diff --git a/P3D/Battle/BattleSystemV2/Battle.vb b/P3D/Battle/BattleSystemV2/Battle.vb index 29e8e65d1..0dbc6c519 100644 --- a/P3D/Battle/BattleSystemV2/Battle.vb +++ b/P3D/Battle/BattleSystemV2/Battle.vb @@ -3453,7 +3453,7 @@ PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 2, 1) PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 2, 1) - Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1) + Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1) PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 3, 1) PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 3, 1) @@ -5790,7 +5790,7 @@ PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 2, 1) PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 2, 1) - Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1) + Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1) PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 3, 1) PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 3, 1) @@ -6667,7 +6667,7 @@ PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 2, 1) PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 2, 1) - Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1) + Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1) PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 3, 1) PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 3, 1)