From 28c1af7d10560608def305d2bf5381bc36c601b9 Mon Sep 17 00:00:00 2001 From: FantaX1911 Date: Fri, 25 Jan 2019 18:45:03 +0200 Subject: [PATCH] Implemented "Beast" emblem check in the party screen, (was I supposed to be the one to do it?) --- P3D/Screens/Pokemon/PartyScreen.vb | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/P3D/Screens/Pokemon/PartyScreen.vb b/P3D/Screens/Pokemon/PartyScreen.vb index ebd7bfe1f..e3d646149 100644 --- a/P3D/Screens/Pokemon/PartyScreen.vb +++ b/P3D/Screens/Pokemon/PartyScreen.vb @@ -843,6 +843,28 @@ Public Class PartyScreen End If End Sub + Private Sub CheckForBeastEmblem() + 'This sub checks if Entei, Raikou and Suicune are in the player's party. + Dim hasEntei As Boolean = False + Dim hasRaikou As Boolean = False + Dim hasSuicune As Boolean = False + + For Each p As Pokemon In PokemonList + Select Case p.Number + Case 244 + hasEntei = True + Case 243 + hasRaikou = True + Case 245 + hasSuicune = True + End Select + Next + + If hasEntei And hasRaikou And hasSuicune Then + GameJolt.Emblem.AchieveEmblem("beast") + End If + End Sub + Private Sub CheckForOverkillEmblem() If PokemonList.Count = 6 Then Dim has100 As Boolean = True