Name/Rename screen can be translated

This commit is contained in:
JappaWakka 2025-04-25 10:55:16 +02:00
parent 102ff53d70
commit 2625347a3d
8 changed files with 44 additions and 9 deletions

View File

@ -432,6 +432,11 @@ Donation screen:
donation_screen_donators,Spender
donation_screen_backadvice,[<system.button(OpenMenu)>]: Zurück
---
Rename Screen:
rename_screen_title_Question,Rename [NAME]?
rename_screen_title_EnterName,Enter name for [NAME]:
rename_screen_button_Rename,Rename
---
Blackout Screen:
black_out_screen_line1,You have run out of Pokémon!
black_out_screen_line2,You will be brought

View File

@ -432,6 +432,11 @@ Donation screen:
donation_screen_donators,Donators
donation_screen_backadvice,Press [<system.button(OpenMenu)>] to close
---
Rename Screen:
rename_screen_title_Question,Rename [NAME]?
rename_screen_title_EnterName,Enter name for [NAME]:
rename_screen_button_Rename,Rename
---
Blackout Screen:
black_out_screen_line1,You have run out of Pokémon!
black_out_screen_line2,You will be brought

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@ -430,11 +430,15 @@ apricorn_screen_take,Coger
apricorn_screen_ready,Estoy listo para producir Pokébolas. Aquí está el resultado de mi trabajo:
apricorn_screen_obtain,obtenido
---
Donation screen:
donation_screen_donators,Contribuidores
donation_screen_backadvice,Presione [<system.button(OpenMenu)>] para cerrar
---
Name & Rename Screen:
rename_screen_title_Question,Rename [NAME]?
rename_screen_title_EnterName,Enter name for [NAME]:
rename_screen_button_Rename,Rename
---
Blackout Screen:
black_out_screen_line1,¡Te has quedado sin Pokémon!
black_out_screen_line2,serás traído

View File

@ -430,6 +430,11 @@ Donation screen:
donation_screen_donators,Donateurs
donation_screen_backadvice,Appuie sur [<system.button(OpenMenu)>] pour fermer
---
Rename Screen:
rename_screen_title_Question,Rename [NAME]?
rename_screen_title_EnterName,Enter name for [NAME]:
rename_screen_button_Rename,Rename
---
Blackout Screen:
black_out_screen_line1,Tu n'as plus de POKéMON en Forme!
black_out_screen_line2,Tu sera transporter

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@ -419,6 +419,11 @@ Donation screen:
donation_screen_donators,Donateurs
donation_screen_backadvice,Druk op <system.button(OpenMenu)> om te sluiten
---
Rename Screen:
rename_screen_title_Question,Hernoem [NAME]?
rename_screen_title_EnterName,Voer naam in voor [NAME]:
rename_screen_button_Rename,Hernoem
---
Blackout Screen:
black_out_screen_line1,Je hebt geen strijdbare Pokémon meer!
black_out_screen_line2,Je zult naar het dichtstbijzijnde

View File

@ -432,6 +432,11 @@ Donation screen:
donation_screen_donators,Donators
donation_screen_backadvice,Press [<system.button(OpenMenu)>] to close
---
Rename Screen:
rename_screen_title_Question,Rename [POKEMON]?
rename_screen_title_EnterName,Enter name for [POKEMON]:
rename_screen_button_Rename,Rename
---
Blackout Screen:
black_out_screen_line1,You have run out of Pokémon!
black_out_screen_line2,You will be brought

View File

@ -431,6 +431,11 @@ Donation screen:
donation_screen_donators,Doadores
donation_screen_backadvice,aperte [<system.button(OpenMenu)>] para fechar.
---
Rename Screen:
rename_screen_title_Question,Rename [NAME]?
rename_screen_title_EnterName,Enter name for [NAME]:
rename_screen_button_Rename,Rename
---
Blackout Screen:
black_out_screen_line1,Você está sem Pokémons!
black_out_screen_line2,Você vai ser levado

View File

@ -84,13 +84,13 @@ Public Class NameObjectScreen
Dim CanvasTexture As Texture2D
For i = 0 To 1
Dim Text As String = "Rename"
Dim Text As String = Localization.GetString("rename_screen_button_Rename", "Rename")
If _askedRename = True Then
Text = "OK"
Text = Localization.GetString("global_ok", "OK")
End If
If i = 1 Then
Text = "Cancel"
Text = Localization.GetString("global_cancel", "Cancel")
End If
If i = _index Then
@ -115,8 +115,9 @@ Public Class NameObjectScreen
End If
End If
Core.SpriteBatch.DrawString(FontManager.InGameFont, "Rename " & Me._defaultName & genderString & "?", New Vector2(CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString("Rename " & Me._defaultName & genderString & "?").X / 2) + 16 + 2, 96 + 2), Color.Black)
Core.SpriteBatch.DrawString(FontManager.InGameFont, "Rename " & Me._defaultName & genderString & "?", New Vector2(CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString("Rename " & Me._defaultName & genderString & "?").X / 2) + 16, 96), Color.White)
Dim TitleText As String = Localization.GetString("rename_screen_title_Question", "Rename [NAME]?").Replace("[NAME]", Me._defaultName & genderString)
Core.SpriteBatch.DrawString(FontManager.InGameFont, TitleText, New Vector2(CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(TitleText).X / 2) + 16 + 2, 96 + 2), Color.Black)
Core.SpriteBatch.DrawString(FontManager.InGameFont, TitleText, New Vector2(CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(TitleText).X / 2) + 16, 96), Color.White)
ChooseBox.Showing = False
Else
@ -130,9 +131,9 @@ Public Class NameObjectScreen
genderString = ""
End If
End If
Core.SpriteBatch.DrawString(FontManager.InGameFont, "Enter name for " & Me._defaultName & genderString & ":", New Vector2(CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString("Enter name for " & Me._defaultName & genderString & ":").X / 2) + 16 + 2, 96 + 2), Color.Black)
Core.SpriteBatch.DrawString(FontManager.InGameFont, "Enter name for " & Me._defaultName & genderString & ":", New Vector2(CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString("Enter name for " & Me._defaultName & genderString & ":").X / 2) + 16, 96), Color.White)
Dim TitleText As String = Localization.GetString("rename_screen_title_EnterName", "Enter name for [NAME]:").Replace("[NAME]", Me._defaultName & genderString)
Core.SpriteBatch.DrawString(FontManager.InGameFont, TitleText, New Vector2(CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(TitleText).X / 2) + 16 + 2, 96 + 2), Color.Black)
Core.SpriteBatch.DrawString(FontManager.InGameFont, TitleText, New Vector2(CInt(Core.windowSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(TitleText).X / 2) + 16, 96), Color.White)
Canvas.DrawRectangle(New Rectangle(CInt(TextboxPosition().X) - 4, CInt(TextboxPosition().Y) - 4, 320 + 8, 32), New Color(101, 142, 255))
DrawTextBox()