Fixed OptionScreen auto-applying Audio settings
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@ -19,6 +19,9 @@
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Dim GamePadEnabled As Boolean = True
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Dim RunMode As Boolean = True
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Dim PreferMultiSampling As Boolean = True
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Dim TempMusicVolume As Integer = 50
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Dim TempSoundVolume As Integer = 50
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Dim TempMuted As Integer = 0
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Private _subMenu As Integer = 0
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Private _screenSize As Size = New Size(CInt(windowSize.Width), CInt(windowSize.Height))
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@ -117,6 +120,10 @@
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Me.Difficulty = Core.Player.DifficultyMode
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Me.RunMode = Core.Player.RunMode
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End If
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Me.TempMusicVolume = CInt(MusicManager.MasterVolume * 100)
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Me.TempSoundVolume = CInt(SoundManager.Volume * 100)
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Me.TempMuted = CInt(MusicManager.Muted.ToNumberString())
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Me.Muted = CInt(MusicManager.Muted.ToNumberString())
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Me.Music = CInt(MusicManager.MasterVolume * 100)
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Me.Sound = CInt(SoundManager.Volume * 100)
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Me.RenderDistance = Core.GameOptions.RenderDistance
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@ -125,7 +132,6 @@
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Me.DiagonalMovement = Core.Player.DiagonalMovement
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Me.BattleStyle = Core.Player.BattleStyle
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Me.ShowModels = CInt(Core.Player.ShowModelsInBattle)
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Me.Muted = CInt(MusicManager.Muted.ToNumberString())
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If Core.GameOptions.LoadOffsetMaps = 0 Then
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Me.LoadOffsetMaps = 0
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Else
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@ -970,7 +976,7 @@
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Me.ControlList.Add(New ScrollBar(New Vector2(Delta_X + 100, Delta_Y + 120), 400, Localization.GetString("option_screen_audio_volume_sfx", "SoundFX Volume"), Me.Sound, 0, 100, AddressOf ChangeSoundVolume, 2))
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Me.ControlList.Add(New ToggleButton(New Vector2(Delta_X + 100, Delta_Y + 200), 1, 64, Localization.GetString("option_screen_audio_muted", "Muted"), CBool(Me.Muted), AddressOf ToggleMute, {"No", "Yes"}.ToList(), 3))
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If PreScreen.Identification = Identifications.MainMenuScreen Then
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Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 90 + 24, Delta_Y + 327), 1, 48, Localization.GetString("global_apply", "Apply"), AddressOf AudioApply, 4))
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Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 90 + 24, Delta_Y + 327), 1, 48, Localization.GetString("global_apply", "Apply"), AddressOf AudioSave, 4))
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Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 530 + 24, Delta_Y + 327), 1, 48, Localization.GetString("global_back", "Back"), AddressOf Close, 5))
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Else
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Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 530 + 24, Delta_Y + 327), 1, 48, Localization.GetString("global_back", "Back"), AddressOf SwitchToMain, 4))
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@ -1019,6 +1025,16 @@
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If currentLanguage <> TempLanguage Then
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Localization.Load(TempLanguage)
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End If
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If MusicManager.MasterVolume * 100 <> Me.TempMusicVolume Then
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MusicManager.MasterVolume = CSng(Me.TempMusicVolume / 100)
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End If
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If SoundManager.Volume * 100 <> Me.TempSoundVolume Then
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SoundManager.Volume = CSng(Me.TempSoundVolume / 100)
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End If
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If MusicManager.Muted <> CBool(Me.TempMuted) Or SoundManager.Muted <> CBool(Me.TempMuted) Then
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MusicManager.Muted = CBool(Me.TempMuted)
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SoundManager.Muted = CBool(Me.TempMuted)
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End If
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_closing = True
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End Sub
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Private Sub ControlsApply()
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@ -1268,12 +1284,12 @@
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Private Sub ChangeMusicVolume(ByVal c As ScrollBar)
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Me.Music = c.Value
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ApplyMusicChange()
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ApplyAudioChange()
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End Sub
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Private Sub ChangeSoundVolume(ByVal c As ScrollBar)
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Me.Sound = c.Value
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ApplyMusicChange()
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ApplyAudioChange()
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End Sub
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Private Sub ToggleMute(ByVal c As ToggleButton)
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@ -1282,10 +1298,10 @@
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Else
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Me.Muted = 0
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End If
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ApplyMusicChange()
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ApplyAudioChange()
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End Sub
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Private Sub ApplyMusicChange()
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Private Sub ApplyAudioChange()
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MusicManager.Muted = CBool(Me.Muted)
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SoundManager.Muted = CBool(Me.Muted)
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MusicManager.MasterVolume = CSng(Me.Music / 100)
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@ -1293,7 +1309,7 @@
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End Sub
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Private Sub AudioApply()
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Private Sub AudioSave()
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MusicManager.MasterVolume = CSng(Me.Music / 100)
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SoundManager.Volume = CSng(Me.Sound / 100)
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MusicManager.Muted = CBool(Me.Muted)
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