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Name/Rename screen can be translated
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@ -432,6 +432,11 @@ Donation screen:
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donation_screen_donators,Spender
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donation_screen_backadvice,[<system.button(OpenMenu)>]: Zurück
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---
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Rename Screen:
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rename_screen_title_Question,Rename [NAME]?
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rename_screen_title_EnterName,Enter name for [NAME]:
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rename_screen_button_Rename,Rename
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---
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Blackout Screen:
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black_out_screen_line1,You have run out of Pokémon!
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black_out_screen_line2,You will be brought
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@ -432,6 +432,11 @@ Donation screen:
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donation_screen_donators,Donators
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donation_screen_backadvice,Press [<system.button(OpenMenu)>] to close
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---
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Rename Screen:
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rename_screen_title_Question,Rename [NAME]?
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rename_screen_title_EnterName,Enter name for [NAME]:
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rename_screen_button_Rename,Rename
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---
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Blackout Screen:
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black_out_screen_line1,You have run out of Pokémon!
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black_out_screen_line2,You will be brought
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@ -430,11 +430,15 @@ apricorn_screen_take,Coger
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apricorn_screen_ready,Estoy listo para producir Pokébolas. Aquí está el resultado de mi trabajo:
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apricorn_screen_obtain,obtenido
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---
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Donation screen:
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donation_screen_donators,Contribuidores
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donation_screen_backadvice,Presione [<system.button(OpenMenu)>] para cerrar
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---
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Name & Rename Screen:
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rename_screen_title_Question,Rename [NAME]?
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rename_screen_title_EnterName,Enter name for [NAME]:
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rename_screen_button_Rename,Rename
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---
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Blackout Screen:
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black_out_screen_line1,¡Te has quedado sin Pokémon!
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black_out_screen_line2,serás traído
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@ -430,6 +430,11 @@ Donation screen:
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donation_screen_donators,Donateurs
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donation_screen_backadvice,Appuie sur [<system.button(OpenMenu)>] pour fermer
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---
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Rename Screen:
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rename_screen_title_Question,Rename [NAME]?
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rename_screen_title_EnterName,Enter name for [NAME]:
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rename_screen_button_Rename,Rename
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---
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Blackout Screen:
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black_out_screen_line1,Tu n'as plus de POKéMON en Forme!
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black_out_screen_line2,Tu sera transporter
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@ -419,6 +419,11 @@ Donation screen:
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donation_screen_donators,Donateurs
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donation_screen_backadvice,Druk op <system.button(OpenMenu)> om te sluiten
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---
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Rename Screen:
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rename_screen_title_Question,Hernoem [NAME]?
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rename_screen_title_EnterName,Voer naam in voor [NAME]:
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rename_screen_button_Rename,Hernoem
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---
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Blackout Screen:
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black_out_screen_line1,Je hebt geen strijdbare Pokémon meer!
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black_out_screen_line2,Je zult naar het dichtstbijzijnde
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@ -432,6 +432,11 @@ Donation screen:
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donation_screen_donators,Donators
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donation_screen_backadvice,Press [<system.button(OpenMenu)>] to close
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---
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Rename Screen:
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rename_screen_title_Question,Rename [POKEMON]?
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rename_screen_title_EnterName,Enter name for [POKEMON]:
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rename_screen_button_Rename,Rename
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---
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Blackout Screen:
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black_out_screen_line1,You have run out of Pokémon!
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black_out_screen_line2,You will be brought
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@ -431,6 +431,11 @@ Donation screen:
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donation_screen_donators,Doadores
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donation_screen_backadvice,aperte [<system.button(OpenMenu)>] para fechar.
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---
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Rename Screen:
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rename_screen_title_Question,Rename [NAME]?
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rename_screen_title_EnterName,Enter name for [NAME]:
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rename_screen_button_Rename,Rename
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---
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Blackout Screen:
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black_out_screen_line1,Você está sem Pokémons!
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black_out_screen_line2,Você vai ser levado
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@ -84,13 +84,13 @@ Public Class NameObjectScreen
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Dim CanvasTexture As Texture2D
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For i = 0 To 1
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Dim Text As String = "Rename"
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Dim Text As String = Localization.GetString("rename_screen_button_Rename", "Rename")
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If _askedRename = True Then
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Text = "OK"
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Text = Localization.GetString("global_ok", "OK")
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End If
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If i = 1 Then
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Text = "Cancel"
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Text = Localization.GetString("global_cancel", "Cancel")
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End If
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If i = _index Then
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@ -115,8 +115,9 @@ Public Class NameObjectScreen
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End If
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End If
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Core.SpriteBatch.DrawString(FontManager.InGameFont, "Rename " & Me._defaultName & genderString & "?", New Vector2(CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString("Rename " & Me._defaultName & genderString & "?").X / 2) + 16 + 2, 96 + 2), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, "Rename " & Me._defaultName & genderString & "?", New Vector2(CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString("Rename " & Me._defaultName & genderString & "?").X / 2) + 16, 96), Color.White)
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Dim TitleText As String = Localization.GetString("rename_screen_title_Question", "Rename [NAME]?").Replace("[NAME]", Me._defaultName & genderString)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, TitleText, New Vector2(CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(TitleText).X / 2) + 16 + 2, 96 + 2), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, TitleText, New Vector2(CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(TitleText).X / 2) + 16, 96), Color.White)
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ChooseBox.Showing = False
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Else
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@ -130,9 +131,9 @@ Public Class NameObjectScreen
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genderString = " ♀"
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End If
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End If
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Core.SpriteBatch.DrawString(FontManager.InGameFont, "Enter name for " & Me._defaultName & genderString & ":", New Vector2(CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString("Enter name for " & Me._defaultName & genderString & ":").X / 2) + 16 + 2, 96 + 2), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, "Enter name for " & Me._defaultName & genderString & ":", New Vector2(CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString("Enter name for " & Me._defaultName & genderString & ":").X / 2) + 16, 96), Color.White)
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Dim TitleText As String = Localization.GetString("rename_screen_title_EnterName", "Enter name for [NAME]:").Replace("[NAME]", Me._defaultName & genderString)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, TitleText, New Vector2(CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(TitleText).X / 2) + 16 + 2, 96 + 2), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, TitleText, New Vector2(CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(TitleText).X / 2) + 16, 96), Color.White)
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Canvas.DrawRectangle(New Rectangle(CInt(TextboxPosition().X) - 4, CInt(TextboxPosition().Y) - 4, 320 + 8, 32), New Color(101, 142, 255))
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DrawTextBox()
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