Added TM/HM name and Tab name descriptions in InventoryScreen, and other minor changes to the new GUI
This commit is contained in:
parent
2b86e92a66
commit
22c7a0abe9
|
@ -198,8 +198,9 @@ Public Class NewInventoryScreen
|
||||||
End If
|
End If
|
||||||
DrawGradients(CInt(255 * _interfaceFade))
|
DrawGradients(CInt(255 * _interfaceFade))
|
||||||
|
|
||||||
DrawTabs()
|
|
||||||
DrawMain()
|
DrawMain()
|
||||||
|
DrawTabs()
|
||||||
|
|
||||||
DrawMessage()
|
DrawMessage()
|
||||||
|
|
||||||
|
@ -215,24 +216,16 @@ Public Class NewInventoryScreen
|
||||||
Private Sub DrawPrescreen()
|
Private Sub DrawPrescreen()
|
||||||
If _preScreenTexture Is Nothing OrElse _preScreenTexture.IsContentLost Then
|
If _preScreenTexture Is Nothing OrElse _preScreenTexture.IsContentLost Then
|
||||||
SpriteBatch.EndBatch()
|
SpriteBatch.EndBatch()
|
||||||
|
|
||||||
Dim target As RenderTarget2D = _preScreenTarget
|
Dim target As RenderTarget2D = _preScreenTarget
|
||||||
GraphicsDevice.SetRenderTarget(target)
|
GraphicsDevice.SetRenderTarget(target)
|
||||||
GraphicsDevice.Clear(BackgroundColor)
|
GraphicsDevice.Clear(BackgroundColor)
|
||||||
|
|
||||||
SpriteBatch.BeginBatch()
|
SpriteBatch.BeginBatch()
|
||||||
|
|
||||||
PreScreen.Draw()
|
PreScreen.Draw()
|
||||||
|
|
||||||
SpriteBatch.EndBatch()
|
SpriteBatch.EndBatch()
|
||||||
|
|
||||||
GraphicsDevice.SetRenderTarget(Nothing)
|
GraphicsDevice.SetRenderTarget(Nothing)
|
||||||
|
|
||||||
SpriteBatch.BeginBatch()
|
SpriteBatch.BeginBatch()
|
||||||
|
|
||||||
_preScreenTexture = target
|
_preScreenTexture = target
|
||||||
End If
|
End If
|
||||||
|
|
||||||
SpriteBatch.Draw(_blur.Perform(_preScreenTexture), windowSize, Color.White)
|
SpriteBatch.Draw(_blur.Perform(_preScreenTexture), windowSize, Color.White)
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
|
@ -261,6 +254,10 @@ Public Class NewInventoryScreen
|
||||||
Private Sub DrawTabs()
|
Private Sub DrawTabs()
|
||||||
Dim halfWidth As Integer = CInt(Core.windowSize.Width / 2)
|
Dim halfWidth As Integer = CInt(Core.windowSize.Width / 2)
|
||||||
Dim halfHeight As Integer = CInt(Core.windowSize.Height / 2)
|
Dim halfHeight As Integer = CInt(Core.windowSize.Height / 2)
|
||||||
|
Dim mainBackgroundColor As Color = Color.White
|
||||||
|
If _closing = True Then
|
||||||
|
mainBackgroundColor = New Color(255, 255, 255, CInt(255 * _interfaceFade))
|
||||||
|
End If
|
||||||
|
|
||||||
For x = 0 To 368 Step 16
|
For x = 0 To 368 Step 16
|
||||||
Dim cTabIndex As Integer = CInt(Math.Floor(x / 48))
|
Dim cTabIndex As Integer = CInt(Math.Floor(x / 48))
|
||||||
|
@ -282,6 +279,35 @@ Public Class NewInventoryScreen
|
||||||
SpriteBatch.Draw(_menuTexture, New Rectangle(halfWidth - 400 + x - 24, halfHeight - 200 + 8, 32, 32), GetTabImageRect(cTabIndex), bgColor)
|
SpriteBatch.Draw(_menuTexture, New Rectangle(halfWidth - 400 + x - 24, halfHeight - 200 + 8, 32, 32), GetTabImageRect(cTabIndex), bgColor)
|
||||||
End If
|
End If
|
||||||
Next
|
Next
|
||||||
|
|
||||||
|
Dim TabDesriptionWidth As Integer = 176
|
||||||
|
Dim TbgColor As New Color(128, 128, 128)
|
||||||
|
If _closing Then
|
||||||
|
TbgColor = New Color(TbgColor.R, TbgColor.G, TbgColor.B, CInt(CInt(TbgColor.A) * _interfaceFade))
|
||||||
|
End If
|
||||||
|
For x = 0 To TabDesriptionWidth Step 16
|
||||||
|
For y = 0 To 32 Step 16
|
||||||
|
SpriteBatch.Draw(_menuTexture, New Rectangle(halfWidth - 400 + x + 384, halfHeight - 200 + y, 16, 16), New Rectangle(0, 0, 4, 4), TbgColor)
|
||||||
|
Next
|
||||||
|
Next
|
||||||
|
Canvas.DrawGradient(Core.SpriteBatch, New Rectangle(halfWidth - 400 + 384 + TabDesriptionWidth + 16, halfHeight - 200, 800 - (384 + TabDesriptionWidth), 48), New Color(0, 0, 0, CInt(TbgColor.A * 0.5)), New Color(0, 0, 0, CInt(TbgColor.A * 0.00)), True, -1)
|
||||||
|
Dim TabName As String = ""
|
||||||
|
Select Case _tabIndex
|
||||||
|
Case 0 : TabName = "Standard"
|
||||||
|
Case 1 : TabName = "Medicine"
|
||||||
|
Case 2 : TabName = "Plants"
|
||||||
|
Case 3 : TabName = "Pokéball"
|
||||||
|
Case 4 : TabName = "TM/HM"
|
||||||
|
Case 5 : TabName = "Mail"
|
||||||
|
Case 6 : TabName = "Battle Items"
|
||||||
|
Case 7 : TabName = "Key Items"
|
||||||
|
End Select
|
||||||
|
Dim gColor As New Color(164, 164, 164)
|
||||||
|
If _closing Then
|
||||||
|
gColor = New Color(gColor.R, gColor.G, gColor.B, CInt(CInt(gColor.A) * _interfaceFade))
|
||||||
|
End If
|
||||||
|
Dim fontWidth As Integer = CInt(FontManager.ChatFont.MeasureString(TabName).X)
|
||||||
|
SpriteBatch.DrawString(FontManager.ChatFont, TabName, New Vector2(halfWidth - 400 + 384 + CInt((TabDesriptionWidth - fontWidth) * 0.5), halfHeight - 200 + 12), gColor)
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
''' <summary>
|
''' <summary>
|
||||||
|
@ -298,10 +324,17 @@ Public Class NewInventoryScreen
|
||||||
mainBackgroundColor = New Color(255, 255, 255, CInt(255 * _interfaceFade))
|
mainBackgroundColor = New Color(255, 255, 255, CInt(255 * _interfaceFade))
|
||||||
End If
|
End If
|
||||||
|
|
||||||
|
Canvas.DrawRectangle(New Rectangle(halfWidth - 400, halfHeight - 232, 260, 32), New Color(84, 198, 216, mainBackgroundColor.A))
|
||||||
|
Canvas.DrawRectangle(New Rectangle(halfWidth - 140, halfHeight - 216, 16, 16), New Color(84, 198, 216, mainBackgroundColor.A))
|
||||||
|
SpriteBatch.Draw(_texture, New Rectangle(halfWidth - 140, halfHeight - 232, 16, 16), New Rectangle(80, 0, 16, 16), mainBackgroundColor)
|
||||||
|
SpriteBatch.Draw(_texture, New Rectangle(halfWidth - 124, halfHeight - 216, 16, 16), New Rectangle(80, 0, 16, 16), mainBackgroundColor)
|
||||||
|
|
||||||
|
SpriteBatch.DrawString(FontManager.ChatFont, "Inventory", New Vector2(halfWidth - 390, halfHeight - 228), mainBackgroundColor)
|
||||||
|
|
||||||
'Draw background pattern:
|
'Draw background pattern:
|
||||||
For y = 48 To CInt(_enrollY) Step 16
|
For y = 0 To CInt(_enrollY) Step 16
|
||||||
For x = 0 To 800 Step 16
|
For x = 0 To 800 Step 16
|
||||||
SpriteBatch.Draw(_menuTexture, New Rectangle(halfWidth - 400 + x, halfHeight - 200 + y, 16, 16), New Rectangle(0, 0, 4, 4), mainBackgroundColor)
|
SpriteBatch.Draw(_texture, New Rectangle(halfWidth - 400 + x, halfHeight - 200 + y, 16, 16), New Rectangle(64, 0, 4, 4), mainBackgroundColor)
|
||||||
Next
|
Next
|
||||||
Next
|
Next
|
||||||
|
|
||||||
|
@ -309,7 +342,7 @@ Public Class NewInventoryScreen
|
||||||
Dim modRes As Integer = CInt(_enrollY) Mod 16
|
Dim modRes As Integer = CInt(_enrollY) Mod 16
|
||||||
If modRes > 0 Then
|
If modRes > 0 Then
|
||||||
For x = 0 To 800 Step 16
|
For x = 0 To 800 Step 16
|
||||||
SpriteBatch.Draw(_menuTexture, New Rectangle(halfWidth - 400 + x, CInt(_enrollY + (halfHeight - 200)), 16, modRes), New Rectangle(0, 0, 4, 4), mainBackgroundColor)
|
SpriteBatch.Draw(_texture, New Rectangle(halfWidth - 400 + x, CInt(_enrollY + (halfHeight - 200)), 16, modRes), New Rectangle(64, 0, 4, 4), mainBackgroundColor)
|
||||||
Next
|
Next
|
||||||
End If
|
End If
|
||||||
|
|
||||||
|
@ -353,14 +386,23 @@ Public Class NewInventoryScreen
|
||||||
itemBatch.Draw(cItem.Texture, New Rectangle(CInt(itemLoc.X) + 48, CInt(itemLoc.Y) + Yoffset, size, size), Nothing, New Color(255, 255, 255, itemPanelAlpha),
|
itemBatch.Draw(cItem.Texture, New Rectangle(CInt(itemLoc.X) + 48, CInt(itemLoc.Y) + Yoffset, size, size), Nothing, New Color(255, 255, 255, itemPanelAlpha),
|
||||||
If(i = ItemIndex, _itemAnimation._shakeV, 0F), New Vector2(cItem.Texture.Width / 2.0F), SpriteEffects.None, 0F)
|
If(i = ItemIndex, _itemAnimation._shakeV, 0F), New Vector2(cItem.Texture.Width / 2.0F), SpriteEffects.None, 0F)
|
||||||
|
|
||||||
Canvas.DrawRectangle(itemBatch, New Rectangle(CInt(itemLoc.X) - 16, CInt(itemLoc.Y) + 48, 128, 24), New Color(0, 0, 0, CInt(If(_tabInControl, 64, 128) * _interfaceFade)))
|
Dim nameTextHeight As Integer = 24
|
||||||
|
If _tabIndex = 4 Then
|
||||||
|
nameTextHeight = 40
|
||||||
|
End If
|
||||||
|
Canvas.DrawRectangle(itemBatch, New Rectangle(CInt(itemLoc.X) - 16, CInt(itemLoc.Y) + 48, 128, nameTextHeight), New Color(0, 0, 0, CInt(If(_tabInControl, 64, 128) * _interfaceFade)))
|
||||||
|
|
||||||
Dim fontWidth As Integer = CInt(FontManager.MiniFont.MeasureString(cItem.Name).X)
|
Dim fontWidth As Integer = CInt(FontManager.MiniFont.MeasureString(cItem.Name).X)
|
||||||
|
|
||||||
itemBatch.DrawString(FontManager.MiniFont, cItem.Name, itemLoc + New Vector2(48 - fontWidth / 2.0F, 51), New Color(255, 255, 255, itemPanelAlpha))
|
itemBatch.DrawString(FontManager.MiniFont, cItem.Name, itemLoc + New Vector2(48 - fontWidth / 2.0F, 51), New Color(255, 255, 255, itemPanelAlpha))
|
||||||
If _tabIndex <> 7 Then
|
If _tabIndex <> 7 Then
|
||||||
itemBatch.DrawString(FontManager.MiniFont, "x" & _items(i + (PageIndex * 10)).Amount.ToString(), itemLoc + New Vector2(84, 26), New Color(40, 40, 40, itemPanelAlpha))
|
itemBatch.DrawString(FontManager.MiniFont, "x" & _items(i + (PageIndex * 10)).Amount.ToString(), itemLoc + New Vector2(84, 26), New Color(40, 40, 40, itemPanelAlpha))
|
||||||
End If
|
End If
|
||||||
|
|
||||||
|
If _tabIndex = 4 Then
|
||||||
|
Dim AttackName As String = CType(cItem, Items.TechMachine).Attack.Name
|
||||||
|
Dim TMfontWidth As Integer = CInt(FontManager.MiniFont.MeasureString(AttackName).X)
|
||||||
|
itemBatch.DrawString(FontManager.MiniFont, AttackName, itemLoc + New Vector2(48 - TMfontWidth / 2.0F, 51 + 16), New Color(255, 255, 255, itemPanelAlpha))
|
||||||
|
End If
|
||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
Next
|
Next
|
||||||
|
|
|
@ -120,21 +120,21 @@
|
||||||
|
|
||||||
Canvas.DrawRectangle(New Rectangle(halfWidth - 400, halfHeight - 232, 260, 32), New Color(84, 198, 216, mainBackgroundColor.A))
|
Canvas.DrawRectangle(New Rectangle(halfWidth - 400, halfHeight - 232, 260, 32), New Color(84, 198, 216, mainBackgroundColor.A))
|
||||||
Canvas.DrawRectangle(New Rectangle(halfWidth - 140, halfHeight - 216, 16, 16), New Color(84, 198, 216, mainBackgroundColor.A))
|
Canvas.DrawRectangle(New Rectangle(halfWidth - 140, halfHeight - 216, 16, 16), New Color(84, 198, 216, mainBackgroundColor.A))
|
||||||
SpriteBatch.Draw(_menuTexture, New Rectangle(halfWidth - 140, halfHeight - 232, 16, 16), New Rectangle(16, 0, 16, 16), mainBackgroundColor)
|
SpriteBatch.Draw(_texture, New Rectangle(halfWidth - 140, halfHeight - 232, 16, 16), New Rectangle(80, 0, 16, 16), mainBackgroundColor)
|
||||||
SpriteBatch.Draw(_menuTexture, New Rectangle(halfWidth - 124, halfHeight - 216, 16, 16), New Rectangle(16, 0, 16, 16), mainBackgroundColor)
|
SpriteBatch.Draw(_texture, New Rectangle(halfWidth - 124, halfHeight - 216, 16, 16), New Rectangle(80, 0, 16, 16), mainBackgroundColor)
|
||||||
|
|
||||||
SpriteBatch.DrawString(FontManager.ChatFont, "Options", New Vector2(halfWidth - 390, halfHeight - 228), mainBackgroundColor)
|
SpriteBatch.DrawString(FontManager.ChatFont, "Options", New Vector2(halfWidth - 390, halfHeight - 228), mainBackgroundColor)
|
||||||
|
|
||||||
For y = 0 To CInt(_enrollY) Step 16
|
For y = 0 To CInt(_enrollY) Step 16
|
||||||
For x = 0 To 800 Step 16
|
For x = 0 To 800 Step 16
|
||||||
SpriteBatch.Draw(_menuTexture, New Rectangle(halfWidth - 400 + x, halfHeight - 200 + y, 16, 16), New Rectangle(8, 0, 4, 4), mainBackgroundColor)
|
SpriteBatch.Draw(_texture, New Rectangle(halfWidth - 400 + x, halfHeight - 200 + y, 16, 16), New Rectangle(64, 0, 4, 4), mainBackgroundColor)
|
||||||
Next
|
Next
|
||||||
Next
|
Next
|
||||||
|
|
||||||
Dim modRes As Integer = CInt(_enrollY) Mod 16
|
Dim modRes As Integer = CInt(_enrollY) Mod 16
|
||||||
If modRes > 0 Then
|
If modRes > 0 Then
|
||||||
For x = 0 To 800 Step 16
|
For x = 0 To 800 Step 16
|
||||||
SpriteBatch.Draw(_menuTexture, New Rectangle(halfWidth - 400 + x, CInt(_enrollY + (halfHeight - 200)), 16, modRes), New Rectangle(8, 0, 4, 4), mainBackgroundColor)
|
SpriteBatch.Draw(_texture, New Rectangle(halfWidth - 400 + x, CInt(_enrollY + (halfHeight - 200)), 16, modRes), New Rectangle(64, 0, 4, 4), mainBackgroundColor)
|
||||||
Next
|
Next
|
||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
|
@ -227,21 +227,21 @@ Public Class PartyScreen
|
||||||
|
|
||||||
Canvas.DrawRectangle(New Rectangle(halfWidth - 400, halfHeight - 232, 260, 32), New Color(84, 198, 216, mainBackgroundColor.A))
|
Canvas.DrawRectangle(New Rectangle(halfWidth - 400, halfHeight - 232, 260, 32), New Color(84, 198, 216, mainBackgroundColor.A))
|
||||||
Canvas.DrawRectangle(New Rectangle(halfWidth - 140, halfHeight - 216, 16, 16), New Color(84, 198, 216, mainBackgroundColor.A))
|
Canvas.DrawRectangle(New Rectangle(halfWidth - 140, halfHeight - 216, 16, 16), New Color(84, 198, 216, mainBackgroundColor.A))
|
||||||
SpriteBatch.Draw(_menuTexture, New Rectangle(halfWidth - 140, halfHeight - 232, 16, 16), New Rectangle(32, 16, 16, 16), mainBackgroundColor)
|
SpriteBatch.Draw(_texture, New Rectangle(halfWidth - 140, halfHeight - 232, 16, 16), New Rectangle(80, 0, 16, 16), mainBackgroundColor)
|
||||||
SpriteBatch.Draw(_menuTexture, New Rectangle(halfWidth - 124, halfHeight - 216, 16, 16), New Rectangle(32, 16, 16, 16), mainBackgroundColor)
|
SpriteBatch.Draw(_texture, New Rectangle(halfWidth - 124, halfHeight - 216, 16, 16), New Rectangle(80, 0, 16, 16), mainBackgroundColor)
|
||||||
|
|
||||||
SpriteBatch.DrawString(FontManager.ChatFont, POKEMON_TITLE, New Vector2(halfWidth - 390, halfHeight - 228), mainBackgroundColor)
|
SpriteBatch.DrawString(FontManager.ChatFont, POKEMON_TITLE, New Vector2(halfWidth - 390, halfHeight - 228), mainBackgroundColor)
|
||||||
|
|
||||||
For y = 0 To CInt(_enrollY) Step 16
|
For y = 0 To CInt(_enrollY) Step 16
|
||||||
For x = 0 To 800 Step 16
|
For x = 0 To 800 Step 16
|
||||||
SpriteBatch.Draw(_menuTexture, New Rectangle(halfWidth - 400 + x, halfHeight - 200 + y, 16, 16), New Rectangle(0, 0, 4, 4), mainBackgroundColor)
|
SpriteBatch.Draw(_texture, New Rectangle(halfWidth - 400 + x, halfHeight - 200 + y, 16, 16), New Rectangle(64, 0, 4, 4), mainBackgroundColor)
|
||||||
Next
|
Next
|
||||||
Next
|
Next
|
||||||
|
|
||||||
Dim modRes As Integer = CInt(_enrollY) Mod 16
|
Dim modRes As Integer = CInt(_enrollY) Mod 16
|
||||||
If modRes > 0 Then
|
If modRes > 0 Then
|
||||||
For x = 0 To 800 Step 16
|
For x = 0 To 800 Step 16
|
||||||
SpriteBatch.Draw(_menuTexture, New Rectangle(halfWidth - 400 + x, CInt(_enrollY + (halfHeight - 200)), 16, modRes), New Rectangle(0, 0, 4, 4), mainBackgroundColor)
|
SpriteBatch.Draw(_texture, New Rectangle(halfWidth - 400 + x, CInt(_enrollY + (halfHeight - 200)), 16, modRes), New Rectangle(64, 0, 4, 4), mainBackgroundColor)
|
||||||
Next
|
Next
|
||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
|
@ -166,14 +166,14 @@
|
||||||
|
|
||||||
For y = 0 To CInt(_enrollY) Step 16
|
For y = 0 To CInt(_enrollY) Step 16
|
||||||
For x = 0 To Core.windowSize.Width - 100 Step 16
|
For x = 0 To Core.windowSize.Width - 100 Step 16
|
||||||
SpriteBatch.Draw(t, New Rectangle(50 + x, y + 97, 16, 16), New Rectangle(0, 0, 4, 4), mainBackgroundColor)
|
SpriteBatch.Draw(_texture, New Rectangle(50 + x, y + 97, 16, 16), New Rectangle(64, 0, 4, 4), mainBackgroundColor)
|
||||||
Next
|
Next
|
||||||
Next
|
Next
|
||||||
|
|
||||||
Dim modRes As Integer = CInt(_enrollY) Mod 16
|
Dim modRes As Integer = CInt(_enrollY) Mod 16
|
||||||
If modRes > 0 Then
|
If modRes > 0 Then
|
||||||
For x = 0 To Core.windowSize.Width - 100 Step 16
|
For x = 0 To Core.windowSize.Width - 100 Step 16
|
||||||
SpriteBatch.Draw(t, New Rectangle(50 + x, CInt(_enrollY + 97), 16, modRes), New Rectangle(0, 0, 4, 4), mainBackgroundColor)
|
SpriteBatch.Draw(_texture, New Rectangle(50 + x, CInt(_enrollY + 97), 16, modRes), New Rectangle(64, 0, 4, 4), mainBackgroundColor)
|
||||||
Next
|
Next
|
||||||
End If
|
End If
|
||||||
|
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
Binary file not shown.
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
Loading…
Reference in New Issue