From 2de791ab2b1272c4c1e6c05eb0d0655c53fcdc35 Mon Sep 17 00:00:00 2001 From: JappaWakka Date: Fri, 13 Jan 2023 17:31:17 +0100 Subject: [PATCH] Fixed blackoutscreen font --- P3D/Screens/Battle/BlackOutScreen.vb | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/P3D/Screens/Battle/BlackOutScreen.vb b/P3D/Screens/Battle/BlackOutScreen.vb index ad6d1deab..45b5c700f 100644 --- a/P3D/Screens/Battle/BlackOutScreen.vb +++ b/P3D/Screens/Battle/BlackOutScreen.vb @@ -111,7 +111,7 @@ Dim p As New Vector2(CSng(Core.windowSize.Width / 2 - f.MeasureString(aText).X / 2), CSng(Core.windowSize.Height / 2 - (f.MeasureString(aText).Y) / 2)) - Core.SpriteBatch.DrawString(FontManager.MiniFont, aText, p, Color.White) + Core.SpriteBatch.DrawString(FontManager.MainFont, aText, p, Color.White) End If If Me.IsGameOver = True Or Me.ready = True Then