Added @Pokedex.ChangeEntry(str,int,bool)
@Pokedex.ChangeEntry(PokeID,EntryType,ForceChange) PokeID [str] = the Pokémon ID: number (e.g. 19) + optionally Data File Suffix (e.g. 19_alola) or AdditionalValue (201;0) EntryType [int] = the type that the entry needs to be set to: 0 (undiscovered), 1 (seen), 2 (seen + caught) or 3 (seen + caught + shiny) ForceChange [bool] = if this is set to true, the game doesn't check whether the Pokédex entry is lower than EntryType before setting it
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@ -85,8 +85,8 @@
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Return 0
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End Function
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Public Shared Function ChangeEntry(ByVal Data As String, ByVal ID As String, ByVal Type As Integer) As String
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If Type = 0 Or AutoDetect = True Then
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Public Shared Function ChangeEntry(ByVal Data As String, ByVal ID As String, ByVal Type As Integer, Optional ForceChange As Boolean = False) As String
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If ForceChange = True OrElse Type = 0 Or AutoDetect = True Then
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If Data.Contains("{" & ID & "|") = True Then
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Dim cOriginalEntry As String = ""
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If ID.Contains(";") Then
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@ -109,7 +109,7 @@
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End If
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End If
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If cEntry < Type Then
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If ForceChange = True OrElse cEntry < Type Then
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Return cData.Replace("{" & ID & "|" & cEntry & "}", "{" & ID & "|" & Type & "}")
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Else
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Return cData
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@ -13,6 +13,12 @@
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Select Case command.ToLower()
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Case "setautodetect"
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Pokedex.AutoDetect = ScriptConversion.ToBoolean(argument)
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Case "changeentry"
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Dim ForceChange As Boolean = False
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If argument.Split(",").Count > 2 Then
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ForceChange = CBool(argument.GetSplit(2, ","))
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End If
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Pokedex.ChangeEntry(Core.Player.PokedexData, argument.GetSplit(0, ","), CInt(argument.GetSplit(1, ",")), ForceChange)
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Case Else
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Logger.Log(Logger.LogTypes.Warning, "ScriptCommander.vb: (@pokedex." & command & ") Command not found.")
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End Select
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