New build config that uses multithread MGCB tool.

This commit is contained in:
jianmingyong 2017-03-23 12:59:48 +08:00
parent 0910fdadf6
commit 2b2534eb22
6 changed files with 147 additions and 4 deletions

3
.gitmodules vendored Normal file
View File

@ -0,0 +1,3 @@
[submodule "Universal Content Builder"]
path = Universal Content Builder
url = https://github.com/AGN-Pokemon-3D/Pokemon-3D-Universal-Content-Builder.git

View File

@ -27,13 +27,13 @@
<Prefer32Bit>false</Prefer32Bit>
<ApplicationManifest>My Project\app.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'DebugNoContent' Or '$(Configuration)' == 'DebugStandard' Or '$(Configuration)' == 'DebugJian'">
<PropertyGroup Condition="'$(Configuration)' == 'DebugNoContent' Or '$(Configuration)' == 'DebugStandard' Or '$(Configuration)' == 'DebugJian' Or '$(Configuration)' == 'DebugJianNew'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\DesktopGL\Debug\</OutputPath>
<DefineConstants>DEBUG,TRACE,WINDOWS</DefineConstants>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'ReleaseNoContent' Or '$(Configuration)' == 'ReleaseStandard' Or '$(Configuration)' == 'ReleaseJian'">
<PropertyGroup Condition="'$(Configuration)' == 'ReleaseNoContent' Or '$(Configuration)' == 'ReleaseStandard' Or '$(Configuration)' == 'ReleaseJian' Or '$(Configuration)' == 'ReleaseJianNew'">
<OutputPath>bin\DesktopGL\Release\</OutputPath>
<DefineConstants>TRACE,WINDOWS</DefineConstants>
<Optimize>true</Optimize>
@ -1732,4 +1732,5 @@
<Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
<Import Condition=" '$(Configuration)' == 'DebugStandard' Or '$(Configuration)' == 'ReleaseStandard' " Project="MonoGame.Content.Builder_Standard.targets" />
<Import Condition=" '$(Configuration)' == 'DebugJian' Or '$(Configuration)' == 'ReleaseJian' " Project="MonoGame.Content.Builder_Jian.targets" />
<Import Condition=" '$(Configuration)' == 'DebugJianNew' Or '$(Configuration)' == 'ReleaseJianNew' " Project="MonoGame.Content.Builder_Jian_New.targets" />
</Project>

View File

@ -0,0 +1,99 @@
<!--
MonoGame - Copyright (C) The MonoGame Team
This file is subject to the terms and conditions defined in
file 'LICENSE.txt', which is part of this source code package.
-->
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Add MonoGameContentReference to item type selection in Visual Studio -->
<ItemGroup>
<AvailableItemName Include="MonoGameContentReference" />
</ItemGroup>
<!-- This disables the IDE feature that skips executing msbuild in some build situations. -->
<PropertyGroup>
<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
</PropertyGroup>
<Target Name="Prepare">
<PropertyGroup>
<ParentOutputDir Condition=" '$(ParentOutputDir)' == '' " >$(ProjectDir)..\2.5DHeroContent\bin\$(MonoGamePlatform)</ParentOutputDir>
<ParentIntermediateDir Condition=" '$(ParentIntermediateDir)' == '' " >$(ProjectDir)..\2.5DHeroContent\obj\$(MonoGamePlatform)</ParentIntermediateDir>
<!-- El Capitan Support -->
<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/Library/Frameworks/Mono.framework/Versions/Current/bin/mono') ">/Library/Frameworks/Mono.framework/Versions/Current/bin/mono</MonoExe>
<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/usr/local/bin/mono') ">/usr/local/bin/mono</MonoExe>
<MonoExe Condition=" '$(OS)' != 'Windows_NT' And Exists ('/usr/bin/mono') ">/usr/bin/mono</MonoExe>
<MonoExe Condition=" '$(OS)' != 'Windows_NT' And '$(MonoExe)' == '' ">mono</MonoExe>
<MonoGameContentBuilderExe Condition="'$(MonoGameContentBuilderExe)' == ''">$(ProjectDir)..\..\Universal Content Builder\Universal Content Builder\bin\Release\MGCB_Tool.exe</MonoGameContentBuilderExe>
<MonoGameContentBuilderCmd>&quot;$(MonoGameContentBuilderExe)&quot;</MonoGameContentBuilderCmd>
<MonoGameContentBuilderCmd Condition=" '$(OS)' != 'Windows_NT' ">$(MonoExe) $(MonoGameContentBuilderCmd)</MonoGameContentBuilderCmd>
<PlatformResourcePrefix Condition="'$(MonoGamePlatform)' == 'MacOSX' Or '$(MonoGamePlatform)' == 'iOS'">Resources\</PlatformResourcePrefix>
<PlatformResourcePrefix Condition="'$(MonoGamePlatform)' == 'Android'">Assets\</PlatformResourcePrefix>
<PlatformResourcePrefix Condition="'$(PlatformResourcePrefix)' == ''"></PlatformResourcePrefix>
</PropertyGroup>
<!-- Get all Mono Game Content References and store them in a list -->
<!-- We do this here so we are compatible with xbuild -->
<ItemGroup>
<ContentReferences Include="@(MonoGameContentReference)"/>
</ItemGroup>
<Error Text="The MonoGamePlatform property was not defined in the project! It must be set to Windows, WindowsGL, WindowsStoreApp, WindowsPhone8, MacOSX, iOS, Linux, DesktopGL, RaspberryPi, Android, Ouya, NativeClient, PlayStation4, or PlayStationMobile."
Condition=" '$(MonoGamePlatform)' != 'Windows' And
'$(MonoGamePlatform)' != 'iOS' And
'$(MonoGamePlatform)' != 'Android' And
'$(MonoGamePlatform)' != 'Linux' And
'$(MonoGamePlatform)' != 'DesktopGL' And
'$(MonoGamePlatform)' != 'MacOSX' And
'$(MonoGamePlatform)' != 'WindowsStoreApp' And
'$(MonoGamePlatform)' != 'NativeClient' And
'$(MonoGamePlatform)' != 'Ouya' And
'$(MonoGamePlatform)' != 'PlayStationMobile' And
'$(MonoGamePlatform)' != 'WindowsPhone8' And
'$(MonoGamePlatform)' != 'RaspberryPi' And
'$(MonoGamePlatform)' != 'PlayStation4' And
'$(MonoGamePlatform)' != 'WindowsGL'" />
<Error
Text="The MonoGame content builder executable could not be located at '$(MonoGameContentBuilderExe)'!"
Condition="!Exists('$(MonoGameContentBuilderExe)')"
/>
<MakeDir Directories="$(ParentIntermediateDir)"/>
<MakeDir Directories="$(ParentOutputDir)"/>
</Target>
<PropertyGroup>
<BuildDependsOn>
BuildContent;
$(BuildDependsOn);
</BuildDependsOn>
</PropertyGroup>
<Target Name="RunContentBuilder">
<Exec Condition=" '$(OS)' == 'Windows_NT' " Command="$(MonoGameContentBuilderCmd) &quot;/OutputDir:'$(ParentOutputDir)'&quot; &quot;/IntermediateDir:'$(ParentIntermediateDir)'&quot; /Platform:$(MonoGamePlatform) /Profile:Reach /Compress:True /GenerateMeta:True" WorkingDirectory="$(ProjectDir)..\2.5DHeroContent" />
<CreateItem Include="$(ParentOutputDir)\**\*.*">
<Output TaskParameter="Include" ItemName="ExtraContent" />
</CreateItem>
</Target>
<Target Name="BuildContent" DependsOnTargets="Prepare;RunContentBuilder"
Outputs="%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension)">
<CreateItem Include="$(ParentOutputDir)\%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension)"
AdditionalMetadata="Link=$(PlatformResourcePrefix)$(ContentRootDirectory)\%(ExtraContent.RecursiveDir)%(ExtraContent.Filename)%(ExtraContent.Extension);CopyToOutputDirectory=PreserveNewest"
Condition="'%(ExtraContent.Filename)' != ''">
<Output TaskParameter="Include" ItemName="Content" Condition="'$(MonoGamePlatform)' != 'Android' And '$(MonoGamePlatform)' != 'iOS' And '$(MonoGamePlatform)' != 'MacOSX'" />
<Output TaskParameter="Include" ItemName="BundleResource" Condition="'$(MonoGamePlatform)' == 'MacOSX' Or '$(MonoGamePlatform)' == 'iOS'" />
<Output TaskParameter="Include" ItemName="AndroidAsset" Condition="'$(MonoGamePlatform)' == 'Android'" />
</CreateItem>
</Target>
</Project>

View File

@ -6,8 +6,8 @@
Shared _valid As Boolean = False
Const RUNVALIDATION As Boolean = False
Const EXPECTEDSIZE As Integer = 42417354
Const METAHASH As String = "RUM3N0U1REM0NzREQjkzRUU2MEE1NDk2MUQxNDU5NDU="
Const EXPECTEDSIZE As Integer = 42418205
Const METAHASH As String = "QzQwOTRCNDJENDE2Q0Y0RDkwNUVFQkU2Njg1ODYyQzI="
Public Shared ReadOnly Property IsValid(ByVal ForceResult As Boolean) As Boolean
Get

39
2.5DHero_Jian_MGCB.sln Normal file
View File

@ -0,0 +1,39 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26228.9
MinimumVisualStudioVersion = 10.0.40219.1
Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "2.5DHero", "2.5DHero\2.5DHero\2.5DHero.vbproj", "{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}"
ProjectSection(ProjectDependencies) = postProject
{EE057806-FAE2-4F37-B85B-A5DE693E6E79} = {EE057806-FAE2-4F37-B85B-A5DE693E6E79}
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Universal Content Builder", "Universal Content Builder\Universal Content Builder\Universal Content Builder.csproj", "{EE057806-FAE2-4F37-B85B-A5DE693E6E79}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugJian|MonoGame 3.5.1 = DebugJian|MonoGame 3.5.1
DebugNoContent|MonoGame 3.5.1 = DebugNoContent|MonoGame 3.5.1
ReleaseJian|MonoGame 3.5.1 = ReleaseJian|MonoGame 3.5.1
ReleaseNoContent|MonoGame 3.5.1 = ReleaseNoContent|MonoGame 3.5.1
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugJian|MonoGame 3.5.1.ActiveCfg = DebugJianNew|Any CPU
{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugJian|MonoGame 3.5.1.Build.0 = DebugJianNew|Any CPU
{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugNoContent|MonoGame 3.5.1.ActiveCfg = DebugNoContent|Any CPU
{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.DebugNoContent|MonoGame 3.5.1.Build.0 = DebugNoContent|Any CPU
{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.ReleaseJian|MonoGame 3.5.1.ActiveCfg = ReleaseJianNew|Any CPU
{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.ReleaseJian|MonoGame 3.5.1.Build.0 = ReleaseJianNew|Any CPU
{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.ReleaseNoContent|MonoGame 3.5.1.ActiveCfg = ReleaseNoContent|Any CPU
{2AAF65BE-C81D-4663-ABF4-E2E09B16E12F}.ReleaseNoContent|MonoGame 3.5.1.Build.0 = ReleaseNoContent|Any CPU
{EE057806-FAE2-4F37-B85B-A5DE693E6E79}.DebugJian|MonoGame 3.5.1.ActiveCfg = MonoGame|3.5.1
{EE057806-FAE2-4F37-B85B-A5DE693E6E79}.DebugJian|MonoGame 3.5.1.Build.0 = MonoGame|3.5.1
{EE057806-FAE2-4F37-B85B-A5DE693E6E79}.DebugNoContent|MonoGame 3.5.1.ActiveCfg = MonoGame|3.5.1
{EE057806-FAE2-4F37-B85B-A5DE693E6E79}.ReleaseJian|MonoGame 3.5.1.ActiveCfg = MonoGame|3.5.1
{EE057806-FAE2-4F37-B85B-A5DE693E6E79}.ReleaseJian|MonoGame 3.5.1.Build.0 = MonoGame|3.5.1
{EE057806-FAE2-4F37-B85B-A5DE693E6E79}.ReleaseNoContent|MonoGame 3.5.1.ActiveCfg = MonoGame|3.5.1
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

@ -0,0 +1 @@
Subproject commit 7f3efac44a447bf18c95197aa980b030dde10d47