First part of MonoGame 3.6 port
This commit is contained in:
parent
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@ -41,17 +41,54 @@
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<UseVSHostingProcess>false</UseVSHostingProcess>
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</PropertyGroup>
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<ItemGroup>
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<None Include="C:\Program Files %28x86%29\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib">
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<Link>libopenal.1.dylib</Link>
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</None>
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<None Include="C:\Program Files %28x86%29\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib">
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<Link>libSDL2-2.0.0.dylib</Link>
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</None>
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<None Include="c:\program files %28x86%29\monogame\v3.0\assemblies\desktopgl\x64\SDL2.dll">
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<Link>x64\SDL2.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="c:\program files %28x86%29\monogame\v3.0\assemblies\desktopgl\x64\soft_oal.dll">
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<Link>x64\soft_oal.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="c:\program files %28x86%29\monogame\v3.0\assemblies\desktopgl\x86\SDL2.dll">
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<Link>x86\SDL2.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="c:\program files %28x86%29\monogame\v3.0\assemblies\desktopgl\x86\soft_oal.dll">
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<Link>x86\soft_oal.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<Content Include="Pokemon3D.ico" />
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<Content Include="Pokemon\Items\_itemList.txt" />
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<Content Include="Updater.exe">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<None Include="c:\program files %28x86%29\monogame\v3.0\assemblies\desktopgl\x64\libopenal.so.1">
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<Link>x64\libopenal.so.1</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="c:\program files %28x86%29\monogame\v3.0\assemblies\desktopgl\x64\libSDL2-2.0.so.0">
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<Link>x64\libSDL2-2.0.so.0</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="c:\program files %28x86%29\monogame\v3.0\assemblies\desktopgl\x86\libopenal.so.1">
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<Link>x86\libopenal.so.1</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="c:\program files %28x86%29\monogame\v3.0\assemblies\desktopgl\x86\libSDL2-2.0.so.0">
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<Link>x86\libSDL2-2.0.so.0</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="CurrentVersion.dat" />
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<Reference Include="OpenTK">
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<HintPath>$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\DesktopGL\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
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<None Include="packages.config" />
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<Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\packages\MonoGame.Framework.DesktopGL.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Drawing" />
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@ -73,6 +110,7 @@
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<Content Include="credits.txt">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<None Include="MonoGame.Framework.dll.config" />
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<None Include="My Project\app.manifest" />
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<None Include="app.config" />
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</ItemGroup>
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@ -1720,13 +1758,7 @@
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<Compile Include="World\World.vb" />
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<MonoGameContentReference Include="..\2.5DHeroContent\Content.mgcb" />
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</ItemGroup>
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<!-- Specify the search path explicitly so the ResolveAssemblyReferences task picks the right ones -->
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<Target Name="BeforeResolveReferences">
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<CreateProperty Value="$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\Windows,$(AssemblySearchPaths)">
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<Output TaskParameter="Value" PropertyName="AssemblySearchPaths" />
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</CreateProperty>
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</Target>
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<Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
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<Import Condition=" '$(Configuration)' == 'DebugStandard' Or '$(Configuration)' == 'ReleaseStandard' " Project="MonoGame.Content.Builder_Standard.targets" />
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<Import Condition=" '$(Configuration)' == 'DebugStandard' Or '$(Configuration)' == 'ReleaseStandard' " Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<Import Condition=" '$(Configuration)' == 'DebugJian' Or '$(Configuration)' == 'ReleaseJian' " Project="MonoGame.Content.Builder_Jian.targets" />
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</Project>
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@ -0,0 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<dllmap dll="SDL2.dll" os="osx" target="libSDL2-2.0.0.dylib"/>
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<dllmap dll="soft_oal.dll" os="osx" target="libopenal.1.dylib" />
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<dllmap dll="SDL2.dll" os="linux" cpu="x86" target="./x86/libSDL2-2.0.so.0"/>
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<dllmap dll="soft_oal.dll" os="linux" cpu="x86" target="./x86/libopenal.so.1" />
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<dllmap dll="SDL2.dll" os="linux" cpu="x86-64" target="./x64/libSDL2-2.0.so.0"/>
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<dllmap dll="soft_oal.dll" os="linux" cpu="x86-64" target="./x64/libopenal.so.1" />
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</configuration>
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@ -31,4 +31,4 @@ Imports System.Runtime.InteropServices
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' Build Number
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' Revision
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'
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<Assembly: AssemblyVersion("0.54.1")>
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<Assembly: AssemblyVersion("0.54.2")>
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@ -6,8 +6,8 @@
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Shared _valid As Boolean = False
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Const RUNVALIDATION As Boolean = False
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Const EXPECTEDSIZE As Integer = 42417354
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Const METAHASH As String = "RUM3N0U1REM0NzREQjkzRUU2MEE1NDk2MUQxNDU5NDU="
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Const EXPECTEDSIZE As Integer = 42418205
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Const METAHASH As String = "OTkyMEFFRkMyM0JEQTZBMDUxNjgzN0Y3NzUzNUExMUI="
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Public Shared ReadOnly Property IsValid(ByVal ForceResult As Boolean) As Boolean
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Get
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="MonoGame.Framework.DesktopGL" version="3.6.0.1625" targetFramework="net45" />
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</packages>
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@ -5939,6 +5939,18 @@
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/processorParam:TextureFormat=Color
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/build:Content/Pokemon/Overworld/Normal/229.png
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#begin Content/Pokemon/Overworld/Normal/229_mega.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Content/Pokemon/Overworld/Normal/229_mega.png
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#begin Content/Pokemon/Overworld/Normal/23.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -7847,6 +7859,18 @@
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/processorParam:TextureFormat=Color
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/build:Content/Pokemon/Overworld/Normal/362.png
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#begin Content/Pokemon/Overworld/Normal/362_mega.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Content/Pokemon/Overworld/Normal/362_mega.png
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#begin Content/Pokemon/Overworld/Normal/363.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -16511,6 +16535,18 @@
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/processorParam:TextureFormat=Color
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/build:Content/Pokemon/Overworld/Shiny/229.png
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#begin Content/Pokemon/Overworld/Shiny/229_mega.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Content/Pokemon/Overworld/Shiny/229_mega.png
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#begin Content/Pokemon/Overworld/Shiny/23.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -18419,6 +18455,18 @@
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/processorParam:TextureFormat=Color
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/build:Content/Pokemon/Overworld/Shiny/362.png
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#begin Content/Pokemon/Overworld/Shiny/362_mega.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Content/Pokemon/Overworld/Shiny/362_mega.png
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#begin Content/Pokemon/Overworld/Shiny/363.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -28331,6 +28379,18 @@
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/processorParam:TextureFormat=Color
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/build:Content/Pokemon/Sprites/Glalie.png
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#begin Content/Pokemon/Sprites/Glalie_mega.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Content/Pokemon/Sprites/Glalie_mega.png
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#begin Content/Pokemon/Sprites/Glameow.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -31919,6 +31979,18 @@
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/processorParam:TextureFormat=Color
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/build:Content/Pokemon/Sprites/Rayquaza.png
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#begin Content/Pokemon/Sprites/Rayquaza_mega.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Content/Pokemon/Sprites/Rayquaza_mega.png
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#begin Content/Pokemon/Sprites/Regice.png
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/importer:TextureImporter
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/processor:TextureProcessor
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