Made the brightness of the stars not be affected by the weather

This commit is contained in:
JappaWakka 2022-01-16 17:25:04 +01:00
parent b69bfbfea4
commit 2533598295

View File

@ -103,6 +103,9 @@
BasicEffect.Texture = texture BasicEffect.Texture = texture
BasicEffect.Alpha = alpha BasicEffect.Alpha = alpha
If BasicEffect.Texture Is TextureDown Then
BasicEffect.DiffuseColor = New Vector3(1)
Else
Select Case Screen.Level.World.CurrentMapWeather Select Case Screen.Level.World.CurrentMapWeather
Case World.Weathers.Clear, World.Weathers.Sunny Case World.Weathers.Clear, World.Weathers.Sunny
BasicEffect.DiffuseColor = New Vector3(1) BasicEffect.DiffuseColor = New Vector3(1)
@ -121,6 +124,7 @@
Case World.Weathers.Blizzard Case World.Weathers.Blizzard
BasicEffect.DiffuseColor = New Vector3(0.6, 0.6, 0.6) BasicEffect.DiffuseColor = New Vector3(0.6, 0.6, 0.6)
End Select End Select
End If
If BasicEffect.DiffuseColor <> New Vector3(1) Then If BasicEffect.DiffuseColor <> New Vector3(1) Then
BasicEffect.DiffuseColor = GetWeatherColorMultiplier(BasicEffect.DiffuseColor) BasicEffect.DiffuseColor = GetWeatherColorMultiplier(BasicEffect.DiffuseColor)