GPU memory leak fix
This commit is contained in:
parent
9a789e8cff
commit
271c407357
|
@ -18,6 +18,7 @@
|
|||
|
||||
Public Sub New(ByVal currentScreen As Screen, ByVal p As Pokemon, ByVal OldStats() As Integer)
|
||||
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||
CanvasTexture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
||||
Me.PreScreen = currentScreen
|
||||
Me.Identification = Identifications.BattleGrowStatsScreen
|
||||
|
||||
|
@ -32,14 +33,13 @@
|
|||
Me.OldStats = OldStats
|
||||
End Sub
|
||||
|
||||
Dim CanvasTexture1 As Texture2D
|
||||
Public Overrides Sub Draw()
|
||||
PreScreen.Draw()
|
||||
|
||||
Dim CanvasTexture As Texture2D = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
||||
|
||||
Dim p As New Vector2(Core.windowSize.Width - (544), 32)
|
||||
|
||||
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(p.X), CInt(p.Y), 480, 352))
|
||||
Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(CInt(p.X), CInt(p.Y), 480, 352))
|
||||
|
||||
Core.SpriteBatch.Draw(Pokemon.GetMenuTexture(), New Rectangle(CInt(p.X + 20), CInt(p.Y + 20), 64, 64), Color.White)
|
||||
Core.SpriteBatch.DrawString(FontManager.InGameFont, Pokemon.GetDisplayName(), New Vector2(p.X + 90, p.Y + 32), Color.Black)
|
||||
|
@ -97,4 +97,7 @@
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Protected Overrides Sub Finalize()
|
||||
CanvasTexture1.Dispose()
|
||||
End Sub
|
||||
End Class
|
|
@ -522,4 +522,10 @@
|
|||
Return startTime + duration < Date.Now
|
||||
End Function
|
||||
|
||||
Protected Overrides Sub Finalize()
|
||||
If Not IsNothing(blurTexture)
|
||||
blurTexture.Dispose()
|
||||
End If
|
||||
End Sub
|
||||
|
||||
End Class
|
|
@ -15,6 +15,8 @@
|
|||
mainTexture = TextureManager.GetTexture("House", New Rectangle(83, 98, 10, 12))
|
||||
|
||||
Me.scrollTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||
texture1 = TextureManager.TextureRectangle(scrollTexture, New Rectangle(112, 12, 1, 1))
|
||||
texture2 = TextureManager.TextureRectangle(scrollTexture, New Rectangle(113, 12, 1, 1))
|
||||
|
||||
Dim l As New List(Of String)
|
||||
Dim oldL As List(Of String) = DonatorList.ToList()
|
||||
|
@ -44,6 +46,9 @@
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Dim texture1 As Texture2D
|
||||
Dim texture2 As Texture2D
|
||||
|
||||
Public Overrides Sub Draw()
|
||||
Me.PreScreen.Draw()
|
||||
Core.SpriteBatch.Draw(mainTexture, New Rectangle(CInt(Core.windowSize.Width / 2) - 285, 0, 570, 680), Color.White)
|
||||
|
@ -59,7 +64,7 @@
|
|||
Next
|
||||
|
||||
If DonatorList.Count > 13 Then
|
||||
Canvas.DrawScrollBar(New Vector2(CInt(Core.windowSize.Width / 2) + 180, 100), DonatorList.Count, 13, OffsetY, New Size(4, 500), False, TextureManager.TextureRectangle(scrollTexture, New Rectangle(112, 12, 1, 1)), TextureManager.TextureRectangle(scrollTexture, New Rectangle(113, 12, 1, 1)))
|
||||
Canvas.DrawScrollBar(New Vector2(CInt(Core.windowSize.Width / 2) + 180, 100), DonatorList.Count, 13, OffsetY, New Size(4, 500), False, texture1, texture2)
|
||||
End If
|
||||
|
||||
Core.SpriteBatch.DrawString(FontManager.MainFont, t, New Vector2(CInt(Core.windowSize.Width / 2) - 180, 100), Color.Black)
|
||||
|
@ -68,4 +73,9 @@
|
|||
Core.SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("donation_screen_backadvice"), New Vector2(CInt(Core.windowSize.Width / 2) - FontManager.MainFont.MeasureString("Press E to close").X / 2, 640), Color.White)
|
||||
End Sub
|
||||
|
||||
Protected Overrides Sub Finalize()
|
||||
texture1.Dispose()
|
||||
texture2.Dispose()
|
||||
End Sub
|
||||
|
||||
End Class
|
|
@ -44,6 +44,12 @@
|
|||
Me.CanChooseFainted = canChooseFainted
|
||||
|
||||
MainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||
BorderTexture1 = TextureManager.TextureRectangle(MainTexture, New Rectangle(0, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
||||
BorderTexture2 = TextureManager.TextureRectangle(MainTexture, New Rectangle(0, 128, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
||||
BorderTexture3 = TextureManager.TextureRectangle(MainTexture, New Rectangle(48, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
||||
BorderTexture4 = TextureManager.TextureRectangle(MainTexture, New Rectangle(48, 48, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
||||
BorderTexture5 = TextureManager.TextureRectangle(MainTexture, New Rectangle(0, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
||||
|
||||
|
||||
Me.index = Player.Temp.PokemonScreenIndex
|
||||
Me.ChoosePokemon = ChoosePokemon
|
||||
|
@ -173,10 +179,8 @@
|
|||
Public Overrides Sub Draw()
|
||||
Me.PreScreen.Draw()
|
||||
|
||||
Dim CanvasTexture As Texture2D = TextureManager.TextureRectangle(MainTexture, New Rectangle(0, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
||||
|
||||
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(60, 100, 800, 480))
|
||||
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(60, 100, 480, 64))
|
||||
Canvas.DrawImageBorder(BorderTexture1, 2, New Rectangle(60, 100, 800, 480))
|
||||
Canvas.DrawImageBorder(BorderTexture1, 2, New Rectangle(60, 100, 480, 64))
|
||||
Core.SpriteBatch.DrawString(FontManager.InGameFont, Me.Title, New Vector2(142, 132), Color.Black)
|
||||
Core.SpriteBatch.Draw(Item.Texture, New Rectangle(78, 124, 48, 48), Color.White)
|
||||
|
||||
|
@ -207,10 +211,8 @@
|
|||
TextBox.Draw()
|
||||
End Sub
|
||||
|
||||
Dim BorderTexture1 As Texture2D
|
||||
Private Sub DrawEmptyTile(ByVal i As Integer)
|
||||
Dim BorderTexture As Texture2D
|
||||
BorderTexture = TextureManager.TextureRectangle(MainTexture, New Rectangle(0, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
||||
|
||||
Dim p As Vector2
|
||||
Select Case i
|
||||
Case 0, 2, 4
|
||||
|
@ -222,29 +224,33 @@
|
|||
p.Y += 180
|
||||
|
||||
With Core.SpriteBatch
|
||||
.Draw(BorderTexture, New Rectangle(CInt(p.X), CInt(p.Y), 32, 96), New Rectangle(0, 0, 16, 48), Color.White)
|
||||
.Draw(BorderTexture1, New Rectangle(CInt(p.X), CInt(p.Y), 32, 96), New Rectangle(0, 0, 16, 48), Color.White)
|
||||
For x = p.X + 32 To p.X + 288 Step 32
|
||||
.Draw(BorderTexture, New Rectangle(CInt(x), CInt(p.Y), 32, 96), New Rectangle(16, 0, 16, 48), Color.White)
|
||||
.Draw(BorderTexture1, New Rectangle(CInt(x), CInt(p.Y), 32, 96), New Rectangle(16, 0, 16, 48), Color.White)
|
||||
Next
|
||||
.Draw(BorderTexture, New Rectangle(CInt(p.X) + 320, CInt(p.Y), 32, 96), New Rectangle(32, 0, 16, 48), Color.White)
|
||||
.Draw(BorderTexture1, New Rectangle(CInt(p.X) + 320, CInt(p.Y), 32, 96), New Rectangle(32, 0, 16, 48), Color.White)
|
||||
|
||||
.DrawString(FontManager.MiniFont, "EMPTY", New Vector2(CInt(p.X + 72), CInt(p.Y + 18)), Color.Black)
|
||||
End With
|
||||
End Sub
|
||||
|
||||
Dim BorderTexture2 As Texture2D
|
||||
Dim BorderTexture3 As Texture2D
|
||||
Dim BorderTexture4 As Texture2D
|
||||
Dim BorderTexture5 As Texture2D
|
||||
Private Sub DrawPokemonTile(ByVal i As Integer, ByVal Pokemon As Pokemon)
|
||||
Dim BorderTexture As Texture2D
|
||||
If i = index Then
|
||||
If Pokemon.Status = net.Pokemon3D.Game.Pokemon.StatusProblems.Fainted Then
|
||||
BorderTexture = TextureManager.TextureRectangle(MainTexture, New Rectangle(0, 128, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
||||
BorderTexture = BorderTexture2
|
||||
Else
|
||||
BorderTexture = TextureManager.TextureRectangle(MainTexture, New Rectangle(48, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
||||
BorderTexture = BorderTexture3
|
||||
End If
|
||||
Else
|
||||
If Pokemon.Status = net.Pokemon3D.Game.Pokemon.StatusProblems.Fainted Then
|
||||
BorderTexture = TextureManager.TextureRectangle(MainTexture, New Rectangle(48, 48, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
||||
BorderTexture = BorderTexture4
|
||||
Else
|
||||
BorderTexture = TextureManager.TextureRectangle(MainTexture, New Rectangle(0, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
|
||||
BorderTexture = BorderTexture5
|
||||
End If
|
||||
End If
|
||||
|
||||
|
@ -352,4 +358,12 @@
|
|||
Me.moveLearnArg = arg
|
||||
End Sub
|
||||
|
||||
Protected Overrides Sub Finalize()
|
||||
BorderTexture1.Dispose()
|
||||
BorderTexture2.Dispose()
|
||||
BorderTexture3.Dispose()
|
||||
BorderTexture4.Dispose()
|
||||
BorderTexture5.Dispose()
|
||||
End Sub
|
||||
|
||||
End Class
|
|
@ -32,6 +32,10 @@
|
|||
Me.Identification = Identifications.InventoryScreen
|
||||
Me.PreScreen = currentScreen
|
||||
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||
texture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
||||
texture2 = TextureManager.TextureRectangle(mainTexture, New Rectangle(112, 12, 1, 1))
|
||||
texture3 = TextureManager.TextureRectangle(mainTexture, New Rectangle(113, 12, 1, 1))
|
||||
texture4 = TextureManager.TextureRectangle(mainTexture, New Rectangle(48, 0, 48, 48))
|
||||
|
||||
Me.ReturnItem = DoStuff
|
||||
Me.AllowedPages = AllowedPages
|
||||
|
@ -229,14 +233,20 @@
|
|||
ChangeBag()
|
||||
End Sub
|
||||
|
||||
Dim texture1 As Texture2D
|
||||
Dim texture2 As Texture2D
|
||||
Dim texture3 As Texture2D
|
||||
Dim texture4 As Texture2D
|
||||
|
||||
|
||||
Public Overrides Sub Draw()
|
||||
Me.PreScreen.Draw()
|
||||
|
||||
Canvas.DrawImageBorder(TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(60, 100, 800, 480))
|
||||
Canvas.DrawImageBorder(TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(572, 100, 288, 64))
|
||||
Canvas.DrawImageBorder(TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(60, 516, 480, 64))
|
||||
Canvas.DrawImageBorder(TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(572, 196, 288, 384))
|
||||
Canvas.DrawImageBorder(TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(620, 420, 192, 64))
|
||||
Canvas.DrawImageBorder(texture1, 2, New Rectangle(60, 100, 800, 480))
|
||||
Canvas.DrawImageBorder(texture1, 2, New Rectangle(572, 100, 288, 64))
|
||||
Canvas.DrawImageBorder(texture1, 2, New Rectangle(60, 516, 480, 64))
|
||||
Canvas.DrawImageBorder(texture1, 2, New Rectangle(572, 196, 288, 384))
|
||||
Canvas.DrawImageBorder(texture1, 2, New Rectangle(620, 420, 192, 64))
|
||||
|
||||
Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\BagPack"), New Rectangle(592, 126, 48, 48), New Rectangle(24 * bagIndex, 150, 24, 24), Color.White)
|
||||
|
||||
|
@ -244,7 +254,7 @@
|
|||
Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("inventory_menu_backadvice"), New Vector2(1200 - FontManager.MiniFont.MeasureString(Localization.GetString("inventory_menu_backadvice")).X - 330, 580), Color.DarkGray)
|
||||
Core.SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("inventory_menu_items") & ":" & vbNewLine & Localization.GetString("item_category_" & Me.bagIdentifier.ToString()), New Vector2(640, 446), Color.Black)
|
||||
|
||||
Canvas.DrawScrollBar(New Vector2(555, 120), cItems.Count, 6, scrollIndex(bagIndex), New Size(4, 390), False, TextureManager.TextureRectangle(mainTexture, New Rectangle(112, 12, 1, 1)), TextureManager.TextureRectangle(mainTexture, New Rectangle(113, 12, 1, 1)))
|
||||
Canvas.DrawScrollBar(New Vector2(555, 120), cItems.Count, 6, scrollIndex(bagIndex), New Size(4, 390), False, texture2, texture3)
|
||||
|
||||
For i As Integer = 0 To cItems.Keys.Count - 1
|
||||
Dim Item As Item = cItems.Keys(i)
|
||||
|
@ -254,9 +264,9 @@
|
|||
|
||||
Dim BorderTexture As Texture2D
|
||||
If i = index(bagIndex) Then
|
||||
BorderTexture = TextureManager.TextureRectangle(mainTexture, New Rectangle(48, 0, 48, 48))
|
||||
BorderTexture = texture4
|
||||
Else
|
||||
BorderTexture = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
||||
BorderTexture = texture1
|
||||
End If
|
||||
|
||||
Canvas.DrawImageBorder(BorderTexture, 1, New Rectangle(CInt(p.X), CInt(p.Y + (i + scrollIndex(bagIndex)) * 70), 320, 32))
|
||||
|
@ -304,7 +314,7 @@
|
|||
Core.SpriteBatch.DrawString(FontManager.MiniFont, "Sortmode: """ & displayMode & """", New Vector2(638, 522), Color.Gray)
|
||||
End If
|
||||
|
||||
Canvas.DrawScrollBar(New Vector2(630, 405), 8, 1, bagIndex, New Size(200, 4), True, TextureManager.TextureRectangle(mainTexture, New Rectangle(112, 12, 1, 1)), TextureManager.TextureRectangle(mainTexture, New Rectangle(113, 12, 1, 1)))
|
||||
Canvas.DrawScrollBar(New Vector2(630, 405), 8, 1, bagIndex, New Size(200, 4), True, texture2, texture3)
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub ChangeTo()
|
||||
|
@ -316,4 +326,11 @@
|
|||
ChangeBag()
|
||||
End Sub
|
||||
|
||||
Protected Overrides Sub Finalize()
|
||||
texture1.Dispose()
|
||||
texture2.Dispose()
|
||||
texture3.Dispose()
|
||||
texture4.Dispose()
|
||||
End Sub
|
||||
|
||||
End Class
|
|
@ -19,6 +19,8 @@
|
|||
Me.canUse = canUse
|
||||
|
||||
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||
CanvasTexture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
||||
CanvasTexture2 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 48, 48, 48))
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub Draw()
|
||||
|
@ -34,10 +36,10 @@
|
|||
TextBox.Draw()
|
||||
End Sub
|
||||
|
||||
Dim CanvasTexture1 As Texture2D
|
||||
Dim CanvasTexture2 As Texture2D
|
||||
Private Sub DrawItem()
|
||||
Dim CanvasTexture As Texture2D = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
||||
|
||||
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(Core.windowSize.Width / 2) - 84, 64, 128, 128))
|
||||
Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(CInt(Core.windowSize.Width / 2) - 84, 64, 128, 128))
|
||||
|
||||
Core.SpriteBatch.Draw(Item.Texture, New Rectangle(CInt(Core.windowSize.Width / 2) - 56, 96, 96, 96), Color.White)
|
||||
End Sub
|
||||
|
@ -49,9 +51,9 @@
|
|||
Dim Text As String = MenuItems(i)
|
||||
|
||||
If i = index Then
|
||||
CanvasTexture = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 48, 48, 48))
|
||||
CanvasTexture = CanvasTexture2
|
||||
Else
|
||||
CanvasTexture = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
||||
CanvasTexture = CanvasTexture1
|
||||
End If
|
||||
|
||||
Dim offSetX As Integer = 0
|
||||
|
@ -196,4 +198,9 @@
|
|||
MenuItems.Add(Localization.GetString("item_detail_screen_back"))
|
||||
End Sub
|
||||
|
||||
Protected Overrides Sub Finalize()
|
||||
CanvasTexture1.Dispose()
|
||||
CanvasTexture2.Dispose()
|
||||
End Sub
|
||||
|
||||
End Class
|
|
@ -77,6 +77,11 @@
|
|||
GetPacks()
|
||||
|
||||
GameJolt.Emblem.ClearOnlineSpriteCache()
|
||||
Screen.Level.World.Initialize(Screen.Level.EnvironmentType, Screen.Level.WeatherType)
|
||||
texture1 = TextureManager.GetTexture("GUI\Logos\P3D")
|
||||
texture2 = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 48, 48, 48), "")
|
||||
texture3 = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(48, 0, 48, 48), "")
|
||||
texture4 = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
|
||||
End Sub
|
||||
|
||||
Private Sub GetPacks(Optional ByVal reload As Boolean = False)
|
||||
|
@ -228,7 +233,6 @@
|
|||
Camera.Update()
|
||||
Level.Update()
|
||||
SkyDome.Update()
|
||||
Screen.Level.World.Initialize(Screen.Level.EnvironmentType, Screen.Level.WeatherType)
|
||||
|
||||
If Core.GameInstance.IsActive = True Then
|
||||
Select Case Me.menuIndex
|
||||
|
@ -265,6 +269,11 @@
|
|||
|
||||
#Region "MainMenu"
|
||||
|
||||
Dim texture1 As Texture2D
|
||||
Dim texture2 As Texture2D
|
||||
Dim texture3 As Texture2D
|
||||
Dim texture4 As Texture2D
|
||||
|
||||
Public Overrides Sub Draw()
|
||||
'Core.GraphicsDevice.SetRenderTarget(renderTarget)
|
||||
|
||||
|
@ -308,7 +317,7 @@
|
|||
End Select
|
||||
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, GameController.DEVELOPER_NAME, New Vector2(7, Core.ScreenSize.Height - FontManager.InGameFont.MeasureString(GameController.DEVELOPER_NAME).Y - 1), Color.Black)
|
||||
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, GameController.DEVELOPER_NAME, New Vector2(4, Core.ScreenSize.Height - FontManager.InGameFont.MeasureString(GameController.DEVELOPER_NAME).Y - 4), Color.White)
|
||||
Core.SpriteBatch.DrawInterface(TextureManager.GetTexture("GUI\Logos\P3D"), New Rectangle(CInt(Core.ScreenSize.Width / 2) - 260, 40, 500, 110), Color.White)
|
||||
Core.SpriteBatch.DrawInterface(texture1, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 260, 40, 500, 110), Color.White)
|
||||
|
||||
If Core.GameOptions.ShowDebug = 0 Then
|
||||
Dim s As String = GameController.GAMENAME & " " & GameController.GAMEDEVELOPMENTSTAGE & " " & GameController.GAMEVERSION
|
||||
|
@ -336,12 +345,12 @@
|
|||
End Select
|
||||
|
||||
If i = mainmenuIndex Then
|
||||
CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 48, 48, 48), "")
|
||||
CanvasTexture = texture2
|
||||
Else
|
||||
If i < 2 And Saves.Count = 0 Or i = 0 And System.IO.Directory.Exists(GameController.GamePath & "\Save\autosave") = False Then
|
||||
CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(48, 0, 48, 48), "")
|
||||
CanvasTexture = texture3
|
||||
Else
|
||||
CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
|
||||
CanvasTexture = texture4
|
||||
End If
|
||||
End If
|
||||
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
End If
|
||||
|
||||
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||
Me.CanvasTexture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 48, 48, 48))
|
||||
Me.CanvasTexture2 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
||||
|
||||
If Core.Player.IsGamejoltSave = True Then
|
||||
Me.canCreateAutosave = False
|
||||
|
@ -87,9 +89,9 @@
|
|||
|
||||
#Region "MainMenu"
|
||||
|
||||
Dim CanvasTexture1 As Texture2D
|
||||
Dim CanvasTexture2 As Texture2D
|
||||
Private Sub DrawMenu()
|
||||
Dim CanvasTexture As Texture2D
|
||||
|
||||
For i = 0 To 1
|
||||
Dim Text As String = ""
|
||||
Select Case i
|
||||
|
@ -100,12 +102,11 @@
|
|||
End Select
|
||||
|
||||
If i = mainIndex Then
|
||||
CanvasTexture = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 48, 48, 48))
|
||||
Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180, 220 + i * 128, 320, 64), True)
|
||||
Else
|
||||
CanvasTexture = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
||||
Canvas.DrawImageBorder(CanvasTexture2, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180, 220 + i * 128, 320, 64), True)
|
||||
End If
|
||||
|
||||
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180, 220 + i * 128, 320, 64), True)
|
||||
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - (FontManager.InGameFont.MeasureString(Text).X / 2) - 10, 256 + i * 128), Color.Black)
|
||||
Next
|
||||
End Sub
|
||||
|
@ -177,8 +178,6 @@
|
|||
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pause_menu_confirmation"), New Vector2(pX - 7, CInt(Core.ScreenSize.Height / 6.8) + 3 + 110), Color.Black)
|
||||
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pause_menu_confirmation"), New Vector2(pX - 10, CInt(Core.ScreenSize.Height / 6.8) + 110), Color.White)
|
||||
|
||||
Dim CanvasTexture As Texture2D
|
||||
|
||||
For i = 0 To 1
|
||||
Dim Text As String = ""
|
||||
Dim x As Integer = 0
|
||||
|
@ -192,12 +191,11 @@
|
|||
End Select
|
||||
|
||||
If i = quitIndex Then
|
||||
CanvasTexture = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 48, 48, 48))
|
||||
Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180 + x, 320, 320, 64), True)
|
||||
Else
|
||||
CanvasTexture = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
||||
Canvas.DrawImageBorder(CanvasTexture2, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180 + x, 320, 320, 64), True)
|
||||
End If
|
||||
|
||||
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180 + x, 320, 320, 64), True)
|
||||
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - (FontManager.InGameFont.MeasureString(Text).X / 2) - 10 + x, 356), Color.Black)
|
||||
Next
|
||||
End Sub
|
||||
|
@ -281,4 +279,8 @@
|
|||
MusicManager.ForceVolumeUpdate()
|
||||
End Sub
|
||||
|
||||
Protected Overrides Sub Finalize()
|
||||
CanvasTexture1.Dispose()
|
||||
CanvasTexture2.Dispose()
|
||||
End Sub
|
||||
End Class
|
|
@ -80,6 +80,9 @@
|
|||
Me.Index = 0
|
||||
TextBox.reDelay = 0
|
||||
skinTexture = TextureManager.TextureRectangle(TextureManager.GetTexture("Textures\NPC\" & startSkins(SkinIndex)), New Rectangle(0, 64, 32, 32))
|
||||
texture0 = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||
texture1 = TextureManager.TextureRectangle(texture0, New Rectangle(112, 12, 1, 1))
|
||||
texture2 = TextureManager.TextureRectangle(texture0, New Rectangle(113, 12, 1, 1))
|
||||
|
||||
MusicManager.PlayMusic("nomusic")
|
||||
End Sub
|
||||
|
@ -204,6 +207,10 @@
|
|||
Index += 1
|
||||
End Sub
|
||||
|
||||
Dim texture0 As Texture2D
|
||||
Dim texture1 As Texture2D
|
||||
Dim texture2 As Texture2D
|
||||
|
||||
Public Overrides Sub Draw()
|
||||
Canvas.DrawRectangle(New Rectangle(0, 0, Core.windowSize.Width, Core.windowSize.Height), currentBackColor)
|
||||
|
||||
|
@ -236,9 +243,7 @@
|
|||
|
||||
Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("new_game_choose_skin") & ":" & vbNewLine & skinNames(SkinIndex), New Vector2(TextboxPosition.X, TextboxPosition.Y - 24), Color.White)
|
||||
|
||||
Dim sTexture As Texture2D = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||
|
||||
Canvas.DrawScrollBar(New Vector2(TextboxPosition.X, TextboxPosition.Y + 48), startSkins.Count, 1, SkinIndex, New Size(128, 4), True, TextureManager.TextureRectangle(sTexture, New Rectangle(112, 12, 1, 1)), TextureManager.TextureRectangle(sTexture, New Rectangle(113, 12, 1, 1)))
|
||||
Canvas.DrawScrollBar(New Vector2(TextboxPosition.X, TextboxPosition.Y + 48), startSkins.Count, 1, SkinIndex, New Size(128, 4), True, texture1, texture2)
|
||||
End Select
|
||||
End Sub
|
||||
|
||||
|
@ -546,4 +551,9 @@
|
|||
Return Localization.GetString("new_game_oak_name_1") & name & Localization.GetString("new_game_oak_name_2")
|
||||
End Function
|
||||
|
||||
Protected Overrides Sub Finalize()
|
||||
texture0.Dispose()
|
||||
texture1.Dispose()
|
||||
texture2.Dispose()
|
||||
End Sub
|
||||
End Class
|
|
@ -63,12 +63,16 @@
|
|||
Me.PreferMultiSampling = Core.GraphicsManager.PreferMultiSampling
|
||||
|
||||
InitializeControls()
|
||||
|
||||
texture1 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48))
|
||||
End Sub
|
||||
|
||||
Dim texture1 As Texture2D
|
||||
|
||||
Public Overrides Sub Draw()
|
||||
Me.PreScreen.Draw()
|
||||
|
||||
Canvas.DrawImageBorder(TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48)), 2, New Rectangle(60, 100, 800, 480))
|
||||
Canvas.DrawImageBorder(texture1, 2, New Rectangle(60, 100, 800, 480))
|
||||
|
||||
Core.SpriteBatch.DrawString(FontManager.InGameFont, Me.CurrentPath, New Vector2(80, 130), Color.Black)
|
||||
If savedOptions = False Then
|
||||
|
@ -483,6 +487,9 @@
|
|||
|
||||
Public Sub New(ByVal TriggerSub As OnToggle)
|
||||
Me.OnToggleTrigger = TriggerSub
|
||||
|
||||
texture1 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 48, 48, 48))
|
||||
texture2 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48))
|
||||
End Sub
|
||||
|
||||
Public Sub New(ByVal Position As Vector2, ByVal Size As Integer, ByVal Text As String, ByVal Toggled As Boolean, ByVal TriggerSub As OnToggle)
|
||||
|
@ -496,13 +503,19 @@
|
|||
Me._toggled = Toggled
|
||||
Me.OnToggleTrigger = TriggerSub
|
||||
Me.Settings = Settings
|
||||
|
||||
texture1 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 48, 48, 48))
|
||||
texture2 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48))
|
||||
End Sub
|
||||
|
||||
Dim texture1 As Texture2D
|
||||
Dim texture2 As Texture2D
|
||||
|
||||
Public Overrides Sub Draw()
|
||||
If _toggled = True Then
|
||||
Canvas.DrawImageBorder(TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 48, 48, 48)), 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
|
||||
Canvas.DrawImageBorder(texture1, 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
|
||||
Else
|
||||
Canvas.DrawImageBorder(TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48)), 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
|
||||
Canvas.DrawImageBorder(texture2, 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
|
||||
End If
|
||||
|
||||
Dim t As String = Me.Text
|
||||
|
@ -528,6 +541,11 @@
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Protected Overrides Sub Finalize()
|
||||
texture1.Dispose()
|
||||
texture2.Dispose()
|
||||
End Sub
|
||||
|
||||
End Class
|
||||
|
||||
Class CommandButton
|
||||
|
@ -570,6 +588,9 @@
|
|||
|
||||
Public Sub New(ByVal ClickSub As OnClick)
|
||||
Me.OnClickTrigger = ClickSub
|
||||
|
||||
texture1 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(48, 0, 48, 48))
|
||||
texture2 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48))
|
||||
End Sub
|
||||
|
||||
Public Sub New(ByVal Position As Vector2, ByVal Size As Integer, ByVal Text As String, ByVal ClickSub As OnClick)
|
||||
|
@ -577,15 +598,20 @@
|
|||
Me._size = Size
|
||||
Me._text = Text
|
||||
Me.OnClickTrigger = ClickSub
|
||||
|
||||
texture1 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(48, 0, 48, 48))
|
||||
texture2 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48))
|
||||
End Sub
|
||||
|
||||
Dim texture1 As Texture2D
|
||||
Dim texture2 As Texture2D
|
||||
|
||||
Public Overrides Sub Draw()
|
||||
Dim r As New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, Me._size * 32 + 32, 96)
|
||||
|
||||
If r.Contains(MouseHandler.MousePosition) = True Then
|
||||
Canvas.DrawImageBorder(TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(48, 0, 48, 48)), 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
|
||||
Canvas.DrawImageBorder(texture1, 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
|
||||
Else
|
||||
Canvas.DrawImageBorder(TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48)), 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
|
||||
Canvas.DrawImageBorder(texture2, 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
|
||||
End If
|
||||
|
||||
Core.SpriteBatch.DrawString(FontManager.InGameFont, Me._text, New Vector2(CInt(_position.X) + CInt(((Me._size * 32 + 20) / 2) - (FontManager.InGameFont.MeasureString(Me._text).X / 2)), CInt(_position.Y) + 32 + YScroll), Color.Black)
|
||||
|
@ -601,6 +627,11 @@
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Protected Overrides Sub Finalize()
|
||||
texture1.Dispose()
|
||||
texture2.Dispose()
|
||||
End Sub
|
||||
|
||||
End Class
|
||||
|
||||
Class ScrollBar
|
||||
|
@ -782,4 +813,8 @@
|
|||
|
||||
#End Region
|
||||
|
||||
Protected Overrides Sub Finalize()
|
||||
texture1.Dispose()
|
||||
End Sub
|
||||
|
||||
End Class
|
|
@ -48,6 +48,7 @@
|
|||
LearnedMove = False
|
||||
|
||||
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||
texture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
||||
End Sub
|
||||
|
||||
Public Sub New(ByVal currentScreen As Screen, ByVal PokemonIndex As Integer, ByVal MovesList() As BattleSystem.Attack)
|
||||
|
@ -106,9 +107,10 @@
|
|||
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||
End Sub
|
||||
|
||||
Dim texture1 As Texture2D
|
||||
Public Overrides Sub Draw()
|
||||
Me.PreScreen.Draw()
|
||||
Canvas.DrawImageBorder(TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(60, 100, 800, 480))
|
||||
Canvas.DrawImageBorder(texture1, 2, New Rectangle(60, 100, 800, 480))
|
||||
|
||||
Core.SpriteBatch.Draw(Pokemon.GetTexture(True), New Rectangle(80, 100, 128, 128), Color.White)
|
||||
|
||||
|
@ -214,4 +216,8 @@
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Protected Overrides Sub Finalize()
|
||||
texture1.Dispose()
|
||||
End Sub
|
||||
|
||||
End Class
|
|
@ -15,11 +15,13 @@
|
|||
Me.PreScreen = currentScreen
|
||||
|
||||
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||
CanvasTexture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
||||
ChooseBox.Show({Localization.GetString("save_screen_yes"), Localization.GetString("save_screen_no")}, 0, {})
|
||||
|
||||
SaveGameHelpers.ResetSaveCounter()
|
||||
End Sub
|
||||
|
||||
Dim CanvasTexture1 As Texture2D
|
||||
Public Overrides Sub Draw()
|
||||
Me.PreScreen.Draw()
|
||||
|
||||
|
@ -27,9 +29,7 @@
|
|||
GameJolt.Emblem.Draw(GameJolt.API.username, Core.GameJoltSave.GameJoltID, Core.GameJoltSave.Points, Core.GameJoltSave.Gender, Core.GameJoltSave.Emblem, New Vector2(CSng(Core.windowSize.Width / 2 - 256), 30), 4, Core.GameJoltSave.DownloadedSprite)
|
||||
End If
|
||||
|
||||
Dim CanvasTexture As Texture2D = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
||||
|
||||
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(168, 168, 640, 320))
|
||||
Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(168, 168, 640, 320))
|
||||
|
||||
With Core.SpriteBatch
|
||||
If saveSessionFailed = True Then
|
||||
|
@ -127,4 +127,8 @@
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Protected Overrides Sub Finalize()
|
||||
CanvasTexture1.Dispose()
|
||||
End Sub
|
||||
|
||||
End Class
|
|
@ -12,6 +12,7 @@
|
|||
Me.PreScreen = currentScreen
|
||||
|
||||
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
|
||||
CanvasTexture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
||||
|
||||
If Screen.Level.Surfing = True Then
|
||||
Me.charTexture = TextureManager.GetTexture("Textures\NPC\" & Core.Player.TempSurfSkin)
|
||||
|
@ -48,10 +49,12 @@
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Dim CanvasTexture1 As Texture2D
|
||||
|
||||
Public Overrides Sub Draw()
|
||||
Me.PreScreen.Draw()
|
||||
|
||||
Canvas.DrawImageBorder(TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(60, 100, 800, 480))
|
||||
Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(60, 100, 800, 480))
|
||||
DrawHeader()
|
||||
DrawContent()
|
||||
DrawBadges()
|
||||
|
@ -60,15 +63,12 @@
|
|||
End Sub
|
||||
|
||||
Private Sub DrawHeader()
|
||||
Dim CanvasTexture As Texture2D = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
||||
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(60, 100, 480, 64))
|
||||
Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(60, 100, 480, 64))
|
||||
Core.SpriteBatch.Draw(mainTexture, New Rectangle(78, 124, 60, 48), New Rectangle(108, 112, 20, 16), Color.White)
|
||||
Core.SpriteBatch.DrawString(FontManager.InGameFont, Localization.GetString("trainer_screen_trainer_card"), New Vector2(154, 132), Color.Black)
|
||||
End Sub
|
||||
|
||||
Private Sub DrawContent()
|
||||
Dim CanvasTexture As Texture2D = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
|
||||
|
||||
If Core.Player.IsGameJoltSave = True Then
|
||||
GameJolt.Emblem.Draw(GameJolt.API.username, Core.GameJoltSave.GameJoltID, Core.GameJoltSave.Points, Core.GameJoltSave.Gender, Core.GameJoltSave.Emblem, New Vector2(80, 205), 4, Core.GameJoltSave.DownloadedSprite)
|
||||
|
||||
|
@ -116,7 +116,7 @@
|
|||
Core.SpriteBatch.DrawString(FontManager.MiniFont, "$" & .Money & vbNewLine & vbNewLine & Pokedex.CountEntries(Core.Player.PokedexData, {2, 3}) & " /" & Pokedex.CountEntries(Core.Player.PokedexData, {1, 2, 3}) & vbNewLine & vbNewLine & TimeHelpers.GetDisplayTime(TimeHelpers.GetCurrentPlayTime(), True), New Vector2(700, 220), Color.DarkBlue)
|
||||
End With
|
||||
Else
|
||||
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(572, 100, 288, 288))
|
||||
Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(572, 100, 288, 288))
|
||||
|
||||
Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("trainer_screen_name") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_points") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_money") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_pokedex") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_time") & ": ", New Vector2(108, 220), Color.Black)
|
||||
|
||||
|
@ -131,7 +131,7 @@
|
|||
Core.SpriteBatch.Draw(charTexture, New Rectangle(601, 126, 256, 256), Color.White)
|
||||
End If
|
||||
|
||||
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(60, 420, 800, 160))
|
||||
Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(60, 420, 800, 160))
|
||||
End Sub
|
||||
|
||||
Private Sub DrawBadges()
|
||||
|
@ -195,4 +195,8 @@
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Protected Overrides Sub Finalize()
|
||||
CanvasTexture1.Dispose()
|
||||
End Sub
|
||||
|
||||
End Class
|
Loading…
Reference in New Issue