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https://github.com/P3D-Legacy/P3D-Legacy.git
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Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy
This commit is contained in:
commit
2ae7a11465
@ -4055,31 +4055,31 @@
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Case "sitrus"
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GainHP(CInt(p.MaxHP / 4), own, own, BattleScreen, "The Sitrus Berry filled up " & p.GetDisplayName() & "'s HP!", "berry:sitrus")
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Case "figy"
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Dim healHP As Integer = CInt(Math.Ceiling(p.MaxHP / 2))
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Dim healHP As Integer = CInt(Math.Ceiling(p.MaxHP / 3))
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GainHP(healHP, own, own, BattleScreen, "The Figy Berry filled up " & p.GetDisplayName() & "'s HP!", "berry:figy")
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If berry.PokemonLikes(p) = False Then
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InflictConfusion(own, own, BattleScreen, p.GetDisplayName() & " disliked the Figy Berry!", "berry:figy")
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End If
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Case "wiki"
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Dim healHP As Integer = CInt(Math.Ceiling(p.MaxHP / 2))
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Dim healHP As Integer = CInt(Math.Ceiling(p.MaxHP / 3))
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GainHP(healHP, own, own, BattleScreen, "The Wiki Berry filled up " & p.GetDisplayName() & "'s HP!", "berry:wiki")
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If berry.PokemonLikes(p) = False Then
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InflictConfusion(own, own, BattleScreen, p.GetDisplayName() & " disliked the Wiki Berry!", "berry:wiki")
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End If
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Case "mago"
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Dim healHP As Integer = CInt(Math.Ceiling(p.MaxHP / 2))
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Dim healHP As Integer = CInt(Math.Ceiling(p.MaxHP / 3))
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GainHP(healHP, own, own, BattleScreen, "The Mago Berry filled up " & p.GetDisplayName() & "'s HP!", "berry:mago")
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If berry.PokemonLikes(p) = False Then
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InflictConfusion(own, own, BattleScreen, p.GetDisplayName() & " disliked the Mago Berry!", "mago")
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End If
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Case "aguav"
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Dim healHP As Integer = CInt(Math.Ceiling(p.MaxHP / 2))
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Dim healHP As Integer = CInt(Math.Ceiling(p.MaxHP / 3))
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GainHP(healHP, own, own, BattleScreen, "The Aguav Berry filled up " & p.GetDisplayName() & "'s HP!", "berry:aguav")
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If berry.PokemonLikes(p) = False Then
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InflictConfusion(own, own, BattleScreen, p.GetDisplayName() & " disliked the Aguav Berry!", "aguav")
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End If
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Case "iapapa"
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Dim healHP As Integer = CInt(Math.Ceiling(p.MaxHP / 2))
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Dim healHP As Integer = CInt(Math.Ceiling(p.MaxHP / 3))
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GainHP(healHP, own, own, BattleScreen, "The Iapapa Berry filled up " & p.GetDisplayName() & "'s HP!", "berry:iapapa")
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If berry.PokemonLikes(p) = False Then
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InflictConfusion(own, own, BattleScreen, p.GetDisplayName() & " disliked the Iapapa Berry!", "berry:iapapa")
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@ -4327,9 +4327,14 @@
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Case "cloud nine"
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ChangeWeather(own, own, BattleWeather.WeatherTypes.Clear, 0, BattleScreen, "", "cloudnine")
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Case "intimidate"
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If Not op.Ability.Name.ToLower() = "Oblivious" Or Not op.Ability.Name.ToLower() = "Inner Focus" Or Not op.Ability.Name.ToLower() = "Own Tempo" Or Not op.Ability.Name.ToLower() = "Scrappy" Then
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If op.Ability.Name.ToLower() = "oblivious" Or op.Ability.Name.ToLower() = "inner focus" Or op.Ability.Name.ToLower() = "own tempo" Or op.Ability.Name.ToLower() = "scrappy" Then
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.BattleQuery.Add(New TextQueryObject("Intimidate's effect was prevented!"))
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Else
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LowerStat(Not own, own, BattleScreen, "Attack", 1, p.GetDisplayName() & "'s Intimidate cuts " & op.GetDisplayName() & "'s attack!", "intimidate")
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End If
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If op.Ability.Name.ToLower() = "rattled" Then
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RaiseStat(Not own, Not own, BattleScreen, "Speed", 1, op.GetDisplayName() & "'s Rattled affected it's clairaudience.", "rattled")
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End If
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Case "trace"
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If op.Ability.Name.ToLower() <> "multitype" And op.Ability.Name.ToLower() <> "illusion" Then
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p.Ability = op.Ability
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@ -4578,10 +4583,12 @@
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End If
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Case "berserk gene"
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If p.StatAttack <> 6 OrElse p.StatSpAttack <> 6 Then
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If RemoveHeldItem(own, own, BattleScreen, "-1", "") = True Then
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InflictConfusion(own, own, BattleScreen, p.GetDisplayName() & " went berserk due to the Berserk Gene!", "item:berserkgene")
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RaiseStat(own, own, BattleScreen, "Attack", 1, "", "item:berserkgene")
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RaiseStat(own, own, BattleScreen, "Special Attack", 1, "", "item:berserkgene")
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If p.HP < CInt(Math.Floor(p.MaxHP / 3)) Then
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If RemoveHeldItem(own, own, BattleScreen, "-1", "") = True Then
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InflictConfusion(own, own, BattleScreen, p.GetDisplayName() & " went berserk due to the Berserk Gene!", "item:berserkgene")
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RaiseStat(own, own, BattleScreen, "Attack", 2, "", "item:berserkgene")
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RaiseStat(own, own, BattleScreen, "Special Attack", 2, "", "item:berserkgene")
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End If
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End If
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End If
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End Select
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@ -5588,21 +5595,21 @@
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ElseIf .OwnPokemon.StatSpeed = -6 Then
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cannotLower.Add(4)
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End If
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If .OwnPokemon.Accuracy = 6 Then
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cannotRaise.Add(5)
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ElseIf .OwnPokemon.Accuracy = -6 Then
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cannotLower.Add(5)
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End If
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If .OwnPokemon.Evasion = 6 Then
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cannotRaise.Add(6)
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ElseIf .OwnPokemon.Evasion = -6 Then
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cannotLower.Add(6)
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End If
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'If .OwnPokemon.Accuracy = 6 Then
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' cannotRaise.Add(5)
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'ElseIf .OwnPokemon.Accuracy = -6 Then
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' cannotLower.Add(5)
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'End If
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'If .OwnPokemon.Evasion = 6 Then
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' cannotRaise.Add(6)
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'ElseIf .OwnPokemon.Evasion = -6 Then
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' cannotLower.Add(6)
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'End If
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If cannotRaise.Count < 7 Then
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Dim statToRaise As Integer = Core.Random.Next(0, 7)
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If cannotRaise.Count < 5 Then
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Dim statToRaise As Integer = Core.Random.Next(0, 5)
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While cannotRaise.Contains(statToRaise) = True
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statToRaise = Core.Random.Next(0, 7)
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statToRaise = Core.Random.Next(0, 5)
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End While
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Select Case statToRaise
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@ -5616,10 +5623,10 @@
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RaiseStat(True, True, BattleScreen, "Special Defense", 2, "Moody raised a stat.", "moody")
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Case 4
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RaiseStat(True, True, BattleScreen, "Speed", 2, "Moody raised a stat.", "moody")
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Case 5
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RaiseStat(True, True, BattleScreen, "Accuracy", 2, "Moody raised a stat.", "moody")
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Case 6
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RaiseStat(True, True, BattleScreen, "Evasion", 2, "Moody raised a stat.", "moody")
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'Case 5
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' RaiseStat(True, True, BattleScreen, "Accuracy", 2, "Moody raised a stat.", "moody")
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'Case 6
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' RaiseStat(True, True, BattleScreen, "Evasion", 2, "Moody raised a stat.", "moody")
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End Select
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If cannotLower.Contains(statToRaise) = False Then
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@ -5627,10 +5634,10 @@
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End If
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End If
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If cannotLower.Count < 7 Then
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Dim statToLower As Integer = Core.Random.Next(0, 7)
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If cannotLower.Count < 5 Then
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Dim statToLower As Integer = Core.Random.Next(0, 5)
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While cannotLower.Contains(statToLower) = True
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statToLower = Core.Random.Next(0, 7)
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statToLower = Core.Random.Next(0, 5)
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End While
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Select Case statToLower
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@ -5644,10 +5651,10 @@
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LowerStat(True, True, BattleScreen, "Special Defense", 1, "Moody lowered a stat.", "moody")
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Case 4
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LowerStat(True, True, BattleScreen, "Speed", 1, "Moody lowered a stat.", "moody")
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Case 5
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LowerStat(True, True, BattleScreen, "Accuracy", 1, "Moody lowered a stat.", "moody")
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Case 6
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LowerStat(True, True, BattleScreen, "Evasion", 1, "Moody lowered a stat.", "moody")
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'Case 5
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' LowerStat(True, True, BattleScreen, "Accuracy", 1, "Moody lowered a stat.", "moody")
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'Case 6
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' LowerStat(True, True, BattleScreen, "Evasion", 1, "Moody lowered a stat.", "moody")
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End Select
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End If
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End If
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@ -6337,21 +6344,21 @@
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ElseIf .OppPokemon.StatSpeed = -6 Then
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cannotLower.Add(4)
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End If
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If .OppPokemon.Accuracy = 6 Then
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cannotRaise.Add(5)
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ElseIf .OppPokemon.Accuracy = -6 Then
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cannotLower.Add(5)
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End If
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If .OppPokemon.Evasion = 6 Then
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cannotRaise.Add(6)
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ElseIf .OppPokemon.Evasion = -6 Then
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cannotLower.Add(6)
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End If
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'If .OppPokemon.Accuracy = 6 Then
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' cannotRaise.Add(5)
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'ElseIf .OppPokemon.Accuracy = -6 Then
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' cannotLower.Add(5)
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'End If
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'If .OppPokemon.Evasion = 6 Then
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' cannotRaise.Add(6)
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'ElseIf .OppPokemon.Evasion = -6 Then
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' cannotLower.Add(6)
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'End If
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If cannotRaise.Count < 7 Then
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Dim statToRaise As Integer = Core.Random.Next(0, 7)
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If cannotRaise.Count < 5 Then
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Dim statToRaise As Integer = Core.Random.Next(0, 5)
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While cannotRaise.Contains(statToRaise) = True
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statToRaise = Core.Random.Next(0, 7)
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statToRaise = Core.Random.Next(0, 5)
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End While
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Select Case statToRaise
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@ -6365,10 +6372,10 @@
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RaiseStat(False, False, BattleScreen, "Special Defense", 2, "Moody raised a stat.", "moody")
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Case 4
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RaiseStat(False, False, BattleScreen, "Speed", 2, "Moody raised a stat.", "moody")
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Case 5
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RaiseStat(False, False, BattleScreen, "Accuracy", 2, "Moody raised a stat.", "moody")
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Case 6
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RaiseStat(False, False, BattleScreen, "Evasion", 2, "Moody raised a stat.", "moody")
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'Case 5
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' RaiseStat(False, False, BattleScreen, "Accuracy", 2, "Moody raised a stat.", "moody")
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'Case 6
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' RaiseStat(False, False, BattleScreen, "Evasion", 2, "Moody raised a stat.", "moody")
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End Select
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If cannotLower.Contains(statToRaise) = False Then
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@ -6376,10 +6383,10 @@
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End If
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End If
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If cannotLower.Count < 7 Then
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Dim statToLower As Integer = Core.Random.Next(0, 7)
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If cannotLower.Count < 5 Then
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Dim statToLower As Integer = Core.Random.Next(0, 5)
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While cannotLower.Contains(statToLower) = True
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statToLower = Core.Random.Next(0, 7)
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statToLower = Core.Random.Next(0, 5)
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End While
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Select Case statToLower
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@ -6393,10 +6400,10 @@
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LowerStat(False, False, BattleScreen, "Special Defense", 1, "Moody lowered a stat.", "moody")
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Case 4
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LowerStat(False, False, BattleScreen, "Speed", 1, "Moody lowered a stat.", "moody")
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Case 5
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LowerStat(False, False, BattleScreen, "Accuracy", 1, "Moody lowered a stat.", "moody")
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Case 6
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LowerStat(False, False, BattleScreen, "Evasion", 1, "Moody lowered a stat.", "moody")
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'Case 5
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' LowerStat(False, False, BattleScreen, "Accuracy", 1, "Moody lowered a stat.", "moody")
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'Case 6
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' LowerStat(False, False, BattleScreen, "Evasion", 1, "Moody lowered a stat.", "moody")
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End Select
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End If
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End If
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@ -5,7 +5,7 @@ Namespace Items.Standard
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Inherits Item
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Public Overrides ReadOnly Property Description As String = "A strand of DNA that overflows with energy. It raises offensive capabilities, but causes confusion."
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Public Overrides ReadOnly Property Description As String = "A strand of DNA that overflows with pulsating energy. It sharply raises offensive capabilities in a pinch, but causes confusion."
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Public Overrides ReadOnly Property PokeDollarPrice As Integer = 3000
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Public Overrides ReadOnly Property CanBeUsedInBattle As Boolean = False
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Public Overrides ReadOnly Property CanBeUsed As Boolean = False
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@ -1818,9 +1818,9 @@ Public Class Pokemon
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'Synchronize ability:
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If Core.Player.Pokemons.Count > 0 Then
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If Core.Player.Pokemons(0).Ability.Name.ToLower() = "synchronize" Then
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If Core.Random.Next(0, 100) < 50 Then
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Me.Nature = Core.Player.Pokemons(0).Nature
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End If
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'If Core.Random.Next(0, 100) < 50 Then # GEN 8 FORCES A NATURE 100% OF TIME
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Me.Nature = Core.Player.Pokemons(0).Nature
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'End If
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End If
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End If
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@ -379,6 +379,10 @@
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End If
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Case "timer ball"
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BallRate = CInt(1 + BattleScreen.FieldEffects.Rounds * 0.3).Clamp(1, 4)
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Case "dream ball"
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If cp.Status = Pokemon.StatusProblems.Sleep Then
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BallRate = 3.0F
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End If
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End Select
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Dim Status As Single = 1.0F
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