mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-25 23:05:24 +02:00
Replaced TextureManager.TextureRectangle with TextureManager.GetTexture, removed all those temp leak fixes
This commit is contained in:
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3ef08819a9
commit
20861de0fb
@ -225,7 +225,6 @@
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Return 1
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Return 1
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End Function
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End Function
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Dim dispTex As Boolean = false
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Private Sub ChangeTexture()
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Private Sub ChangeTexture()
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If Not Me.Texture Is Nothing Then
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If Not Me.Texture Is Nothing Then
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Dim r As New Rectangle(0, 0, 0, 0)
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Dim r As New Rectangle(0, 0, 0, 0)
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@ -272,9 +271,7 @@
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If r <> lastRectangle Then
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If r <> lastRectangle Then
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lastRectangle = r
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lastRectangle = r
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Dim t As Texture2D = TextureManager.TextureRectangle(Me.Texture, r, 1)
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Textures(0) = TextureManager.GetTexture(Me.Texture, r, 1)
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Textures(0) = t
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dispTex = true
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End If
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End If
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End If
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End If
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End Sub
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End Sub
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@ -749,9 +746,4 @@
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#End Region
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#End Region
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Protected Overrides Sub Finalize()
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If Textures(0) IsNot Nothing And dispTex
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Textures(0).Dispose()
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End If
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End Sub
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End Class
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End Class
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@ -124,7 +124,6 @@
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Return texturePath & TextureID
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Return texturePath & TextureID
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End Function
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End Function
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Dim dispTex As Boolean = false
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Private Sub ChangeTexture()
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Private Sub ChangeTexture()
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If Not Me.Texture Is Nothing Then
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If Not Me.Texture Is Nothing Then
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Dim r As New Rectangle(0, 0, 0, 0)
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Dim r As New Rectangle(0, 0, 0, 0)
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@ -157,9 +156,7 @@
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If r <> lastRectangle Then
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If r <> lastRectangle Then
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lastRectangle = r
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lastRectangle = r
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Dim t As Texture2D = TextureManager.TextureRectangle(Me.Texture, r, 1)
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Textures(0) = TextureManager.GetTexture(Me.Texture, r, 1)
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Textures(0) = t
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dispTex = true
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End If
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End If
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End If
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End If
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End Sub
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End Sub
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@ -372,10 +369,4 @@
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Return Nothing
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Return Nothing
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End Function
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End Function
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Protected Overrides Sub Finalize()
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If Textures(0) IsNot Nothing And dispTex
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Textures(0).Dispose()
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End If
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End Sub
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End Class
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End Class
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@ -97,7 +97,6 @@
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Return True
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Return True
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End Function
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End Function
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Dim dispTex As Boolean = false
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Private Sub ChangeTexture()
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Private Sub ChangeTexture()
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If Me.Texture Is Nothing Then
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If Me.Texture Is Nothing Then
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Dim path As String = Me.PokemonTexture.Replace("[POKEMON|N]", "Pokemon\Overworld\Normal\").Replace("[POKEMON|S]", "Pokemon\Overworld\Shiny\")
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Dim path As String = Me.PokemonTexture.Replace("[POKEMON|N]", "Pokemon\Overworld\Normal\").Replace("[POKEMON|S]", "Pokemon\Overworld\Shiny\")
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@ -134,9 +133,7 @@
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If r <> lastRectangle Then
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If r <> lastRectangle Then
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lastRectangle = r
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lastRectangle = r
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Dim t As Texture2D = TextureManager.TextureRectangle(Me.Texture, r, 1)
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Textures(0) = TextureManager.GetTexture(Me.Texture, r, 1)
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Textures(0) = t
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dispTex = true
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End If
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End If
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End Sub
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End Sub
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@ -175,10 +172,4 @@
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Catch : End Try
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Catch : End Try
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End Sub
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End Sub
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Protected Overrides Sub Finalize()
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If Textures(0) IsNot Nothing And dispTex
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Textures(0).Dispose()
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End If
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End Sub
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End Class
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End Class
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@ -34,7 +34,6 @@ Public Class OverworldPokemon
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Me.DropUpdateUnlessDrawn = False
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Me.DropUpdateUnlessDrawn = False
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End Sub
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End Sub
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Dim dispTex As Boolean = false
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Private Sub ChangeTexture()
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Private Sub ChangeTexture()
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If Me.Texture Is Nothing Then
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If Me.Texture Is Nothing Then
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Me.Texture = PokemonReference.GetOverworldTexture()
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Me.Texture = PokemonReference.GetOverworldTexture()
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@ -63,9 +62,8 @@ Public Class OverworldPokemon
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If r <> lastRectangle Then
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If r <> lastRectangle Then
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lastRectangle = r
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lastRectangle = r
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Dim t As Texture2D = TextureManager.TextureRectangle(Me.Texture, r, 1)
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Dim t As Texture2D = TextureManager.GetTexture(Me.Texture, r, 1)
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Textures(0) = t
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Textures(0) = t
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dispTex = true
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End If
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End If
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End Sub
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End Sub
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@ -271,9 +269,4 @@ Public Class OverworldPokemon
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Me.ChangeTexture()
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Me.ChangeTexture()
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End Sub
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End Sub
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Protected Overrides Sub Finalize()
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If Textures(0) IsNot Nothing And dispTex
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Textures(0).Dispose()
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End If
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End Sub
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End Class
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End Class
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@ -113,7 +113,6 @@
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End If
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End If
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End Sub
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End Sub
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Dim dispTex As Boolean = false
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Public Sub ChangeTexture()
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Public Sub ChangeTexture()
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If Not Me.Texture Is Nothing Then
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If Not Me.Texture Is Nothing Then
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Dim r As New Rectangle(0, 0, 0, 0)
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Dim r As New Rectangle(0, 0, 0, 0)
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@ -147,9 +146,8 @@
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Core.Player.Skin = SkinName
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Core.Player.Skin = SkinName
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Try
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Try
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Dim t As Texture2D = TextureManager.TextureRectangle(Me.Texture, r, 1)
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Dim t As Texture2D = TextureManager.GetTexture(Me.Texture, r, 1)
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Textures(0) = t
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Textures(0) = t
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dispTex = true
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Catch
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Catch
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Logger.Log(Logger.LogTypes.Warning, "OwnPlayer.vb: Error assigning a new texture to the player.")
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Logger.Log(Logger.LogTypes.Warning, "OwnPlayer.vb: Error assigning a new texture to the player.")
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End Try
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End Try
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@ -207,9 +205,4 @@
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Return OwnPlayer.AnimationDelayLenght
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Return OwnPlayer.AnimationDelayLenght
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End Function
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End Function
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Protected Overrides Sub Finalize()
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If Textures(0) IsNot Nothing And dispTex
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Textures(0).Dispose()
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End If
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End Sub
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End Class
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End Class
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@ -7,6 +7,7 @@ Public Class TextureManager
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End Sub
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End Sub
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Public Shared TextureList As New Dictionary(Of String, Texture2D)
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Public Shared TextureList As New Dictionary(Of String, Texture2D)
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Public Shared TextureRectList As New Dictionary(Of KeyValuePair(Of Int32, Rectangle), Texture2D)
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''' <summary>
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''' <summary>
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''' Returns a texture.
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''' Returns a texture.
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@ -128,7 +129,20 @@ Public Class TextureManager
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Return GetTexture(Name, r, "Textures\")
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Return GetTexture(Name, r, "Textures\")
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End Function
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End Function
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Public Shared Function TextureRectangle(ByVal Texture As Texture2D, ByVal Rectangle As Rectangle, Optional ByVal Factor As Integer = 1) As Texture2D
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Public Shared Function GetTexture(ByVal Texture As Texture2D, ByVal Rectangle As Rectangle, Optional ByVal Factor As Integer = 1) As Texture2D
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Dim tex As Texture2D
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If TextureRectList.TryGetValue(New KeyValuePair(Of Int32, Rectangle)(Texture.GetHashCode(), Rectangle), tex) then
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Return tex
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End If
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tex = TextureRectangle(Texture, Rectangle, Factor)
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TextureRectList.Add(New KeyValuePair(Of Integer, Rectangle)(Texture.GetHashCode(), Rectangle), tex)
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Return tex
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End Function
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Private Shared Function TextureRectangle(ByVal Texture As Texture2D, ByVal Rectangle As Rectangle, Optional ByVal Factor As Integer = 1) As Texture2D
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If IsNothing(Rectangle) Then
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If IsNothing(Rectangle) Then
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Return Texture
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Return Texture
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Else
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Else
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@ -18,7 +18,6 @@
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Public Sub New(ByVal currentScreen As Screen, ByVal p As Pokemon, ByVal OldStats() As Integer)
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Public Sub New(ByVal currentScreen As Screen, ByVal p As Pokemon, ByVal OldStats() As Integer)
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Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
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Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
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CanvasTexture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
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Me.PreScreen = currentScreen
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Me.PreScreen = currentScreen
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Me.Identification = Identifications.BattleGrowStatsScreen
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Me.Identification = Identifications.BattleGrowStatsScreen
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@ -33,13 +32,12 @@
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Me.OldStats = OldStats
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Me.OldStats = OldStats
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End Sub
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End Sub
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Dim CanvasTexture1 As Texture2D
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Public Overrides Sub Draw()
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Public Overrides Sub Draw()
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PreScreen.Draw()
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PreScreen.Draw()
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Dim p As New Vector2(Core.windowSize.Width - (544), 32)
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Dim p As New Vector2(Core.windowSize.Width - (544), 32)
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Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(CInt(p.X), CInt(p.Y), 480, 352))
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Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(CInt(p.X), CInt(p.Y), 480, 352))
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Core.SpriteBatch.Draw(Pokemon.GetMenuTexture(), New Rectangle(CInt(p.X + 20), CInt(p.Y + 20), 64, 64), Color.White)
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Core.SpriteBatch.Draw(Pokemon.GetMenuTexture(), New Rectangle(CInt(p.X + 20), CInt(p.Y + 20), 64, 64), Color.White)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, Pokemon.GetDisplayName(), New Vector2(p.X + 90, p.Y + 32), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, Pokemon.GetDisplayName(), New Vector2(p.X + 90, p.Y + 32), Color.Black)
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@ -96,10 +94,4 @@
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End If
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End If
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End If
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End If
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End Sub
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End Sub
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Protected Overrides Sub Finalize()
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If CanvasTexture1 IsNot Nothing
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CanvasTexture1.Dispose()
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End If
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End Sub
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End Class
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End Class
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@ -180,7 +180,6 @@
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Dim t1 As Texture2D = TextureManager.GetTexture("GUI\Intro\VSIntro", New Rectangle(CInt(barPosition.X), CInt(barPosition.Y), 128, 64), "")
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Dim t1 As Texture2D = TextureManager.GetTexture("GUI\Intro\VSIntro", New Rectangle(CInt(barPosition.X), CInt(barPosition.Y), 128, 64), "")
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Dim t2 As Texture2D = TextureManager.GetTexture("GUI\Intro\" & Trainer.VSImageOrigin, New Rectangle(CInt(VSPosition.X), CInt(VSPosition.Y), Trainer.VSImageSize.Width, Trainer.VSImageSize.Height), "")
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Dim t2 As Texture2D = TextureManager.GetTexture("GUI\Intro\" & Trainer.VSImageOrigin, New Rectangle(CInt(VSPosition.X), CInt(VSPosition.Y), Trainer.VSImageSize.Width, Trainer.VSImageSize.Height), "")
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Dim t3 As Texture2D = TextureManager.GetTexture("NPC\" & Trainer.SpriteName, New Rectangle(0, 64, 32, 32))
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Dim t3 As Texture2D = TextureManager.GetTexture("NPC\" & Trainer.SpriteName, New Rectangle(0, 64, 32, 32))
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Dim t3Disp = false
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Dim t4 As Texture2D = Nothing
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Dim t4 As Texture2D = Nothing
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If Trainer.DoubleTrainer = True Then
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If Trainer.DoubleTrainer = True Then
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t4 = TextureManager.GetTexture("NPC\" & Trainer.SpriteName2, New Rectangle(0, 64, 32, 32))
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t4 = TextureManager.GetTexture("NPC\" & Trainer.SpriteName2, New Rectangle(0, 64, 32, 32))
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@ -191,9 +190,7 @@
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Dim t As Texture2D = GameJolt.Emblem.GetOnlineSprite(Trainer.GameJoltID)
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Dim t As Texture2D = GameJolt.Emblem.GetOnlineSprite(Trainer.GameJoltID)
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If Not t Is Nothing Then
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If Not t Is Nothing Then
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Dim spriteSize As New Vector2(t.Width / 3.0F, t.Height / 4.0F)
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Dim spriteSize As New Vector2(t.Width / 3.0F, t.Height / 4.0F)
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'It will leak
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t3 = TextureManager.GetTexture(t, New Rectangle(0, CInt(spriteSize.Y * 2), CInt(spriteSize.X), CInt(spriteSize.Y)))
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t3 = TextureManager.TextureRectangle(t, New Rectangle(0, CInt(spriteSize.Y * 2), CInt(spriteSize.X), CInt(spriteSize.Y)))
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t3Disp = true
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End If
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End If
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End If
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End If
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End If
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End If
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@ -222,10 +219,6 @@
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Core.SpriteBatch.Draw(t3, New Rectangle(Core.windowSize.Width - 310, CInt(Core.windowSize.Height / 2 - 230), 256, 256), Color.White)
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Core.SpriteBatch.Draw(t3, New Rectangle(Core.windowSize.Width - 310, CInt(Core.windowSize.Height / 2 - 230), 256, 256), Color.White)
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End If
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End If
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Core.SpriteBatch.Draw(t2, New Rectangle(420 - CInt(CInt(1.29 * value) / 3), CInt(Core.windowSize.Height / 2 - 20) - CInt(CInt(1 * value) / 3), CInt(1.12 * CInt(value / 1.5F)), 1 * CInt(value / 1.5F)), Color.White)
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Core.SpriteBatch.Draw(t2, New Rectangle(420 - CInt(CInt(1.29 * value) / 3), CInt(Core.windowSize.Height / 2 - 20) - CInt(CInt(1 * value) / 3), CInt(1.12 * CInt(value / 1.5F)), 1 * CInt(value / 1.5F)), Color.White)
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If t3Disp Then
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t3.Dispose()
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End If
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End Sub
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End Sub
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Private Function ReplaceIntroName(ByVal Name As String) As String
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Private Function ReplaceIntroName(ByVal Name As String) As String
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@ -249,7 +242,6 @@
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Dim t1 As Texture2D = TextureManager.GetTexture("GUI\Intro\VSIntro", New Rectangle(CInt(barPosition.X), CInt(barPosition.Y), 128, 64), "")
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Dim t1 As Texture2D = TextureManager.GetTexture("GUI\Intro\VSIntro", New Rectangle(CInt(barPosition.X), CInt(barPosition.Y), 128, 64), "")
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Dim t2 As Texture2D = TextureManager.GetTexture("GUI\Intro\VSIntro", New Rectangle(CInt(VSPosition.X), CInt(VSPosition.Y), 61, 54), "")
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Dim t2 As Texture2D = TextureManager.GetTexture("GUI\Intro\VSIntro", New Rectangle(CInt(VSPosition.X), CInt(VSPosition.Y), 61, 54), "")
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Dim t3 As Texture2D = TextureManager.GetTexture("NPC\" & Trainer.SpriteName, New Rectangle(0, 64, 32, 32))
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Dim t3 As Texture2D = TextureManager.GetTexture("NPC\" & Trainer.SpriteName, New Rectangle(0, 64, 32, 32))
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Dim t3Disp = false
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Dim t4 As Texture2D = Nothing
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Dim t4 As Texture2D = Nothing
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If Trainer.DoubleTrainer = True Then
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If Trainer.DoubleTrainer = True Then
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t4 = TextureManager.GetTexture("NPC\" & Trainer.SpriteName2, New Rectangle(0, 64, 32, 32))
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t4 = TextureManager.GetTexture("NPC\" & Trainer.SpriteName2, New Rectangle(0, 64, 32, 32))
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@ -260,9 +252,7 @@
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Dim t As Texture2D = GameJolt.Emblem.GetOnlineSprite(Trainer.GameJoltID)
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Dim t As Texture2D = GameJolt.Emblem.GetOnlineSprite(Trainer.GameJoltID)
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If Not t Is Nothing Then
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If Not t Is Nothing Then
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Dim spriteSize As New Vector2(t.Width / 3.0F, t.Height / 4.0F)
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Dim spriteSize As New Vector2(t.Width / 3.0F, t.Height / 4.0F)
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'It will leak
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t3 = TextureManager.GetTexture(t, New Rectangle(0, CInt(spriteSize.Y * 2), CInt(spriteSize.X), CInt(spriteSize.Y)))
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t3 = TextureManager.TextureRectangle(t, New Rectangle(0, CInt(spriteSize.Y * 2), CInt(spriteSize.X), CInt(spriteSize.Y)))
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t3Disp = true
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End If
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End If
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End If
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End If
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End If
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End If
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@ -289,10 +279,6 @@
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Core.SpriteBatch.DrawString(FontManager.InGameFont, Trainer.Name, New Vector2((Core.windowSize.Width - (textPosition - 300)).Clamp(CInt(Core.windowSize.Width / 2 - tWidth / 2), Core.windowSize.Width), Core.windowSize.Height - 180), Color.White, 0.0F, New Vector2(0), 3.0F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, Trainer.Name, New Vector2((Core.windowSize.Width - (textPosition - 300)).Clamp(CInt(Core.windowSize.Width / 2 - tWidth / 2), Core.windowSize.Width), Core.windowSize.Height - 180), Color.White, 0.0F, New Vector2(0), 3.0F, SpriteEffects.None, 0.0F)
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End If
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End If
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End If
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End If
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If t3Disp Then
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t3.Dispose()
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End If
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End Sub
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End Sub
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Public Overrides Sub Update()
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Public Overrides Sub Update()
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@ -536,9 +522,9 @@
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Return startTime + duration < Date.Now
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Return startTime + duration < Date.Now
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End Function
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End Function
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Protected Overrides Sub Finalize()
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'Protected Overrides Sub Finalize()
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If blurTexture IsNot Nothing
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' If blurTexture IsNot Nothing
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blurTexture.Dispose()
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' blurTexture.Dispose()
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End If
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' End If
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End Sub
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'End Sub
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End Class
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End Class
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@ -253,11 +253,6 @@
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End Sub
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End Sub
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|
||||||
|
|
||||||
Protected Overrides Sub Finalize()
|
|
||||||
If Texture IsNot Nothing
|
|
||||||
Texture.Dispose()
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
End Structure
|
End Structure
|
||||||
|
|
||||||
Shared gradientConfigs As New List(Of GradientConfiguration)
|
Shared gradientConfigs As New List(Of GradientConfiguration)
|
||||||
@ -288,9 +283,4 @@
|
|||||||
Core.SpriteBatch.Draw(Canvas, startPoint, Nothing, Color, CSng(angle), Vector2.Zero, New Vector2(CSng(length), CSng(width)), SpriteEffects.None, 0)
|
Core.SpriteBatch.Draw(Canvas, startPoint, Nothing, Color, CSng(angle), Vector2.Zero, New Vector2(CSng(length), CSng(width)), SpriteEffects.None, 0)
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Protected Overrides Sub Finalize()
|
|
||||||
If Canvas IsNot Nothing
|
|
||||||
Canvas.Dispose()
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
End Class
|
End Class
|
@ -15,8 +15,6 @@
|
|||||||
mainTexture = TextureManager.GetTexture("House", New Rectangle(83, 98, 10, 12))
|
mainTexture = TextureManager.GetTexture("House", New Rectangle(83, 98, 10, 12))
|
||||||
|
|
||||||
Me.scrollTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
Me.scrollTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||||
texture1 = TextureManager.TextureRectangle(scrollTexture, New Rectangle(112, 12, 1, 1))
|
|
||||||
texture2 = TextureManager.TextureRectangle(scrollTexture, New Rectangle(113, 12, 1, 1))
|
|
||||||
|
|
||||||
Dim l As New List(Of String)
|
Dim l As New List(Of String)
|
||||||
Dim oldL As List(Of String) = DonatorList.ToList()
|
Dim oldL As List(Of String) = DonatorList.ToList()
|
||||||
@ -46,8 +44,6 @@
|
|||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Dim texture1 As Texture2D
|
|
||||||
Dim texture2 As Texture2D
|
|
||||||
|
|
||||||
Public Overrides Sub Draw()
|
Public Overrides Sub Draw()
|
||||||
Me.PreScreen.Draw()
|
Me.PreScreen.Draw()
|
||||||
@ -64,7 +60,7 @@
|
|||||||
Next
|
Next
|
||||||
|
|
||||||
If DonatorList.Count > 13 Then
|
If DonatorList.Count > 13 Then
|
||||||
Canvas.DrawScrollBar(New Vector2(CInt(Core.windowSize.Width / 2) + 180, 100), DonatorList.Count, 13, OffsetY, New Size(4, 500), False, texture1, texture2)
|
Canvas.DrawScrollBar(New Vector2(CInt(Core.windowSize.Width / 2) + 180, 100), DonatorList.Count, 13, OffsetY, New Size(4, 500), False, TextureManager.GetTexture(scrollTexture, New Rectangle(112, 12, 1, 1)), TextureManager.GetTexture(scrollTexture, New Rectangle(113, 12, 1, 1)))
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Core.SpriteBatch.DrawString(FontManager.MainFont, t, New Vector2(CInt(Core.windowSize.Width / 2) - 180, 100), Color.Black)
|
Core.SpriteBatch.DrawString(FontManager.MainFont, t, New Vector2(CInt(Core.windowSize.Width / 2) - 180, 100), Color.Black)
|
||||||
@ -73,12 +69,4 @@
|
|||||||
Core.SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("donation_screen_backadvice"), New Vector2(CInt(Core.windowSize.Width / 2) - FontManager.MainFont.MeasureString("Press E to close").X / 2, 640), Color.White)
|
Core.SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("donation_screen_backadvice"), New Vector2(CInt(Core.windowSize.Width / 2) - FontManager.MainFont.MeasureString("Press E to close").X / 2, 640), Color.White)
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Protected Overrides Sub Finalize()
|
|
||||||
If texture1 IsNot Nothing
|
|
||||||
texture1.Dispose()
|
|
||||||
End If
|
|
||||||
If texture2 IsNot Nothing
|
|
||||||
texture2.Dispose()
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
End Class
|
End Class
|
@ -425,14 +425,5 @@
|
|||||||
End Class
|
End Class
|
||||||
|
|
||||||
|
|
||||||
Protected Overrides Sub Finalize()
|
|
||||||
If Sprites IsNot Nothing And Sprites.Count > 1
|
|
||||||
For Each sprite in Sprites
|
|
||||||
If sprite IsNot Nothing
|
|
||||||
sprite.Dispose()
|
|
||||||
End If
|
|
||||||
Next
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
End Class
|
End Class
|
@ -9,6 +9,7 @@
|
|||||||
|
|
||||||
Public index As Integer = 0
|
Public index As Integer = 0
|
||||||
Dim MainTexture As Texture2D
|
Dim MainTexture As Texture2D
|
||||||
|
Dim Texture As Texture2D
|
||||||
Dim yOffset As Single = 0
|
Dim yOffset As Single = 0
|
||||||
|
|
||||||
Dim Item As Item
|
Dim Item As Item
|
||||||
@ -44,11 +45,7 @@
|
|||||||
Me.CanChooseFainted = canChooseFainted
|
Me.CanChooseFainted = canChooseFainted
|
||||||
|
|
||||||
MainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
MainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||||
BorderTexture1 = TextureManager.TextureRectangle(MainTexture, New Rectangle(0, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
Texture = TextureManager.GetTexture(MainTexture, New Rectangle(0, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
||||||
BorderTexture2 = TextureManager.TextureRectangle(MainTexture, New Rectangle(0, 128, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
|
||||||
BorderTexture3 = TextureManager.TextureRectangle(MainTexture, New Rectangle(48, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
|
||||||
BorderTexture4 = TextureManager.TextureRectangle(MainTexture, New Rectangle(48, 48, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
|
||||||
BorderTexture5 = TextureManager.TextureRectangle(MainTexture, New Rectangle(0, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
|
||||||
|
|
||||||
|
|
||||||
Me.index = Player.Temp.PokemonScreenIndex
|
Me.index = Player.Temp.PokemonScreenIndex
|
||||||
@ -179,8 +176,8 @@
|
|||||||
Public Overrides Sub Draw()
|
Public Overrides Sub Draw()
|
||||||
Me.PreScreen.Draw()
|
Me.PreScreen.Draw()
|
||||||
|
|
||||||
Canvas.DrawImageBorder(BorderTexture1, 2, New Rectangle(60, 100, 800, 480))
|
Canvas.DrawImageBorder(Texture, 2, New Rectangle(60, 100, 800, 480))
|
||||||
Canvas.DrawImageBorder(BorderTexture1, 2, New Rectangle(60, 100, 480, 64))
|
Canvas.DrawImageBorder(Texture, 2, New Rectangle(60, 100, 480, 64))
|
||||||
Core.SpriteBatch.DrawString(FontManager.InGameFont, Me.Title, New Vector2(142, 132), Color.Black)
|
Core.SpriteBatch.DrawString(FontManager.InGameFont, Me.Title, New Vector2(142, 132), Color.Black)
|
||||||
Core.SpriteBatch.Draw(Item.Texture, New Rectangle(78, 124, 48, 48), Color.White)
|
Core.SpriteBatch.Draw(Item.Texture, New Rectangle(78, 124, 48, 48), Color.White)
|
||||||
|
|
||||||
@ -211,7 +208,6 @@
|
|||||||
TextBox.Draw()
|
TextBox.Draw()
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Dim BorderTexture1 As Texture2D
|
|
||||||
Private Sub DrawEmptyTile(ByVal i As Integer)
|
Private Sub DrawEmptyTile(ByVal i As Integer)
|
||||||
Dim p As Vector2
|
Dim p As Vector2
|
||||||
Select Case i
|
Select Case i
|
||||||
@ -224,33 +220,29 @@
|
|||||||
p.Y += 180
|
p.Y += 180
|
||||||
|
|
||||||
With Core.SpriteBatch
|
With Core.SpriteBatch
|
||||||
.Draw(BorderTexture1, New Rectangle(CInt(p.X), CInt(p.Y), 32, 96), New Rectangle(0, 0, 16, 48), Color.White)
|
.Draw(Texture, New Rectangle(CInt(p.X), CInt(p.Y), 32, 96), New Rectangle(0, 0, 16, 48), Color.White)
|
||||||
For x = p.X + 32 To p.X + 288 Step 32
|
For x = p.X + 32 To p.X + 288 Step 32
|
||||||
.Draw(BorderTexture1, New Rectangle(CInt(x), CInt(p.Y), 32, 96), New Rectangle(16, 0, 16, 48), Color.White)
|
.Draw(Texture, New Rectangle(CInt(x), CInt(p.Y), 32, 96), New Rectangle(16, 0, 16, 48), Color.White)
|
||||||
Next
|
Next
|
||||||
.Draw(BorderTexture1, New Rectangle(CInt(p.X) + 320, CInt(p.Y), 32, 96), New Rectangle(32, 0, 16, 48), Color.White)
|
.Draw(Texture, New Rectangle(CInt(p.X) + 320, CInt(p.Y), 32, 96), New Rectangle(32, 0, 16, 48), Color.White)
|
||||||
|
|
||||||
.DrawString(FontManager.MiniFont, "EMPTY", New Vector2(CInt(p.X + 72), CInt(p.Y + 18)), Color.Black)
|
.DrawString(FontManager.MiniFont, "EMPTY", New Vector2(CInt(p.X + 72), CInt(p.Y + 18)), Color.Black)
|
||||||
End With
|
End With
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Dim BorderTexture2 As Texture2D
|
|
||||||
Dim BorderTexture3 As Texture2D
|
|
||||||
Dim BorderTexture4 As Texture2D
|
|
||||||
Dim BorderTexture5 As Texture2D
|
|
||||||
Private Sub DrawPokemonTile(ByVal i As Integer, ByVal Pokemon As Pokemon)
|
Private Sub DrawPokemonTile(ByVal i As Integer, ByVal Pokemon As Pokemon)
|
||||||
Dim BorderTexture As Texture2D
|
Dim BorderTexture As Texture2D
|
||||||
If i = index Then
|
If i = index Then
|
||||||
If Pokemon.Status = net.Pokemon3D.Game.Pokemon.StatusProblems.Fainted Then
|
If Pokemon.Status = net.Pokemon3D.Game.Pokemon.StatusProblems.Fainted Then
|
||||||
BorderTexture = BorderTexture2
|
BorderTexture = TextureManager.GetTexture(MainTexture, New Rectangle(0, 128, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
||||||
Else
|
Else
|
||||||
BorderTexture = BorderTexture3
|
BorderTexture = TextureManager.GetTexture(MainTexture, New Rectangle(48, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
||||||
End If
|
End If
|
||||||
Else
|
Else
|
||||||
If Pokemon.Status = net.Pokemon3D.Game.Pokemon.StatusProblems.Fainted Then
|
If Pokemon.Status = net.Pokemon3D.Game.Pokemon.StatusProblems.Fainted Then
|
||||||
BorderTexture = BorderTexture4
|
BorderTexture = TextureManager.GetTexture(MainTexture, New Rectangle(48, 48, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
||||||
Else
|
Else
|
||||||
BorderTexture = BorderTexture5
|
BorderTexture = TextureManager.GetTexture(MainTexture, New Rectangle(0, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
|
|
||||||
@ -358,21 +350,4 @@
|
|||||||
Me.moveLearnArg = arg
|
Me.moveLearnArg = arg
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Protected Overrides Sub Finalize()
|
|
||||||
If BorderTexture1 IsNot Nothing
|
|
||||||
BorderTexture1.Dispose()
|
|
||||||
End If
|
|
||||||
If BorderTexture2 IsNot Nothing
|
|
||||||
BorderTexture2.Dispose()
|
|
||||||
End If
|
|
||||||
If BorderTexture3 IsNot Nothing
|
|
||||||
BorderTexture3.Dispose()
|
|
||||||
End If
|
|
||||||
If BorderTexture4 IsNot Nothing
|
|
||||||
BorderTexture4.Dispose()
|
|
||||||
End If
|
|
||||||
If BorderTexture5 IsNot Nothing
|
|
||||||
BorderTexture5.Dispose()
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
End Class
|
End Class
|
@ -11,6 +11,7 @@
|
|||||||
Dim cItems As New Dictionary(Of Item, Integer)
|
Dim cItems As New Dictionary(Of Item, Integer)
|
||||||
|
|
||||||
Dim mainTexture As Texture2D
|
Dim mainTexture As Texture2D
|
||||||
|
Dim texture As Texture2D
|
||||||
|
|
||||||
Public Delegate Sub DoStuff(ByVal ItemID As Integer)
|
Public Delegate Sub DoStuff(ByVal ItemID As Integer)
|
||||||
Dim ReturnItem As DoStuff
|
Dim ReturnItem As DoStuff
|
||||||
@ -32,10 +33,7 @@
|
|||||||
Me.Identification = Identifications.InventoryScreen
|
Me.Identification = Identifications.InventoryScreen
|
||||||
Me.PreScreen = currentScreen
|
Me.PreScreen = currentScreen
|
||||||
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||||
texture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
Me.texture = TextureManager.GetTexture(mainTexture, New Rectangle(0, 0, 48, 48))
|
||||||
texture2 = TextureManager.TextureRectangle(mainTexture, New Rectangle(112, 12, 1, 1))
|
|
||||||
texture3 = TextureManager.TextureRectangle(mainTexture, New Rectangle(113, 12, 1, 1))
|
|
||||||
texture4 = TextureManager.TextureRectangle(mainTexture, New Rectangle(48, 0, 48, 48))
|
|
||||||
|
|
||||||
Me.ReturnItem = DoStuff
|
Me.ReturnItem = DoStuff
|
||||||
Me.AllowedPages = AllowedPages
|
Me.AllowedPages = AllowedPages
|
||||||
@ -233,20 +231,15 @@
|
|||||||
ChangeBag()
|
ChangeBag()
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Dim texture1 As Texture2D
|
|
||||||
Dim texture2 As Texture2D
|
|
||||||
Dim texture3 As Texture2D
|
|
||||||
Dim texture4 As Texture2D
|
|
||||||
|
|
||||||
|
|
||||||
Public Overrides Sub Draw()
|
Public Overrides Sub Draw()
|
||||||
Me.PreScreen.Draw()
|
Me.PreScreen.Draw()
|
||||||
|
|
||||||
Canvas.DrawImageBorder(texture1, 2, New Rectangle(60, 100, 800, 480))
|
Canvas.DrawImageBorder(texture, 2, New Rectangle(60, 100, 800, 480))
|
||||||
Canvas.DrawImageBorder(texture1, 2, New Rectangle(572, 100, 288, 64))
|
Canvas.DrawImageBorder(texture, 2, New Rectangle(572, 100, 288, 64))
|
||||||
Canvas.DrawImageBorder(texture1, 2, New Rectangle(60, 516, 480, 64))
|
Canvas.DrawImageBorder(texture, 2, New Rectangle(60, 516, 480, 64))
|
||||||
Canvas.DrawImageBorder(texture1, 2, New Rectangle(572, 196, 288, 384))
|
Canvas.DrawImageBorder(texture, 2, New Rectangle(572, 196, 288, 384))
|
||||||
Canvas.DrawImageBorder(texture1, 2, New Rectangle(620, 420, 192, 64))
|
Canvas.DrawImageBorder(texture, 2, New Rectangle(620, 420, 192, 64))
|
||||||
|
|
||||||
Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\BagPack"), New Rectangle(592, 126, 48, 48), New Rectangle(24 * bagIndex, 150, 24, 24), Color.White)
|
Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\BagPack"), New Rectangle(592, 126, 48, 48), New Rectangle(24 * bagIndex, 150, 24, 24), Color.White)
|
||||||
|
|
||||||
@ -254,7 +247,7 @@
|
|||||||
Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("inventory_menu_backadvice"), New Vector2(1200 - FontManager.MiniFont.MeasureString(Localization.GetString("inventory_menu_backadvice")).X - 330, 580), Color.DarkGray)
|
Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("inventory_menu_backadvice"), New Vector2(1200 - FontManager.MiniFont.MeasureString(Localization.GetString("inventory_menu_backadvice")).X - 330, 580), Color.DarkGray)
|
||||||
Core.SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("inventory_menu_items") & ":" & vbNewLine & Localization.GetString("item_category_" & Me.bagIdentifier.ToString()), New Vector2(640, 446), Color.Black)
|
Core.SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("inventory_menu_items") & ":" & vbNewLine & Localization.GetString("item_category_" & Me.bagIdentifier.ToString()), New Vector2(640, 446), Color.Black)
|
||||||
|
|
||||||
Canvas.DrawScrollBar(New Vector2(555, 120), cItems.Count, 6, scrollIndex(bagIndex), New Size(4, 390), False, texture2, texture3)
|
Canvas.DrawScrollBar(New Vector2(555, 120), cItems.Count, 6, scrollIndex(bagIndex), New Size(4, 390), False, TextureManager.GetTexture(mainTexture, New Rectangle(112, 12, 1, 1)), TextureManager.GetTexture(mainTexture, New Rectangle(113, 12, 1, 1)))
|
||||||
|
|
||||||
For i As Integer = 0 To cItems.Keys.Count - 1
|
For i As Integer = 0 To cItems.Keys.Count - 1
|
||||||
Dim Item As Item = cItems.Keys(i)
|
Dim Item As Item = cItems.Keys(i)
|
||||||
@ -264,9 +257,9 @@
|
|||||||
|
|
||||||
Dim BorderTexture As Texture2D
|
Dim BorderTexture As Texture2D
|
||||||
If i = index(bagIndex) Then
|
If i = index(bagIndex) Then
|
||||||
BorderTexture = texture4
|
BorderTexture = TextureManager.GetTexture(mainTexture, New Rectangle(48, 0, 48, 48))
|
||||||
Else
|
Else
|
||||||
BorderTexture = texture1
|
BorderTexture = texture
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Canvas.DrawImageBorder(BorderTexture, 1, New Rectangle(CInt(p.X), CInt(p.Y + (i + scrollIndex(bagIndex)) * 70), 320, 32))
|
Canvas.DrawImageBorder(BorderTexture, 1, New Rectangle(CInt(p.X), CInt(p.Y + (i + scrollIndex(bagIndex)) * 70), 320, 32))
|
||||||
@ -314,7 +307,7 @@
|
|||||||
Core.SpriteBatch.DrawString(FontManager.MiniFont, "Sortmode: """ & displayMode & """", New Vector2(638, 522), Color.Gray)
|
Core.SpriteBatch.DrawString(FontManager.MiniFont, "Sortmode: """ & displayMode & """", New Vector2(638, 522), Color.Gray)
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Canvas.DrawScrollBar(New Vector2(630, 405), 8, 1, bagIndex, New Size(200, 4), True, texture2, texture3)
|
Canvas.DrawScrollBar(New Vector2(630, 405), 8, 1, bagIndex, New Size(200, 4), True, TextureManager.GetTexture(mainTexture, New Rectangle(112, 12, 1, 1)), TextureManager.GetTexture(mainTexture, New Rectangle(113, 12, 1, 1)))
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Overrides Sub ChangeTo()
|
Public Overrides Sub ChangeTo()
|
||||||
@ -326,18 +319,4 @@
|
|||||||
ChangeBag()
|
ChangeBag()
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Protected Overrides Sub Finalize()
|
|
||||||
If texture1 IsNot Nothing
|
|
||||||
texture1.Dispose()
|
|
||||||
End If
|
|
||||||
If texture2 IsNot Nothing
|
|
||||||
texture2.Dispose()
|
|
||||||
End If
|
|
||||||
If texture3 IsNot Nothing
|
|
||||||
texture3.Dispose()
|
|
||||||
End If
|
|
||||||
If texture4 IsNot Nothing
|
|
||||||
texture4.Dispose()
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
End Class
|
End Class
|
@ -19,8 +19,6 @@
|
|||||||
Me.canUse = canUse
|
Me.canUse = canUse
|
||||||
|
|
||||||
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||||
CanvasTexture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
|
||||||
CanvasTexture2 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 48, 48, 48))
|
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Overrides Sub Draw()
|
Public Overrides Sub Draw()
|
||||||
@ -36,10 +34,8 @@
|
|||||||
TextBox.Draw()
|
TextBox.Draw()
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Dim CanvasTexture1 As Texture2D
|
|
||||||
Dim CanvasTexture2 As Texture2D
|
|
||||||
Private Sub DrawItem()
|
Private Sub DrawItem()
|
||||||
Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(CInt(Core.windowSize.Width / 2) - 84, 64, 128, 128))
|
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(CInt(Core.windowSize.Width / 2) - 84, 64, 128, 128))
|
||||||
|
|
||||||
Core.SpriteBatch.Draw(Item.Texture, New Rectangle(CInt(Core.windowSize.Width / 2) - 56, 96, 96, 96), Color.White)
|
Core.SpriteBatch.Draw(Item.Texture, New Rectangle(CInt(Core.windowSize.Width / 2) - 56, 96, 96, 96), Color.White)
|
||||||
End Sub
|
End Sub
|
||||||
@ -51,9 +47,9 @@
|
|||||||
Dim Text As String = MenuItems(i)
|
Dim Text As String = MenuItems(i)
|
||||||
|
|
||||||
If i = index Then
|
If i = index Then
|
||||||
CanvasTexture = CanvasTexture2
|
CanvasTexture = TextureManager.GetTexture(mainTexture, New Rectangle(0, 48, 48, 48))
|
||||||
Else
|
Else
|
||||||
CanvasTexture = CanvasTexture1
|
CanvasTexture = TextureManager.GetTexture(mainTexture, New Rectangle(0, 0, 48, 48))
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Dim offSetX As Integer = 0
|
Dim offSetX As Integer = 0
|
||||||
@ -197,13 +193,4 @@
|
|||||||
End If
|
End If
|
||||||
MenuItems.Add(Localization.GetString("item_detail_screen_back"))
|
MenuItems.Add(Localization.GetString("item_detail_screen_back"))
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Protected Overrides Sub Finalize()
|
|
||||||
If CanvasTexture1 IsNot Nothing
|
|
||||||
CanvasTexture1.Dispose()
|
|
||||||
End If
|
|
||||||
If CanvasTexture2 IsNot Nothing
|
|
||||||
CanvasTexture2.Dispose()
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
End Class
|
End Class
|
@ -78,10 +78,6 @@
|
|||||||
|
|
||||||
GameJolt.Emblem.ClearOnlineSpriteCache()
|
GameJolt.Emblem.ClearOnlineSpriteCache()
|
||||||
Screen.Level.World.Initialize(Screen.Level.EnvironmentType, Screen.Level.WeatherType)
|
Screen.Level.World.Initialize(Screen.Level.EnvironmentType, Screen.Level.WeatherType)
|
||||||
texture1 = TextureManager.GetTexture("GUI\Logos\P3D")
|
|
||||||
texture2 = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 48, 48, 48), "")
|
|
||||||
texture3 = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(48, 0, 48, 48), "")
|
|
||||||
texture4 = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
|
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Private Sub GetPacks(Optional ByVal reload As Boolean = False)
|
Private Sub GetPacks(Optional ByVal reload As Boolean = False)
|
||||||
@ -269,11 +265,6 @@
|
|||||||
|
|
||||||
#Region "MainMenu"
|
#Region "MainMenu"
|
||||||
|
|
||||||
Dim texture1 As Texture2D
|
|
||||||
Dim texture2 As Texture2D
|
|
||||||
Dim texture3 As Texture2D
|
|
||||||
Dim texture4 As Texture2D
|
|
||||||
|
|
||||||
Public Overrides Sub Draw()
|
Public Overrides Sub Draw()
|
||||||
'Core.GraphicsDevice.SetRenderTarget(renderTarget)
|
'Core.GraphicsDevice.SetRenderTarget(renderTarget)
|
||||||
|
|
||||||
@ -317,7 +308,7 @@
|
|||||||
End Select
|
End Select
|
||||||
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, GameController.DEVELOPER_NAME, New Vector2(7, Core.ScreenSize.Height - FontManager.InGameFont.MeasureString(GameController.DEVELOPER_NAME).Y - 1), Color.Black)
|
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, GameController.DEVELOPER_NAME, New Vector2(7, Core.ScreenSize.Height - FontManager.InGameFont.MeasureString(GameController.DEVELOPER_NAME).Y - 1), Color.Black)
|
||||||
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, GameController.DEVELOPER_NAME, New Vector2(4, Core.ScreenSize.Height - FontManager.InGameFont.MeasureString(GameController.DEVELOPER_NAME).Y - 4), Color.White)
|
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, GameController.DEVELOPER_NAME, New Vector2(4, Core.ScreenSize.Height - FontManager.InGameFont.MeasureString(GameController.DEVELOPER_NAME).Y - 4), Color.White)
|
||||||
Core.SpriteBatch.DrawInterface(texture1, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 260, 40, 500, 110), Color.White)
|
Core.SpriteBatch.DrawInterface(TextureManager.GetTexture("GUI\Logos\P3D"), New Rectangle(CInt(Core.ScreenSize.Width / 2) - 260, 40, 500, 110), Color.White)
|
||||||
|
|
||||||
If Core.GameOptions.ShowDebug = 0 Then
|
If Core.GameOptions.ShowDebug = 0 Then
|
||||||
Dim s As String = GameController.GAMENAME & " " & GameController.GAMEDEVELOPMENTSTAGE & " " & GameController.GAMEVERSION
|
Dim s As String = GameController.GAMENAME & " " & GameController.GAMEDEVELOPMENTSTAGE & " " & GameController.GAMEVERSION
|
||||||
@ -345,12 +336,12 @@
|
|||||||
End Select
|
End Select
|
||||||
|
|
||||||
If i = mainmenuIndex Then
|
If i = mainmenuIndex Then
|
||||||
CanvasTexture = texture2
|
CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 48, 48, 48), "")
|
||||||
Else
|
Else
|
||||||
If i < 2 And Saves.Count = 0 Or i = 0 And System.IO.Directory.Exists(GameController.GamePath & "\Save\autosave") = False Then
|
If i < 2 And Saves.Count = 0 Or i = 0 And System.IO.Directory.Exists(GameController.GamePath & "\Save\autosave") = False Then
|
||||||
CanvasTexture = texture3
|
CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(48, 0, 48, 48), "")
|
||||||
Else
|
Else
|
||||||
CanvasTexture = texture4
|
CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
|
||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
|
|
||||||
|
@ -21,8 +21,6 @@
|
|||||||
End If
|
End If
|
||||||
|
|
||||||
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||||
Me.CanvasTexture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 48, 48, 48))
|
|
||||||
Me.CanvasTexture2 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
|
||||||
|
|
||||||
If Core.Player.IsGamejoltSave = True Then
|
If Core.Player.IsGamejoltSave = True Then
|
||||||
Me.canCreateAutosave = False
|
Me.canCreateAutosave = False
|
||||||
@ -89,8 +87,6 @@
|
|||||||
|
|
||||||
#Region "MainMenu"
|
#Region "MainMenu"
|
||||||
|
|
||||||
Dim CanvasTexture1 As Texture2D
|
|
||||||
Dim CanvasTexture2 As Texture2D
|
|
||||||
Private Sub DrawMenu()
|
Private Sub DrawMenu()
|
||||||
For i = 0 To 1
|
For i = 0 To 1
|
||||||
Dim Text As String = ""
|
Dim Text As String = ""
|
||||||
@ -102,9 +98,9 @@
|
|||||||
End Select
|
End Select
|
||||||
|
|
||||||
If i = mainIndex Then
|
If i = mainIndex Then
|
||||||
Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180, 220 + i * 128, 320, 64), True)
|
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 48, 48, 48)), 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180, 220 + i * 128, 320, 64), True)
|
||||||
Else
|
Else
|
||||||
Canvas.DrawImageBorder(CanvasTexture2, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180, 220 + i * 128, 320, 64), True)
|
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180, 220 + i * 128, 320, 64), True)
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - (FontManager.InGameFont.MeasureString(Text).X / 2) - 10, 256 + i * 128), Color.Black)
|
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - (FontManager.InGameFont.MeasureString(Text).X / 2) - 10, 256 + i * 128), Color.Black)
|
||||||
@ -191,9 +187,9 @@
|
|||||||
End Select
|
End Select
|
||||||
|
|
||||||
If i = quitIndex Then
|
If i = quitIndex Then
|
||||||
Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180 + x, 320, 320, 64), True)
|
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 48, 48, 48)), 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180 + x, 320, 320, 64), True)
|
||||||
Else
|
Else
|
||||||
Canvas.DrawImageBorder(CanvasTexture2, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180 + x, 320, 320, 64), True)
|
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180 + x, 320, 320, 64), True)
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - (FontManager.InGameFont.MeasureString(Text).X / 2) - 10 + x, 356), Color.Black)
|
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - (FontManager.InGameFont.MeasureString(Text).X / 2) - 10 + x, 356), Color.Black)
|
||||||
@ -278,13 +274,4 @@
|
|||||||
MusicManager.MasterVolume *= 4
|
MusicManager.MasterVolume *= 4
|
||||||
MusicManager.ForceVolumeUpdate()
|
MusicManager.ForceVolumeUpdate()
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Protected Overrides Sub Finalize()
|
|
||||||
If CanvasTexture1 IsNot Nothing
|
|
||||||
CanvasTexture1.Dispose()
|
|
||||||
End If
|
|
||||||
If CanvasTexture2 IsNot Nothing
|
|
||||||
CanvasTexture2.Dispose()
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
End Class
|
End Class
|
@ -428,10 +428,7 @@
|
|||||||
c = Color.Gray
|
c = Color.Gray
|
||||||
End If
|
End If
|
||||||
|
|
||||||
' Plz Fix It Aragaz Plz
|
Core.SpriteBatch.Draw(Route.getTexture(objectsTexture, isSelected), Route.getRectangle(mapOffset), c)
|
||||||
Dim texture = Route.getTexture(objectsTexture, isSelected)
|
|
||||||
Core.SpriteBatch.Draw(texture, Route.getRectangle(mapOffset), c)
|
|
||||||
texture.Dispose()
|
|
||||||
Next
|
Next
|
||||||
End If
|
End If
|
||||||
|
|
||||||
@ -447,10 +444,7 @@
|
|||||||
c = Color.Gray
|
c = Color.Gray
|
||||||
End If
|
End If
|
||||||
|
|
||||||
' Plz Fix It Aragaz Plz
|
Core.SpriteBatch.Draw(City.getTexture(objectsTexture, isSelected), City.getRectangle(mapOffset), c)
|
||||||
Dim texture = City.getTexture(objectsTexture, isSelected)
|
|
||||||
Core.SpriteBatch.Draw(texture, City.getRectangle(mapOffset), c)
|
|
||||||
texture.Dispose()
|
|
||||||
Next
|
Next
|
||||||
End If
|
End If
|
||||||
|
|
||||||
@ -466,18 +460,13 @@
|
|||||||
c = Color.Gray
|
c = Color.Gray
|
||||||
End If
|
End If
|
||||||
|
|
||||||
' Plz Fix It Aragaz Plz
|
Core.SpriteBatch.Draw(Place.getTexture(objectsTexture, isSelected), Place.getRectangle(mapOffset), c)
|
||||||
Dim texture = Place.getTexture(objectsTexture, isSelected)
|
|
||||||
Core.SpriteBatch.Draw(texture, Place.getRectangle(mapOffset), c)
|
|
||||||
texture.Dispose()
|
|
||||||
Next
|
Next
|
||||||
End If
|
End If
|
||||||
|
|
||||||
If drawObjects(3) = True Then
|
If drawObjects(3) = True Then
|
||||||
For Each Pokes As Roaming In RoamingPoke
|
For Each Pokes As Roaming In RoamingPoke
|
||||||
Dim text = Pokes.getTexture()
|
Core.SpriteBatch.Draw(Pokes.getTexture(), Pokes.getRectangle(mapOffset), Color.White)
|
||||||
Core.SpriteBatch.Draw(text, Pokes.getRectangle(mapOffset), Color.White)
|
|
||||||
text.Dispose()
|
|
||||||
Next
|
Next
|
||||||
End If
|
End If
|
||||||
|
|
||||||
@ -714,7 +703,6 @@
|
|||||||
Return New Rectangle(CInt(Me.getPosition().X + offset.X), CInt(Me.getPosition().Y + offset.Y), sizeX, sizeY)
|
Return New Rectangle(CInt(Me.getPosition().X + offset.X), CInt(Me.getPosition().Y + offset.Y), sizeX, sizeY)
|
||||||
End Function
|
End Function
|
||||||
|
|
||||||
' It will leak
|
|
||||||
Public Function getTexture(ByVal FullTexture As Texture2D, ByVal isSelected As Boolean) As Texture2D
|
Public Function getTexture(ByVal FullTexture As Texture2D, ByVal isSelected As Boolean) As Texture2D
|
||||||
If Me.T Is Nothing Or isSelected = True Then
|
If Me.T Is Nothing Or isSelected = True Then
|
||||||
Dim r As Rectangle
|
Dim r As Rectangle
|
||||||
@ -736,7 +724,7 @@
|
|||||||
Case CitySize.Large
|
Case CitySize.Large
|
||||||
r = New Rectangle(0 + modX, 36, 36, 24)
|
r = New Rectangle(0 + modX, 36, 36, 24)
|
||||||
End Select
|
End Select
|
||||||
Me.T = TextureManager.TextureRectangle(FullTexture, r)
|
Me.T = TextureManager.GetTexture(FullTexture, r)
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Return Me.T
|
Return Me.T
|
||||||
@ -866,8 +854,7 @@
|
|||||||
Return New Rectangle(CInt(Me.getPosition().X + PositionOffset.X + offset.X), CInt(Me.getPosition().Y + PositionOffset.Y + offset.Y), CInt(sizeX), CInt(sizeY))
|
Return New Rectangle(CInt(Me.getPosition().X + PositionOffset.X + offset.X), CInt(Me.getPosition().Y + PositionOffset.Y + offset.Y), CInt(sizeX), CInt(sizeY))
|
||||||
End Function
|
End Function
|
||||||
|
|
||||||
'It will leak
|
Public Function getTexture(ByVal FullTexture As Texture2D, ByVal isSelected As Boolean) As Texture2D
|
||||||
Public Function getTexture(ByVal FullTexture As Texture2D, ByVal isSelected As Boolean) As Texture2D
|
|
||||||
If Me.T Is Nothing Or isSelected = True Then
|
If Me.T Is Nothing Or isSelected = True Then
|
||||||
Dim r As Rectangle
|
Dim r As Rectangle
|
||||||
|
|
||||||
@ -911,7 +898,7 @@
|
|||||||
r = New Rectangle(16 + modX, 16 + y, 8, 8)
|
r = New Rectangle(16 + modX, 16 + y, 8, 8)
|
||||||
End Select
|
End Select
|
||||||
|
|
||||||
Me.T = TextureManager.TextureRectangle(FullTexture, r)
|
Me.T = TextureManager.GetTexture(FullTexture, r)
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Return Me.T
|
Return Me.T
|
||||||
@ -1016,7 +1003,6 @@
|
|||||||
Return New Rectangle(CInt(Me.getPosition().X + PositionOffset.X + offset.X), CInt(Me.getPosition().Y + PositionOffset.Y + offset.Y), CInt(sizeX), CInt(sizeY))
|
Return New Rectangle(CInt(Me.getPosition().X + PositionOffset.X + offset.X), CInt(Me.getPosition().Y + PositionOffset.Y + offset.Y), CInt(sizeX), CInt(sizeY))
|
||||||
End Function
|
End Function
|
||||||
|
|
||||||
'It will leak
|
|
||||||
Public Function getTexture(ByVal FullTexture As Texture2D, ByVal isSelected As Boolean) As Texture2D
|
Public Function getTexture(ByVal FullTexture As Texture2D, ByVal isSelected As Boolean) As Texture2D
|
||||||
If Me.T Is Nothing Or isSelected = True Then
|
If Me.T Is Nothing Or isSelected = True Then
|
||||||
Dim r As Rectangle
|
Dim r As Rectangle
|
||||||
@ -1041,7 +1027,7 @@
|
|||||||
Case PlaceSizes.Large
|
Case PlaceSizes.Large
|
||||||
r = New Rectangle(12 + modX, 0 + y, 28, 20)
|
r = New Rectangle(12 + modX, 0 + y, 28, 20)
|
||||||
End Select
|
End Select
|
||||||
Me.T = TextureManager.TextureRectangle(FullTexture, r)
|
Me.T = TextureManager.GetTexture(FullTexture, r)
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Return Me.T
|
Return Me.T
|
||||||
@ -1113,7 +1099,7 @@
|
|||||||
IndexY = CInt(Math.Floor(ID / 33))
|
IndexY = CInt(Math.Floor(ID / 33))
|
||||||
IndexX = (ID - (IndexY * 32)) - 1
|
IndexX = (ID - (IndexY * 32)) - 1
|
||||||
|
|
||||||
T = TextureManager.TextureRectangle(Texture, New Rectangle(IndexX * 32, IndexY * 32, SizeX, SizeY))
|
T = TextureManager.GetTexture(Texture, New Rectangle(IndexX * 32, IndexY * 32, SizeX, SizeY))
|
||||||
|
|
||||||
Return T
|
Return T
|
||||||
End Function
|
End Function
|
||||||
|
@ -78,10 +78,7 @@
|
|||||||
TextBox.Showing = False
|
TextBox.Showing = False
|
||||||
Me.Index = 0
|
Me.Index = 0
|
||||||
TextBox.reDelay = 0
|
TextBox.reDelay = 0
|
||||||
skinTexture = TextureManager.TextureRectangle(TextureManager.GetTexture("Textures\NPC\" & startSkins(SkinIndex)), New Rectangle(0, 64, 32, 32))
|
skinTexture = TextureManager.GetTexture(TextureManager.GetTexture("Textures\NPC\" & startSkins(SkinIndex)), New Rectangle(0, 64, 32, 32))
|
||||||
texture0 = TextureManager.GetTexture("GUI\Menus\Menu")
|
|
||||||
texture1 = TextureManager.TextureRectangle(texture0, New Rectangle(112, 12, 1, 1))
|
|
||||||
texture2 = TextureManager.TextureRectangle(texture0, New Rectangle(113, 12, 1, 1))
|
|
||||||
|
|
||||||
MusicManager.PlayMusic("nomusic")
|
MusicManager.PlayMusic("nomusic")
|
||||||
End Sub
|
End Sub
|
||||||
@ -209,9 +206,6 @@
|
|||||||
Index += 1
|
Index += 1
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Dim texture0 As Texture2D
|
|
||||||
Dim texture1 As Texture2D
|
|
||||||
Dim texture2 As Texture2D
|
|
||||||
|
|
||||||
Public Overrides Sub Draw()
|
Public Overrides Sub Draw()
|
||||||
Canvas.DrawRectangle(New Rectangle(0, 0, Core.windowSize.Width, Core.windowSize.Height), currentBackColor)
|
Canvas.DrawRectangle(New Rectangle(0, 0, Core.windowSize.Width, Core.windowSize.Height), currentBackColor)
|
||||||
@ -245,7 +239,7 @@
|
|||||||
|
|
||||||
Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("new_game_choose_skin") & ":" & vbNewLine & skinNames(SkinIndex), New Vector2(TextboxPosition.X, TextboxPosition.Y - 24), Color.White)
|
Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("new_game_choose_skin") & ":" & vbNewLine & skinNames(SkinIndex), New Vector2(TextboxPosition.X, TextboxPosition.Y - 24), Color.White)
|
||||||
|
|
||||||
Canvas.DrawScrollBar(New Vector2(TextboxPosition.X, TextboxPosition.Y + 48), startSkins.Count, 1, SkinIndex, New Size(128, 4), True, texture1, texture2)
|
Canvas.DrawScrollBar(New Vector2(TextboxPosition.X, TextboxPosition.Y + 48), startSkins.Count, 1, SkinIndex, New Size(128, 4), True, TextureManager.GetTexture(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(112, 12, 1, 1)), TextureManager.GetTexture(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(113, 12, 1, 1)))
|
||||||
End Select
|
End Select
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
@ -355,7 +349,7 @@
|
|||||||
SkinIndex = CInt(MathHelper.Clamp(SkinIndex, 0, startSkins.Count - 1))
|
SkinIndex = CInt(MathHelper.Clamp(SkinIndex, 0, startSkins.Count - 1))
|
||||||
|
|
||||||
If sIndex <> SkinIndex Then
|
If sIndex <> SkinIndex Then
|
||||||
skinTexture = TextureManager.TextureRectangle(TextureManager.GetTexture("Textures\NPC\" & startSkins(SkinIndex)), New Rectangle(0, 64, 32, 32))
|
skinTexture = TextureManager.GetTexture(TextureManager.GetTexture("Textures\NPC\" & startSkins(SkinIndex)), New Rectangle(0, 64, 32, 32))
|
||||||
End If
|
End If
|
||||||
|
|
||||||
If Controls.Accept() = True Then
|
If Controls.Accept() = True Then
|
||||||
@ -367,11 +361,7 @@
|
|||||||
CanMuteMusic = False
|
CanMuteMusic = False
|
||||||
|
|
||||||
If ControllerHandler.ButtonPressed(Buttons.X) = True Then
|
If ControllerHandler.ButtonPressed(Buttons.X) = True Then
|
||||||
'It will leak
|
Core.SetScreen(New InputScreen(Core.CurrentScreen, "Player", InputScreen.InputModes.Name, Me.CurrentText, 14, {TextureManager.GetTexture(TextureManager.GetTexture("Textures\NPC\" & startSkins(SkinIndex)),New Rectangle(0, 64, 32, 32))}.ToList(), AddressOf Me.ConfirmInput))
|
||||||
Core.SetScreen(New InputScreen(Core.CurrentScreen, "Player", InputScreen.InputModes.Name, Me.CurrentText, 14,
|
|
||||||
{
|
|
||||||
TextureManager.TextureRectangle(TextureManager.GetTexture("Textures\NPC\" & startSkins(SkinIndex)),New Rectangle(0, 64, 32, 32))
|
|
||||||
}.ToList(), AddressOf Me.ConfirmInput))
|
|
||||||
Else
|
Else
|
||||||
KeyBindings.GetNameInput(Me.CurrentText, 14)
|
KeyBindings.GetNameInput(Me.CurrentText, 14)
|
||||||
|
|
||||||
@ -556,16 +546,4 @@
|
|||||||
|
|
||||||
Return Localization.GetString("new_game_oak_name_1") & name & Localization.GetString("new_game_oak_name_2")
|
Return Localization.GetString("new_game_oak_name_1") & name & Localization.GetString("new_game_oak_name_2")
|
||||||
End Function
|
End Function
|
||||||
|
|
||||||
Protected Overrides Sub Finalize()
|
|
||||||
If texture1 IsNot Nothing
|
|
||||||
texture1.Dispose()
|
|
||||||
End If
|
|
||||||
If texture2 IsNot Nothing
|
|
||||||
texture2.Dispose()
|
|
||||||
End If
|
|
||||||
If skinTexture IsNot Nothing
|
|
||||||
skinTexture.Dispose()
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
End Class
|
End Class
|
@ -63,16 +63,12 @@
|
|||||||
Me.PreferMultiSampling = Core.GraphicsManager.PreferMultiSampling
|
Me.PreferMultiSampling = Core.GraphicsManager.PreferMultiSampling
|
||||||
|
|
||||||
InitializeControls()
|
InitializeControls()
|
||||||
|
|
||||||
texture1 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48))
|
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Dim texture1 As Texture2D
|
|
||||||
|
|
||||||
Public Overrides Sub Draw()
|
Public Overrides Sub Draw()
|
||||||
Me.PreScreen.Draw()
|
Me.PreScreen.Draw()
|
||||||
|
|
||||||
Canvas.DrawImageBorder(texture1, 2, New Rectangle(60, 100, 800, 480))
|
Canvas.DrawImageBorder(TextureManager.GetTexture(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48)), 2, New Rectangle(60, 100, 800, 480))
|
||||||
|
|
||||||
Core.SpriteBatch.DrawString(FontManager.InGameFont, Me.CurrentPath, New Vector2(80, 130), Color.Black)
|
Core.SpriteBatch.DrawString(FontManager.InGameFont, Me.CurrentPath, New Vector2(80, 130), Color.Black)
|
||||||
If savedOptions = False Then
|
If savedOptions = False Then
|
||||||
@ -487,9 +483,6 @@
|
|||||||
|
|
||||||
Public Sub New(ByVal TriggerSub As OnToggle)
|
Public Sub New(ByVal TriggerSub As OnToggle)
|
||||||
Me.OnToggleTrigger = TriggerSub
|
Me.OnToggleTrigger = TriggerSub
|
||||||
|
|
||||||
texture1 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 48, 48, 48))
|
|
||||||
texture2 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48))
|
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Sub New(ByVal Position As Vector2, ByVal Size As Integer, ByVal Text As String, ByVal Toggled As Boolean, ByVal TriggerSub As OnToggle)
|
Public Sub New(ByVal Position As Vector2, ByVal Size As Integer, ByVal Text As String, ByVal Toggled As Boolean, ByVal TriggerSub As OnToggle)
|
||||||
@ -503,19 +496,14 @@
|
|||||||
Me._toggled = Toggled
|
Me._toggled = Toggled
|
||||||
Me.OnToggleTrigger = TriggerSub
|
Me.OnToggleTrigger = TriggerSub
|
||||||
Me.Settings = Settings
|
Me.Settings = Settings
|
||||||
|
|
||||||
texture1 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 48, 48, 48))
|
|
||||||
texture2 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48))
|
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Dim texture1 As Texture2D
|
|
||||||
Dim texture2 As Texture2D
|
|
||||||
|
|
||||||
Public Overrides Sub Draw()
|
Public Overrides Sub Draw()
|
||||||
If _toggled = True Then
|
If _toggled = True Then
|
||||||
Canvas.DrawImageBorder(texture1, 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
|
Canvas.DrawImageBorder(TextureManager.GetTexture(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 48, 48, 48)), 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
|
||||||
Else
|
Else
|
||||||
Canvas.DrawImageBorder(texture2, 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
|
Canvas.DrawImageBorder(TextureManager.GetTexture(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48)), 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Dim t As String = Me.Text
|
Dim t As String = Me.Text
|
||||||
@ -540,15 +528,6 @@
|
|||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Protected Overrides Sub Finalize()
|
|
||||||
If texture1 IsNot Nothing
|
|
||||||
texture1.Dispose()
|
|
||||||
End If
|
|
||||||
If texture2 IsNot Nothing
|
|
||||||
texture2.Dispose()
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
End Class
|
End Class
|
||||||
|
|
||||||
Class CommandButton
|
Class CommandButton
|
||||||
@ -591,9 +570,6 @@
|
|||||||
|
|
||||||
Public Sub New(ByVal ClickSub As OnClick)
|
Public Sub New(ByVal ClickSub As OnClick)
|
||||||
Me.OnClickTrigger = ClickSub
|
Me.OnClickTrigger = ClickSub
|
||||||
|
|
||||||
texture1 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(48, 0, 48, 48))
|
|
||||||
texture2 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48))
|
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Sub New(ByVal Position As Vector2, ByVal Size As Integer, ByVal Text As String, ByVal ClickSub As OnClick)
|
Public Sub New(ByVal Position As Vector2, ByVal Size As Integer, ByVal Text As String, ByVal ClickSub As OnClick)
|
||||||
@ -601,20 +577,15 @@
|
|||||||
Me._size = Size
|
Me._size = Size
|
||||||
Me._text = Text
|
Me._text = Text
|
||||||
Me.OnClickTrigger = ClickSub
|
Me.OnClickTrigger = ClickSub
|
||||||
|
|
||||||
texture1 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(48, 0, 48, 48))
|
|
||||||
texture2 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48))
|
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Dim texture1 As Texture2D
|
|
||||||
Dim texture2 As Texture2D
|
|
||||||
|
|
||||||
Public Overrides Sub Draw()
|
Public Overrides Sub Draw()
|
||||||
Dim r As New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, Me._size * 32 + 32, 96)
|
Dim r As New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, Me._size * 32 + 32, 96)
|
||||||
If r.Contains(MouseHandler.MousePosition) = True Then
|
If r.Contains(MouseHandler.MousePosition) = True Then
|
||||||
Canvas.DrawImageBorder(texture1, 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
|
Canvas.DrawImageBorder(TextureManager.GetTexture(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(48, 0, 48, 48)), 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
|
||||||
Else
|
Else
|
||||||
Canvas.DrawImageBorder(texture2, 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
|
Canvas.DrawImageBorder(TextureManager.GetTexture(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48)), 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Core.SpriteBatch.DrawString(FontManager.InGameFont, Me._text, New Vector2(CInt(_position.X) + CInt(((Me._size * 32 + 20) / 2) - (FontManager.InGameFont.MeasureString(Me._text).X / 2)), CInt(_position.Y) + 32 + YScroll), Color.Black)
|
Core.SpriteBatch.DrawString(FontManager.InGameFont, Me._text, New Vector2(CInt(_position.X) + CInt(((Me._size * 32 + 20) / 2) - (FontManager.InGameFont.MeasureString(Me._text).X / 2)), CInt(_position.Y) + 32 + YScroll), Color.Black)
|
||||||
@ -629,15 +600,6 @@
|
|||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Protected Overrides Sub Finalize()
|
|
||||||
If texture1 IsNot Nothing
|
|
||||||
texture1.Dispose()
|
|
||||||
End If
|
|
||||||
If texture2 IsNot Nothing
|
|
||||||
texture2.Dispose()
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
End Class
|
End Class
|
||||||
|
|
||||||
Class ScrollBar
|
Class ScrollBar
|
||||||
@ -818,10 +780,4 @@
|
|||||||
End Class
|
End Class
|
||||||
|
|
||||||
#End Region
|
#End Region
|
||||||
|
|
||||||
Protected Overrides Sub Finalize()
|
|
||||||
If texture1 IsNot Nothing
|
|
||||||
texture1.Dispose()
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
End Class
|
End Class
|
@ -48,7 +48,6 @@
|
|||||||
LearnedMove = False
|
LearnedMove = False
|
||||||
|
|
||||||
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||||
texture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Sub New(ByVal currentScreen As Screen, ByVal PokemonIndex As Integer, ByVal MovesList() As BattleSystem.Attack)
|
Public Sub New(ByVal currentScreen As Screen, ByVal PokemonIndex As Integer, ByVal MovesList() As BattleSystem.Attack)
|
||||||
@ -107,10 +106,9 @@
|
|||||||
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Dim texture1 As Texture2D
|
|
||||||
Public Overrides Sub Draw()
|
Public Overrides Sub Draw()
|
||||||
Me.PreScreen.Draw()
|
Me.PreScreen.Draw()
|
||||||
Canvas.DrawImageBorder(texture1, 2, New Rectangle(60, 100, 800, 480))
|
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(60, 100, 800, 480))
|
||||||
|
|
||||||
Core.SpriteBatch.Draw(Pokemon.GetTexture(True), New Rectangle(80, 100, 128, 128), Color.White)
|
Core.SpriteBatch.Draw(Pokemon.GetTexture(True), New Rectangle(80, 100, 128, 128), Color.White)
|
||||||
|
|
||||||
@ -216,9 +214,4 @@
|
|||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Protected Overrides Sub Finalize()
|
|
||||||
If texture1 IsNot Nothing
|
|
||||||
texture1.Dispose()
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
End Class
|
End Class
|
@ -15,13 +15,11 @@
|
|||||||
Me.PreScreen = currentScreen
|
Me.PreScreen = currentScreen
|
||||||
|
|
||||||
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||||
CanvasTexture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
|
||||||
ChooseBox.Show({Localization.GetString("save_screen_yes"), Localization.GetString("save_screen_no")}, 0, {})
|
ChooseBox.Show({Localization.GetString("save_screen_yes"), Localization.GetString("save_screen_no")}, 0, {})
|
||||||
|
|
||||||
SaveGameHelpers.ResetSaveCounter()
|
SaveGameHelpers.ResetSaveCounter()
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Dim CanvasTexture1 As Texture2D
|
|
||||||
Public Overrides Sub Draw()
|
Public Overrides Sub Draw()
|
||||||
Me.PreScreen.Draw()
|
Me.PreScreen.Draw()
|
||||||
|
|
||||||
@ -29,7 +27,7 @@
|
|||||||
GameJolt.Emblem.Draw(GameJolt.API.username, Core.GameJoltSave.GameJoltID, Core.GameJoltSave.Points, Core.GameJoltSave.Gender, Core.GameJoltSave.Emblem, New Vector2(CSng(Core.windowSize.Width / 2 - 256), 30), 4, Core.GameJoltSave.DownloadedSprite)
|
GameJolt.Emblem.Draw(GameJolt.API.username, Core.GameJoltSave.GameJoltID, Core.GameJoltSave.Points, Core.GameJoltSave.Gender, Core.GameJoltSave.Emblem, New Vector2(CSng(Core.windowSize.Width / 2 - 256), 30), 4, Core.GameJoltSave.DownloadedSprite)
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(168, 168, 640, 320))
|
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(168, 168, 640, 320))
|
||||||
|
|
||||||
With Core.SpriteBatch
|
With Core.SpriteBatch
|
||||||
If saveSessionFailed = True Then
|
If saveSessionFailed = True Then
|
||||||
@ -126,10 +124,4 @@
|
|||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Protected Overrides Sub Finalize()
|
|
||||||
If CanvasTexture1 IsNot Nothing
|
|
||||||
CanvasTexture1.Dispose()
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
End Class
|
End Class
|
@ -439,9 +439,7 @@ Public Class TradeScreen
|
|||||||
If i <= Me.loadedBuyCategories.Count - 1 Then
|
If i <= Me.loadedBuyCategories.Count - 1 Then
|
||||||
Dim p As Integer = i - Scroll
|
Dim p As Integer = i - Scroll
|
||||||
|
|
||||||
Dim texture As Texture2D = GetItemTypeTexture(Me.loadedBuyCategories(i))
|
DrawButton(New Vector2(100, 100 + p * 96), 5, Me.loadedBuyCategories(i).ToString(), 16, GetItemTypeTexture(Me.loadedBuyCategories(i)))
|
||||||
DrawButton(New Vector2(100, 100 + p * 96), 5, Me.loadedBuyCategories(i).ToString(), 16, texture)
|
|
||||||
texture.Dispose()
|
|
||||||
End If
|
End If
|
||||||
Next
|
Next
|
||||||
|
|
||||||
@ -851,9 +849,7 @@ Public Class TradeScreen
|
|||||||
If i <= Me.loadedSellCategories.Count - 1 Then
|
If i <= Me.loadedSellCategories.Count - 1 Then
|
||||||
Dim p As Integer = i - Scroll
|
Dim p As Integer = i - Scroll
|
||||||
|
|
||||||
Dim texture As Texture2D = GetItemTypeTexture(Me.loadedSellCategories(i))
|
DrawButton(New Vector2(100, 100 + p * 96), 5, Me.loadedSellCategories(i).ToString(), 16, GetItemTypeTexture(Me.loadedSellCategories(i)))
|
||||||
DrawButton(New Vector2(100, 100 + p * 96), 5, Me.loadedSellCategories(i).ToString(), 16, texture)
|
|
||||||
texture.Dispose()
|
|
||||||
End If
|
End If
|
||||||
Next
|
Next
|
||||||
|
|
||||||
@ -1224,7 +1220,6 @@ Public Class TradeScreen
|
|||||||
Core.SpriteBatch.DrawString(Font, Text, New Vector2(Position.X + Height + 10, Position.Y + textY), Color.White)
|
Core.SpriteBatch.DrawString(Font, Text, New Vector2(Position.X + Height + 10, Position.Y + textY), Color.White)
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
' It will leak.
|
|
||||||
Private Function GetItemTypeTexture(ByVal itemType As Items.ItemTypes) As Texture2D
|
Private Function GetItemTypeTexture(ByVal itemType As Items.ItemTypes) As Texture2D
|
||||||
Dim i As Integer = 0
|
Dim i As Integer = 0
|
||||||
Select Case itemType
|
Select Case itemType
|
||||||
@ -1246,7 +1241,7 @@ Public Class TradeScreen
|
|||||||
i = 7
|
i = 7
|
||||||
End Select
|
End Select
|
||||||
|
|
||||||
Return TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\BagPack"), New Rectangle(i * 24, 150, 24, 24))
|
Return TextureManager.GetTexture(TextureManager.GetTexture("GUI\Menus\BagPack"), New Rectangle(i * 24, 150, 24, 24))
|
||||||
End Function
|
End Function
|
||||||
|
|
||||||
Private Function GetCurrencyAmount() As Integer
|
Private Function GetCurrencyAmount() As Integer
|
||||||
|
@ -12,7 +12,6 @@
|
|||||||
Me.PreScreen = currentScreen
|
Me.PreScreen = currentScreen
|
||||||
|
|
||||||
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||||
CanvasTexture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
|
||||||
|
|
||||||
If Screen.Level.Surfing = True Then
|
If Screen.Level.Surfing = True Then
|
||||||
Me.charTexture = TextureManager.GetTexture("Textures\NPC\" & Core.Player.TempSurfSkin)
|
Me.charTexture = TextureManager.GetTexture("Textures\NPC\" & Core.Player.TempSurfSkin)
|
||||||
@ -26,7 +25,7 @@
|
|||||||
|
|
||||||
Dim frameSize As Size = New Size(CInt(Me.charTexture.Width / 3), CInt(Me.charTexture.Height / 4))
|
Dim frameSize As Size = New Size(CInt(Me.charTexture.Width / 3), CInt(Me.charTexture.Height / 4))
|
||||||
|
|
||||||
Me.charTexture = TextureManager.TextureRectangle(Me.charTexture, New Rectangle(0, frameSize.Width * 2, frameSize.Width, frameSize.Height))
|
Me.charTexture = TextureManager.GetTexture(Me.charTexture, New Rectangle(0, frameSize.Width * 2, frameSize.Width, frameSize.Height))
|
||||||
|
|
||||||
Dim hasKanto As Boolean = True
|
Dim hasKanto As Boolean = True
|
||||||
For i = 1 To 8
|
For i = 1 To 8
|
||||||
@ -49,12 +48,10 @@
|
|||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Dim CanvasTexture1 As Texture2D
|
|
||||||
|
|
||||||
Public Overrides Sub Draw()
|
Public Overrides Sub Draw()
|
||||||
Me.PreScreen.Draw()
|
Me.PreScreen.Draw()
|
||||||
|
|
||||||
Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(60, 100, 800, 480))
|
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(60, 100, 800, 480))
|
||||||
DrawHeader()
|
DrawHeader()
|
||||||
DrawContent()
|
DrawContent()
|
||||||
DrawBadges()
|
DrawBadges()
|
||||||
@ -63,7 +60,7 @@
|
|||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Private Sub DrawHeader()
|
Private Sub DrawHeader()
|
||||||
Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(60, 100, 480, 64))
|
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(60, 100, 480, 64))
|
||||||
Core.SpriteBatch.Draw(mainTexture, New Rectangle(78, 124, 60, 48), New Rectangle(108, 112, 20, 16), Color.White)
|
Core.SpriteBatch.Draw(mainTexture, New Rectangle(78, 124, 60, 48), New Rectangle(108, 112, 20, 16), Color.White)
|
||||||
Core.SpriteBatch.DrawString(FontManager.InGameFont, Localization.GetString("trainer_screen_trainer_card"), New Vector2(154, 132), Color.Black)
|
Core.SpriteBatch.DrawString(FontManager.InGameFont, Localization.GetString("trainer_screen_trainer_card"), New Vector2(154, 132), Color.Black)
|
||||||
End Sub
|
End Sub
|
||||||
@ -116,7 +113,7 @@
|
|||||||
Core.SpriteBatch.DrawString(FontManager.MiniFont, "$" & .Money & vbNewLine & vbNewLine & Pokedex.CountEntries(Core.Player.PokedexData, {2, 3}) & " /" & Pokedex.CountEntries(Core.Player.PokedexData, {1, 2, 3}) & vbNewLine & vbNewLine & TimeHelpers.GetDisplayTime(TimeHelpers.GetCurrentPlayTime(), True), New Vector2(700, 220), Color.DarkBlue)
|
Core.SpriteBatch.DrawString(FontManager.MiniFont, "$" & .Money & vbNewLine & vbNewLine & Pokedex.CountEntries(Core.Player.PokedexData, {2, 3}) & " /" & Pokedex.CountEntries(Core.Player.PokedexData, {1, 2, 3}) & vbNewLine & vbNewLine & TimeHelpers.GetDisplayTime(TimeHelpers.GetCurrentPlayTime(), True), New Vector2(700, 220), Color.DarkBlue)
|
||||||
End With
|
End With
|
||||||
Else
|
Else
|
||||||
Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(572, 100, 288, 288))
|
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(572, 100, 288, 288))
|
||||||
|
|
||||||
Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("trainer_screen_name") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_points") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_money") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_pokedex") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_time") & ": ", New Vector2(108, 220), Color.Black)
|
Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("trainer_screen_name") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_points") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_money") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_pokedex") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_time") & ": ", New Vector2(108, 220), Color.Black)
|
||||||
|
|
||||||
@ -131,7 +128,7 @@
|
|||||||
Core.SpriteBatch.Draw(charTexture, New Rectangle(601, 126, 256, 256), Color.White)
|
Core.SpriteBatch.Draw(charTexture, New Rectangle(601, 126, 256, 256), Color.White)
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(60, 420, 800, 160))
|
Canvas.DrawImageBorder(TextureManager.GetTexture(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(60, 420, 800, 160))
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Private Sub DrawBadges()
|
Private Sub DrawBadges()
|
||||||
@ -194,13 +191,4 @@
|
|||||||
Core.SetScreen(Me.PreScreen)
|
Core.SetScreen(Me.PreScreen)
|
||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Protected Overrides Sub Finalize()
|
|
||||||
If CanvasTexture1 IsNot Nothing
|
|
||||||
CanvasTexture1.Dispose()
|
|
||||||
End If
|
|
||||||
If charTexture IsNot Nothing
|
|
||||||
charTexture.Dispose()
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
End Class
|
End Class
|
Loading…
x
Reference in New Issue
Block a user