Made Berserk Gene more interesting
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@ -4583,10 +4583,12 @@
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End If
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Case "berserk gene"
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If p.StatAttack <> 6 OrElse p.StatSpAttack <> 6 Then
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If p.HP < CInt(Math.Floor(p.MaxHP / 3)) Then
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If RemoveHeldItem(own, own, BattleScreen, "-1", "") = True Then
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InflictConfusion(own, own, BattleScreen, p.GetDisplayName() & " went berserk due to the Berserk Gene!", "item:berserkgene")
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RaiseStat(own, own, BattleScreen, "Attack", 1, "", "item:berserkgene")
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RaiseStat(own, own, BattleScreen, "Special Attack", 1, "", "item:berserkgene")
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RaiseStat(own, own, BattleScreen, "Attack", 2, "", "item:berserkgene")
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RaiseStat(own, own, BattleScreen, "Special Attack", 2, "", "item:berserkgene")
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End If
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End If
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End If
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End Select
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@ -5,7 +5,7 @@ Namespace Items.Standard
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Inherits Item
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Public Overrides ReadOnly Property Description As String = "A strand of DNA that overflows with energy. It raises offensive capabilities, but causes confusion."
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Public Overrides ReadOnly Property Description As String = "A strand of DNA that overflows with pulsating energy. It sharply raises offensive capabilities in a pinch, but causes confusion."
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Public Overrides ReadOnly Property PokeDollarPrice As Integer = 3000
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Public Overrides ReadOnly Property CanBeUsedInBattle As Boolean = False
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Public Overrides ReadOnly Property CanBeUsed As Boolean = False
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