Made the brightness of the stars not be affected by the weather

This commit is contained in:
JappaWakka 2022-01-16 17:25:04 +01:00
parent b69bfbfea4
commit 2533598295

View File

@ -103,24 +103,28 @@
BasicEffect.Texture = texture BasicEffect.Texture = texture
BasicEffect.Alpha = alpha BasicEffect.Alpha = alpha
Select Case Screen.Level.World.CurrentMapWeather If BasicEffect.Texture Is TextureDown Then
Case World.Weathers.Clear, World.Weathers.Sunny BasicEffect.DiffuseColor = New Vector3(1)
BasicEffect.DiffuseColor = New Vector3(1) Else
Case World.Weathers.Rain Select Case Screen.Level.World.CurrentMapWeather
BasicEffect.DiffuseColor = New Vector3(0.4, 0.4, 0.7) Case World.Weathers.Clear, World.Weathers.Sunny
Case World.Weathers.Snow BasicEffect.DiffuseColor = New Vector3(1)
BasicEffect.DiffuseColor = New Vector3(0.8) Case World.Weathers.Rain
Case World.Weathers.Underwater BasicEffect.DiffuseColor = New Vector3(0.4, 0.4, 0.7)
BasicEffect.DiffuseColor = New Vector3(0.1, 0.3, 0.9) Case World.Weathers.Snow
Case World.Weathers.Fog BasicEffect.DiffuseColor = New Vector3(0.8)
BasicEffect.DiffuseColor = New Vector3(0.7, 0.7, 0.8) Case World.Weathers.Underwater
Case World.Weathers.Sandstorm BasicEffect.DiffuseColor = New Vector3(0.1, 0.3, 0.9)
BasicEffect.DiffuseColor = New Vector3(0.8, 0.5, 0.2) Case World.Weathers.Fog
Case World.Weathers.Ash BasicEffect.DiffuseColor = New Vector3(0.7, 0.7, 0.8)
BasicEffect.DiffuseColor = New Vector3(0.5, 0.5, 0.5) Case World.Weathers.Sandstorm
Case World.Weathers.Blizzard BasicEffect.DiffuseColor = New Vector3(0.8, 0.5, 0.2)
BasicEffect.DiffuseColor = New Vector3(0.6, 0.6, 0.6) Case World.Weathers.Ash
End Select BasicEffect.DiffuseColor = New Vector3(0.5, 0.5, 0.5)
Case World.Weathers.Blizzard
BasicEffect.DiffuseColor = New Vector3(0.6, 0.6, 0.6)
End Select
End If
If BasicEffect.DiffuseColor <> New Vector3(1) Then If BasicEffect.DiffuseColor <> New Vector3(1) Then
BasicEffect.DiffuseColor = GetWeatherColorMultiplier(BasicEffect.DiffuseColor) BasicEffect.DiffuseColor = GetWeatherColorMultiplier(BasicEffect.DiffuseColor)