Added Grass knot & Flame charge TMs, and fixed TM147 giving "Chatter" instead of "Flame charge".
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@ -450,6 +450,7 @@ Items:
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{"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[4,2,22]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[3]}}{"Action"{int[1]}}{"AdditionalValue"{str[0,32]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}
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{"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[5,0.625,17]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[1,124]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}
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{"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[35,0.625,8]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[2,21]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}
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{"Entity"{ENT[{"EntityID"{str[ItemObject]}}{"Position"{sngArr[12,0.625,28]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[192,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[2,447]}}{"Rotation"{int[0]}}{"Scale"{sngArr[0.25,0.25,0.25]}}]}}
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NPC:
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{"NPC"{NPC[{"Position"{sngArr[11,2,11]}}{"TextureID"{str[32]}}{"ID"{int[0]}}{"Name"{str[Sailor]}}{"Action"{int[1]}}{"AdditionalValue"{str[faraway\dockhand]}}{"Rotation"{int[3]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
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@ -6,7 +6,7 @@ Namespace Items.Machines
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Inherits TechMachine
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Public Sub New()
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MyBase.New(True, 3000, 448)
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MyBase.New(True, 3000, 488)
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End Sub
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End Class
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