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making static encounters repeatable when E4 cleared
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P3D/Content/Data/Scripts/eusine/enteibattle.dat
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P3D/Content/Data/Scripts/eusine/enteibattle.dat
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P3D/Content/Data/Scripts/eusine/raikoubattle.dat
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P3D/Content/Data/Scripts/eusine/raikoubattle.dat
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P3D/Content/Data/Scripts/league/eventresets.dat
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P3D/Content/Data/Scripts/league/eventresets.dat
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@ -5,6 +5,9 @@ version=2
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:else
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@battle.wild(494,70,0,,12)
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:endif
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:if:<battle.caught>=true
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@register.register(caughtvictini)
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:endif
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@register.register(battlevictini)
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@npc.register(liberty\room.dat|0|remove|0)
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@npc.remove(0)
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