Base class rewrite
This commit is contained in:
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@ -1037,6 +1037,7 @@
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<Compile Include="Pokemon\Items\FileItem.vb" />
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<Compile Include="Pokemon\Items\Item.vb" />
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<Compile Include="Pokemon\Items\ItemAttribute.vb" />
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<Compile Include="Pokemon\Items\ItemType.vb" />
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<Compile Include="Pokemon\Items\KeyItems\BasementKey.vb" />
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<Compile Include="Pokemon\Items\KeyItems\Bicycle.vb" />
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<Compile Include="Pokemon\Items\KeyItems\BlueCard.vb" />
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@ -43,21 +43,21 @@ Public Class PlayerInventory
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''' </summary>
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Public Function GetItemPocketChar(ByVal Item As Item) As String
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Select Case Item.ItemType
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Case Item.ItemTypes.Standard
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Case Items.ItemTypes.Standard
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Return ChrW(128)
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Case Item.ItemTypes.BattleItems
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Case Items.ItemTypes.BattleItems
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Return ChrW(135)
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Case Item.ItemTypes.KeyItems
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Case Items.ItemTypes.KeyItems
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Return ChrW(129)
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Case Item.ItemTypes.Machines
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Case Items.ItemTypes.Machines
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Return ChrW(130)
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Case Item.ItemTypes.Mail
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Case Items.ItemTypes.Mail
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Return ChrW(131)
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Case Item.ItemTypes.Medicine
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Case Items.ItemTypes.Medicine
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Return ChrW(132)
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Case Item.ItemTypes.Plants
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Case Items.ItemTypes.Plants
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Return ChrW(133)
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Case Item.ItemTypes.Pokéballs
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Case Items.ItemTypes.Pokéballs
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Return ChrW(134)
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End Select
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@ -34,8 +34,13 @@
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Public Type As Element.Types
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Public Power As Integer = 60
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Public Sub New(ByVal ID As Integer, ByVal Name As String, ByVal PhaseTime As Integer, ByVal Description As String, ByVal Size As String, ByVal Firmness As String, ByVal minBerries As Integer, ByVal maxBerries As Integer)
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MyBase.New(Name, 100, ItemTypes.Plants, ID, 1, ID - 1999, New Rectangle(0, 0, 32, 32), Description)
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Public Overrides ReadOnly Property PokeDollarPrice As Integer = 100
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Public Overrides ReadOnly Property FlingDamage As Integer = 10
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Public Overrides ReadOnly Property ItemType As ItemTypes = ItemTypes.Plants
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Public Overrides ReadOnly Property SortValue As Integer
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Public Sub New(ByVal PhaseTime As Integer, ByVal Description As String, ByVal Size As String, ByVal Firmness As String, ByVal minBerries As Integer, ByVal maxBerries As Integer)
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SortValue = ID - 1999
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Me.PhaseTime = PhaseTime
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Me.Size = Size
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@ -43,8 +48,6 @@
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BerryIndex = Me.ID - 2000
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Me.minBerries = minBerries
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Me.maxBerries = maxBerries
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_pokeDollarPrice = 100
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_flingDamage = 10
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Dim x As Integer = BerryIndex * 128
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Dim y As Integer = 0
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@ -53,10 +56,8 @@
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y += 32
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End While
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Dim r As New Rectangle(x, y, 32, 32)
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_texture = TextureManager.GetTexture("Berries", r)
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_isBerry = True
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_textureSource = "Berries"
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_textureRectangle = New Rectangle(x, y, 32, 32)
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End Sub
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Public ReadOnly Property Flavour() As Flavours
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@ -52,7 +52,7 @@
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Dim ID As Integer = 0
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Dim Name As String = ""
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Dim Price As Integer = 0
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Dim ItemType As Item.ItemTypes = net.Pokemon3D.Game.Item.ItemTypes.Standard
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Dim ItemType As Items.ItemTypes = Game.Items.ItemTypes.Standard
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Dim CatchMultiplier As Single = 0.0F
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Dim SortValue As Integer = 0
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Dim Description As String = ""
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@ -84,21 +84,21 @@
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Select Case dataArr(3).ToLower()
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Case "standard"
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ItemType = net.Pokemon3D.Game.Item.ItemTypes.Standard
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ItemType = ItemTypes.Standard
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Case "medicine"
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ItemType = net.Pokemon3D.Game.Item.ItemTypes.Medicine
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ItemType = ItemTypes.Medicine
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Case "plants"
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ItemType = net.Pokemon3D.Game.Item.ItemTypes.Plants
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ItemType = ItemTypes.Plants
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Case "pokeballs", "pokéballs"
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ItemType = net.Pokemon3D.Game.Item.ItemTypes.Pokéballs
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ItemType = ItemTypes.Pokéballs
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Case "machines"
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ItemType = net.Pokemon3D.Game.Item.ItemTypes.Machines
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ItemType = ItemTypes.Machines
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Case "keyitems", "keyitem"
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ItemType = net.Pokemon3D.Game.Item.ItemTypes.KeyItems
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ItemType = ItemTypes.KeyItems
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Case "mail"
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ItemType = net.Pokemon3D.Game.Item.ItemTypes.Mail
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ItemType = ItemTypes.Mail
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Case "battleitems"
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ItemType = net.Pokemon3D.Game.Item.ItemTypes.BattleItems
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ItemType = ItemTypes.BattleItems
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Case Else
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Logger.Log(Logger.LogTypes.ErrorMessage, "FileItem.vb: The field for ""ItemType"" did not contain an ItemType data type.")
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Me._isValid = False
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@ -1,365 +1,194 @@
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Imports net.Pokemon3D.Game.Items
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''' <summary>
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''' An item the player stores in their inventory.
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''' </summary>
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Public Class Item
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Public MustInherit Class Item
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''' <summary>
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''' The type of item. This is also the bag they get sorted into.
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''' </summary>
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Public Enum ItemTypes
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''' <summary>
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''' The default item category for misc. items.
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''' </summary>
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Standard
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''' <summary>
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''' Medicine items that restore Pokémon.
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''' </summary>
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Medicine
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''' <summary>
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''' Plants, like berries and apricorns.
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''' </summary>
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Plants
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''' <summary>
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''' All Poké Balls.
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''' </summary>
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Pokéballs
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''' <summary>
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''' TMs and HMs.
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''' </summary>
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Machines
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''' <summary>
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''' Keyitems of the game.
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''' </summary>
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KeyItems
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''' <summary>
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''' Mail items.
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''' </summary>
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Mail
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''' <summary>
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''' Items to be used in battle.
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''' </summary>
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BattleItems
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End Enum
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Protected _textureSource As String = "Items\ItemSheet"
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Protected _textureRectangle As Rectangle
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Private _texture As Texture2D
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#Region "Fields"
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Private _attribute As ItemAttribute
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Private _id As Integer = 0
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Protected _name As String = ""
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Protected _pluralName As String = ""
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Protected _description As String = ""
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Private Function GetAttribute() As ItemAttribute
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If _attribute Is Nothing Then
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_attribute = CType([GetType]().GetCustomAttributes(GetType(ItemAttribute), False)(0), ItemAttribute)
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End If
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Protected _pokeDollarPrice As Integer = 0
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Protected _battlePointsPrice As Integer = 1
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Protected _itemType As ItemTypes = ItemTypes.Standard
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Protected _catchMultiplier As Single = 1.0F
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Protected _maxStack As Integer = 999
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Protected _sortValue As Integer = 0
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Protected _texture As Texture2D
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Private _additionalData As String = ""
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Protected _canBeTraded As Boolean = True
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Protected _canBeHold As Boolean = True
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Protected _canBeUsed As Boolean = True
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Protected _canBeUsedInBattle As Boolean = True
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Protected _canBeTossed As Boolean = True
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Protected _isBall As Boolean = False
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Protected _isBerry As Boolean = False
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Protected _isHealingItem As Boolean = False
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Protected _isMail As Boolean = False
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Protected _isMegaStone As Boolean = False
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Protected _isPlate As Boolean = False
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Protected _flingDamage As Integer = 30
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Protected _requiresPokemonSelectInBattle As Boolean = True
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#End Region
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#Region "Properties"
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Return _attribute
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End Function
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''' <summary>
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''' The singular item name.
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''' </summary>
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Public ReadOnly Property Name() As String
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Public Overridable ReadOnly Property Name As String
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Get
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Return Me._name
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Return GetAttribute().Name
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End Get
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End Property
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''' <summary>
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''' The ID of the item.
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''' </summary>
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Public ReadOnly Property ID() As Integer
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Public Overridable ReadOnly Property ID As Integer
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Get
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Return Me._id
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Return GetAttribute().Id
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End Get
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End Property
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''' <summary>
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''' The plural name of the item.
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''' </summary>
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Public ReadOnly Property PluralName() As String
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Public Overridable ReadOnly Property PluralName As String
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Get
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Return Me._pluralName
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Return Name & "s" 'Default plural name with "s" at the end.
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End Get
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End Property
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''' <summary>
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''' The price of this item if the player purchases it in exchange for PokéDollars. This halves when selling an item to the store.
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''' </summary>
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Public ReadOnly Property PokéDollarPrice() As Integer
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Get
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Return Me._pokeDollarPrice
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End Get
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End Property
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Public Overridable ReadOnly Property PokeDollarPrice As Integer = 0
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''' <summary>
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''' The price of this item if the player purchases it exchange for BattlePoints.
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''' </summary>
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Public ReadOnly Property BattlePointsPrice() As Integer
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Get
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Return Me._battlePointsPrice
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End Get
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End Property
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Public Overridable ReadOnly Property BattlePointsPrice As Integer = 1
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''' <summary>
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''' The type of this item. This also controls in which bag this item gets sorted.
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''' </summary>
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Public ReadOnly Property ItemType() As ItemTypes
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Get
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Return Me._itemType
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End Get
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End Property
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Public Overridable ReadOnly Property ItemType As ItemTypes = ItemTypes.Standard
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''' <summary>
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''' The default catch multiplier if the item gets used as a Pokéball.
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''' </summary>
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Public ReadOnly Property CatchMultiplier() As Single
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Get
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Return Me._catchMultiplier
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End Get
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End Property
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Public Overridable ReadOnly Property CatchMultiplier As Single = 1.0F
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''' <summary>
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''' The maximum amount of this item type (per ID) that can be stored in the bag.
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''' </summary>
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Public ReadOnly Property MaxStack() As Integer
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Get
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Return Me._maxStack
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End Get
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End Property
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Public Overridable ReadOnly Property MaxStack As Integer = 999
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''' <summary>
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''' A value that can be used to sort items in the bag after. Lower values make items appear closer to the top.
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''' </summary>
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Public ReadOnly Property SortValue() As Integer
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Get
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Return Me._sortValue
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End Get
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End Property
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Public Overridable ReadOnly Property SortValue As Integer = 0
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''' <summary>
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''' The texture of this item.
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''' </summary>
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Public ReadOnly Property Texture() As Texture2D
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Public ReadOnly Property Texture As Texture2D
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Get
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Return Me._texture
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If _texture Is Nothing Then
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_texture = TextureManager.GetTexture(_textureSource, _textureRectangle, "")
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End If
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Return _texture
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End Get
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End Property
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''' <summary>
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''' The bag description of this item.
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''' </summary>
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Public ReadOnly Property Description() As String
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Get
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Return Me._description
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End Get
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End Property
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Public Overridable ReadOnly Property Description As String = ""
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''' <summary>
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''' The additional data that is stored with this item.
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''' </summary>
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Public Property AdditionalData() As String
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Get
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Return Me._additionalData
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End Get
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Set(value As String)
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Me._additionalData = value
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End Set
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End Property
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Public Property AdditionalData As String = ""
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''' <summary>
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''' The damage the Fling move does when this item is attached to a Pokémon.
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''' </summary>
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Public ReadOnly Property FlingDamage() As Integer
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Get
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Return Me._flingDamage
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End Get
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End Property
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Public Overridable ReadOnly Property FlingDamage As Integer = 30
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''' <summary>
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''' If this item can be traded in for money.
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''' </summary>
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Public ReadOnly Property CanBeTraded() As Boolean
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Get
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Return Me._canBeTraded
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End Get
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End Property
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Public Overridable ReadOnly Property CanBeTraded As Boolean = True
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''' <summary>
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''' If this item can be given to a Pokémon.
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''' </summary>
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Public ReadOnly Property CanBeHold() As Boolean
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Get
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Return Me._canBeHold
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End Get
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End Property
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Public Overridable ReadOnly Property CanBeHold As Boolean = True
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''' <summary>
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''' If this item can be used from the bag.
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''' </summary>
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Public ReadOnly Property CanBeUsed() As Boolean
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Get
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Return Me._canBeUsed
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End Get
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End Property
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Public Overridable ReadOnly Property CanBeUsed As Boolean = True
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''' <summary>
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''' If this item can be used in battle.
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''' </summary>
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Public ReadOnly Property CanBeUsedInBattle() As Boolean
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Get
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Return Me._canBeUsedInBattle
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End Get
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End Property
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Public Overridable ReadOnly Property CanBeUsedInBattle As Boolean = True
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''' <summary>
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''' If this item can be tossed in the bag.
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''' </summary>
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Public ReadOnly Property CanBeTossed() As Boolean
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Get
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Return Me._canBeTossed
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End Get
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End Property
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Public Overridable ReadOnly Property CanBeTossed As Boolean = True
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''' <summary>
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''' If this item requires the player to select a Pokémon to use the item on in battle.
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''' </summary>
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Public ReadOnly Property BattleSelectPokemon() As Boolean
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Get
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Return Me._requiresPokemonSelectInBattle
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End Get
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End Property
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Public Overridable ReadOnly Property BattleSelectPokemon As Boolean = True
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''' <summary>
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''' If this item is a Pokéball item.
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''' </summary>
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Public ReadOnly Property IsBall() As Boolean
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Get
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Return Me._isBall
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End Get
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End Property
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''' <summary>
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''' If this item is a Berry item.
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''' </summary>
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Public ReadOnly Property IsBerry() As Boolean
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Get
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Return Me._isBerry
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End Get
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End Property
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Public Overridable ReadOnly Property IsBall As Boolean = False
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''' <summary>
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''' If this item is a Healing item.
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''' </summary>
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Public ReadOnly Property IsHealingItem() As Boolean
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Public Overridable ReadOnly Property IsHealingItem As Boolean = False
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''' <summary>
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''' If this item is a Berry item.
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''' </summary>
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Public ReadOnly Property IsBerry As Boolean
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Get
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Return Me._isHealingItem
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Return [GetType]().IsSubclassOf(GetType(Berry))
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End Get
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End Property
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''' <summary>
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''' If this item is a Mail item.
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''' </summary>
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Public ReadOnly Property IsMail() As Boolean
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Public ReadOnly Property IsMail As Boolean
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Get
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Return Me._isMail
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Return [GetType]().IsSubclassOf(GetType(MailItem))
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End Get
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End Property
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''' <summary>
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''' If this item is a Mega Stone.
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''' </summary>
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Public ReadOnly Property IsMegaStone() As Boolean
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Public ReadOnly Property IsMegaStone As Boolean
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Get
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Return Me._isMegaStone
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Return [GetType]().IsSubclassOf(GetType(MegaStone))
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End Get
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End Property
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''' <summary>
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''' If this item is a Plate.
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''' </summary>
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Public ReadOnly Property IsPlate() As Boolean
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Public ReadOnly Property IsPlate As Boolean
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Get
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Return Me._isPlate
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Return [GetType]().IsSubclassOf(GetType(PlateItem))
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End Get
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End Property
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''' <summary>
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''' The color for player dialogues.
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''' </summary>
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Public Shared ReadOnly Property PlayerDialogueColor() As Color
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Public Shared ReadOnly Property PlayerDialogueColor As Color
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Get
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Return New Color(0, 128, 227)
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End Get
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End Property
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#End Region
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''' <summary>
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''' Creates a new instance of the Item class.
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''' </summary>
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''' <param name="Name">The name of the Item.</param>
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''' <param name="Price">The purchase price.</param>
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''' <param name="ItemType">The type of Item.</param>
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''' <param name="ID">The ID of this Item.</param>
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''' <param name="CatchMultiplier">The CatchMultiplier of this Item.</param>
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''' <param name="SortValue">The SortValue of this Item.</param>
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''' <param name="TextureRectangle">The TextureRectangle from the "Items\ItemSheet" texture.</param>
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''' <param name="Description">The description of this Item.</param>
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Public Sub New(ByVal Name As String, ByVal Price As Integer, ByVal ItemType As ItemTypes, ByVal ID As Integer, ByVal CatchMultiplier As Single, ByVal SortValue As Integer, ByVal TextureRectangle As Rectangle, ByVal Description As String)
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Me.Initialize(Name, Price, ItemType, ID, CatchMultiplier, SortValue, TextureRectangle, Description)
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End Sub
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Friend Sub New()
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End Sub
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''' <summary>
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||||
''' Sets most properties of an Item class instance.
|
||||
''' </summary>
|
||||
''' <param name="Name">The name of the Item.</param>
|
||||
''' <param name="Price">The purchase price.</param>
|
||||
''' <param name="ItemType">The type of Item.</param>
|
||||
''' <param name="ID">The ID of this Item.</param>
|
||||
''' <param name="CatchMultiplier">The CatchMultiplier of this Item.</param>
|
||||
''' <param name="SortValue">The SortValue of this Item.</param>
|
||||
''' <param name="TextureRectangle">The TextureRectangle from the "Items\ItemSheet" texture.</param>
|
||||
''' <param name="Description">The description of this Item.</param>
|
||||
Protected Sub Initialize(ByVal Name As String, ByVal Price As Integer, ByVal ItemType As ItemTypes, ByVal ID As Integer, ByVal CatchMultiplier As Single, ByVal SortValue As Integer, ByVal TextureRectangle As Rectangle, ByVal Description As String)
|
||||
Me._name = Name
|
||||
Me._pluralName = Name & "s" 'Default plural name with "s" at the end.
|
||||
Me._pokeDollarPrice = Price
|
||||
Me._itemType = ItemType
|
||||
Me._id = ID
|
||||
Me._catchMultiplier = CatchMultiplier
|
||||
Me._sortValue = SortValue
|
||||
Me._description = Description
|
||||
|
||||
Me._texture = TextureManager.GetTexture("Items\ItemSheet", TextureRectangle, "")
|
||||
End Sub
|
||||
|
||||
''' <summary>
|
||||
''' The item gets used from the bag.
|
||||
''' </summary>
|
||||
|
|
|
@ -0,0 +1,41 @@
|
|||
Namespace Items
|
||||
|
||||
''' <summary>
|
||||
''' The type of item. This is also the bag they get sorted into.
|
||||
''' </summary>
|
||||
Public Enum ItemTypes
|
||||
''' <summary>
|
||||
''' The default item category for misc. items.
|
||||
''' </summary>
|
||||
Standard
|
||||
''' <summary>
|
||||
''' Medicine items that restore Pokémon.
|
||||
''' </summary>
|
||||
Medicine
|
||||
''' <summary>
|
||||
''' Plants, like berries and apricorns.
|
||||
''' </summary>
|
||||
Plants
|
||||
''' <summary>
|
||||
''' All Poké Balls.
|
||||
''' </summary>
|
||||
Pokéballs
|
||||
''' <summary>
|
||||
''' TMs and HMs.
|
||||
''' </summary>
|
||||
Machines
|
||||
''' <summary>
|
||||
''' Keyitems of the game.
|
||||
''' </summary>
|
||||
KeyItems
|
||||
''' <summary>
|
||||
''' Mail items.
|
||||
''' </summary>
|
||||
Mail
|
||||
''' <summary>
|
||||
''' Items to be used in battle.
|
||||
''' </summary>
|
||||
BattleItems
|
||||
End Enum
|
||||
|
||||
End Namespace
|
|
@ -1,6 +1,6 @@
|
|||
Namespace Items.Machines
|
||||
|
||||
<Item(247, "HM 05")>
|
||||
<Item(247, "HM 01")>
|
||||
Public Class HM01
|
||||
|
||||
Inherits TechMachine
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
Namespace Items.Machines
|
||||
|
||||
<Item(243, "HM 01")>
|
||||
<Item(243, "HM 05")>
|
||||
Public Class HM05
|
||||
|
||||
Inherits TechMachine
|
||||
|
|
|
@ -18,24 +18,8 @@ Namespace Items
|
|||
Dim MailRead As Boolean
|
||||
End Structure
|
||||
|
||||
''' <summary>
|
||||
''' Creates a new instance of the Mail Item class.
|
||||
''' </summary>
|
||||
''' <param name="Name">The name of the Mail.</param>
|
||||
''' <param name="Price">The price when purchased.</param>
|
||||
''' <param name="ID">The ID of the Item.</param>
|
||||
''' <param name="TextureRectangle">The TextureRectangle of the Item.</param>
|
||||
''' <param name="Description">The Description of the Item.</param>
|
||||
Public Sub New(ByVal Name As String, ByVal Price As Integer, ByVal ID As Integer, ByVal TextureRectangle As Rectangle, ByVal Description As String)
|
||||
MyBase.New(Name, Price, ItemTypes.Mail, ID, 1.0F, 0, TextureRectangle, Description)
|
||||
|
||||
Me._canBeUsed = True
|
||||
Me._canBeUsedInBattle = False
|
||||
Me._canBeTraded = True
|
||||
Me._canBeHold = True
|
||||
|
||||
Me._isMail = True
|
||||
End Sub
|
||||
Public Overrides ReadOnly Property CanBeUsedInBattle As Boolean = False
|
||||
Public Overrides ReadOnly Property ItemType As ItemTypes = ItemTypes.Mail
|
||||
|
||||
Public Shared Function GetMailDataFromString(ByVal s As String) As MailData
|
||||
If s.Contains("|") = True Then
|
||||
|
|
|
@ -7,20 +7,7 @@ Namespace Items
|
|||
|
||||
Inherits Item
|
||||
|
||||
''' <summary>
|
||||
''' Creates a new instance of the Item class.
|
||||
''' </summary>
|
||||
''' <param name="Name">The name of the Item.</param>
|
||||
''' <param name="Price">The purchase price.</param>
|
||||
''' <param name="ItemType">The type of Item.</param>
|
||||
''' <param name="ID">The ID of this Item.</param>
|
||||
''' <param name="CatchMultiplier">The CatchMultiplier of this Item.</param>
|
||||
''' <param name="SortValue">The SortValue of this Item.</param>
|
||||
''' <param name="TextureRectangle">The TextureRectangle from the "Items\ItemSheet" texture.</param>
|
||||
''' <param name="Description">The description of this Item.</param>
|
||||
Public Sub New(ByVal Name As String, ByVal Price As Integer, ByVal ItemType As ItemTypes, ByVal ID As Integer, ByVal CatchMultiplier As Single, ByVal SortValue As Integer, ByVal TextureRectangle As Rectangle, ByVal Description As String)
|
||||
MyBase.New(Name, Price, ItemType, ID, CatchMultiplier, SortValue, TextureRectangle, Description)
|
||||
End Sub
|
||||
Public Overrides ReadOnly Property ItemType As ItemTypes = ItemTypes.Medicine
|
||||
|
||||
''' <summary>
|
||||
''' Tries to heal a Pokémon from the player's party. If this succeeds, the method returns True.
|
||||
|
|
|
@ -7,29 +7,21 @@ Namespace Items
|
|||
|
||||
Inherits Item
|
||||
|
||||
Private _megaPokemonNumber As Integer = 0
|
||||
Public ReadOnly Property MegaPokemonNumber As Integer
|
||||
|
||||
Public Sub New(ByVal Name As String, ByVal ID As Integer, ByVal TextureRectangle As Rectangle, ByVal MegaPokemonName As String, ByVal MegaPokemonNumber As Integer)
|
||||
MyBase.New(Name, 100, ItemTypes.Standard, ID, 1.0F, 0, TextureRectangle, "One variety of the mysterious Mega Stones. Have " & MegaPokemonName & " hold it, and this stone will enable it to Mega Evolve during battle.")
|
||||
Public Overrides ReadOnly Property Description As String
|
||||
Public Overrides ReadOnly Property CanBeTossed As Boolean = False
|
||||
Public Overrides ReadOnly Property CanBeTraded As Boolean = False
|
||||
Public Overrides ReadOnly Property CanBeUsed As Boolean = False
|
||||
Public Overrides ReadOnly Property CanBeUsedInBattle As Boolean = False
|
||||
|
||||
Me._texture = TextureManager.GetTexture("Items\MegaStones", TextureRectangle, "")
|
||||
Public Sub New(ByVal MegaPokemonName As String, ByVal MegaPokemonNumber As Integer)
|
||||
Description = "One variety of the mysterious Mega Stones. Have " & MegaPokemonName & " hold it, and this stone will enable it to Mega Evolve during battle."
|
||||
_textureSource = "Items\MegaStones"
|
||||
|
||||
Me._canBeHold = True
|
||||
Me._canBeTossed = False
|
||||
Me._canBeTraded = False
|
||||
Me._canBeUsed = False
|
||||
Me._canBeUsedInBattle = False
|
||||
|
||||
Me._isMegaStone = True
|
||||
Me._megaPokemonNumber = MegaPokemonNumber
|
||||
MegaPokemonNumber = MegaPokemonNumber
|
||||
End Sub
|
||||
|
||||
Public ReadOnly Property MegaPokemonNumber() As Integer
|
||||
Get
|
||||
Return Me._megaPokemonNumber
|
||||
End Get
|
||||
End Property
|
||||
|
||||
End Class
|
||||
|
||||
End Namespace
|
||||
|
|
|
@ -7,18 +7,16 @@ Namespace Items
|
|||
|
||||
Inherits Item
|
||||
|
||||
Public Sub New(ByVal Name As String, ByVal ID As Integer, ByVal Type As Element.Types)
|
||||
MyBase.New(Name, 1000, ItemTypes.Standard, ID, 1.0F, 0, New Rectangle(0, 0, 24, 24), "An item to be held by a Pokémon. It's a stone tablet that boosts the power of " & Type.ToString() & "-type moves.")
|
||||
Public Overrides ReadOnly Property CanBeUsed As Boolean = False
|
||||
Public Overrides ReadOnly Property CanBeUsedInBattle As Boolean = False
|
||||
Public Overrides ReadOnly Property ItemType As ItemTypes = ItemTypes.Standard
|
||||
Public Overrides ReadOnly Property Description As String
|
||||
Public Overrides ReadOnly Property PokeDollarPrice As Integer = 1000
|
||||
|
||||
Me._texture = TextureManager.GetTexture("Items\Plates", GetTextureRectangle(Type), "")
|
||||
|
||||
Me._canBeHold = True
|
||||
Me._canBeTossed = True
|
||||
Me._canBeTraded = True
|
||||
Me._canBeUsed = False
|
||||
Me._canBeUsedInBattle = False
|
||||
|
||||
Me._isPlate = True
|
||||
Public Sub New(ByVal Type As Element.Types)
|
||||
Description = "An item to be held by a Pokémon. It's a stone tablet that boosts the power of " & Type.ToString() & "-type moves."
|
||||
_textureSource = "Items\Plates"
|
||||
_textureRectangle = GetTextureRectangle(Type)
|
||||
End Sub
|
||||
|
||||
Private Function GetTextureRectangle(ByVal Type As Element.Types) As Rectangle
|
||||
|
|
|
@ -4,25 +4,7 @@ Namespace Items
|
|||
|
||||
Inherits Item
|
||||
|
||||
''' <summary>
|
||||
''' Creates a new instance of the StoneItem class.
|
||||
''' </summary>
|
||||
''' <param name="Name">The name of the Item.</param>
|
||||
''' <param name="Price">The purchase price.</param>
|
||||
''' <param name="ItemType">The type of Item.</param>
|
||||
''' <param name="ID">The ID of this Item.</param>
|
||||
''' <param name="CatchMultiplier">The CatchMultiplier of this Item.</param>
|
||||
''' <param name="SortValue">The SortValue of this Item.</param>
|
||||
''' <param name="TextureRectangle">The TextureRectangle from the "Items\ItemSheet" texture.</param>
|
||||
''' <param name="Description">The description of this Item.</param>
|
||||
Public Sub New(ByVal Name As String, ByVal Price As Integer, ByVal ItemType As ItemTypes, ByVal ID As Integer, ByVal CatchMultiplier As Single, ByVal SortValue As Integer, ByVal TextureRectangle As Rectangle, ByVal Description As String)
|
||||
MyBase.New(Name, Price, ItemType, ID, CatchMultiplier, SortValue, TextureRectangle, Description)
|
||||
|
||||
Me._canBeHold = True
|
||||
Me._canBeTraded = True
|
||||
Me._canBeUsed = True
|
||||
Me._canBeUsedInBattle = False
|
||||
End Sub
|
||||
Public Overrides ReadOnly Property CanBeUsedInBattle As Boolean = False
|
||||
|
||||
Public Overrides Sub Use()
|
||||
Core.SetScreen(New ChoosePokemonScreen(Core.CurrentScreen, Me, AddressOf Me.UseOnPokemon, "Use " & Me.Name, True))
|
||||
|
|
|
@ -14,43 +14,36 @@
|
|||
Public CanTeachWhenFullyEvolved As Boolean = False
|
||||
Public CanTeachWhenGender As Boolean = False
|
||||
|
||||
Public Sub New(ByVal ID As Integer, ByVal IsTM As Boolean, ByVal Price As Integer, ByVal AttackID As Integer)
|
||||
Me.New(ID, IsTM, Price, AttackID, (ID - 190))
|
||||
End Sub
|
||||
|
||||
Public Sub New(ByVal ID As Integer, ByVal IsTM As Boolean, ByVal Price As Integer, ByVal AttackID As Integer, ByVal NameNumber As Integer)
|
||||
MyBase.New("TM " & NameNumber.ToString(), Price, ItemTypes.Machines, ID, 1.0F, ID - 191, New Rectangle(0, 0, 1, 1), "DUMMY")
|
||||
If _name.Length = 4 Then
|
||||
_name = "TM 0" & NameNumber.ToString()
|
||||
End If
|
||||
Public Overrides ReadOnly Property CanBeUsedInBattle As Boolean = False
|
||||
Public Overrides ReadOnly Property CanBeHold As Boolean = False
|
||||
Public Overrides ReadOnly Property CanBeTraded As Boolean = True
|
||||
Public Overrides ReadOnly Property CanBeTossed As Boolean = True
|
||||
Public Overrides ReadOnly Property SortValue As Integer
|
||||
Public Overrides ReadOnly Property Description As String
|
||||
Public Overrides ReadOnly Property ItemType As ItemTypes = ItemTypes.Machines
|
||||
|
||||
Public Sub New(ByVal IsTM As Boolean, ByVal AttackID As Integer)
|
||||
Attack = BattleSystem.Attack.GetAttackByID(AttackID)
|
||||
Me.IsTM = IsTM
|
||||
_canBeUsedInBattle = False
|
||||
TechID = ID - 190
|
||||
HiddenID = ID - 242
|
||||
_canBeHold = False
|
||||
|
||||
If Me.IsTM = False Then
|
||||
_name = "HM " & (Me.ID - 242).ToString()
|
||||
If Name.Length = 4 Then
|
||||
_name = "HM 0" & (Me.ID - 242).ToString()
|
||||
End If
|
||||
_canBeTraded = False
|
||||
_canBeTossed = False
|
||||
_CanBeTraded = False
|
||||
_CanBeTossed = False
|
||||
|
||||
'Sets the sortvalue to something very low so the HMs will always be in first place:
|
||||
_sortValue = -100000 + NameNumber
|
||||
_SortValue = -100000 + ID
|
||||
Else
|
||||
_sortValue = NameNumber
|
||||
_SortValue = ID
|
||||
End If
|
||||
|
||||
_description = "Teaches """ & Attack.Name & """ to a Pokémon."
|
||||
_Description = "Teaches """ & Attack.Name & """ to a Pokémon."
|
||||
|
||||
SetTexture()
|
||||
SetTextureRectangle()
|
||||
End Sub
|
||||
|
||||
Private Sub SetTexture()
|
||||
Private Sub SetTextureRectangle()
|
||||
Dim r As New Rectangle(144, 168, 24, 24)
|
||||
|
||||
Select Case Attack.Type.Type
|
||||
|
@ -92,7 +85,7 @@
|
|||
r = New Rectangle(192, 168, 24, 24)
|
||||
End Select
|
||||
|
||||
_texture = TextureManager.GetTexture("Items\ItemSheet", r, "")
|
||||
_textureRectangle = r
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub Use()
|
||||
|
|
|
@ -7,27 +7,14 @@ Namespace Items
|
|||
|
||||
Inherits Item
|
||||
|
||||
''' <summary>
|
||||
''' Creates a new instance of the Item class.
|
||||
''' </summary>
|
||||
''' <param name="Name">The name of the Item.</param>
|
||||
''' <param name="Price">The purchase price.</param>
|
||||
''' <param name="ItemType">The type of Item.</param>
|
||||
''' <param name="ID">The ID of this Item.</param>
|
||||
''' <param name="CatchMultiplier">The CatchMultiplier of this Item.</param>
|
||||
''' <param name="SortValue">The SortValue of this Item.</param>
|
||||
''' <param name="TextureRectangle">The TextureRectangle from the "Items\ItemSheet" texture.</param>
|
||||
''' <param name="Description">The description of this Item.</param>
|
||||
Public Sub New(ByVal Name As String, ByVal Price As Integer, ByVal ItemType As ItemTypes, ByVal ID As Integer, ByVal CatchMultiplier As Single, ByVal SortValue As Integer, ByVal TextureRectangle As Rectangle, ByVal Description As String)
|
||||
MyBase.New(Name, Price, ItemType, ID, CatchMultiplier, SortValue, TextureRectangle, Description)
|
||||
End Sub
|
||||
Public Overrides ReadOnly Property ItemType As ItemTypes = ItemTypes.Medicine
|
||||
|
||||
''' <summary>
|
||||
''' Checks if a Vitamin can be used on a Pokémon.
|
||||
''' </summary>
|
||||
''' <param name="stat">An integer representing the stat that should be upped by the Vitamin.</param>
|
||||
''' <param name="p">The Pokémon that the Vitamin should be used on.</param>
|
||||
Protected Function CanUseVitamin(ByVal stat As Integer, ByVal p As Pokemon) As Boolean
|
||||
Protected Shared Function CanUseVitamin(ByVal stat As Integer, ByVal p As Pokemon) As Boolean
|
||||
If stat < 100 Then
|
||||
Dim allStats As Integer = p.EVAttack + p.EVDefense + p.EVSpAttack + p.EVSpDefense + p.EVHP + p.EVSpeed
|
||||
If allStats < 510 Then
|
||||
|
|
|
@ -7,27 +7,9 @@ Namespace Items
|
|||
|
||||
Inherits Item
|
||||
|
||||
''' <summary>
|
||||
''' Creates a new instance of the Item class.
|
||||
''' </summary>
|
||||
''' <param name="Name">The name of the Item.</param>
|
||||
''' <param name="Price">The purchase price.</param>
|
||||
''' <param name="ItemType">The type of Item.</param>
|
||||
''' <param name="ID">The ID of this Item.</param>
|
||||
''' <param name="CatchMultiplier">The CatchMultiplier of this Item.</param>
|
||||
''' <param name="SortValue">The SortValue of this Item.</param>
|
||||
''' <param name="TextureRectangle">The TextureRectangle from the "Items\ItemSheet" texture.</param>
|
||||
''' <param name="Description">The description of this Item.</param>
|
||||
Public Sub New(ByVal Name As String, ByVal Price As Integer, ByVal ItemType As ItemTypes, ByVal ID As Integer, ByVal CatchMultiplier As Single, ByVal SortValue As Integer, ByVal TextureRectangle As Rectangle, ByVal Description As String)
|
||||
MyBase.New(Name, Price, ItemType, ID, CatchMultiplier, SortValue, TextureRectangle, Description)
|
||||
|
||||
Me._canBeHold = True
|
||||
Me._canBeTraded = True
|
||||
Me._canBeUsed = True
|
||||
Me._canBeUsedInBattle = False
|
||||
|
||||
Me._flingDamage = 20
|
||||
End Sub
|
||||
Public Overrides ReadOnly Property ItemType As ItemTypes = ItemTypes.Medicine
|
||||
Public Overrides ReadOnly Property CanBeUsedInBattle As Boolean = False
|
||||
Public Overrides ReadOnly Property FlingDamage As Integer = 20
|
||||
|
||||
Public Overrides Sub Use()
|
||||
Core.SetScreen(New ChoosePokemonScreen(Core.CurrentScreen, Me, AddressOf Me.UseOnPokemon, "Use " & Me.Name, True))
|
||||
|
@ -38,7 +20,7 @@ Namespace Items
|
|||
''' </summary>
|
||||
''' <param name="stat">An integer representing the stat that should be upped by the Wing.</param>
|
||||
''' <param name="p">The Pokémon that the Wing should be used on.</param>
|
||||
Protected Function CanUseWing(ByVal stat As Integer, ByVal p As Pokemon) As Boolean
|
||||
Protected Shared Function CanUseWing(ByVal stat As Integer, ByVal p As Pokemon) As Boolean
|
||||
If stat < 255 Then
|
||||
Dim allStats As Integer = p.EVAttack + p.EVDefense + p.EVSpAttack + p.EVSpDefense + p.EVHP + p.EVSpeed
|
||||
If allStats < 510 Then
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
Dim index(8) As Integer
|
||||
Dim scrollIndex(8) As Integer
|
||||
Dim bagIndex As Integer = 0
|
||||
Dim bagIdentifier As Item.ItemTypes
|
||||
Dim bagIdentifier As Items.ItemTypes
|
||||
|
||||
Dim Items As New Dictionary(Of Item, Integer)
|
||||
Dim cItems As New Dictionary(Of Item, Integer)
|
||||
|
@ -174,21 +174,21 @@
|
|||
Private Sub ChangeBag()
|
||||
Select Case bagIndex
|
||||
Case 0
|
||||
bagIdentifier = Item.ItemTypes.Standard
|
||||
bagIdentifier = Game.Items.ItemTypes.Standard
|
||||
Case 1
|
||||
bagIdentifier = Item.ItemTypes.Medicine
|
||||
bagIdentifier = Game.Items.ItemTypes.Medicine
|
||||
Case 2
|
||||
bagIdentifier = Item.ItemTypes.Machines
|
||||
bagIdentifier = Game.Items.ItemTypes.Machines
|
||||
Case 3
|
||||
bagIdentifier = Item.ItemTypes.Pokéballs
|
||||
bagIdentifier = Game.Items.ItemTypes.Pokéballs
|
||||
Case 4
|
||||
bagIdentifier = Item.ItemTypes.Plants
|
||||
bagIdentifier = Game.Items.ItemTypes.Plants
|
||||
Case 5
|
||||
bagIdentifier = Item.ItemTypes.Mail
|
||||
bagIdentifier = Game.Items.ItemTypes.Mail
|
||||
Case 6
|
||||
bagIdentifier = Item.ItemTypes.BattleItems
|
||||
bagIdentifier = Game.Items.ItemTypes.BattleItems
|
||||
Case 7
|
||||
bagIdentifier = Item.ItemTypes.KeyItems
|
||||
bagIdentifier = Game.Items.ItemTypes.KeyItems
|
||||
End Select
|
||||
|
||||
cItems.Clear()
|
||||
|
|
|
@ -14,7 +14,7 @@ Public Class TradeScreen
|
|||
End Enum
|
||||
|
||||
Private MenuState As MenuStates = MenuStates.MainPage
|
||||
Private CurrentCategory As Item.ItemTypes = Item.ItemTypes.Medicine
|
||||
Private CurrentCategory As Items.ItemTypes = Items.ItemTypes.Medicine
|
||||
|
||||
Private MainCursor As Integer = 0
|
||||
Private CategoryCursor As Integer = 0
|
||||
|
@ -98,7 +98,7 @@ Public Class TradeScreen
|
|||
If Currency = Currencies.BattlePoints Then
|
||||
Me.Price = i.BattlePointsPrice
|
||||
ElseIf Currency = Currencies.Pokédollar Then
|
||||
Me.Price = i.PokéDollarPrice
|
||||
Me.Price = i.PokeDollarPrice
|
||||
End If
|
||||
Else
|
||||
Me.Price = Price
|
||||
|
@ -350,7 +350,7 @@ Public Class TradeScreen
|
|||
|
||||
#Region "BuyCategoryScreen"
|
||||
|
||||
Private loadedBuyCategories As New List(Of Item.ItemTypes)
|
||||
Private loadedBuyCategories As New List(Of Items.ItemTypes)
|
||||
|
||||
Private Sub LoadBuyCategoriesItems()
|
||||
Me.loadedBuyCategories.Clear()
|
||||
|
@ -361,7 +361,7 @@ Public Class TradeScreen
|
|||
loadedBuyCategories.Add(item.ItemType)
|
||||
End If
|
||||
Next
|
||||
Me.loadedBuyCategories = (From c As Item.ItemTypes In Me.loadedBuyCategories Order By CInt(c)).ToList()
|
||||
Me.loadedBuyCategories = (From c As Items.ItemTypes In Me.loadedBuyCategories Order By CInt(c)).ToList()
|
||||
End Sub
|
||||
|
||||
Private Sub UpdateBuyCategory()
|
||||
|
@ -760,7 +760,7 @@ Public Class TradeScreen
|
|||
|
||||
#Region "SellCatetoryScreen"
|
||||
|
||||
Private loadedSellCategories As New List(Of Item.ItemTypes)
|
||||
Private loadedSellCategories As New List(Of Items.ItemTypes)
|
||||
|
||||
Private Sub LoadSellCategoryItems()
|
||||
Me.loadedSellCategories.Clear()
|
||||
|
@ -771,7 +771,7 @@ Public Class TradeScreen
|
|||
loadedSellCategories.Add(i.ItemType)
|
||||
End If
|
||||
Next
|
||||
Me.loadedSellCategories = (From c As Item.ItemTypes In Me.loadedSellCategories Order By CInt(c)).ToList()
|
||||
Me.loadedSellCategories = (From c As Items.ItemTypes In Me.loadedSellCategories Order By CInt(c)).ToList()
|
||||
End Sub
|
||||
|
||||
Private Sub UpdateSellCategory()
|
||||
|
@ -1220,24 +1220,24 @@ Public Class TradeScreen
|
|||
Core.SpriteBatch.DrawString(Font, Text, New Vector2(Position.X + Height + 10, Position.Y + textY), Color.White)
|
||||
End Sub
|
||||
|
||||
Private Function GetItemTypeTexture(ByVal itemType As Item.ItemTypes) As Texture2D
|
||||
Private Function GetItemTypeTexture(ByVal itemType As Items.ItemTypes) As Texture2D
|
||||
Dim i As Integer = 0
|
||||
Select Case itemType
|
||||
Case Item.ItemTypes.Standard
|
||||
Case Items.ItemTypes.Standard
|
||||
i = 0
|
||||
Case Item.ItemTypes.Medicine
|
||||
Case Items.ItemTypes.Medicine
|
||||
i = 1
|
||||
Case Item.ItemTypes.Machines
|
||||
Case Items.ItemTypes.Machines
|
||||
i = 2
|
||||
Case Item.ItemTypes.Pokéballs
|
||||
Case Items.ItemTypes.Pokéballs
|
||||
i = 3
|
||||
Case Item.ItemTypes.Plants
|
||||
Case Items.ItemTypes.Plants
|
||||
i = 4
|
||||
Case Item.ItemTypes.Mail
|
||||
Case Items.ItemTypes.Mail
|
||||
i = 5
|
||||
Case Item.ItemTypes.BattleItems
|
||||
Case Items.ItemTypes.BattleItems
|
||||
i = 6
|
||||
Case Item.ItemTypes.KeyItems
|
||||
Case Items.ItemTypes.KeyItems
|
||||
i = 7
|
||||
End Select
|
||||
|
||||
|
|
Loading…
Reference in New Issue