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Made the brightness of the stars not be affected by the weather
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@ -103,24 +103,28 @@
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BasicEffect.Texture = texture
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BasicEffect.Texture = texture
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BasicEffect.Alpha = alpha
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BasicEffect.Alpha = alpha
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Select Case Screen.Level.World.CurrentMapWeather
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If BasicEffect.Texture Is TextureDown Then
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Case World.Weathers.Clear, World.Weathers.Sunny
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BasicEffect.DiffuseColor = New Vector3(1)
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BasicEffect.DiffuseColor = New Vector3(1)
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Else
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Case World.Weathers.Rain
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Select Case Screen.Level.World.CurrentMapWeather
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BasicEffect.DiffuseColor = New Vector3(0.4, 0.4, 0.7)
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Case World.Weathers.Clear, World.Weathers.Sunny
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Case World.Weathers.Snow
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BasicEffect.DiffuseColor = New Vector3(1)
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BasicEffect.DiffuseColor = New Vector3(0.8)
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Case World.Weathers.Rain
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Case World.Weathers.Underwater
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BasicEffect.DiffuseColor = New Vector3(0.4, 0.4, 0.7)
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BasicEffect.DiffuseColor = New Vector3(0.1, 0.3, 0.9)
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Case World.Weathers.Snow
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Case World.Weathers.Fog
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BasicEffect.DiffuseColor = New Vector3(0.8)
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BasicEffect.DiffuseColor = New Vector3(0.7, 0.7, 0.8)
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Case World.Weathers.Underwater
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Case World.Weathers.Sandstorm
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BasicEffect.DiffuseColor = New Vector3(0.1, 0.3, 0.9)
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BasicEffect.DiffuseColor = New Vector3(0.8, 0.5, 0.2)
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Case World.Weathers.Fog
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Case World.Weathers.Ash
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BasicEffect.DiffuseColor = New Vector3(0.7, 0.7, 0.8)
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BasicEffect.DiffuseColor = New Vector3(0.5, 0.5, 0.5)
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Case World.Weathers.Sandstorm
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Case World.Weathers.Blizzard
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BasicEffect.DiffuseColor = New Vector3(0.8, 0.5, 0.2)
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BasicEffect.DiffuseColor = New Vector3(0.6, 0.6, 0.6)
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Case World.Weathers.Ash
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End Select
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BasicEffect.DiffuseColor = New Vector3(0.5, 0.5, 0.5)
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Case World.Weathers.Blizzard
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BasicEffect.DiffuseColor = New Vector3(0.6, 0.6, 0.6)
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End Select
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End If
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If BasicEffect.DiffuseColor <> New Vector3(1) Then
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If BasicEffect.DiffuseColor <> New Vector3(1) Then
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BasicEffect.DiffuseColor = GetWeatherColorMultiplier(BasicEffect.DiffuseColor)
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BasicEffect.DiffuseColor = GetWeatherColorMultiplier(BasicEffect.DiffuseColor)
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