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Updated everything to the new Battle Animations system and the newest commands
Updated Attacks: Ember, Absorb, Growl, Pound Updated status effects & shared animations: Poisoned, Switching Pokémon (own and opponent's)
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P3D/Battle/BattleAnimations/BAPlaySound.vb
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28
P3D/Battle/BattleAnimations/BAPlaySound.vb
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@ -0,0 +1,28 @@
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Public Class BAPlaySound
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Inherits BattleAnimation3D
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Private soundfile As String
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Private stopMusic As Boolean
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Private IsPokemon As Boolean
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Public Sub New(ByVal sound As String, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal stopMusic As Boolean = False, Optional ByVal IsPokemon As Boolean = False)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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Me.Scale = New Vector3(1.0F)
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soundfile = sound
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Me.Visible = False
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Me.stopMusic = stopMusic
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Me.IsPokemon = IsPokemon
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AnimationType = AnimationTypes.Sound
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End Sub
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Public Overrides Sub DoActionActive()
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If IsPokemon = True Then
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SoundManager.PlayPokemonCry(CInt(soundfile))
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Else
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SoundManager.PlaySound(soundfile, stopMusic)
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End If
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Me.Ready = True
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End Sub
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End Class
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@ -2706,12 +2706,12 @@
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ChangeCameraAngle(1, own, BattleScreen)
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ChangeCameraAngle(1, own, BattleScreen)
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'Burn animation
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'Burn animation
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Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own)
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Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own)
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BurnAnimation.PlaySound("Battle\Effects\Burned", 0, 0)
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BurnAnimation.AnimationPlaySound("Battle\Effects\Burned", 0, 0)
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Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(pNPC.Position.X - 0.25), CSng(pNPC.Position.Y - 0.25), CSng(pNPC.Position.Z - 0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
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Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(pNPC.Position.X - 0.25), CSng(pNPC.Position.Y - 0.25), CSng(pNPC.Position.Z - 0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
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BurnAnimation.ChangeEntityTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
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BurnAnimation.ChangeEntityTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
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BurnAnimation.ChangeEntityTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
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BurnAnimation.ChangeEntityTexture(FlameEntity, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 2)
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BurnAnimation.AnimationChangeTexture(FlameEntity, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 2)
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BattleScreen.BattleQuery.Add(BurnAnimation)
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BattleScreen.BattleQuery.Add(BurnAnimation)
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Select Case message
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Select Case message
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@ -3427,7 +3427,7 @@
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Dim StatEntity As Entity = StatAnimation.SpawnEntity(Position, Texture, Scale, 1.0F)
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Dim StatEntity As Entity = StatAnimation.SpawnEntity(Position, Texture, Scale, 1.0F)
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Dim startDelay As Double = 5.0 * Random.NextDouble()
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Dim startDelay As Double = 5.0 * Random.NextDouble()
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StatAnimation.MoveEntity(Nothing, True, Destination.X, Destination.Y, Destination.Z, 0.05F, False, True, CSng(startDelay), 0.0F)
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StatAnimation.AnimationMove(Nothing, True, Destination.X, Destination.Y, Destination.Z, 0.05F, False, True, CSng(startDelay), 0.0F)
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Threading.Interlocked.Increment(currentAmount)
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Threading.Interlocked.Increment(currentAmount)
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End While
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End While
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("Battle\Effects\Stat_Raise", False))
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BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("Battle\Effects\Stat_Raise", False))
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@ -3708,10 +3708,10 @@
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Dim StatEntity As Entity = StatAnimation.SpawnEntity(Position, Texture, Scale, 1.0F)
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Dim StatEntity As Entity = StatAnimation.SpawnEntity(Position, Texture, Scale, 1.0F)
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Dim startDelay As Double = 5.0 * Random.NextDouble()
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Dim startDelay As Double = 5.0 * Random.NextDouble()
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StatAnimation.MoveEntity(Nothing, True, Destination.X, Destination.Y, Destination.Z, 0.05F, False, True, CSng(startDelay), 0.0F)
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StatAnimation.AnimationMove(Nothing, True, Destination.X, Destination.Y, Destination.Z, 0.05F, False, True, CSng(startDelay), 0.0F)
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Threading.Interlocked.Increment(currentAmount)
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Threading.Interlocked.Increment(currentAmount)
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End While
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End While
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StatAnimation.PlaySound("Battle\Effects\Stat_Lower", 0.0F, 10.0F)
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StatAnimation.AnimationPlaySound("Battle\Effects\Stat_Lower", 0.0F, 10.0F)
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BattleScreen.BattleQuery.Add(StatAnimation)
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BattleScreen.BattleQuery.Add(StatAnimation)
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Dim printMessage As String = p.GetDisplayName() & "'s " & statString
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Dim printMessage As String = p.GetDisplayName() & "'s " & statString
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@ -3998,10 +3998,10 @@
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End If
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End If
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Dim HitAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own)
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Dim HitAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own)
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HitAnimation.FadeEntity(Nothing, False, 1, False, 0, 0, 0)
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HitAnimation.AnimationFade(Nothing, False, 1, False, 0, 0, 0)
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HitAnimation.FadeEntity(Nothing, False, 1, True, 1, 1, 0)
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HitAnimation.AnimationFade(Nothing, False, 1, True, 1, 1, 0)
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HitAnimation.FadeEntity(Nothing, False, 1, False, 0, 2, 0)
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HitAnimation.AnimationFade(Nothing, False, 1, False, 0, 2, 0)
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HitAnimation.FadeEntity(Nothing, False, 1, True, 1, 3, 0)
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HitAnimation.AnimationFade(Nothing, False, 1, True, 1, 3, 0)
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BattleScreen.BattleQuery.Add(HitAnimation)
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BattleScreen.BattleQuery.Add(HitAnimation)
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If own = True Then
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If own = True Then
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@ -5357,20 +5357,22 @@
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If .OwnPokemon.Status = Pokemon.StatusProblems.Poison Then 'Own Poison
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If .OwnPokemon.Status = Pokemon.StatusProblems.Poison Then 'Own Poison
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'Poison animation
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'Poison animation
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Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, True)
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Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, True)
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PoisonAnimation.PlaySound("Battle\Effects\Poisoned", 0, 0)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 0, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 1, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
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Dim BubbleEntity2 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 1, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 2, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 2, 1)
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Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 2, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 3, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 3, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 4, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 2)
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BattleScreen.BattleQuery.Add(PoisonAnimation)
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BattleScreen.BattleQuery.Add(PoisonAnimation)
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'Actual damage
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'Actual damage
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ReduceHP(CInt(.OwnPokemon.MaxHP / 8), True, True, BattleScreen, "The poison hurt " & .OwnPokemon.GetDisplayName() & ".", "poison")
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ReduceHP(CInt(.OwnPokemon.MaxHP / 8), True, True, BattleScreen, "The poison hurt " & .OwnPokemon.GetDisplayName() & ".", "poison")
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@ -5381,20 +5383,22 @@
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Dim multiplier As Double = (.FieldEffects.OwnPoisonCounter / 16)
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Dim multiplier As Double = (.FieldEffects.OwnPoisonCounter / 16)
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'Poison animation
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'Poison animation
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Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, True)
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Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, True)
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PoisonAnimation.PlaySound("Battle\Effects\Poisoned", 0, 0)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 0, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 1, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
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Dim BubbleEntity2 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 1, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 2, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 2, 1)
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Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 2, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 3, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 3, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 4, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 2)
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BattleScreen.BattleQuery.Add(PoisonAnimation)
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BattleScreen.BattleQuery.Add(PoisonAnimation)
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'Actual damage
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'Actual damage
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ReduceHP(CInt(.OwnPokemon.MaxHP * multiplier), True, True, BattleScreen, "The toxic hurt " & .OwnPokemon.GetDisplayName() & ".", "badpoison")
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ReduceHP(CInt(.OwnPokemon.MaxHP * multiplier), True, True, BattleScreen, "The toxic hurt " & .OwnPokemon.GetDisplayName() & ".", "badpoison")
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'Burn animation
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'Burn animation
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Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False)
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Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False)
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BurnAnimation.PlaySound("Battle\Effects\Burned", 0, 0)
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BurnAnimation.AnimationPlaySound("Battle\Effects\Burned", 0, 0)
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Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(BattleScreen.OwnPokemonNPC.Position.X + 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Y - 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Z + 0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
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Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(BattleScreen.OwnPokemonNPC.Position.X + 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Y - 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Z + 0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
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BurnAnimation.ChangeEntityTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
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BurnAnimation.ChangeEntityTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
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BurnAnimation.ChangeEntityTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
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BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
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BurnAnimation.ChangeEntityTexture(FlameEntity, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 2)
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BurnAnimation.AnimationChangeTexture(FlameEntity, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 2)
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BattleScreen.BattleQuery.Add(BurnAnimation)
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BattleScreen.BattleQuery.Add(BurnAnimation)
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'Actual damage
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'Actual damage
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@ -6151,21 +6155,24 @@
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If .OppPokemon.Status = Pokemon.StatusProblems.Poison Then 'Opp Poison
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If .OppPokemon.Status = Pokemon.StatusProblems.Poison Then 'Opp Poison
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'Poison animation
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'Poison animation
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Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
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Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
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PoisonAnimation.PlaySound("Battle\Effects\Poisoned", 0, 0)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
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PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
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PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
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PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 0, 1)
|
||||||
|
|
||||||
PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 1, 1)
|
||||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
Dim BubbleEntity2 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 1, 1)
|
||||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
|
||||||
|
|
||||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 2, 1)
|
||||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 2, 1)
|
||||||
|
Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 2, 1)
|
||||||
|
|
||||||
|
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 3, 1)
|
||||||
|
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 3, 1)
|
||||||
|
|
||||||
|
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 4, 1)
|
||||||
|
|
||||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 2)
|
|
||||||
BattleScreen.BattleQuery.Add(PoisonAnimation)
|
BattleScreen.BattleQuery.Add(PoisonAnimation)
|
||||||
|
|
||||||
'Actual damage
|
'Actual damage
|
||||||
ReduceHP(CInt(.OppPokemon.MaxHP / 8), False, False, BattleScreen, "The poison hurt " & .OppPokemon.GetDisplayName() & ".", "poison")
|
ReduceHP(CInt(.OppPokemon.MaxHP / 8), False, False, BattleScreen, "The poison hurt " & .OppPokemon.GetDisplayName() & ".", "poison")
|
||||||
End If
|
End If
|
||||||
@ -6175,20 +6182,22 @@
|
|||||||
Dim multiplier As Double = (.FieldEffects.OppPoisonCounter / 16)
|
Dim multiplier As Double = (.FieldEffects.OppPoisonCounter / 16)
|
||||||
'Poison animation
|
'Poison animation
|
||||||
Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
|
Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
|
||||||
PoisonAnimation.PlaySound("Battle\Effects\Poisoned", 0, 0)
|
|
||||||
PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
|
|
||||||
|
|
||||||
PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
|
||||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 0, 1)
|
||||||
|
|
||||||
PoisonAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 1, 1)
|
||||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
Dim BubbleEntity2 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 1, 1)
|
||||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
|
||||||
|
|
||||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 2, 1)
|
||||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 2, 1)
|
||||||
|
Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 2, 1)
|
||||||
|
|
||||||
|
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 3, 1)
|
||||||
|
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 3, 1)
|
||||||
|
|
||||||
|
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 4, 1)
|
||||||
|
|
||||||
PoisonAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 2)
|
|
||||||
BattleScreen.BattleQuery.Add(PoisonAnimation)
|
BattleScreen.BattleQuery.Add(PoisonAnimation)
|
||||||
'Actual damage
|
'Actual damage
|
||||||
ReduceHP(CInt(.OppPokemon.MaxHP * multiplier), False, False, BattleScreen, "The toxic hurt " & .OppPokemon.GetDisplayName() & ".", "badpoison")
|
ReduceHP(CInt(.OppPokemon.MaxHP * multiplier), False, False, BattleScreen, "The toxic hurt " & .OppPokemon.GetDisplayName() & ".", "badpoison")
|
||||||
@ -6206,13 +6215,13 @@
|
|||||||
End If
|
End If
|
||||||
'Burn animation
|
'Burn animation
|
||||||
Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
|
Dim BurnAnimation As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False)
|
||||||
BurnAnimation.PlaySound("Battle\Effects\Burned", 0, 0)
|
BurnAnimation.AnimationPlaySound("Battle\Effects\Burned", 0, 0)
|
||||||
|
|
||||||
Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(BattleScreen.OppPokemonNPC.Position.X - 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Y - 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Z - 0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
|
Dim FlameEntity As Entity = BurnAnimation.SpawnEntity(New Vector3(CSng(BattleScreen.OppPokemonNPC.Position.X - 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Y - 0.25), CSng(BattleScreen.OwnPokemonNPC.Position.Z - 0.25)), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32)), New Vector3(0.5, 0.5, 0.5), 1.0F)
|
||||||
BurnAnimation.ChangeEntityTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
|
BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
|
||||||
BurnAnimation.ChangeEntityTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
|
BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
|
||||||
BurnAnimation.ChangeEntityTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
|
BurnAnimation.AnimationChangeTexture(FlameEntity, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
|
||||||
BurnAnimation.ChangeEntityTexture(FlameEntity, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 2)
|
BurnAnimation.AnimationChangeTexture(FlameEntity, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 2)
|
||||||
BattleScreen.BattleQuery.Add(BurnAnimation)
|
BattleScreen.BattleQuery.Add(BurnAnimation)
|
||||||
|
|
||||||
'Actual damage
|
'Actual damage
|
||||||
@ -6783,7 +6792,7 @@
|
|||||||
Dim BallReturn As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False, BattleScreen.OwnPokemonModel)
|
Dim BallReturn As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False, BattleScreen.OwnPokemonModel)
|
||||||
|
|
||||||
' Ball Closes
|
' Ball Closes
|
||||||
BallReturn.PlaySound("Battle\Pokeball\Open", 0, 0)
|
BallReturn.AnimationPlaySound("Battle\Pokeball\Open", 0, 0)
|
||||||
Dim SmokeReturned As Integer = 0
|
Dim SmokeReturned As Integer = 0
|
||||||
Do
|
Do
|
||||||
Dim SmokePosition = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
Dim SmokePosition = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
||||||
@ -6796,19 +6805,19 @@
|
|||||||
|
|
||||||
Dim SmokeEntity As Entity = BallReturn.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1.0F)
|
Dim SmokeEntity As Entity = BallReturn.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1.0F)
|
||||||
|
|
||||||
BallReturn.MoveEntity(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
BallReturn.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
||||||
|
|
||||||
Threading.Interlocked.Increment(SmokeReturned)
|
Threading.Interlocked.Increment(SmokeReturned)
|
||||||
Loop While SmokeReturned <= 38
|
Loop While SmokeReturned <= 38
|
||||||
|
|
||||||
' Pokemon disappears
|
' Pokemon disappears
|
||||||
BallReturn.FadeEntity(Nothing, False, 1, False, 0, 1, 0)
|
BallReturn.AnimationFade(Nothing, False, 1, False, 0, 1, 0)
|
||||||
BallReturn.MoveEntity(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 3)
|
BallReturn.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 3)
|
||||||
|
|
||||||
' Ball returns
|
' Ball returns
|
||||||
BallReturn.PlaySound("Battle\Pokeball\Throw", 1, 0)
|
BallReturn.AnimationPlaySound("Battle\Pokeball\Throw", 1, 0)
|
||||||
Dim BallReturnEntity As Entity = BallReturn.SpawnEntity(BattleScreen.OwnPokemonNPC.Position, TextureManager.GetTexture(BattleScreen.OwnPokemon.CatchBall.TextureSource), New Vector3(0.3F), 1.0F)
|
Dim BallReturnEntity As Entity = BallReturn.SpawnEntity(BattleScreen.OwnPokemonNPC.Position, TextureManager.GetTexture(BattleScreen.OwnPokemon.CatchBall.TextureSource), New Vector3(0.3F), 1.0F)
|
||||||
BallReturn.MoveEntity(BallReturnEntity, True, BattleScreen.OwnPokemonNPC.Position.X - 2, BattleScreen.OwnPokemonNPC.Position.Y, BattleScreen.OwnPokemonNPC.Position.Z, 0.1, False, True, 1, 0,, 0.3)
|
BallReturn.AnimationMove(BallReturnEntity, True, BattleScreen.OwnPokemonNPC.Position.X - 2, BattleScreen.OwnPokemonNPC.Position.Y, BattleScreen.OwnPokemonNPC.Position.Z, 0.1, False, True, 1, 0,, 0.3)
|
||||||
|
|
||||||
BattleScreen.AddToQuery(InsertIndex, BallReturn)
|
BattleScreen.AddToQuery(InsertIndex, BallReturn)
|
||||||
|
|
||||||
@ -6847,13 +6856,13 @@
|
|||||||
' Ball is thrown
|
' Ball is thrown
|
||||||
Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False, BattleScreen.OwnPokemonModel)
|
Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OwnPokemonNPC, False, BattleScreen.OwnPokemonModel)
|
||||||
|
|
||||||
BallThrow.PlaySound("Battle\Pokeball\Throw", 0, 0)
|
BallThrow.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
|
||||||
|
|
||||||
Dim BallThrowEntity As Entity = BallReturn.SpawnEntity(BattleScreen.OwnPokemonNPC.Position + New Vector3(-2, -0.15, 0), TextureManager.GetTexture(BattleScreen.OwnPokemon.CatchBall.TextureSource), New Vector3(0.3F), 1.0F)
|
Dim BallThrowEntity As Entity = BallReturn.SpawnEntity(BattleScreen.OwnPokemonNPC.Position + New Vector3(-2, -0.15, 0), TextureManager.GetTexture(BattleScreen.OwnPokemon.CatchBall.TextureSource), New Vector3(0.3F), 1.0F)
|
||||||
BallThrow.MoveEntity(BallThrowEntity, True, BattleScreen.OwnPokemonNPC.Position.X, CSng(BattleScreen.OwnPokemonNPC.Position.Y + 0.35), BattleScreen.OwnPokemonNPC.Position.Z, 0.1, False, True, 0F, 0F,, 0.3)
|
BallThrow.AnimationMove(BallThrowEntity, True, BattleScreen.OwnPokemonNPC.Position.X, CSng(BattleScreen.OwnPokemonNPC.Position.Y + 0.35), BattleScreen.OwnPokemonNPC.Position.Z, 0.1, False, True, 0F, 0F,, 0.3)
|
||||||
|
|
||||||
' Ball Opens
|
' Ball Opens
|
||||||
BallThrow.PlaySound("Battle\Pokeball\Open", 3, 0)
|
BallThrow.AnimationPlaySound("Battle\Pokeball\Open", 3, 0)
|
||||||
|
|
||||||
Dim SmokeSpawned As Integer = 0
|
Dim SmokeSpawned As Integer = 0
|
||||||
Do
|
Do
|
||||||
@ -6867,17 +6876,17 @@
|
|||||||
|
|
||||||
Dim SmokeEntity As Entity = BallThrow.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1.0F)
|
Dim SmokeEntity As Entity = BallThrow.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1.0F)
|
||||||
|
|
||||||
BallThrow.MoveEntity(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
|
BallThrow.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
|
||||||
|
|
||||||
Threading.Interlocked.Increment(SmokeSpawned)
|
Threading.Interlocked.Increment(SmokeSpawned)
|
||||||
Loop While SmokeSpawned <= 38
|
Loop While SmokeSpawned <= 38
|
||||||
|
|
||||||
' Pokemon appears
|
' Pokemon appears
|
||||||
BallThrow.FadeEntity(Nothing, False, 1, True, 1, 4, 0)
|
BallThrow.AnimationFade(Nothing, False, 1, True, 1, 4, 0)
|
||||||
BallThrow.PlaySound(CStr(BattleScreen.OwnPokemon.Number), 4, 0,, True)
|
BallThrow.AnimationPlaySound(CStr(BattleScreen.OwnPokemon.Number), 4, 0,, True)
|
||||||
|
|
||||||
' Pokémon falls down
|
' Pokémon falls down
|
||||||
BallThrow.MoveEntity(Nothing, False, 0, 0, 0, 0.05F, False, False, 4, 0,,, 3)
|
BallThrow.AnimationMove(Nothing, False, 0, 0, 0, 0.05F, False, False, 4, 0,,, 3)
|
||||||
|
|
||||||
BattleScreen.AddToQuery(InsertIndex, BallThrow)
|
BattleScreen.AddToQuery(InsertIndex, BallThrow)
|
||||||
End If
|
End If
|
||||||
@ -7125,8 +7134,8 @@
|
|||||||
If BattleScreen.IsTrainerBattle = False Then
|
If BattleScreen.IsTrainerBattle = False Then
|
||||||
ChangeCameraAngle(1, False, BattleScreen)
|
ChangeCameraAngle(1, False, BattleScreen)
|
||||||
Dim Faint As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
Dim Faint As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
||||||
Faint.PlaySound(CStr(BattleScreen.OppPokemon.Number), 0, 2, False, True)
|
Faint.AnimationPlaySound(CStr(BattleScreen.OppPokemon.Number), 0, 2, False, True)
|
||||||
Faint.MoveEntity(Nothing, False, 0, -1, 0, 0.1, False, False, 2, 0,,, 3)
|
Faint.AnimationMove(Nothing, False, 0, -1, 0, 0.1, False, False, 2, 0,,, 3)
|
||||||
BattleScreen.BattleQuery.Add(Faint)
|
BattleScreen.BattleQuery.Add(Faint)
|
||||||
|
|
||||||
BattleScreen.BattleQuery.Add(New ToggleEntityQueryObject(True, ToggleEntityQueryObject.BattleEntities.OppPokemon, 2, -1, -1, -1, -1))
|
BattleScreen.BattleQuery.Add(New ToggleEntityQueryObject(True, ToggleEntityQueryObject.BattleEntities.OppPokemon, 2, -1, -1, -1, -1))
|
||||||
@ -7155,28 +7164,29 @@
|
|||||||
Dim BallReturn As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
Dim BallReturn As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
||||||
|
|
||||||
' Ball Closes
|
' Ball Closes
|
||||||
BallReturn.PlaySound("Battle\Pokeball\Open", 0, 0)
|
BallReturn.AnimationPlaySound("Battle\Pokeball\Open", 0, 0)
|
||||||
Dim SmokeReturned As Integer = 0
|
Dim SmokeReturned As Integer = 0
|
||||||
Do
|
Do
|
||||||
Dim SmokePosition = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
Dim SmokePosition = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
||||||
Dim SmokeDestination = New Vector3(0, 0, 0)
|
Dim SmokeDestination = New Vector3(0, 0, 0)
|
||||||
|
|
||||||
Dim SmokeTexture As String = "Textures\Battle\Smoke"
|
Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
|
||||||
|
|
||||||
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
||||||
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
||||||
|
Dim SmokeEntity = BallReturn.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1)
|
||||||
BallReturn.AnimationSpawnMovingEntity(SmokePosition.X, SmokePosition.Y, SmokePosition.Z, SmokeTexture, SmokeScale.X, SmokeScale.Y, SmokeScale.Z, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
BallReturn.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
||||||
Threading.Interlocked.Increment(SmokeReturned)
|
Threading.Interlocked.Increment(SmokeReturned)
|
||||||
Loop While SmokeReturned <= 38
|
Loop While SmokeReturned <= 38
|
||||||
|
|
||||||
' Pokemon disappears
|
' Pokemon disappears
|
||||||
BallReturn.AnimationFadeEntity(Nothing, 1, False, 0, 1, 0)
|
BallReturn.AnimationFade(Nothing, False, 1, False, 0, 1, 0)
|
||||||
BallReturn.MoveEntity(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 4)
|
BallReturn.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 4)
|
||||||
|
|
||||||
' Ball returns
|
' Ball returns
|
||||||
BallReturn.PlaySound("Battle\Pokeball\Throw", 1, 0)
|
BallReturn.AnimationPlaySound("Battle\Pokeball\Throw", 1, 0)
|
||||||
BallReturn.AnimationSpawnMovingEntity(0, 0, 0, BattleScreen.OppPokemon.CatchBall.TextureSource, 0.3F, 0.3F, 0.3F, -2, 0, 0, 0.1, False, True, 1, 0,, 0.3)
|
Dim BallReturnEntity = BallReturn.SpawnEntity(New Vector3(0, 0, 0), TextureManager.GetTexture(BattleScreen.OppPokemon.CatchBall.TextureSource), New Vector3(0.3F), 1.0F)
|
||||||
|
BallReturn.AnimationMove(BallReturnEntity, True, -2, 0, 0, 0.1, False, True, 0F, 0F,, 0.3)
|
||||||
|
|
||||||
BattleScreen.BattleQuery.Add(BallReturn)
|
BattleScreen.BattleQuery.Add(BallReturn)
|
||||||
|
|
||||||
@ -7216,28 +7226,29 @@
|
|||||||
Dim BallReturn As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
Dim BallReturn As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
||||||
|
|
||||||
' Ball Closes
|
' Ball Closes
|
||||||
BallReturn.PlaySound("Battle\Pokeball\Open", 0, 0)
|
BallReturn.AnimationPlaySound("Battle\Pokeball\Open", 0, 0)
|
||||||
Dim SmokeReturned As Integer = 0
|
Dim SmokeReturned As Integer = 0
|
||||||
Do
|
Do
|
||||||
Dim SmokePosition = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
Dim SmokePosition = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
||||||
Dim SmokeDestination = New Vector3(0, 0, 0)
|
Dim SmokeDestination = New Vector3(0, 0, 0)
|
||||||
|
|
||||||
Dim SmokeTexture As String = "Textures\Battle\Smoke"
|
Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
|
||||||
|
|
||||||
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
||||||
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
||||||
|
Dim SmokeEntity = BallReturn.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1)
|
||||||
BallReturn.AnimationSpawnMovingEntity(SmokePosition.X, SmokePosition.Y, SmokePosition.Z, SmokeTexture, SmokeScale.X, SmokeScale.Y, SmokeScale.Z, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
BallReturn.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
||||||
Threading.Interlocked.Increment(SmokeReturned)
|
Threading.Interlocked.Increment(SmokeReturned)
|
||||||
Loop While SmokeReturned <= 38
|
Loop While SmokeReturned <= 38
|
||||||
|
|
||||||
' Pokemon disappears
|
' Pokemon disappears
|
||||||
BallReturn.AnimationFadeEntity(Nothing, 1, False, 0, 1, 0)
|
BallReturn.AnimationFade(Nothing, False, 1, False, 0, 1, 0)
|
||||||
BallReturn.MoveEntity(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 4)
|
BallReturn.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 2, 0,,, 4)
|
||||||
|
|
||||||
' Ball returns
|
' Ball returns
|
||||||
BallReturn.PlaySound("Battle\Pokeball\Throw", 1, 0)
|
BallReturn.AnimationPlaySound("Battle\Pokeball\Throw", 1, 0)
|
||||||
BallReturn.AnimationSpawnMovingEntity(0, 0, 0, BattleScreen.OppPokemon.CatchBall.TextureSource, 0.3F, 0.3F, 0.3F, -2, 0, 0, 0.1, False, True, 1, 0,, 0.3)
|
Dim BallReturnEntity = BallReturn.SpawnEntity(New Vector3(0, 0, 0), TextureManager.GetTexture(BattleScreen.OppPokemon.CatchBall.TextureSource), New Vector3(0.3F), 1.0F)
|
||||||
|
BallReturn.AnimationMove(BallReturnEntity, True, -2, 0, 0, 0.1, False, True, 0F, 0F,, 0.3)
|
||||||
|
|
||||||
BattleScreen.BattleQuery.Add(BallReturn)
|
BattleScreen.BattleQuery.Add(BallReturn)
|
||||||
|
|
||||||
@ -7267,31 +7278,33 @@
|
|||||||
' Ball is thrown
|
' Ball is thrown
|
||||||
Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, True, BattleScreen.OppPokemonModel)
|
||||||
|
|
||||||
BallThrow.PlaySound("Battle\Pokeball\Throw", 0, 0)
|
BallThrow.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
|
||||||
BallThrow.AnimationSpawnMovingEntity(-2, -0.15, 0, BattleScreen.OwnPokemon.CatchBall.TextureSource, 0.3F, 0.3F, 0.3F, 0, 0.35, 0, 0.1, False, True, 0F, 0F,, 0.3)
|
Dim BallThrowEntity = BallThrow.SpawnEntity(New Vector3(-2, -0.15, 0), TextureManager.GetTexture(BattleScreen.OwnPokemon.CatchBall.TextureSource), New Vector3(0.3F), 1.0F)
|
||||||
|
BallThrow.AnimationMove(BallThrowEntity, True, 0, 0.35, 0, 0.1, False, True, 0F, 0F,, 0.3)
|
||||||
|
|
||||||
' Ball Opens
|
' Ball opens
|
||||||
BallThrow.PlaySound("Battle\Pokeball\Open", 3, 0)
|
BallThrow.AnimationPlaySound("Battle\Pokeball\Open", 3, 0)
|
||||||
Dim SmokeSpawned As Integer = 0
|
Dim SmokeSpawned As Integer = 0
|
||||||
Do
|
Do
|
||||||
Dim SmokePosition = New Vector3(0, 0.35, 0)
|
Dim SmokePosition = New Vector3(0, 0.35, 0)
|
||||||
Dim SmokeDestination = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
Dim SmokeDestination = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10))
|
||||||
|
|
||||||
Dim SmokeTexture As String = "Textures\Battle\Smoke"
|
Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
|
||||||
|
|
||||||
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
||||||
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
||||||
|
Dim SmokeEntity = BallReturn.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1)
|
||||||
|
|
||||||
BallThrow.AnimationSpawnMovingEntity(SmokePosition.X, SmokePosition.Y, SmokePosition.Z, SmokeTexture, SmokeScale.X, SmokeScale.Y, SmokeScale.Z, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
|
BallThrow.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
|
||||||
Threading.Interlocked.Increment(SmokeSpawned)
|
Threading.Interlocked.Increment(SmokeSpawned)
|
||||||
Loop While SmokeSpawned <= 38
|
Loop While SmokeSpawned <= 38
|
||||||
|
|
||||||
' Pokemon appears
|
' Pokemon appears
|
||||||
BallThrow.AnimationFadeEntity(Nothing, 1, True, 1, 4, 0)
|
BallThrow.AnimationFade(Nothing, False, 1, True, 1, 4, 0)
|
||||||
BallThrow.PlaySound(CStr(BattleScreen.OppPokemon.Number), 4, 0,, True)
|
BallThrow.AnimationPlaySound(CStr(BattleScreen.OppPokemon.Number), 4, 0,, True)
|
||||||
|
|
||||||
' Pokémon falls down
|
' Pokémon falls down
|
||||||
BallThrow.MoveEntity(Nothing, False, 0, 0, 0, 0.05F, False, False, 4, 0,,, 4)
|
BallThrow.AnimationMove(Nothing, False, 0, 0, 0, 0.05F, False, False, 4, 0,,, 4)
|
||||||
|
|
||||||
BattleScreen.BattleQuery.Add(BallThrow)
|
BattleScreen.BattleQuery.Add(BallThrow)
|
||||||
End If
|
End If
|
||||||
|
@ -100,7 +100,7 @@
|
|||||||
Public Sub RemoveEntity(Entity As Entity)
|
Public Sub RemoveEntity(Entity As Entity)
|
||||||
SpawnedEntities.Remove(Entity)
|
SpawnedEntities.Remove(Entity)
|
||||||
End Sub
|
End Sub
|
||||||
Public Sub ChangeEntityTexture(ByVal Entity As Entity, RemoveEntityAfter As Boolean, ByVal Texture As Texture2D, ByVal startDelay As Single, ByVal endDelay As Single)
|
Public Sub AnimationChangeTexture(ByVal Entity As Entity, RemoveEntityAfter As Boolean, ByVal Texture As Texture2D, ByVal startDelay As Single, ByVal endDelay As Single)
|
||||||
Dim TextureChangeEntity As Entity
|
Dim TextureChangeEntity As Entity
|
||||||
|
|
||||||
If Entity Is Nothing Then
|
If Entity Is Nothing Then
|
||||||
@ -119,7 +119,7 @@
|
|||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Sub MoveEntity(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal DestinationX As Single, ByVal DestinationY As Single, ByVal DestinationZ As Single, ByVal Speed As Single, ByVal SpinX As Boolean, ByVal SpinZ As Boolean, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal SpinXSpeed As Single = 0.1F, Optional ByVal SpinZSpeed As Single = 0.1F, Optional MovementCurve As Integer = 3)
|
Public Sub AnimationMove(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal DestinationX As Single, ByVal DestinationY As Single, ByVal DestinationZ As Single, ByVal Speed As Single, ByVal SpinX As Boolean, ByVal SpinZ As Boolean, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal SpinXSpeed As Single = 0.1F, Optional ByVal SpinZSpeed As Single = 0.1F, Optional MovementCurve As Integer = 3)
|
||||||
Dim MoveEntity As Entity
|
Dim MoveEntity As Entity
|
||||||
Dim Destination As Vector3
|
Dim Destination As Vector3
|
||||||
|
|
||||||
@ -149,12 +149,12 @@
|
|||||||
|
|
||||||
If RemoveEntityAfter = True Then
|
If RemoveEntityAfter = True Then
|
||||||
If baEntityMove.CanRemove = True Then
|
If baEntityMove.CanRemove = True Then
|
||||||
RemoveEntity(Entity)
|
RemoveEntity(MoveEntity)
|
||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Sub FadeEntity(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal TransitionSpeed As Single, ByVal FadeIn As Boolean, ByVal EndState As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal startState As Single = -1.0F)
|
Public Sub AnimationFade(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal TransitionSpeed As Single, ByVal FadeIn As Boolean, ByVal EndState As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal startState As Single = -1.0F)
|
||||||
Dim FadeEntity As Entity
|
Dim FadeEntity As Entity
|
||||||
If Entity Is Nothing Then
|
If Entity Is Nothing Then
|
||||||
FadeEntity = CurrentEntity
|
FadeEntity = CurrentEntity
|
||||||
@ -172,11 +172,11 @@
|
|||||||
|
|
||||||
If RemoveEntityAfter = True Then
|
If RemoveEntityAfter = True Then
|
||||||
If baEntityOpacity.CanRemove = True Then
|
If baEntityOpacity.CanRemove = True Then
|
||||||
RemoveEntity(Entity)
|
RemoveEntity(FadeEntity)
|
||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
Public Sub RotateEntity(Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal RotationSpeedX As Single, ByVal RotationSpeedY As Single, ByVal RotationSpeedZ As Single, ByVal EndRotationX As Single, ByVal EndRotationY As Single, ByVal EndRotationZ As Single, ByVal startDelay As Single, ByVal endDelay As Single, ByVal DoXRotation As Boolean, ByVal DoYRotation As Boolean, ByVal DoZRotation As Boolean, ByVal DoReturn As Boolean)
|
Public Sub AnimationRotate(Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal RotationSpeedX As Single, ByVal RotationSpeedY As Single, ByVal RotationSpeedZ As Single, ByVal EndRotationX As Single, ByVal EndRotationY As Single, ByVal EndRotationZ As Single, ByVal startDelay As Single, ByVal endDelay As Single, ByVal DoXRotation As Boolean, ByVal DoYRotation As Boolean, ByVal DoZRotation As Boolean, ByVal DoReturn As Boolean)
|
||||||
Dim RotateEntity As Entity
|
Dim RotateEntity As Entity
|
||||||
If Entity Is Nothing Then
|
If Entity Is Nothing Then
|
||||||
RotateEntity = CurrentEntity
|
RotateEntity = CurrentEntity
|
||||||
@ -190,11 +190,11 @@
|
|||||||
AnimationSequence.Add(baEntityRotate)
|
AnimationSequence.Add(baEntityRotate)
|
||||||
If RemoveEntityAfter = True Then
|
If RemoveEntityAfter = True Then
|
||||||
If baEntityRotate.CanRemove = True Then
|
If baEntityRotate.CanRemove = True Then
|
||||||
RemoveEntity(Entity)
|
RemoveEntity(RotateEntity)
|
||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
Public Sub ScaleEntity(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal Grow As Boolean, ByVal EndSizeX As Single, ByVal EndSizeY As Single, ByVal EndSizeZ As Single, ByVal SizeSpeed As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal Anchors As String = "1")
|
Public Sub AnimationScale(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal Grow As Boolean, ByVal EndSizeX As Single, ByVal EndSizeY As Single, ByVal EndSizeZ As Single, ByVal SizeSpeed As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal Anchors As String = "1")
|
||||||
Dim ScaleEntity As Entity
|
Dim ScaleEntity As Entity
|
||||||
If Entity Is Nothing Then
|
If Entity Is Nothing Then
|
||||||
ScaleEntity = CurrentEntity
|
ScaleEntity = CurrentEntity
|
||||||
@ -202,89 +202,22 @@
|
|||||||
ScaleEntity = Entity
|
ScaleEntity = Entity
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Dim Position As Vector3 = ScaleEntity.Position
|
|
||||||
Dim Scale As Vector3 = ScaleEntity.Scale
|
Dim Scale As Vector3 = ScaleEntity.Scale
|
||||||
Dim EndSize As Vector3 = New Vector3(EndSizeX, EndSizeY, EndSizeZ)
|
Dim EndSize As Vector3 = New Vector3(EndSizeX, EndSizeY, EndSizeZ)
|
||||||
Dim baBillSize As BAEntityScale = New BAEntityScale(ScaleEntity, Scale, Grow, EndSize, SizeSpeed, startDelay, endDelay, Anchors)
|
Dim baBillSize As BAEntityScale = New BAEntityScale(ScaleEntity, Scale, Grow, EndSize, SizeSpeed, startDelay, endDelay, Anchors)
|
||||||
AnimationSequence.Add(baBillSize)
|
AnimationSequence.Add(baBillSize)
|
||||||
If RemoveEntityAfter = True Then
|
If RemoveEntityAfter = True Then
|
||||||
If baBillSize.CanRemove = True Then
|
If baBillSize.CanRemove = True Then
|
||||||
RemoveEntity(Entity)
|
RemoveEntity(ScaleEntity)
|
||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Sub AnimationSpawnFadingEntity(ByVal PositionX As Single, ByVal PositionY As Single, ByVal PositionZ As Single, ByVal Texture As String, ByVal ScaleX As Single, ByVal ScaleY As Single, ByVal ScaleZ As Single, ByVal TransitionSpeed As Single, ByVal FadeIn As Boolean, ByVal EndState As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal startState As Single = 1.0F)
|
Public Sub AnimationPlaySound(ByVal sound As String, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal stopMusic As Boolean = False, Optional ByVal IsPokemon As Boolean = False)
|
||||||
If CurrentEntity Is Nothing Then
|
Dim baSound As BAPlaySound = New BAPlaySound(sound, startDelay, endDelay, stopMusic, IsPokemon)
|
||||||
Logger.Log(Logger.LogTypes.Warning, "ATTEMPT TO USE AttackSpawnMovingAnimation OUTSIDE OF ATTACK ANIMATION DELEGATE")
|
|
||||||
ElseIf Not AnimationStarted Then
|
|
||||||
Logger.Log(Logger.LogTypes.Warning, "ATTEMPT TO USE AttackSpawnMovingAnimation BEFORE CALLING AnimationSequenceBegin")
|
|
||||||
Else
|
|
||||||
Dim stringArray = Texture.Split(","c)
|
|
||||||
Dim texture2D As Texture2D = Nothing
|
|
||||||
|
|
||||||
If stringArray.Length = 1 Then
|
|
||||||
texture2D = TextureManager.GetTexture(Texture)
|
|
||||||
ElseIf stringArray.Length = 5 Then
|
|
||||||
Dim r As Rectangle = New Rectangle(CInt(stringArray(1)), CInt(stringArray(2)), CInt(stringArray(3)), CInt(stringArray(4)))
|
|
||||||
texture2D = TextureManager.GetTexture(stringArray(0), r, "")
|
|
||||||
End If
|
|
||||||
|
|
||||||
If BattleFlipped Then
|
|
||||||
PositionX -= PositionX * 2.0F
|
|
||||||
PositionZ -= PositionZ * 2.0F
|
|
||||||
End If
|
|
||||||
|
|
||||||
Dim Position As Vector3 = New Vector3(CurrentEntity.Position.X + PositionX, CurrentEntity.Position.Y + PositionY, CurrentEntity.Position.Z + PositionZ)
|
|
||||||
Dim Scale As Vector3 = New Vector3(ScaleX, ScaleY, ScaleZ)
|
|
||||||
|
|
||||||
Dim baOpacity As BAOpacity = New BAOpacity(Position, texture2D, Scale, TransitionSpeed, FadeIn, EndState, startDelay, endDelay, startState)
|
|
||||||
AnimationSequence.Add(baOpacity)
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Public Sub AnimationSpawnMovingEntity(ByVal PositionX As Single, ByVal PositionY As Single, ByVal PositionZ As Single, ByVal Texture As String, ByVal ScaleX As Single, ByVal ScaleY As Single, ByVal ScaleZ As Single, ByVal DestinationX As Single, ByVal DestinationY As Single, ByVal DestinationZ As Single, ByVal Speed As Single, ByVal SpinX As Boolean, ByVal SpinZ As Boolean, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal SpinXSpeed As Single = 0.1F, Optional ByVal SpinZSpeed As Single = 0.1F, Optional MovementCurve As Integer = 3)
|
|
||||||
If CurrentEntity Is Nothing Then
|
|
||||||
Logger.Log(Logger.LogTypes.Warning, "ATTEMPT TO USE AttackSpawnMovingAnimation OUTSIDE OF ATTACK ANIMATION DELEGATE")
|
|
||||||
ElseIf Not AnimationStarted Then
|
|
||||||
Logger.Log(Logger.LogTypes.Warning, "ATTEMPT TO USE AttackSpawnMovingAnimation BEFORE CALLING AnimationSequenceBegin")
|
|
||||||
Else
|
|
||||||
Dim stringArray = Texture.Split(","c)
|
|
||||||
Dim texture2D As Texture2D = Nothing
|
|
||||||
|
|
||||||
If stringArray.Length = 1 Then
|
|
||||||
texture2D = TextureManager.GetTexture(Texture)
|
|
||||||
ElseIf stringArray.Length = 5 Then
|
|
||||||
Dim r As Rectangle = New Rectangle(CInt(stringArray(1)), CInt(stringArray(2)), CInt(stringArray(3)), CInt(stringArray(4)))
|
|
||||||
texture2D = TextureManager.GetTexture(stringArray(0), r, "")
|
|
||||||
End If
|
|
||||||
|
|
||||||
If BattleFlipped Then
|
|
||||||
PositionX -= PositionX * 2.0F
|
|
||||||
PositionZ -= PositionZ * 2.0F
|
|
||||||
DestinationX -= DestinationX * 2.0F
|
|
||||||
DestinationZ -= DestinationZ * 2.0F
|
|
||||||
SpinXSpeed -= SpinXSpeed * 2.0F
|
|
||||||
SpinZSpeed -= SpinZSpeed * 2.0F
|
|
||||||
End If
|
|
||||||
|
|
||||||
Dim Position As Vector3 = New Vector3(CurrentEntity.Position.X + PositionX, CurrentEntity.Position.Y + PositionY, CurrentEntity.Position.Z + PositionZ)
|
|
||||||
Dim Scale As Vector3 = New Vector3(ScaleX, ScaleY, ScaleZ)
|
|
||||||
Dim Destination As Vector3 = New Vector3(CurrentEntity.Position.X + DestinationX, CurrentEntity.Position.Y + DestinationY, CurrentEntity.Position.Z + DestinationZ)
|
|
||||||
|
|
||||||
Dim baMove As BAMove = New BAMove(Position, texture2D, Scale, Destination, Speed, SpinX, SpinZ, startDelay, endDelay, SpinXSpeed, SpinZSpeed, MovementCurve)
|
|
||||||
AnimationSequence.Add(baMove)
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
Public Sub PlaySound(ByVal sound As String, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal stopMusic As Boolean = False, Optional ByVal IsPokemon As Boolean = False)
|
|
||||||
If CurrentEntity Is Nothing Then
|
|
||||||
Logger.Log(Logger.LogTypes.Warning, "ATTEMPT TO USE AnimationPlaySound OUTSIDE OF ATTACK ANIMATION DELEGATE")
|
|
||||||
ElseIf Not AnimationStarted Then
|
|
||||||
Logger.Log(Logger.LogTypes.Warning, "ATTEMPT TO USE AnimationPlaySound BEFORE CALLING AnimationSequenceBegin")
|
|
||||||
Else
|
|
||||||
Dim baSound As BASound = New BASound(sound, startDelay, endDelay, stopMusic, IsPokemon)
|
|
||||||
AnimationSequence.Add(baSound)
|
AnimationSequence.Add(baSound)
|
||||||
End If
|
End Sub
|
||||||
|
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
End Class
|
End Class
|
||||||
|
@ -27551,7 +27551,7 @@
|
|||||||
<Compile Include="Battle\BattleAnimations\BAEntityOpacity.vb" />
|
<Compile Include="Battle\BattleAnimations\BAEntityOpacity.vb" />
|
||||||
<Compile Include="Battle\BattleAnimations\BAEntityTextureChange.vb" />
|
<Compile Include="Battle\BattleAnimations\BAEntityTextureChange.vb" />
|
||||||
<Compile Include="Battle\BattleAnimations\BAEntityScale.vb" />
|
<Compile Include="Battle\BattleAnimations\BAEntityScale.vb" />
|
||||||
<Compile Include="Battle\BattleAnimations\BASound.vb" />
|
<Compile Include="Battle\BattleAnimations\BAPlaySound.vb" />
|
||||||
<Compile Include="Battle\BattleSystemV2\QueryObjects\AnimationQueryObject.vb" />
|
<Compile Include="Battle\BattleSystemV2\QueryObjects\AnimationQueryObject.vb" />
|
||||||
<Compile Include="Dialogues\ImageView.vb" />
|
<Compile Include="Dialogues\ImageView.vb" />
|
||||||
<Compile Include="Overworld\NotificationPopup.vb" />
|
<Compile Include="Overworld\NotificationPopup.vb" />
|
||||||
@ -29229,9 +29229,6 @@
|
|||||||
<None Include="README.md" />
|
<None Include="README.md" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Battle\BattleAnimations\BAMove.vb" />
|
|
||||||
<Compile Include="Battle\BattleAnimations\BAOpacity.vb" />
|
|
||||||
<Compile Include="Battle\BattleAnimations\BARotation.vb" />
|
|
||||||
<Compile Include="Battle\BattleAnimations\BattleAnimation3D.vb" />
|
<Compile Include="Battle\BattleAnimations\BattleAnimation3D.vb" />
|
||||||
<Compile Include="Battle\BattleStats.vb" />
|
<Compile Include="Battle\BattleStats.vb" />
|
||||||
<Compile Include="Battle\BattleSystemV2\Battle.vb" />
|
<Compile Include="Battle\BattleSystemV2\Battle.vb" />
|
||||||
|
@ -65,10 +65,14 @@
|
|||||||
|
|
||||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||||
MoveAnimation.AnimationSpawnMovingEntity(0.0, 0, 0.0, "Textures\Battle\Fire\FireBall", 0.5, 0.5, 0.5, 2.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, -0.5, 0)
|
Dim FireballEntity As Entity = MoveAnimation.SpawnEntity(New Vector3(0.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Fire\FireBall"), New Vector3(0.5F), 1.0F)
|
||||||
MoveAnimation.PlaySound("Battle\Attacks\Fire\Ember_Start", 0, 0)
|
|
||||||
|
MoveAnimation.AnimationMove(FireballEntity, True, 2.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, -0.5, 0)
|
||||||
|
MoveAnimation.AnimationPlaySound("Battle\Attacks\Fire\Ember_Start", 0, 0)
|
||||||
For i = 0 To 12
|
For i = 0 To 12
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(CSng(i * 0.2), 0.0, 0.0, "Textures\Battle\Fire\Smoke", 0.2, 0.2, 0.2, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
|
Dim SmokeEntity = MoveAnimation.SpawnEntity(New Vector3(CSng(i * 0.2), 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Fire\Smoke"), New Vector3(0.2), 1)
|
||||||
|
MoveAnimation.AnimationFade(SmokeEntity, True, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
|
||||||
|
|
||||||
i += 1
|
i += 1
|
||||||
Next
|
Next
|
||||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||||
@ -76,32 +80,37 @@
|
|||||||
|
|
||||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||||
|
Dim FireballEntity As Entity = MoveAnimation.SpawnEntity(New Vector3(2.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Fire\FireBall"), New Vector3(0.5F), 1.0F)
|
||||||
|
|
||||||
|
MoveAnimation.AnimationMove(FireballEntity, True, 0.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, -0.5, 0)
|
||||||
|
|
||||||
MoveAnimation.AnimationSpawnMovingEntity(2.0, 0, 0.0, "Textures\Battle\Fire\FireBall", 0.5, 0.5, 0.5, 0.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0, 0.1, 0.5, 0)
|
|
||||||
For i = 0 To 12
|
For i = 0 To 12
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(CSng(3.0 - i * 0.2), 0.0, 0.0, "Textures\Battle\Fire\Smoke", 0.2, 0.2, 0.2, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
|
Dim SmokeEntity = MoveAnimation.SpawnEntity(New Vector3(CSng(3.0 - i * 0.2), 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Fire\Smoke"), New Vector3(0.2), 1)
|
||||||
|
MoveAnimation.AnimationFade(SmokeEntity, True, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
|
||||||
|
|
||||||
i += 1
|
i += 1
|
||||||
Next
|
Next
|
||||||
MoveAnimation.PlaySound("Battle\Attacks\Fire\Ember_Hit", 2, 0)
|
MoveAnimation.AnimationPlaySound("Battle\Attacks\Fire\Ember_Hit", 2, 0)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
|
||||||
|
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
Dim FireEntity1 As Entity = MoveAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
Dim FireEntity2 As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
Dim FireEntity3 As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
|
||||||
|
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity1, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity2, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity3, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 32, 32, 32)), 2, 1)
|
||||||
|
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,96,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity1, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,96,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity2, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,96,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity3, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32)), 3, 1)
|
||||||
|
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,128,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 5, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity1, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,128,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 5, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity2, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,128,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 5, 1)
|
MoveAnimation.AnimationChangeTexture(FireEntity3, False, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 96, 32, 32)), 4, 1)
|
||||||
|
|
||||||
|
MoveAnimation.AnimationChangeTexture(FireEntity1, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 1)
|
||||||
|
MoveAnimation.AnimationChangeTexture(FireEntity2, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 1)
|
||||||
|
MoveAnimation.AnimationChangeTexture(FireEntity3, True, TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 128, 32, 32)), 5, 1)
|
||||||
|
|
||||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||||
End Sub
|
End Sub
|
||||||
|
@ -96,11 +96,13 @@
|
|||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||||
Dim maxAmount As Integer = 8
|
Dim maxAmount As Integer = 8
|
||||||
Dim currentAmount As Integer = 0
|
Dim currentAmount As Integer = 0
|
||||||
MoveAnimation.PlaySound("Battle\Attacks\Grass\Absorb", 0, 0)
|
MoveAnimation.AnimationPlaySound("Battle\Attacks\Grass\Absorb", 0, 0)
|
||||||
While currentAmount <= maxAmount
|
While currentAmount <= maxAmount
|
||||||
Dim yPos As Single = CSng(Random.NextDouble() * 0.5)
|
Dim yPos As Single = CSng(Random.NextDouble() * 0.5)
|
||||||
Dim zPos As Single = CSng(Random.Next(-5, 5) * 0.15)
|
Dim zPos As Single = CSng(Random.Next(-5, 5) * 0.15)
|
||||||
MoveAnimation.AnimationSpawnMovingEntity(0.0, 0, 0.0, "Textures\Battle\Grass\Absorb", 0.35, 0.35, 0.35, 1.5, yPos, zPos, 0.03, False, True, CSng(currentAmount), 0.0, 0.1, 0.5)
|
Dim AbsorbEntity = MoveAnimation.SpawnEntity(New Vector3(0.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Grass\Absorb"), New Vector3(0.35F), 1)
|
||||||
|
MoveAnimation.AnimationMove(AbsorbEntity, True, 1.5, yPos, zPos, 0.03, False, True, CSng(currentAmount), 0.0, 0.1, 0.5)
|
||||||
|
|
||||||
Threading.Interlocked.Increment(currentAmount)
|
Threading.Interlocked.Increment(currentAmount)
|
||||||
End While
|
End While
|
||||||
|
|
||||||
|
@ -64,11 +64,14 @@
|
|||||||
|
|
||||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||||
MoveAnimation.PlaySound(CStr(CurrentPokemon.Number), 0, 0,, True)
|
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Normal\Growl,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
|
MoveAnimation.AnimationPlaySound(CStr(CurrentPokemon.Number), 0, 0,, True)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Normal\Growl,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
Dim SoundwaveEntity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 1)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Normal\Growl,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Normal\Growl,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
MoveAnimation.AnimationChangeTexture(SoundwaveEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 32, 32, 32), ""), 1, 1)
|
||||||
|
MoveAnimation.AnimationChangeTexture(SoundwaveEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 0, 32, 32), ""), 2, 1)
|
||||||
|
MoveAnimation.AnimationChangeTexture(SoundwaveEntity, True, TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 32, 32, 32), ""), 3, 1)
|
||||||
|
|
||||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||||
End Sub
|
End Sub
|
||||||
End Class
|
End Class
|
||||||
|
@ -57,8 +57,9 @@
|
|||||||
|
|
||||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||||
MoveAnimation.PlaySound("Battle\Attacks\Pound", 0.5, 2.5)
|
MoveAnimation.AnimationPlaySound("Battle\Attacks\Pound", 0.5, 2.5)
|
||||||
MoveAnimation.AnimationSpawnFadingEntity(0, -0.25, 0, "Textures\Battle\Normal\Pound", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 3)
|
Dim PoundEntity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 3)
|
||||||
|
MoveAnimation.AnimationFade(PoundEntity, True, 1.0F, False, 0.0F, 3, 0)
|
||||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
|
@ -54,16 +54,16 @@
|
|||||||
|
|
||||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own, CurrentModel)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own, CurrentModel)
|
||||||
MoveAnimation.MoveEntity(Nothing, False, 0.5, 0, 0, 0.3, False, False, 0, 0,,, 2)
|
MoveAnimation.AnimationMove(Nothing, False, 0.5, 0, 0, 0.3, False, False, 0, 0,,, 2)
|
||||||
MoveAnimation.MoveEntity(Nothing, False, 0, 0, 0, 0.3, False, False, 1, 0,,, 2)
|
MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0, 0.3, False, False, 1, 0,,, 2)
|
||||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||||
MoveAnimation.PlaySound("Battle\Attacks\Normal\Tackle", 0, 2)
|
MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Tackle", 0, 2)
|
||||||
Dim SpawnEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.25, 0), TextureManager.GetTexture("Textures\Battle\Normal\Tackle"), New Vector3(1.0F), 1.0F)
|
Dim SpawnEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.25, 0), TextureManager.GetTexture("Textures\Battle\Normal\Tackle"), New Vector3(1.0F), 1.0F)
|
||||||
MoveAnimation.FadeEntity(SpawnEntity, True, 0.02, False, 1.0F, 0, 2)
|
MoveAnimation.AnimationFade(SpawnEntity, True, 0.02, False, 1.0F, 0, 2)
|
||||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||||
End Sub
|
End Sub
|
||||||
End Class
|
End Class
|
||||||
|
@ -69,8 +69,8 @@
|
|||||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||||
Dim StingerEntity As Entity = MoveAnimation.SpawnEntity(CurrentEntity.Position, TextureManager.GetTexture("Textures\Battle\Poison\Stinger"), New Vector3(0.5F), 1.0F)
|
Dim StingerEntity As Entity = MoveAnimation.SpawnEntity(CurrentEntity.Position, TextureManager.GetTexture("Textures\Battle\Poison\Stinger"), New Vector3(0.5F), 1.0F)
|
||||||
|
|
||||||
MoveAnimation.PlaySound("Battle\Attacks\Poison\PoisonSting_Start", 0, 0)
|
MoveAnimation.AnimationPlaySound("Battle\Attacks\Poison\PoisonSting_Start", 0, 0)
|
||||||
MoveAnimation.MoveEntity(StingerEntity, True, 2.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
|
MoveAnimation.AnimationMove(StingerEntity, True, 2.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
|
||||||
|
|
||||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||||
End Sub
|
End Sub
|
||||||
@ -80,25 +80,25 @@
|
|||||||
|
|
||||||
Dim StingerEntity As Entity = MoveAnimation.SpawnEntity(New Vector3(2.0, 0, 0.0), TextureManager.GetTexture("Textures\Battle\Poison\Stinger"), New Vector3(0.5F), 1)
|
Dim StingerEntity As Entity = MoveAnimation.SpawnEntity(New Vector3(2.0, 0, 0.0), TextureManager.GetTexture("Textures\Battle\Poison\Stinger"), New Vector3(0.5F), 1)
|
||||||
|
|
||||||
MoveAnimation.MoveEntity(StingerEntity, True, 0.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
|
MoveAnimation.AnimationMove(StingerEntity, True, 0.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
|
||||||
|
|
||||||
MoveAnimation.PlaySound("Battle\Attacks\Poison\PoisonSting_Hit", 1, 0)
|
MoveAnimation.AnimationPlaySound("Battle\Attacks\Poison\PoisonSting_Hit", 1, 0)
|
||||||
|
|
||||||
Dim BubbleEntity1 As Entity = MoveAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 1, 1)
|
Dim BubbleEntity1 As Entity = MoveAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 1, 1)
|
||||||
|
|
||||||
MoveAnimation.ChangeEntityTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 2, 1)
|
MoveAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 2, 1)
|
||||||
|
|
||||||
Dim BubbleEntity2 As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 2, 1)
|
Dim BubbleEntity2 As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 2, 1)
|
||||||
|
|
||||||
MoveAnimation.ChangeEntityTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 3, 1)
|
MoveAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 3, 1)
|
||||||
MoveAnimation.ChangeEntityTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 3, 1)
|
MoveAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 3, 1)
|
||||||
|
|
||||||
Dim BubbleEntity3 As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 3, 1)
|
Dim BubbleEntity3 As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 0, 32, 32)), New Vector3(0.5F), 1, 3, 1)
|
||||||
|
|
||||||
MoveAnimation.ChangeEntityTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 4, 1)
|
MoveAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 4, 1)
|
||||||
MoveAnimation.ChangeEntityTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 4, 1)
|
MoveAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 32, 32, 32)), 4, 1)
|
||||||
|
|
||||||
MoveAnimation.ChangeEntityTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 5, 1)
|
MoveAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\Poison\Bubble", New Rectangle(0, 64, 32, 32)), 5, 1)
|
||||||
|
|
||||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||||
End Sub
|
End Sub
|
||||||
|
@ -258,7 +258,7 @@
|
|||||||
Select Case Me.AnimationIndex
|
Select Case Me.AnimationIndex
|
||||||
Case 0
|
Case 0
|
||||||
PokemonScale = BattleScreen.OppPokemonNPC.Scale
|
PokemonScale = BattleScreen.OppPokemonNPC.Scale
|
||||||
Animations.MoveEntity(BallEntity, False, BattleScreen.OppPokemonNPC.Position.X - 0.05F, 0.0F, BattleScreen.OppPokemonNPC.Position.Z, 0.1, False, True, 0F, 0F,, 0.3)
|
Animations.AnimationMove(BallEntity, False, BattleScreen.OppPokemonNPC.Position.X - 0.05F, 0.0F, BattleScreen.OppPokemonNPC.Position.Z, 0.1, False, True, 0F, 0F,, 0.3)
|
||||||
Case 1
|
Case 1
|
||||||
Dim SmokeParticles As Integer = 0
|
Dim SmokeParticles As Integer = 0
|
||||||
Do
|
Do
|
||||||
@ -272,31 +272,31 @@
|
|||||||
|
|
||||||
Dim SmokeEntity As Entity = Animations.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1.0F)
|
Dim SmokeEntity As Entity = Animations.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1.0F)
|
||||||
|
|
||||||
Animations.MoveEntity(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
Animations.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
||||||
|
|
||||||
Threading.Interlocked.Increment(SmokeParticles)
|
Threading.Interlocked.Increment(SmokeParticles)
|
||||||
Loop While SmokeParticles <= 38
|
Loop While SmokeParticles <= 38
|
||||||
|
|
||||||
Animations.MoveEntity(BallEntity, False, BattleScreen.OppPokemonNPC.Position.X, BattleScreen.OwnPokemonNPC.Position.Y, BattleScreen.OppPokemonNPC.Position.Z, 0.01F, False, False, 0.0F, 6.0F,,, 3)
|
Animations.AnimationMove(BallEntity, False, BattleScreen.OppPokemonNPC.Position.X, BattleScreen.OwnPokemonNPC.Position.Y, BattleScreen.OppPokemonNPC.Position.Z, 0.01F, False, False, 0.0F, 6.0F,,, 3)
|
||||||
|
|
||||||
Animations.ScaleEntity(Nothing, False, False, 0.05F, 0.05F, 0.05F, 0.02F, 0.0F, 0.0F, "1")
|
Animations.AnimationScale(Nothing, False, False, 0.05F, 0.05F, 0.05F, 0.02F, 0.0F, 0.0F, "1")
|
||||||
Animations.FadeEntity(Nothing, False, 1, False, 0.0F, 0.0F, 0.0F)
|
Animations.AnimationFade(Nothing, False, 1, False, 0.0F, 0.0F, 0.0F)
|
||||||
Case 2
|
Case 2
|
||||||
Animations.MoveEntity(BallEntity, False, BattleScreen.OppPokemonNPC.Position.X, BattleScreen.OwnPokemonNPC.Position.Y - 0.35F, BattleScreen.OppPokemonNPC.Position.Z, 0.02F, False, False, 0.0F, 6.0F,,, 3)
|
Animations.AnimationMove(BallEntity, False, BattleScreen.OppPokemonNPC.Position.X, BattleScreen.OwnPokemonNPC.Position.Y - 0.35F, BattleScreen.OppPokemonNPC.Position.Z, 0.02F, False, False, 0.0F, 6.0F,,, 3)
|
||||||
Case 3, 5
|
Case 3, 5
|
||||||
Animations.RotateEntity(BallEntity, False, 0, 0, 0.05F, 0, 0, 1.0F, 0.0F, 4.0F, False, False, True, True)
|
Animations.AnimationRotate(BallEntity, False, 0, 0, 0.05F, 0, 0, 1.0F, 0.0F, 4.0F, False, False, True, True)
|
||||||
Case 4, 6
|
Case 4, 6
|
||||||
Animations.RotateEntity(BallEntity, False, 0, 0, -0.05F, 0, 0, -1.0F, 0.0F, 4.0F, False, False, True, True)
|
Animations.AnimationRotate(BallEntity, False, 0, 0, -0.05F, 0, 0, -1.0F, 0.0F, 4.0F, False, False, True, True)
|
||||||
Case 7 ' Catch Animation
|
Case 7 ' Catch Animation
|
||||||
For i = 0 To 2
|
For i = 0 To 2
|
||||||
Dim StarPosition As Vector3 = New Vector3(BattleScreen.OppPokemonNPC.Position.X - 0.05F, -0.35F, BattleScreen.OppPokemonNPC.Position.Z)
|
Dim StarPosition As Vector3 = New Vector3(BattleScreen.OppPokemonNPC.Position.X - 0.05F, -0.35F, BattleScreen.OppPokemonNPC.Position.Z)
|
||||||
Dim StarDestination As Vector3 = New Vector3(StarPosition.X, StarPosition.Y + 0.4F, StarPosition.Z - ((1 - i) * 0.4F))
|
Dim StarDestination As Vector3 = New Vector3(StarPosition.X, StarPosition.Y + 0.4F, StarPosition.Z - ((1 - i) * 0.4F))
|
||||||
Dim StarEntity As Entity = Animations.SpawnEntity(StarPosition, TextureManager.GetTexture("Textures\Battle\BallCatchStar"), New Vector3(0.1F), 1.0F)
|
Dim StarEntity As Entity = Animations.SpawnEntity(StarPosition, TextureManager.GetTexture("Textures\Battle\BallCatchStar"), New Vector3(0.1F), 1.0F)
|
||||||
Animations.MoveEntity(StarEntity, True, StarDestination.X, StarDestination.Y, StarDestination.Z, 0.01F, False, False, 0.0F, 0.0F,,, 3)
|
Animations.AnimationMove(StarEntity, True, StarDestination.X, StarDestination.Y, StarDestination.Z, 0.01F, False, False, 0.0F, 0.0F,,, 3)
|
||||||
Next
|
Next
|
||||||
Animations.MoveEntity(BallEntity, False, BattleScreen.OppPokemonNPC.Position.X, BattleScreen.OwnPokemonNPC.Position.Y - 0.35F, BattleScreen.OppPokemonNPC.Position.Z, 0.02F, False, False, 0.0F, 6.0F,,, 3)
|
Animations.AnimationMove(BallEntity, False, BattleScreen.OppPokemonNPC.Position.X, BattleScreen.OwnPokemonNPC.Position.Y - 0.35F, BattleScreen.OppPokemonNPC.Position.Z, 0.02F, False, False, 0.0F, 6.0F,,, 3)
|
||||||
Case 8
|
Case 8
|
||||||
Animations.FadeEntity(BallEntity, True, 0.01F, False, 0.0F, 0.0F, 0.0F)
|
Animations.AnimationFade(BallEntity, True, 0.01F, False, 0.0F, 0.0F, 0.0F)
|
||||||
Case 21 ' Break Animation
|
Case 21 ' Break Animation
|
||||||
' Ball Opens
|
' Ball Opens
|
||||||
Dim SmokeParticles As Integer = 0
|
Dim SmokeParticles As Integer = 0
|
||||||
@ -311,14 +311,14 @@
|
|||||||
|
|
||||||
Dim SmokeEntity As Entity = Animations.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1.0F)
|
Dim SmokeEntity As Entity = Animations.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1.0F)
|
||||||
|
|
||||||
Animations.MoveEntity(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
Animations.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
||||||
|
|
||||||
Threading.Interlocked.Increment(SmokeParticles)
|
Threading.Interlocked.Increment(SmokeParticles)
|
||||||
Loop While SmokeParticles <= 38
|
Loop While SmokeParticles <= 38
|
||||||
|
|
||||||
' Pokemon appears
|
' Pokemon appears
|
||||||
Animations.FadeEntity(Nothing, False, 1, False, 1, 0.0F, 0.0F)
|
Animations.AnimationFade(Nothing, False, 1, False, 1, 0.0F, 0.0F)
|
||||||
Animations.ScaleEntity(Nothing, False, True, PokemonScale.X, PokemonScale.Y, PokemonScale.Z, 0.02F, 0.0F, 0.0F, "1")
|
Animations.AnimationScale(Nothing, False, True, PokemonScale.X, PokemonScale.Y, PokemonScale.Z, 0.02F, 0.0F, 0.0F, "1")
|
||||||
|
|
||||||
End Select
|
End Select
|
||||||
End Sub
|
End Sub
|
||||||
|
Loading…
x
Reference in New Issue
Block a user