GPU memory leak fix

This commit is contained in:
Aragas 2016-09-12 19:09:36 +03:00
parent 9a789e8cff
commit 271c407357
13 changed files with 194 additions and 67 deletions

View File

@ -18,6 +18,7 @@
Public Sub New(ByVal currentScreen As Screen, ByVal p As Pokemon, ByVal OldStats() As Integer) Public Sub New(ByVal currentScreen As Screen, ByVal p As Pokemon, ByVal OldStats() As Integer)
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu") Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
CanvasTexture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
Me.PreScreen = currentScreen Me.PreScreen = currentScreen
Me.Identification = Identifications.BattleGrowStatsScreen Me.Identification = Identifications.BattleGrowStatsScreen
@ -32,14 +33,13 @@
Me.OldStats = OldStats Me.OldStats = OldStats
End Sub End Sub
Dim CanvasTexture1 As Texture2D
Public Overrides Sub Draw() Public Overrides Sub Draw()
PreScreen.Draw() PreScreen.Draw()
Dim CanvasTexture As Texture2D = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
Dim p As New Vector2(Core.windowSize.Width - (544), 32) Dim p As New Vector2(Core.windowSize.Width - (544), 32)
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(p.X), CInt(p.Y), 480, 352)) Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(CInt(p.X), CInt(p.Y), 480, 352))
Core.SpriteBatch.Draw(Pokemon.GetMenuTexture(), New Rectangle(CInt(p.X + 20), CInt(p.Y + 20), 64, 64), Color.White) Core.SpriteBatch.Draw(Pokemon.GetMenuTexture(), New Rectangle(CInt(p.X + 20), CInt(p.Y + 20), 64, 64), Color.White)
Core.SpriteBatch.DrawString(FontManager.InGameFont, Pokemon.GetDisplayName(), New Vector2(p.X + 90, p.Y + 32), Color.Black) Core.SpriteBatch.DrawString(FontManager.InGameFont, Pokemon.GetDisplayName(), New Vector2(p.X + 90, p.Y + 32), Color.Black)
@ -97,4 +97,7 @@
End If End If
End Sub End Sub
Protected Overrides Sub Finalize()
CanvasTexture1.Dispose()
End Sub
End Class End Class

View File

@ -522,4 +522,10 @@
Return startTime + duration < Date.Now Return startTime + duration < Date.Now
End Function End Function
Protected Overrides Sub Finalize()
If Not IsNothing(blurTexture)
blurTexture.Dispose()
End If
End Sub
End Class End Class

View File

@ -15,6 +15,8 @@
mainTexture = TextureManager.GetTexture("House", New Rectangle(83, 98, 10, 12)) mainTexture = TextureManager.GetTexture("House", New Rectangle(83, 98, 10, 12))
Me.scrollTexture = TextureManager.GetTexture("GUI\Menus\Menu") Me.scrollTexture = TextureManager.GetTexture("GUI\Menus\Menu")
texture1 = TextureManager.TextureRectangle(scrollTexture, New Rectangle(112, 12, 1, 1))
texture2 = TextureManager.TextureRectangle(scrollTexture, New Rectangle(113, 12, 1, 1))
Dim l As New List(Of String) Dim l As New List(Of String)
Dim oldL As List(Of String) = DonatorList.ToList() Dim oldL As List(Of String) = DonatorList.ToList()
@ -44,6 +46,9 @@
End If End If
End Sub End Sub
Dim texture1 As Texture2D
Dim texture2 As Texture2D
Public Overrides Sub Draw() Public Overrides Sub Draw()
Me.PreScreen.Draw() Me.PreScreen.Draw()
Core.SpriteBatch.Draw(mainTexture, New Rectangle(CInt(Core.windowSize.Width / 2) - 285, 0, 570, 680), Color.White) Core.SpriteBatch.Draw(mainTexture, New Rectangle(CInt(Core.windowSize.Width / 2) - 285, 0, 570, 680), Color.White)
@ -59,7 +64,7 @@
Next Next
If DonatorList.Count > 13 Then If DonatorList.Count > 13 Then
Canvas.DrawScrollBar(New Vector2(CInt(Core.windowSize.Width / 2) + 180, 100), DonatorList.Count, 13, OffsetY, New Size(4, 500), False, TextureManager.TextureRectangle(scrollTexture, New Rectangle(112, 12, 1, 1)), TextureManager.TextureRectangle(scrollTexture, New Rectangle(113, 12, 1, 1))) Canvas.DrawScrollBar(New Vector2(CInt(Core.windowSize.Width / 2) + 180, 100), DonatorList.Count, 13, OffsetY, New Size(4, 500), False, texture1, texture2)
End If End If
Core.SpriteBatch.DrawString(FontManager.MainFont, t, New Vector2(CInt(Core.windowSize.Width / 2) - 180, 100), Color.Black) Core.SpriteBatch.DrawString(FontManager.MainFont, t, New Vector2(CInt(Core.windowSize.Width / 2) - 180, 100), Color.Black)
@ -68,4 +73,9 @@
Core.SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("donation_screen_backadvice"), New Vector2(CInt(Core.windowSize.Width / 2) - FontManager.MainFont.MeasureString("Press E to close").X / 2, 640), Color.White) Core.SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("donation_screen_backadvice"), New Vector2(CInt(Core.windowSize.Width / 2) - FontManager.MainFont.MeasureString("Press E to close").X / 2, 640), Color.White)
End Sub End Sub
Protected Overrides Sub Finalize()
texture1.Dispose()
texture2.Dispose()
End Sub
End Class End Class

View File

@ -44,6 +44,12 @@
Me.CanChooseFainted = canChooseFainted Me.CanChooseFainted = canChooseFainted
MainTexture = TextureManager.GetTexture("GUI\Menus\Menu") MainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
BorderTexture1 = TextureManager.TextureRectangle(MainTexture, New Rectangle(0, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
BorderTexture2 = TextureManager.TextureRectangle(MainTexture, New Rectangle(0, 128, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
BorderTexture3 = TextureManager.TextureRectangle(MainTexture, New Rectangle(48, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
BorderTexture4 = TextureManager.TextureRectangle(MainTexture, New Rectangle(48, 48, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
BorderTexture5 = TextureManager.TextureRectangle(MainTexture, New Rectangle(0, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
Me.index = Player.Temp.PokemonScreenIndex Me.index = Player.Temp.PokemonScreenIndex
Me.ChoosePokemon = ChoosePokemon Me.ChoosePokemon = ChoosePokemon
@ -173,10 +179,8 @@
Public Overrides Sub Draw() Public Overrides Sub Draw()
Me.PreScreen.Draw() Me.PreScreen.Draw()
Dim CanvasTexture As Texture2D = TextureManager.TextureRectangle(MainTexture, New Rectangle(0, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu")) Canvas.DrawImageBorder(BorderTexture1, 2, New Rectangle(60, 100, 800, 480))
Canvas.DrawImageBorder(BorderTexture1, 2, New Rectangle(60, 100, 480, 64))
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(60, 100, 800, 480))
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(60, 100, 480, 64))
Core.SpriteBatch.DrawString(FontManager.InGameFont, Me.Title, New Vector2(142, 132), Color.Black) Core.SpriteBatch.DrawString(FontManager.InGameFont, Me.Title, New Vector2(142, 132), Color.Black)
Core.SpriteBatch.Draw(Item.Texture, New Rectangle(78, 124, 48, 48), Color.White) Core.SpriteBatch.Draw(Item.Texture, New Rectangle(78, 124, 48, 48), Color.White)
@ -207,10 +211,8 @@
TextBox.Draw() TextBox.Draw()
End Sub End Sub
Dim BorderTexture1 As Texture2D
Private Sub DrawEmptyTile(ByVal i As Integer) Private Sub DrawEmptyTile(ByVal i As Integer)
Dim BorderTexture As Texture2D
BorderTexture = TextureManager.TextureRectangle(MainTexture, New Rectangle(0, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu"))
Dim p As Vector2 Dim p As Vector2
Select Case i Select Case i
Case 0, 2, 4 Case 0, 2, 4
@ -222,29 +224,33 @@
p.Y += 180 p.Y += 180
With Core.SpriteBatch With Core.SpriteBatch
.Draw(BorderTexture, New Rectangle(CInt(p.X), CInt(p.Y), 32, 96), New Rectangle(0, 0, 16, 48), Color.White) .Draw(BorderTexture1, New Rectangle(CInt(p.X), CInt(p.Y), 32, 96), New Rectangle(0, 0, 16, 48), Color.White)
For x = p.X + 32 To p.X + 288 Step 32 For x = p.X + 32 To p.X + 288 Step 32
.Draw(BorderTexture, New Rectangle(CInt(x), CInt(p.Y), 32, 96), New Rectangle(16, 0, 16, 48), Color.White) .Draw(BorderTexture1, New Rectangle(CInt(x), CInt(p.Y), 32, 96), New Rectangle(16, 0, 16, 48), Color.White)
Next Next
.Draw(BorderTexture, New Rectangle(CInt(p.X) + 320, CInt(p.Y), 32, 96), New Rectangle(32, 0, 16, 48), Color.White) .Draw(BorderTexture1, New Rectangle(CInt(p.X) + 320, CInt(p.Y), 32, 96), New Rectangle(32, 0, 16, 48), Color.White)
.DrawString(FontManager.MiniFont, "EMPTY", New Vector2(CInt(p.X + 72), CInt(p.Y + 18)), Color.Black) .DrawString(FontManager.MiniFont, "EMPTY", New Vector2(CInt(p.X + 72), CInt(p.Y + 18)), Color.Black)
End With End With
End Sub End Sub
Dim BorderTexture2 As Texture2D
Dim BorderTexture3 As Texture2D
Dim BorderTexture4 As Texture2D
Dim BorderTexture5 As Texture2D
Private Sub DrawPokemonTile(ByVal i As Integer, ByVal Pokemon As Pokemon) Private Sub DrawPokemonTile(ByVal i As Integer, ByVal Pokemon As Pokemon)
Dim BorderTexture As Texture2D Dim BorderTexture As Texture2D
If i = index Then If i = index Then
If Pokemon.Status = net.Pokemon3D.Game.Pokemon.StatusProblems.Fainted Then If Pokemon.Status = net.Pokemon3D.Game.Pokemon.StatusProblems.Fainted Then
BorderTexture = TextureManager.TextureRectangle(MainTexture, New Rectangle(0, 128, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu")) BorderTexture = BorderTexture2
Else Else
BorderTexture = TextureManager.TextureRectangle(MainTexture, New Rectangle(48, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu")) BorderTexture = BorderTexture3
End If End If
Else Else
If Pokemon.Status = net.Pokemon3D.Game.Pokemon.StatusProblems.Fainted Then If Pokemon.Status = net.Pokemon3D.Game.Pokemon.StatusProblems.Fainted Then
BorderTexture = TextureManager.TextureRectangle(MainTexture, New Rectangle(48, 48, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu")) BorderTexture = BorderTexture4
Else Else
BorderTexture = TextureManager.TextureRectangle(MainTexture, New Rectangle(0, 0, 48, 48), ContentPackManager.GetTextureResolution("GUI\Menus\Menu")) BorderTexture = BorderTexture5
End If End If
End If End If
@ -352,4 +358,12 @@
Me.moveLearnArg = arg Me.moveLearnArg = arg
End Sub End Sub
Protected Overrides Sub Finalize()
BorderTexture1.Dispose()
BorderTexture2.Dispose()
BorderTexture3.Dispose()
BorderTexture4.Dispose()
BorderTexture5.Dispose()
End Sub
End Class End Class

View File

@ -32,6 +32,10 @@
Me.Identification = Identifications.InventoryScreen Me.Identification = Identifications.InventoryScreen
Me.PreScreen = currentScreen Me.PreScreen = currentScreen
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu") Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
texture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
texture2 = TextureManager.TextureRectangle(mainTexture, New Rectangle(112, 12, 1, 1))
texture3 = TextureManager.TextureRectangle(mainTexture, New Rectangle(113, 12, 1, 1))
texture4 = TextureManager.TextureRectangle(mainTexture, New Rectangle(48, 0, 48, 48))
Me.ReturnItem = DoStuff Me.ReturnItem = DoStuff
Me.AllowedPages = AllowedPages Me.AllowedPages = AllowedPages
@ -229,14 +233,20 @@
ChangeBag() ChangeBag()
End Sub End Sub
Dim texture1 As Texture2D
Dim texture2 As Texture2D
Dim texture3 As Texture2D
Dim texture4 As Texture2D
Public Overrides Sub Draw() Public Overrides Sub Draw()
Me.PreScreen.Draw() Me.PreScreen.Draw()
Canvas.DrawImageBorder(TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(60, 100, 800, 480)) Canvas.DrawImageBorder(texture1, 2, New Rectangle(60, 100, 800, 480))
Canvas.DrawImageBorder(TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(572, 100, 288, 64)) Canvas.DrawImageBorder(texture1, 2, New Rectangle(572, 100, 288, 64))
Canvas.DrawImageBorder(TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(60, 516, 480, 64)) Canvas.DrawImageBorder(texture1, 2, New Rectangle(60, 516, 480, 64))
Canvas.DrawImageBorder(TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(572, 196, 288, 384)) Canvas.DrawImageBorder(texture1, 2, New Rectangle(572, 196, 288, 384))
Canvas.DrawImageBorder(TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(620, 420, 192, 64)) Canvas.DrawImageBorder(texture1, 2, New Rectangle(620, 420, 192, 64))
Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\BagPack"), New Rectangle(592, 126, 48, 48), New Rectangle(24 * bagIndex, 150, 24, 24), Color.White) Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\BagPack"), New Rectangle(592, 126, 48, 48), New Rectangle(24 * bagIndex, 150, 24, 24), Color.White)
@ -244,7 +254,7 @@
Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("inventory_menu_backadvice"), New Vector2(1200 - FontManager.MiniFont.MeasureString(Localization.GetString("inventory_menu_backadvice")).X - 330, 580), Color.DarkGray) Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("inventory_menu_backadvice"), New Vector2(1200 - FontManager.MiniFont.MeasureString(Localization.GetString("inventory_menu_backadvice")).X - 330, 580), Color.DarkGray)
Core.SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("inventory_menu_items") & ":" & vbNewLine & Localization.GetString("item_category_" & Me.bagIdentifier.ToString()), New Vector2(640, 446), Color.Black) Core.SpriteBatch.DrawString(FontManager.MainFont, Localization.GetString("inventory_menu_items") & ":" & vbNewLine & Localization.GetString("item_category_" & Me.bagIdentifier.ToString()), New Vector2(640, 446), Color.Black)
Canvas.DrawScrollBar(New Vector2(555, 120), cItems.Count, 6, scrollIndex(bagIndex), New Size(4, 390), False, TextureManager.TextureRectangle(mainTexture, New Rectangle(112, 12, 1, 1)), TextureManager.TextureRectangle(mainTexture, New Rectangle(113, 12, 1, 1))) Canvas.DrawScrollBar(New Vector2(555, 120), cItems.Count, 6, scrollIndex(bagIndex), New Size(4, 390), False, texture2, texture3)
For i As Integer = 0 To cItems.Keys.Count - 1 For i As Integer = 0 To cItems.Keys.Count - 1
Dim Item As Item = cItems.Keys(i) Dim Item As Item = cItems.Keys(i)
@ -254,9 +264,9 @@
Dim BorderTexture As Texture2D Dim BorderTexture As Texture2D
If i = index(bagIndex) Then If i = index(bagIndex) Then
BorderTexture = TextureManager.TextureRectangle(mainTexture, New Rectangle(48, 0, 48, 48)) BorderTexture = texture4
Else Else
BorderTexture = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)) BorderTexture = texture1
End If End If
Canvas.DrawImageBorder(BorderTexture, 1, New Rectangle(CInt(p.X), CInt(p.Y + (i + scrollIndex(bagIndex)) * 70), 320, 32)) Canvas.DrawImageBorder(BorderTexture, 1, New Rectangle(CInt(p.X), CInt(p.Y + (i + scrollIndex(bagIndex)) * 70), 320, 32))
@ -304,7 +314,7 @@
Core.SpriteBatch.DrawString(FontManager.MiniFont, "Sortmode: """ & displayMode & """", New Vector2(638, 522), Color.Gray) Core.SpriteBatch.DrawString(FontManager.MiniFont, "Sortmode: """ & displayMode & """", New Vector2(638, 522), Color.Gray)
End If End If
Canvas.DrawScrollBar(New Vector2(630, 405), 8, 1, bagIndex, New Size(200, 4), True, TextureManager.TextureRectangle(mainTexture, New Rectangle(112, 12, 1, 1)), TextureManager.TextureRectangle(mainTexture, New Rectangle(113, 12, 1, 1))) Canvas.DrawScrollBar(New Vector2(630, 405), 8, 1, bagIndex, New Size(200, 4), True, texture2, texture3)
End Sub End Sub
Public Overrides Sub ChangeTo() Public Overrides Sub ChangeTo()
@ -316,4 +326,11 @@
ChangeBag() ChangeBag()
End Sub End Sub
Protected Overrides Sub Finalize()
texture1.Dispose()
texture2.Dispose()
texture3.Dispose()
texture4.Dispose()
End Sub
End Class End Class

View File

@ -19,6 +19,8 @@
Me.canUse = canUse Me.canUse = canUse
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu") Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
CanvasTexture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
CanvasTexture2 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 48, 48, 48))
End Sub End Sub
Public Overrides Sub Draw() Public Overrides Sub Draw()
@ -34,10 +36,10 @@
TextBox.Draw() TextBox.Draw()
End Sub End Sub
Dim CanvasTexture1 As Texture2D
Dim CanvasTexture2 As Texture2D
Private Sub DrawItem() Private Sub DrawItem()
Dim CanvasTexture As Texture2D = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)) Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(CInt(Core.windowSize.Width / 2) - 84, 64, 128, 128))
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(Core.windowSize.Width / 2) - 84, 64, 128, 128))
Core.SpriteBatch.Draw(Item.Texture, New Rectangle(CInt(Core.windowSize.Width / 2) - 56, 96, 96, 96), Color.White) Core.SpriteBatch.Draw(Item.Texture, New Rectangle(CInt(Core.windowSize.Width / 2) - 56, 96, 96, 96), Color.White)
End Sub End Sub
@ -49,9 +51,9 @@
Dim Text As String = MenuItems(i) Dim Text As String = MenuItems(i)
If i = index Then If i = index Then
CanvasTexture = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 48, 48, 48)) CanvasTexture = CanvasTexture2
Else Else
CanvasTexture = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)) CanvasTexture = CanvasTexture1
End If End If
Dim offSetX As Integer = 0 Dim offSetX As Integer = 0
@ -196,4 +198,9 @@
MenuItems.Add(Localization.GetString("item_detail_screen_back")) MenuItems.Add(Localization.GetString("item_detail_screen_back"))
End Sub End Sub
Protected Overrides Sub Finalize()
CanvasTexture1.Dispose()
CanvasTexture2.Dispose()
End Sub
End Class End Class

View File

@ -77,6 +77,11 @@
GetPacks() GetPacks()
GameJolt.Emblem.ClearOnlineSpriteCache() GameJolt.Emblem.ClearOnlineSpriteCache()
Screen.Level.World.Initialize(Screen.Level.EnvironmentType, Screen.Level.WeatherType)
texture1 = TextureManager.GetTexture("GUI\Logos\P3D")
texture2 = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 48, 48, 48), "")
texture3 = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(48, 0, 48, 48), "")
texture4 = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
End Sub End Sub
Private Sub GetPacks(Optional ByVal reload As Boolean = False) Private Sub GetPacks(Optional ByVal reload As Boolean = False)
@ -228,7 +233,6 @@
Camera.Update() Camera.Update()
Level.Update() Level.Update()
SkyDome.Update() SkyDome.Update()
Screen.Level.World.Initialize(Screen.Level.EnvironmentType, Screen.Level.WeatherType)
If Core.GameInstance.IsActive = True Then If Core.GameInstance.IsActive = True Then
Select Case Me.menuIndex Select Case Me.menuIndex
@ -265,6 +269,11 @@
#Region "MainMenu" #Region "MainMenu"
Dim texture1 As Texture2D
Dim texture2 As Texture2D
Dim texture3 As Texture2D
Dim texture4 As Texture2D
Public Overrides Sub Draw() Public Overrides Sub Draw()
'Core.GraphicsDevice.SetRenderTarget(renderTarget) 'Core.GraphicsDevice.SetRenderTarget(renderTarget)
@ -308,7 +317,7 @@
End Select End Select
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, GameController.DEVELOPER_NAME, New Vector2(7, Core.ScreenSize.Height - FontManager.InGameFont.MeasureString(GameController.DEVELOPER_NAME).Y - 1), Color.Black) Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, GameController.DEVELOPER_NAME, New Vector2(7, Core.ScreenSize.Height - FontManager.InGameFont.MeasureString(GameController.DEVELOPER_NAME).Y - 1), Color.Black)
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, GameController.DEVELOPER_NAME, New Vector2(4, Core.ScreenSize.Height - FontManager.InGameFont.MeasureString(GameController.DEVELOPER_NAME).Y - 4), Color.White) Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, GameController.DEVELOPER_NAME, New Vector2(4, Core.ScreenSize.Height - FontManager.InGameFont.MeasureString(GameController.DEVELOPER_NAME).Y - 4), Color.White)
Core.SpriteBatch.DrawInterface(TextureManager.GetTexture("GUI\Logos\P3D"), New Rectangle(CInt(Core.ScreenSize.Width / 2) - 260, 40, 500, 110), Color.White) Core.SpriteBatch.DrawInterface(texture1, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 260, 40, 500, 110), Color.White)
If Core.GameOptions.ShowDebug = 0 Then If Core.GameOptions.ShowDebug = 0 Then
Dim s As String = GameController.GAMENAME & " " & GameController.GAMEDEVELOPMENTSTAGE & " " & GameController.GAMEVERSION Dim s As String = GameController.GAMENAME & " " & GameController.GAMEDEVELOPMENTSTAGE & " " & GameController.GAMEVERSION
@ -336,12 +345,12 @@
End Select End Select
If i = mainmenuIndex Then If i = mainmenuIndex Then
CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 48, 48, 48), "") CanvasTexture = texture2
Else Else
If i < 2 And Saves.Count = 0 Or i = 0 And System.IO.Directory.Exists(GameController.GamePath & "\Save\autosave") = False Then If i < 2 And Saves.Count = 0 Or i = 0 And System.IO.Directory.Exists(GameController.GamePath & "\Save\autosave") = False Then
CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(48, 0, 48, 48), "") CanvasTexture = texture3
Else Else
CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "") CanvasTexture = texture4
End If End If
End If End If

View File

@ -21,6 +21,8 @@
End If End If
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu") Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
Me.CanvasTexture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 48, 48, 48))
Me.CanvasTexture2 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
If Core.Player.IsGamejoltSave = True Then If Core.Player.IsGamejoltSave = True Then
Me.canCreateAutosave = False Me.canCreateAutosave = False
@ -87,9 +89,9 @@
#Region "MainMenu" #Region "MainMenu"
Dim CanvasTexture1 As Texture2D
Dim CanvasTexture2 As Texture2D
Private Sub DrawMenu() Private Sub DrawMenu()
Dim CanvasTexture As Texture2D
For i = 0 To 1 For i = 0 To 1
Dim Text As String = "" Dim Text As String = ""
Select Case i Select Case i
@ -100,12 +102,11 @@
End Select End Select
If i = mainIndex Then If i = mainIndex Then
CanvasTexture = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 48, 48, 48)) Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180, 220 + i * 128, 320, 64), True)
Else Else
CanvasTexture = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)) Canvas.DrawImageBorder(CanvasTexture2, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180, 220 + i * 128, 320, 64), True)
End If End If
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180, 220 + i * 128, 320, 64), True)
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - (FontManager.InGameFont.MeasureString(Text).X / 2) - 10, 256 + i * 128), Color.Black) Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - (FontManager.InGameFont.MeasureString(Text).X / 2) - 10, 256 + i * 128), Color.Black)
Next Next
End Sub End Sub
@ -177,8 +178,6 @@
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pause_menu_confirmation"), New Vector2(pX - 7, CInt(Core.ScreenSize.Height / 6.8) + 3 + 110), Color.Black) Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pause_menu_confirmation"), New Vector2(pX - 7, CInt(Core.ScreenSize.Height / 6.8) + 3 + 110), Color.Black)
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pause_menu_confirmation"), New Vector2(pX - 10, CInt(Core.ScreenSize.Height / 6.8) + 110), Color.White) Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pause_menu_confirmation"), New Vector2(pX - 10, CInt(Core.ScreenSize.Height / 6.8) + 110), Color.White)
Dim CanvasTexture As Texture2D
For i = 0 To 1 For i = 0 To 1
Dim Text As String = "" Dim Text As String = ""
Dim x As Integer = 0 Dim x As Integer = 0
@ -192,12 +191,11 @@
End Select End Select
If i = quitIndex Then If i = quitIndex Then
CanvasTexture = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 48, 48, 48)) Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180 + x, 320, 320, 64), True)
Else Else
CanvasTexture = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)) Canvas.DrawImageBorder(CanvasTexture2, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180 + x, 320, 320, 64), True)
End If End If
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 180 + x, 320, 320, 64), True)
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - (FontManager.InGameFont.MeasureString(Text).X / 2) - 10 + x, 356), Color.Black) Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - (FontManager.InGameFont.MeasureString(Text).X / 2) - 10 + x, 356), Color.Black)
Next Next
End Sub End Sub
@ -281,4 +279,8 @@
MusicManager.ForceVolumeUpdate() MusicManager.ForceVolumeUpdate()
End Sub End Sub
Protected Overrides Sub Finalize()
CanvasTexture1.Dispose()
CanvasTexture2.Dispose()
End Sub
End Class End Class

View File

@ -80,6 +80,9 @@
Me.Index = 0 Me.Index = 0
TextBox.reDelay = 0 TextBox.reDelay = 0
skinTexture = TextureManager.TextureRectangle(TextureManager.GetTexture("Textures\NPC\" & startSkins(SkinIndex)), New Rectangle(0, 64, 32, 32)) skinTexture = TextureManager.TextureRectangle(TextureManager.GetTexture("Textures\NPC\" & startSkins(SkinIndex)), New Rectangle(0, 64, 32, 32))
texture0 = TextureManager.GetTexture("GUI\Menus\Menu")
texture1 = TextureManager.TextureRectangle(texture0, New Rectangle(112, 12, 1, 1))
texture2 = TextureManager.TextureRectangle(texture0, New Rectangle(113, 12, 1, 1))
MusicManager.PlayMusic("nomusic") MusicManager.PlayMusic("nomusic")
End Sub End Sub
@ -204,6 +207,10 @@
Index += 1 Index += 1
End Sub End Sub
Dim texture0 As Texture2D
Dim texture1 As Texture2D
Dim texture2 As Texture2D
Public Overrides Sub Draw() Public Overrides Sub Draw()
Canvas.DrawRectangle(New Rectangle(0, 0, Core.windowSize.Width, Core.windowSize.Height), currentBackColor) Canvas.DrawRectangle(New Rectangle(0, 0, Core.windowSize.Width, Core.windowSize.Height), currentBackColor)
@ -236,9 +243,7 @@
Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("new_game_choose_skin") & ":" & vbNewLine & skinNames(SkinIndex), New Vector2(TextboxPosition.X, TextboxPosition.Y - 24), Color.White) Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("new_game_choose_skin") & ":" & vbNewLine & skinNames(SkinIndex), New Vector2(TextboxPosition.X, TextboxPosition.Y - 24), Color.White)
Dim sTexture As Texture2D = TextureManager.GetTexture("GUI\Menus\Menu") Canvas.DrawScrollBar(New Vector2(TextboxPosition.X, TextboxPosition.Y + 48), startSkins.Count, 1, SkinIndex, New Size(128, 4), True, texture1, texture2)
Canvas.DrawScrollBar(New Vector2(TextboxPosition.X, TextboxPosition.Y + 48), startSkins.Count, 1, SkinIndex, New Size(128, 4), True, TextureManager.TextureRectangle(sTexture, New Rectangle(112, 12, 1, 1)), TextureManager.TextureRectangle(sTexture, New Rectangle(113, 12, 1, 1)))
End Select End Select
End Sub End Sub
@ -546,4 +551,9 @@
Return Localization.GetString("new_game_oak_name_1") & name & Localization.GetString("new_game_oak_name_2") Return Localization.GetString("new_game_oak_name_1") & name & Localization.GetString("new_game_oak_name_2")
End Function End Function
Protected Overrides Sub Finalize()
texture0.Dispose()
texture1.Dispose()
texture2.Dispose()
End Sub
End Class End Class

View File

@ -63,12 +63,16 @@
Me.PreferMultiSampling = Core.GraphicsManager.PreferMultiSampling Me.PreferMultiSampling = Core.GraphicsManager.PreferMultiSampling
InitializeControls() InitializeControls()
texture1 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48))
End Sub End Sub
Dim texture1 As Texture2D
Public Overrides Sub Draw() Public Overrides Sub Draw()
Me.PreScreen.Draw() Me.PreScreen.Draw()
Canvas.DrawImageBorder(TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48)), 2, New Rectangle(60, 100, 800, 480)) Canvas.DrawImageBorder(texture1, 2, New Rectangle(60, 100, 800, 480))
Core.SpriteBatch.DrawString(FontManager.InGameFont, Me.CurrentPath, New Vector2(80, 130), Color.Black) Core.SpriteBatch.DrawString(FontManager.InGameFont, Me.CurrentPath, New Vector2(80, 130), Color.Black)
If savedOptions = False Then If savedOptions = False Then
@ -483,6 +487,9 @@
Public Sub New(ByVal TriggerSub As OnToggle) Public Sub New(ByVal TriggerSub As OnToggle)
Me.OnToggleTrigger = TriggerSub Me.OnToggleTrigger = TriggerSub
texture1 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 48, 48, 48))
texture2 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48))
End Sub End Sub
Public Sub New(ByVal Position As Vector2, ByVal Size As Integer, ByVal Text As String, ByVal Toggled As Boolean, ByVal TriggerSub As OnToggle) Public Sub New(ByVal Position As Vector2, ByVal Size As Integer, ByVal Text As String, ByVal Toggled As Boolean, ByVal TriggerSub As OnToggle)
@ -496,13 +503,19 @@
Me._toggled = Toggled Me._toggled = Toggled
Me.OnToggleTrigger = TriggerSub Me.OnToggleTrigger = TriggerSub
Me.Settings = Settings Me.Settings = Settings
texture1 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 48, 48, 48))
texture2 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48))
End Sub End Sub
Dim texture1 As Texture2D
Dim texture2 As Texture2D
Public Overrides Sub Draw() Public Overrides Sub Draw()
If _toggled = True Then If _toggled = True Then
Canvas.DrawImageBorder(TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 48, 48, 48)), 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64)) Canvas.DrawImageBorder(texture1, 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
Else Else
Canvas.DrawImageBorder(TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48)), 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64)) Canvas.DrawImageBorder(texture2, 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
End If End If
Dim t As String = Me.Text Dim t As String = Me.Text
@ -528,6 +541,11 @@
End If End If
End Sub End Sub
Protected Overrides Sub Finalize()
texture1.Dispose()
texture2.Dispose()
End Sub
End Class End Class
Class CommandButton Class CommandButton
@ -570,6 +588,9 @@
Public Sub New(ByVal ClickSub As OnClick) Public Sub New(ByVal ClickSub As OnClick)
Me.OnClickTrigger = ClickSub Me.OnClickTrigger = ClickSub
texture1 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(48, 0, 48, 48))
texture2 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48))
End Sub End Sub
Public Sub New(ByVal Position As Vector2, ByVal Size As Integer, ByVal Text As String, ByVal ClickSub As OnClick) Public Sub New(ByVal Position As Vector2, ByVal Size As Integer, ByVal Text As String, ByVal ClickSub As OnClick)
@ -577,15 +598,20 @@
Me._size = Size Me._size = Size
Me._text = Text Me._text = Text
Me.OnClickTrigger = ClickSub Me.OnClickTrigger = ClickSub
texture1 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(48, 0, 48, 48))
texture2 = TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48))
End Sub End Sub
Dim texture1 As Texture2D
Dim texture2 As Texture2D
Public Overrides Sub Draw() Public Overrides Sub Draw()
Dim r As New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, Me._size * 32 + 32, 96) Dim r As New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, Me._size * 32 + 32, 96)
If r.Contains(MouseHandler.MousePosition) = True Then If r.Contains(MouseHandler.MousePosition) = True Then
Canvas.DrawImageBorder(TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(48, 0, 48, 48)), 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64)) Canvas.DrawImageBorder(texture1, 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
Else Else
Canvas.DrawImageBorder(TextureManager.TextureRectangle(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(0, 0, 48, 48)), 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64)) Canvas.DrawImageBorder(texture2, 2, New Rectangle(CInt(_position.X), CInt(_position.Y) + YScroll, 32 * _size, 64))
End If End If
Core.SpriteBatch.DrawString(FontManager.InGameFont, Me._text, New Vector2(CInt(_position.X) + CInt(((Me._size * 32 + 20) / 2) - (FontManager.InGameFont.MeasureString(Me._text).X / 2)), CInt(_position.Y) + 32 + YScroll), Color.Black) Core.SpriteBatch.DrawString(FontManager.InGameFont, Me._text, New Vector2(CInt(_position.X) + CInt(((Me._size * 32 + 20) / 2) - (FontManager.InGameFont.MeasureString(Me._text).X / 2)), CInt(_position.Y) + 32 + YScroll), Color.Black)
@ -601,6 +627,11 @@
End If End If
End Sub End Sub
Protected Overrides Sub Finalize()
texture1.Dispose()
texture2.Dispose()
End Sub
End Class End Class
Class ScrollBar Class ScrollBar
@ -782,4 +813,8 @@
#End Region #End Region
Protected Overrides Sub Finalize()
texture1.Dispose()
End Sub
End Class End Class

View File

@ -48,6 +48,7 @@
LearnedMove = False LearnedMove = False
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu") Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
texture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
End Sub End Sub
Public Sub New(ByVal currentScreen As Screen, ByVal PokemonIndex As Integer, ByVal MovesList() As BattleSystem.Attack) Public Sub New(ByVal currentScreen As Screen, ByVal PokemonIndex As Integer, ByVal MovesList() As BattleSystem.Attack)
@ -106,9 +107,10 @@
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu") Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
End Sub End Sub
Dim texture1 As Texture2D
Public Overrides Sub Draw() Public Overrides Sub Draw()
Me.PreScreen.Draw() Me.PreScreen.Draw()
Canvas.DrawImageBorder(TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(60, 100, 800, 480)) Canvas.DrawImageBorder(texture1, 2, New Rectangle(60, 100, 800, 480))
Core.SpriteBatch.Draw(Pokemon.GetTexture(True), New Rectangle(80, 100, 128, 128), Color.White) Core.SpriteBatch.Draw(Pokemon.GetTexture(True), New Rectangle(80, 100, 128, 128), Color.White)
@ -214,4 +216,8 @@
End If End If
End Sub End Sub
Protected Overrides Sub Finalize()
texture1.Dispose()
End Sub
End Class End Class

View File

@ -15,11 +15,13 @@
Me.PreScreen = currentScreen Me.PreScreen = currentScreen
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu") Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
CanvasTexture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
ChooseBox.Show({Localization.GetString("save_screen_yes"), Localization.GetString("save_screen_no")}, 0, {}) ChooseBox.Show({Localization.GetString("save_screen_yes"), Localization.GetString("save_screen_no")}, 0, {})
SaveGameHelpers.ResetSaveCounter() SaveGameHelpers.ResetSaveCounter()
End Sub End Sub
Dim CanvasTexture1 As Texture2D
Public Overrides Sub Draw() Public Overrides Sub Draw()
Me.PreScreen.Draw() Me.PreScreen.Draw()
@ -27,9 +29,7 @@
GameJolt.Emblem.Draw(GameJolt.API.username, Core.GameJoltSave.GameJoltID, Core.GameJoltSave.Points, Core.GameJoltSave.Gender, Core.GameJoltSave.Emblem, New Vector2(CSng(Core.windowSize.Width / 2 - 256), 30), 4, Core.GameJoltSave.DownloadedSprite) GameJolt.Emblem.Draw(GameJolt.API.username, Core.GameJoltSave.GameJoltID, Core.GameJoltSave.Points, Core.GameJoltSave.Gender, Core.GameJoltSave.Emblem, New Vector2(CSng(Core.windowSize.Width / 2 - 256), 30), 4, Core.GameJoltSave.DownloadedSprite)
End If End If
Dim CanvasTexture As Texture2D = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)) Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(168, 168, 640, 320))
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(168, 168, 640, 320))
With Core.SpriteBatch With Core.SpriteBatch
If saveSessionFailed = True Then If saveSessionFailed = True Then
@ -127,4 +127,8 @@
End If End If
End Sub End Sub
Protected Overrides Sub Finalize()
CanvasTexture1.Dispose()
End Sub
End Class End Class

View File

@ -12,6 +12,7 @@
Me.PreScreen = currentScreen Me.PreScreen = currentScreen
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu") Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
CanvasTexture1 = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
If Screen.Level.Surfing = True Then If Screen.Level.Surfing = True Then
Me.charTexture = TextureManager.GetTexture("Textures\NPC\" & Core.Player.TempSurfSkin) Me.charTexture = TextureManager.GetTexture("Textures\NPC\" & Core.Player.TempSurfSkin)
@ -48,10 +49,12 @@
End If End If
End Sub End Sub
Dim CanvasTexture1 As Texture2D
Public Overrides Sub Draw() Public Overrides Sub Draw()
Me.PreScreen.Draw() Me.PreScreen.Draw()
Canvas.DrawImageBorder(TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)), 2, New Rectangle(60, 100, 800, 480)) Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(60, 100, 800, 480))
DrawHeader() DrawHeader()
DrawContent() DrawContent()
DrawBadges() DrawBadges()
@ -60,15 +63,12 @@
End Sub End Sub
Private Sub DrawHeader() Private Sub DrawHeader()
Dim CanvasTexture As Texture2D = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48)) Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(60, 100, 480, 64))
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(60, 100, 480, 64))
Core.SpriteBatch.Draw(mainTexture, New Rectangle(78, 124, 60, 48), New Rectangle(108, 112, 20, 16), Color.White) Core.SpriteBatch.Draw(mainTexture, New Rectangle(78, 124, 60, 48), New Rectangle(108, 112, 20, 16), Color.White)
Core.SpriteBatch.DrawString(FontManager.InGameFont, Localization.GetString("trainer_screen_trainer_card"), New Vector2(154, 132), Color.Black) Core.SpriteBatch.DrawString(FontManager.InGameFont, Localization.GetString("trainer_screen_trainer_card"), New Vector2(154, 132), Color.Black)
End Sub End Sub
Private Sub DrawContent() Private Sub DrawContent()
Dim CanvasTexture As Texture2D = TextureManager.TextureRectangle(mainTexture, New Rectangle(0, 0, 48, 48))
If Core.Player.IsGameJoltSave = True Then If Core.Player.IsGameJoltSave = True Then
GameJolt.Emblem.Draw(GameJolt.API.username, Core.GameJoltSave.GameJoltID, Core.GameJoltSave.Points, Core.GameJoltSave.Gender, Core.GameJoltSave.Emblem, New Vector2(80, 205), 4, Core.GameJoltSave.DownloadedSprite) GameJolt.Emblem.Draw(GameJolt.API.username, Core.GameJoltSave.GameJoltID, Core.GameJoltSave.Points, Core.GameJoltSave.Gender, Core.GameJoltSave.Emblem, New Vector2(80, 205), 4, Core.GameJoltSave.DownloadedSprite)
@ -116,7 +116,7 @@
Core.SpriteBatch.DrawString(FontManager.MiniFont, "$" & .Money & vbNewLine & vbNewLine & Pokedex.CountEntries(Core.Player.PokedexData, {2, 3}) & " /" & Pokedex.CountEntries(Core.Player.PokedexData, {1, 2, 3}) & vbNewLine & vbNewLine & TimeHelpers.GetDisplayTime(TimeHelpers.GetCurrentPlayTime(), True), New Vector2(700, 220), Color.DarkBlue) Core.SpriteBatch.DrawString(FontManager.MiniFont, "$" & .Money & vbNewLine & vbNewLine & Pokedex.CountEntries(Core.Player.PokedexData, {2, 3}) & " /" & Pokedex.CountEntries(Core.Player.PokedexData, {1, 2, 3}) & vbNewLine & vbNewLine & TimeHelpers.GetDisplayTime(TimeHelpers.GetCurrentPlayTime(), True), New Vector2(700, 220), Color.DarkBlue)
End With End With
Else Else
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(572, 100, 288, 288)) Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(572, 100, 288, 288))
Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("trainer_screen_name") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_points") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_money") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_pokedex") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_time") & ": ", New Vector2(108, 220), Color.Black) Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("trainer_screen_name") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_points") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_money") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_pokedex") & ": " & vbNewLine & vbNewLine & Localization.GetString("trainer_screen_time") & ": ", New Vector2(108, 220), Color.Black)
@ -131,7 +131,7 @@
Core.SpriteBatch.Draw(charTexture, New Rectangle(601, 126, 256, 256), Color.White) Core.SpriteBatch.Draw(charTexture, New Rectangle(601, 126, 256, 256), Color.White)
End If End If
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(60, 420, 800, 160)) Canvas.DrawImageBorder(CanvasTexture1, 2, New Rectangle(60, 420, 800, 160))
End Sub End Sub
Private Sub DrawBadges() Private Sub DrawBadges()
@ -195,4 +195,8 @@
End If End If
End Sub End Sub
Protected Overrides Sub Finalize()
CanvasTexture1.Dispose()
End Sub
End Class End Class