Fixed battle model crash
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3c78459f7c
commit
27fa63bc7c
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@ -227,10 +227,10 @@
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If ownModel = "" Then
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OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, WildPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}, 1), NPC)
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OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 13) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Models\Bulbasaur\Normal"), WallBlock)
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OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 13) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Models\Pokemon\Bulbasaur\Normal"), WallBlock)
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Else
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OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, WildPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}), NPC)
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OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 13) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 1, ownModel, True, New Vector3(1), 0, "", "", New Vector3(0), Nothing, 1), WallBlock)
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OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 13) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 1, "", True, New Vector3(1), 0, "", "", New Vector3(0), Nothing, 1,,, ownModel), WallBlock)
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End If
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Screen.Level.Entities.Add(OwnPokemonNPC)
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@ -238,7 +238,7 @@
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If oppModel = "" Then
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OppPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(15, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(WildPokemon), 1, WildPokemon.GetDisplayName(), 1, True, "Still", New List(Of Rectangle)}), NPC)
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OppPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(15, -0.5F, 13) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 1.5F, 0), New Vector3(OppPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Models\Bulbasaur\Normal"), WallBlock)
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OppPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(15, -0.5F, 13) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 1.5F, 0), New Vector3(OppPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Models\Pokemon\Bulbasaur\Normal"), WallBlock)
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Else
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OppPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(15, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(WildPokemon), 1, WildPokemon.GetDisplayName(), 1, True, "Still", New List(Of Rectangle)}), NPC)
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OppPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(15, -0.5F, 13) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 1.5F, 0), New Vector3(OppPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 1, "", True, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, oppModel), WallBlock)
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@ -366,10 +366,10 @@
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If ownModel = "" Then
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OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, OwnPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}, InitiallyVisibleOwn), NPC)
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OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Models\Bulbasaur\Normal"), WallBlock)
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OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Pokemon\Models\Bulbasaur\Normal"), WallBlock)
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Else
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OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, OwnPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}), NPC)
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OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 1, ownModel, True, New Vector3(1), 0, "", "", New Vector3(0), Nothing, InitiallyVisibleOwn), WallBlock)
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OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 1, "", True, New Vector3(1), 0, "", "", New Vector3(0), Nothing, InitiallyVisibleOwn,,, ownModel), WallBlock)
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End If
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Screen.Level.Entities.Add(OwnPokemonNPC)
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@ -385,7 +385,7 @@
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OppPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(15, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 1.5F, 0), New Vector3(OppPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Models\Bulbasaur\Normal"), WallBlock)
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Else
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OppPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(15, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OppPokemon), 1, OppPokemon.GetDisplayName(), 1, True, "Still", New List(Of Rectangle)}), NPC)
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OppPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(15, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 1.5F, 0), New Vector3(OppPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 1, oppModel, True, New Vector3(1), 0, "", "", New Vector3(0), Nothing, InitiallyVisibleOpp), WallBlock)
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OppPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(15, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 1.5F, 0), New Vector3(OppPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 1, "", True, New Vector3(1), 0, "", "", New Vector3(0), Nothing, InitiallyVisibleOpp,,, oppModel), WallBlock)
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End If
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Screen.Level.Entities.Add(OppPokemonNPC)
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@ -692,10 +692,10 @@
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If ownModel = "" Then
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OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, OwnPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}, 1), NPC)
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OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Models\Bulbasaur\Normal"), WallBlock)
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OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Pokemon\Models\Bulbasaur\Normal"), WallBlock)
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Else
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OwnPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(12, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(OwnPokemon), 3, OwnPokemon.GetDisplayName(), 0, True, "Still", New List(Of Rectangle)}), NPC)
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OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 1, ownModel, True, New Vector3(1), 0, "", "", New Vector3(0), Nothing, 1), WallBlock)
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OwnPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(12, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 0.5F, 0), New Vector3(OwnPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 1, "", True, New Vector3(1), 0, "", "", New Vector3(0), Nothing, 1,,, ownModel), WallBlock)
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End If
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Screen.Level.Entities.Add(OwnPokemonNPC)
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@ -703,7 +703,7 @@
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If oppModel = "" Then
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OppPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(15, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", True, New Vector3(1), 1, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(WildPokemon), 1, WildPokemon.GetDisplayName(), 1, True, "Still", New List(Of Rectangle)}), NPC)
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OppPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(15, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 1.5F, 0), New Vector3(OppPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Models\Bulbasaur\Normal"), WallBlock)
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OppPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(15, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 1.5F, 0), New Vector3(OppPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, "Pokemon\Models\Bulbasaur\Normal"), WallBlock)
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Else
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OppPokemonNPC = CType(Entity.GetNewEntity("NPC", New Vector3(15, 0, 13) + BattleMapOffset, {Nothing}, {0, 0}, False, New Vector3(0), New Vector3(1), BaseModel.BillModel, 0, "", False, New Vector3(1), 0, "", "", New Vector3(0), {PokemonForms.GetOverworldSpriteName(WildPokemon), 1, WildPokemon.GetDisplayName(), 1, True, "Still", New List(Of Rectangle)}), NPC)
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OppPokemonModel = CType(Entity.GetNewEntity("WallBlock", New Vector3(15, -0.5F, 12.5F) + BattleMapOffset, {}, {}, False, New Vector3(0, MathHelper.Pi * 1.5F, 0), New Vector3(OppPokemon.GetModelProperties().Item1), BaseModel.BlockModel, 1, "", True, New Vector3(1), 0, "", "", New Vector3(0), Nothing,,,, oppModel), WallBlock)
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