Mostly comment revision for the Screens folder

Also includes Security folder. Some strings were also modified to make more sense/match the main games.

Updated credits with the correct year, etc.
This commit is contained in:
Conner Joseph Brewster 2017-01-21 17:01:31 -06:00
parent 6fa8578aea
commit 2e5a135abe
35 changed files with 349 additions and 346 deletions

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@ -142,7 +142,7 @@
Public Overrides Sub ChangeTo() Public Overrides Sub ChangeTo()
MusicManager.PlayMusic("nomusic", False) MusicManager.PlayMusic("nomusic", False)
Core.Player.Inventory.RemoveItem(177) 'Remove all Park Balls. Core.Player.Inventory.RemoveItem(177) ' Remove all Park Balls (happens regardless of whether or not the player was currently in the Bug-Catching Contest).
PlayerStatistics.Track("Blackouts", 1) PlayerStatistics.Track("Blackouts", 1)
End Sub End Sub

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@ -2,7 +2,7 @@ Public Class CreditsScreen
Inherits Screen Inherits Screen
Private Const COPYRIGHTYEAR As String = "2015" Private Const COPYRIGHTYEAR As String = "2017"
Dim CreditsPages As New List(Of CreditsPage) Dim CreditsPages As New List(Of CreditsPage)
Dim CurrentPageIndex As Integer = 0 Dim CurrentPageIndex As Integer = 0
@ -59,7 +59,7 @@ Public Class CreditsScreen
End If End If
CreditsPages.Add(New CreditsPage("Team Kolben", Color.White, Color.Black, {"Nils Drescher", "Andrew Leach", "Marc Boisvert-Dupras", "Grant Garrett", "Jason Houston", "Daniel Billing", "Benjamin Smith", "Hunter Graves"}.ToList())) CreditsPages.Add(New CreditsPage("Team Kolben", Color.White, Color.Black, {"Nils Drescher", "Andrew Leach", "Marc Boisvert-Dupras", "Grant Garrett", "Jason Houston", "Daniel Billing", "Benjamin Smith", "Hunter Graves"}.ToList()))
CreditsPages.Add(New CreditsPage("Director", Color.White, Color.Black, {"Nils Drescher"}.ToList())) CreditsPages.Add(New CreditsPage("Director", Color.White, Color.Black, {"Nils Drescher"}.ToList()))
CreditsPages.Add(New CreditsPage("Open Source Development Team", Color.White, Color.Black, {"Benjamin Smith", "Yong Jian Ming", """Aragas""", """oXFantaXo""", "Jorge Luis Espinoza"}.ToList())) CreditsPages.Add(New CreditsPage("Open Source Development Team", Color.White, Color.Black, {"Benjamin Smith", "Yong Jian Ming", """Aragas""", """oXFantaXo""", "Jorge Luis Espinoza", "Conner Joseph Brewster"}.ToList()))
CreditsPages.Add(New CreditsPage("Programming", Color.White, Color.Black, {"Nils Drescher", "Jason Houston", "William Lang", "Benjamin Smith", "Yong Jian Ming", "Jorge Luis Espinoza", """Aragas"""}.ToList())) CreditsPages.Add(New CreditsPage("Programming", Color.White, Color.Black, {"Nils Drescher", "Jason Houston", "William Lang", "Benjamin Smith", "Yong Jian Ming", "Jorge Luis Espinoza", """Aragas"""}.ToList()))
CreditsPages.Add(New CreditsPage("Graphic Design", Color.White, Color.Black, {"Nils Drescher", "Benjamin Smith", """Godeken""", "Caleb Coleman", "Robert Nobbmann", "Manuel Lampe", "Miguel Nunez", "Grant Garrett", """Anvil555"""}.ToList())) CreditsPages.Add(New CreditsPage("Graphic Design", Color.White, Color.Black, {"Nils Drescher", "Benjamin Smith", """Godeken""", "Caleb Coleman", "Robert Nobbmann", "Manuel Lampe", "Miguel Nunez", "Grant Garrett", """Anvil555"""}.ToList()))
CreditsPages.Add(New CreditsPage("Map Design", Color.White, Color.Black, {"Nils Drescher", "Benjamin Smith", "Hunter Graves", "Manuel Lampe", "Robert Nobbmann", "Maximilian Schröder", "Jan Mika Eine", "Jason Houston", """oXFantaXo"""}.ToList())) CreditsPages.Add(New CreditsPage("Map Design", Color.White, Color.Black, {"Nils Drescher", "Benjamin Smith", "Hunter Graves", "Manuel Lampe", "Robert Nobbmann", "Maximilian Schröder", "Jan Mika Eine", "Jason Houston", """oXFantaXo"""}.ToList()))

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@ -213,7 +213,7 @@
cA = 255 + cA cA = 255 + cA
End If End If
If Horizontal = True Then 'left to right gradient If Horizontal = True Then ' Left to right gradiant.
Dim c As Color = New Color(cR, cG, cB, cA) Dim c As Color = New Color(cR, cG, cB, cA)
Dim length As Integer = CInt(Math.Ceiling(stepSize)) Dim length As Integer = CInt(Math.Ceiling(stepSize))
@ -258,7 +258,7 @@
Shared gradientConfigs As New List(Of GradientConfiguration) Shared gradientConfigs As New List(Of GradientConfiguration)
Public Shared Sub DrawGradient(ByVal Rectangle As Rectangle, ByVal fromColor As Color, ByVal toColor As Color, ByVal Horizontal As Boolean, ByVal Steps As Integer) Public Shared Sub DrawGradient(ByVal Rectangle As Rectangle, ByVal fromColor As Color, ByVal toColor As Color, ByVal Horizontal As Boolean, ByVal Steps As Integer)
Horizontal = Not Horizontal 'because fuck you. Horizontal = Not Horizontal
Dim gConfig As GradientConfiguration = Nothing Dim gConfig As GradientConfiguration = Nothing
Dim foundConfig As Boolean = False Dim foundConfig As Boolean = False

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@ -190,7 +190,7 @@
Core.SpriteBatch.Draw(Item.Texture, New Rectangle(78, 124, 48, 48), Color.White) Core.SpriteBatch.Draw(Item.Texture, New Rectangle(78, 124, 48, 48), Color.White)
If Me.canExit = True Then If Me.canExit = True Then
Core.SpriteBatch.DrawString(FontManager.MiniFont, "PRESS E TO GO BACK", New Vector2(710, 580), Color.DarkGray) Core.SpriteBatch.DrawString(FontManager.MiniFont, "Press the E key to go back.", New Vector2(710, 580), Color.DarkGray)
End If End If
For i = 0 To Me.PokemonList.Count - 1 For i = 0 To Me.PokemonList.Count - 1
@ -330,7 +330,7 @@
If LearnType > 0 Then If LearnType > 0 Then
AttackLable = "Unable!" AttackLable = "Unable!"
Select Case LearnType Select Case LearnType
Case 1 'TM/HM Case 1 ' Technical/Hidden Machine
If CType(moveLearnArg, Items.TechMachine).CanTeach(Pokemon) = "" Then If CType(moveLearnArg, Items.TechMachine).CanTeach(Pokemon) = "" Then
AttackLable = "Able!" AttackLable = "Able!"
End If End If

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@ -1464,11 +1464,11 @@
Me.FrontierList.Add(New FrontierSymbol() With {.Name = "Gold Ability", .Description = "You defeated the Frontier Brain of" & vbNewLine & "Battle Tower a second time and you've" & vbNewLine & "your real strength when it comes to battles.", .Texture = TextureManager.GetTexture("GUI\Badges", New Rectangle(50, 200, 50, 50), "")}) Me.FrontierList.Add(New FrontierSymbol() With {.Name = "Gold Ability", .Description = "You defeated the Frontier Brain of" & vbNewLine & "Battle Tower a second time and you've" & vbNewLine & "your real strength when it comes to battles.", .Texture = TextureManager.GetTexture("GUI\Badges", New Rectangle(50, 200, 50, 50), "")})
Else Else
If ActionScript.IsRegistered("silver ability") = True Then If ActionScript.IsRegistered("silver ability") = True Then
Me.FrontierList.Add(New FrontierSymbol() With {.Name = "Silver Ability", .Description = "You defeated the Frontier Brain of" & vbNewLine & "Battle Tower and showed him how" & vbNewLine & "you and your POKéMON really are.", .Texture = TextureManager.GetTexture("GUI\Badges", New Rectangle(0, 200, 50, 50), "")}) Me.FrontierList.Add(New FrontierSymbol() With {.Name = "Silver Ability", .Description = "You defeated the Frontier Brain of" & vbNewLine & "Battle Tower and showed him how" & vbNewLine & "you and your Pokémon really are.", .Texture = TextureManager.GetTexture("GUI\Badges", New Rectangle(0, 200, 50, 50), "")})
End If End If
End If End If
If ActionScript.IsRegistered("gold knowledge") = True Then If ActionScript.IsRegistered("gold knowledge") = True Then
Me.FrontierList.Add(New FrontierSymbol() With {.Name = "Gold Knowledge", .Description = "This Emblem displays how great you can" & vbNewLine & "interact with POKéMON and how well" & vbNewLine & "you can adapt your strategy to a new situation.", .Texture = TextureManager.GetTexture("GUI\Badges", New Rectangle(150, 200, 50, 50), "")}) Me.FrontierList.Add(New FrontierSymbol() With {.Name = "Gold Knowledge", .Description = "This Emblem displays how great you can" & vbNewLine & "interact with Pokémon and how well" & vbNewLine & "you can adapt your strategy to a new situation.", .Texture = TextureManager.GetTexture("GUI\Badges", New Rectangle(150, 200, 50, 50), "")})
Else Else
If ActionScript.IsRegistered("silver knowledge") = True Then If ActionScript.IsRegistered("silver knowledge") = True Then
Me.FrontierList.Add(New FrontierSymbol() With {.Name = "Silver Knowledge", .Description = "Only few trainers achieved this emblem" & vbNewLine & "which shows what strength lies" & vbNewLine & "inside them.", .Texture = TextureManager.GetTexture("GUI\Badges", New Rectangle(100, 200, 50, 50), "")}) Me.FrontierList.Add(New FrontierSymbol() With {.Name = "Silver Knowledge", .Description = "Only few trainers achieved this emblem" & vbNewLine & "which shows what strength lies" & vbNewLine & "inside them.", .Texture = TextureManager.GetTexture("GUI\Badges", New Rectangle(100, 200, 50, 50), "")})
@ -1602,7 +1602,7 @@
Next Next
Select Case Activation Select Case Activation
Case "1" 'needs register in the level channels (only works when minChannel = maxChannel) Case "1" ' Needs register in the level channels (only works when minChannel = maxChannel)
If Screen.Level.AllowedRadioChannels.Contains(Me.ChannelMin) = False Then If Screen.Level.AllowedRadioChannels.Contains(Me.ChannelMin) = False Then
Return False Return False
End If End If
@ -1667,7 +1667,7 @@
If chosenID > -1 Then If chosenID > -1 Then
Dim p As Pokemon = Pokemon.GetPokemonByID(chosenID) Dim p As Pokemon = Pokemon.GetPokemonByID(chosenID)
output = "Welcome to the POKéDEX Show! Today, we are going to look at the entry of " & p.GetName() & "! Its entry reads:~""" & p.PokedexEntry.Text & """~Wow, that is interesting! Also, " & p.GetName() & " is " & p.PokedexEntry.Height & "m high and weights " & p.PokedexEntry.Weight & "kg.~Isn't that amazing?~" & p.GetName() & " is part of the " & p.PokedexEntry.Species & " species.~That's all the information we have. Tune in next time!" output = "Welcome to the Pokédex Show! Today, we are going to look at the entry of " & p.GetName() & "! Its entry reads:~""" & p.PokedexEntry.Text & """~Wow, that is interesting! Also, " & p.GetName() & " is " & p.PokedexEntry.Height & "m high and weights " & p.PokedexEntry.Weight & "kg.~Isn't that amazing?~" & p.GetName() & " is part of the " & p.PokedexEntry.Species & " species.~That's all the information we have. Tune in next time!"
End If End If
Case "[randompokemon]" Case "[randompokemon]"
Dim levels() As String = {"route29.dat", "route30.dat", "route31.dat", "route32.dat", "route33.dat", "route36.dat", "route37.dat", "route38.dat", "route39.dat", "routes\route34.dat", "routes\route35.dat", "routes\route42.dat", "routes\route43.dat", "routes\route44.dat", "routes\route45.dat", "routes\route46.dat"} Dim levels() As String = {"route29.dat", "route30.dat", "route31.dat", "route32.dat", "route33.dat", "route36.dat", "route37.dat", "route38.dat", "route39.dat", "routes\route34.dat", "routes\route35.dat", "routes\route42.dat", "routes\route43.dat", "routes\route44.dat", "routes\route45.dat", "routes\route46.dat"}
@ -1683,7 +1683,7 @@
levelName = levelName.Substring(0, 5) & " " & levelName.Remove(0, 5) levelName = levelName.Substring(0, 5) & " " & levelName.Remove(0, 5)
If Not p Is Nothing Then If Not p Is Nothing Then
output = "Professor Oak's POKéMON Talk! With Mary!~~Professor Oak: " & p.GetName() & " has been spotted on " & levelName & ".~Mary: " & p.GetName() & "! How smart! How inspiring!" output = "Professor Oak's Pokémon Talk! With Mary!~~Professor Oak: " & p.GetName() & " has been spotted on " & levelName & ".~Mary: " & p.GetName() & "! How smart! How inspiring!"
End If End If
Case "[unown]" Case "[unown]"
Dim words() As String = {"doom", "dark", "help", "join us", "stay", "lost", "vanish", "always there", "no eyes"} Dim words() As String = {"doom", "dark", "help", "join us", "stay", "lost", "vanish", "always there", "no eyes"}

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@ -410,7 +410,7 @@ Public Class JoinServerScreen
' TTL: 10000 ticks, usually at 60 Hz => 10000/60 seconds ' TTL: 10000 ticks, usually at 60 Hz => 10000/60 seconds
While sw.ElapsedMilliseconds < 10000 And Me.Pinged = False While sw.ElapsedMilliseconds < 10000 And Me.Pinged = False
'wait for server connection in main thread. 'Wait for server connection in the main thread.
Threading.Thread.Sleep(1) Threading.Thread.Sleep(1)
End While End While

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@ -810,7 +810,7 @@
Dim downloadProgress As Integer = Core.GameJoltSave.DownloadProgress Dim downloadProgress As Integer = Core.GameJoltSave.DownloadProgress
Dim total As Integer = Core.GameJoltSave.TotalDownloadItems Dim total As Integer = Core.GameJoltSave.TotalDownloadItems
Dim downloadtext As String = "Downloading profile" Dim downloadtext As String = "Downloading profile..."
Core.SpriteBatch.DrawInterfaceString(FontManager.MainFont, downloadtext & LoadingDots.Dots, New Vector2(CSng(Core.ScreenSize.Width / 2 - FontManager.MainFont.MeasureString(downloadtext).X / 2) + 2, 322), Color.Black) Core.SpriteBatch.DrawInterfaceString(FontManager.MainFont, downloadtext & LoadingDots.Dots, New Vector2(CSng(Core.ScreenSize.Width / 2 - FontManager.MainFont.MeasureString(downloadtext).X / 2) + 2, 322), Color.Black)
Core.SpriteBatch.DrawInterfaceString(FontManager.MainFont, downloadtext & LoadingDots.Dots, New Vector2(CSng(Core.ScreenSize.Width / 2 - FontManager.MainFont.MeasureString(downloadtext).X / 2), 320), Color.White) Core.SpriteBatch.DrawInterfaceString(FontManager.MainFont, downloadtext & LoadingDots.Dots, New Vector2(CSng(Core.ScreenSize.Width / 2 - FontManager.MainFont.MeasureString(downloadtext).X / 2), 320), Color.White)
@ -824,7 +824,7 @@
End If End If
If ControllerHandler.IsConnected() = False Then If ControllerHandler.IsConnected() = False Then
Dim text As String = "Right-Click to quit to the main menu" Dim text As String = "Right-Click to quit to the main menu."
Core.SpriteBatch.DrawInterfaceString(FontManager.MainFont, text, New Vector2(CSng(Core.ScreenSize.Width / 2 - FontManager.MainFont.MeasureString(text).X / 2) + 2, 502), Color.Black) Core.SpriteBatch.DrawInterfaceString(FontManager.MainFont, text, New Vector2(CSng(Core.ScreenSize.Width / 2 - FontManager.MainFont.MeasureString(text).X / 2) + 2, 502), Color.Black)
Core.SpriteBatch.DrawInterfaceString(FontManager.MainFont, text, New Vector2(CSng(Core.ScreenSize.Width / 2 - FontManager.MainFont.MeasureString(text).X / 2), 500), Color.White) Core.SpriteBatch.DrawInterfaceString(FontManager.MainFont, text, New Vector2(CSng(Core.ScreenSize.Width / 2 - FontManager.MainFont.MeasureString(text).X / 2), 500), Color.White)
End If End If
@ -1178,15 +1178,15 @@
If MouseHandler.ButtonPressed(MouseHandler.MouseButtons.LeftButton) = True Then If MouseHandler.ButtonPressed(MouseHandler.MouseButtons.LeftButton) = True Then
Select Case packsMenuIndex(1) Select Case packsMenuIndex(1)
Case 2 'up Case 2 ' Up
Me.ButtonUp() Me.ButtonUp()
Case 3 'down Case 3 ' Down
Me.ButtonDown() Me.ButtonDown()
Case 4 'toggle Case 4 ' Toggle
If PackNames.Count > 0 Then If PackNames.Count > 0 Then
Me.ButtonToggle(PackNames(packsMenuIndex(0))) Me.ButtonToggle(PackNames(packsMenuIndex(0)))
End If End If
Case 5 'packinformation Case 5 ' ContentPack information
Me.ButtonPackInformation() Me.ButtonPackInformation()
End Select End Select
End If End If

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@ -24,7 +24,7 @@
Core.SpriteBatch.DrawString(FontManager.InGameFont, "Start a new offline game", New Vector2(CSng(Core.windowSize.Width / 2 - 280), 130), Color.White) Core.SpriteBatch.DrawString(FontManager.InGameFont, "Start a new offline game", New Vector2(CSng(Core.windowSize.Width / 2 - 280), 130), Color.White)
Dim t As String = "If you start a game in ""Offline Mode"" by pressing the ""New Game"" button, you cannot access online features of Pokémon3D such as Trading and Trainer Customization. Click on the GameJolt button in the lower right corner in order to start a game in ""Online Mode""." Dim t As String = "If you start a game in ""Offline Mode"" by pressing the ""New Game"" button, you cannot access the online features of Pokémon 3D such as trading and trainer customization. Click on the GameJolt button in the lower right corner in order to start a game in ""Online Mode""."
t = t.CropStringToWidth(FontManager.MainFont, 450) t = t.CropStringToWidth(FontManager.MainFont, 450)
Core.SpriteBatch.DrawString(FontManager.MainFont, t, New Vector2(CSng(Core.windowSize.Width / 2 - 310) + 50, 240), Color.White) Core.SpriteBatch.DrawString(FontManager.MainFont, t, New Vector2(CSng(Core.windowSize.Width / 2 - 310) + 50, 240), Color.White)

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@ -480,7 +480,7 @@
Dim regionString As String = Localization.GetString(Me.currentRegion(0).ToString().ToUpper() & Me.currentRegion.Remove(0, 1)) Dim regionString As String = Localization.GetString(Me.currentRegion(0).ToString().ToUpper() & Me.currentRegion.Remove(0, 1))
If Me.regions.Count > 1 Then If Me.regions.Count > 1 Then
regionString &= " (Press Shift/Shoulder Buttons to switch between regions)" regionString &= " (Press the Shift/Shoulder Buttons to switch between regions.)"
End If End If
Core.SpriteBatch.DrawString(FontManager.InGameFont, regionString, New Vector2(MapScreen.mapOffsetX + 3, MapScreen.mapOffsetY - 30), Color.Black) Core.SpriteBatch.DrawString(FontManager.InGameFont, regionString, New Vector2(MapScreen.mapOffsetX + 3, MapScreen.mapOffsetY - 30), Color.Black)

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@ -16,7 +16,7 @@
Dim SkinIndex As Integer = 0 Dim SkinIndex As Integer = 0
Dim skinTexture As Texture2D Dim skinTexture As Texture2D
Dim enterCorrectName As Boolean = False Dim enterCorrectName As Boolean = False
Dim nameMessage As String = "This name is too short" Dim nameMessage As String = "This name is too short."
Dim mainTexture As Texture2D Dim mainTexture As Texture2D
Dim pokeTexture As Texture2D Dim pokeTexture As Texture2D

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@ -110,7 +110,7 @@
YScroll = 0 YScroll = 0
Select Case Me.ScreenIndex Select Case Me.ScreenIndex
Case 0 Case 0 ' Main Options menu.
Me.ControlList.Add(New CommandButton(New Vector2(100, 200), 6, "Game", AddressOf SwitchToGame)) Me.ControlList.Add(New CommandButton(New Vector2(100, 200), 6, "Game", AddressOf SwitchToGame))
Me.ControlList.Add(New CommandButton(New Vector2(340, 200), 6, "Graphics", AddressOf SwitchToGraphics)) Me.ControlList.Add(New CommandButton(New Vector2(340, 200), 6, "Graphics", AddressOf SwitchToGraphics))
Me.ControlList.Add(New CommandButton(New Vector2(580, 200), 6, "Battle", AddressOf SwitchToBattle)) Me.ControlList.Add(New CommandButton(New Vector2(580, 200), 6, "Battle", AddressOf SwitchToBattle))
@ -119,14 +119,14 @@
Me.ControlList.Add(New CommandButton(New Vector2(120, 480), 6, "Apply", AddressOf Apply)) Me.ControlList.Add(New CommandButton(New Vector2(120, 480), 6, "Apply", AddressOf Apply))
Me.ControlList.Add(New CommandButton(New Vector2(630, 480), 6, "Close", AddressOf Close)) Me.ControlList.Add(New CommandButton(New Vector2(630, 480), 6, "Close", AddressOf Close))
Case 1 Case 1 ' "Game" from the Options menu.
Me.ControlList.Add(New ScrollBar(New Vector2(100, 200), 400, "Textspeed", Me.TextSpeed, 1, 3, AddressOf ChangeTextspeed)) Me.ControlList.Add(New ScrollBar(New Vector2(100, 200), 400, "Text Speed", Me.TextSpeed, 1, 3, AddressOf ChangeTextspeed))
If CBool(GameModeManager.GetGameRuleValue("LockDifficulty", "0")) = False Then If CBool(GameModeManager.GetGameRuleValue("LockDifficulty", "0")) = False Then
Dim d As New Dictionary(Of Integer, String) Dim d As New Dictionary(Of Integer, String)
d.Add(0, "Easy") d.Add(0, "Easy")
d.Add(1, "Hard") d.Add(1, "Hard")
d.Add(2, "S-Hard") d.Add(2, "Super Hard")
Me.ControlList.Add(New ScrollBar(New Vector2(100, 250), 400, "Difficulty", Me.Difficulty, 0, 2, AddressOf ChangeDifficulty, d)) Me.ControlList.Add(New ScrollBar(New Vector2(100, 250), 400, "Difficulty", Me.Difficulty, 0, 2, AddressOf ChangeDifficulty, d))
End If End If
@ -134,7 +134,7 @@
Me.ControlList.Add(New ToggleButton(New Vector2(100, 300), 8, "View Bobbing", Me.ViewBobbing, AddressOf ToggleBobbing, {"Off", "On"}.ToList())) Me.ControlList.Add(New ToggleButton(New Vector2(100, 300), 8, "View Bobbing", Me.ViewBobbing, AddressOf ToggleBobbing, {"Off", "On"}.ToList()))
Me.ControlList.Add(New CommandButton(New Vector2(364, 480), 6, "Back", AddressOf SwitchToMain)) Me.ControlList.Add(New CommandButton(New Vector2(364, 480), 6, "Back", AddressOf SwitchToMain))
Case 2 Case 2 ' "Graphics" from the Options menu.
Me.ControlList.Add(New ScrollBar(New Vector2(100, 200), 400, "Field of View", CInt(Me.FOV), 45, 120, AddressOf ChangeFOV)) Me.ControlList.Add(New ScrollBar(New Vector2(100, 200), 400, "Field of View", CInt(Me.FOV), 45, 120, AddressOf ChangeFOV))
Dim d As New Dictionary(Of Integer, String) Dim d As New Dictionary(Of Integer, String)
@ -143,23 +143,23 @@
d.Add(2, "Normal") d.Add(2, "Normal")
d.Add(3, "Far") d.Add(3, "Far")
d.Add(4, "Extreme") d.Add(4, "Extreme")
Me.ControlList.Add(New ScrollBar(New Vector2(100, 250), 400, "Renderdistance", Me.RenderDistance, 0, 4, AddressOf ChangeRenderDistance, d)) Me.ControlList.Add(New ScrollBar(New Vector2(100, 250), 400, "Render Distance", Me.RenderDistance, 0, 4, AddressOf ChangeRenderDistance, d))
Dim d1 As New Dictionary(Of Integer, String) Dim d1 As New Dictionary(Of Integer, String)
d1.Add(0, "Off") d1.Add(0, "Off")
Me.ControlList.Add(New ScrollBar(New Vector2(100, 300), 400, "Offset map quality", Me.LoadOffsetMaps, 0, 100, AddressOf ChangeOffsetMaps, d1)) Me.ControlList.Add(New ScrollBar(New Vector2(100, 300), 400, "Offset Map Quality", Me.LoadOffsetMaps, 0, 100, AddressOf ChangeOffsetMaps, d1))
Me.ControlList.Add(New ToggleButton(New Vector2(100, 350), 8, "Graphics", CBool(Me.GraphicStyle), AddressOf ToggleGraphicsStyle, {"Fast", "Fancy"}.ToList())) Me.ControlList.Add(New ToggleButton(New Vector2(100, 350), 8, "Graphics", CBool(Me.GraphicStyle), AddressOf ToggleGraphicsStyle, {"Fast", "Fancy"}.ToList()))
Me.ControlList.Add(New ToggleButton(New Vector2(400, 350), 8, "Multi Sampling", Me.PreferMultiSampling, AddressOf ToggleMultiSampling, {"Off", "On"}.ToList())) Me.ControlList.Add(New ToggleButton(New Vector2(400, 350), 8, "Multi Sampling", Me.PreferMultiSampling, AddressOf ToggleMultiSampling, {"Off", "On"}.ToList()))
Me.ControlList.Add(New CommandButton(New Vector2(364, 480), 6, "Back", AddressOf SwitchToMain)) Me.ControlList.Add(New CommandButton(New Vector2(364, 480), 6, "Back", AddressOf SwitchToMain))
Case 3 Case 3 ' "Battle" from the Options menu.
Me.ControlList.Add(New ToggleButton(New Vector2(100, 200), 8, "3D Models", CBool(ShowModels), AddressOf ToggleShowModels, {"Off", "On"}.ToList())) Me.ControlList.Add(New ToggleButton(New Vector2(100, 200), 8, "3D Models", CBool(ShowModels), AddressOf ToggleShowModels, {"Off", "On"}.ToList()))
Me.ControlList.Add(New ToggleButton(New Vector2(400, 200), 8, "Animations", CBool(Me.ShowBattleAnimations), AddressOf ToggleAnimations, {"Off", "On"}.ToList())) Me.ControlList.Add(New ToggleButton(New Vector2(400, 200), 8, "Animations", CBool(Me.ShowBattleAnimations), AddressOf ToggleAnimations, {"Off", "On"}.ToList()))
Me.ControlList.Add(New ToggleButton(New Vector2(100, 320), 8, "Battle Style", CBool(Me.BattleStyle), AddressOf ToggleBattleStyle, {"Shift", "Set"}.ToList())) Me.ControlList.Add(New ToggleButton(New Vector2(100, 320), 8, "Battle Style", CBool(Me.BattleStyle), AddressOf ToggleBattleStyle, {"Shift", "Set"}.ToList()))
Me.ControlList.Add(New CommandButton(New Vector2(364, 480), 6, "Back", AddressOf SwitchToMain)) Me.ControlList.Add(New CommandButton(New Vector2(364, 480), 6, "Back", AddressOf SwitchToMain))
Case 4 Case 4 ' "Controls" from the Options menu.
Dim d As New Dictionary(Of Integer, String) Dim d As New Dictionary(Of Integer, String)
d.Add(1, "...Slow...") d.Add(1, "...Slow...")
d.Add(12, "Standard") d.Add(12, "Standard")
@ -167,12 +167,12 @@
d.Add(50, "SPEED OF LIGHT!") d.Add(50, "SPEED OF LIGHT!")
Me.ControlList.Add(New ScrollBar(New Vector2(100, 200), 400, "Mouse Speed", Me.MouseSpeed, 1, 50, AddressOf ChangeMouseSpeed, d)) Me.ControlList.Add(New ScrollBar(New Vector2(100, 200), 400, "Mouse Speed", Me.MouseSpeed, 1, 50, AddressOf ChangeMouseSpeed, d))
Me.ControlList.Add(New CommandButton(New Vector2(100, 250), 9, "Reset Key Bindings", AddressOf ResetKeyBindings)) Me.ControlList.Add(New CommandButton(New Vector2(100, 250), 9, "Reset Key Bindings", AddressOf ResetKeyBindings))
Me.ControlList.Add(New ToggleButton(New Vector2(100, 370), 12, "XBOX 360 gamepad", Me.GamePadEnabled, AddressOf ToggleXBOX360Controller, {"Disabled", "Enabled"}.ToList())) Me.ControlList.Add(New ToggleButton(New Vector2(100, 370), 12, "Xbox 360 Gamepad", Me.GamePadEnabled, AddressOf ToggleXBOX360Controller, {"Disabled", "Enabled"}.ToList()))
Me.ControlList.Add(New CommandButton(New Vector2(364, 480), 6, "Back", AddressOf SwitchToMain)) Me.ControlList.Add(New CommandButton(New Vector2(364, 480), 6, "Back", AddressOf SwitchToMain))
Case 5 Case 5 ' "Volume" from the Options menu.
Me.ControlList.Add(New ScrollBar(New Vector2(100, 200), 400, "Music volume", Me.Music, 0, 100, AddressOf ChangeMusicVolume)) Me.ControlList.Add(New ScrollBar(New Vector2(100, 200), 400, "Music Volume", Me.Music, 0, 100, AddressOf ChangeMusicVolume))
Me.ControlList.Add(New ScrollBar(New Vector2(100, 250), 400, "Sound volume", Me.Sound, 0, 100, AddressOf ChangeSoundVolume)) Me.ControlList.Add(New ScrollBar(New Vector2(100, 250), 400, "Sound Volume", Me.Sound, 0, 100, AddressOf ChangeSoundVolume))
Me.ControlList.Add(New ToggleButton(New Vector2(100, 300), 8, "Muted", CBool(Me.Muted), AddressOf ToggleMute, {"No", "Yes"}.ToList())) Me.ControlList.Add(New ToggleButton(New Vector2(100, 300), 8, "Muted", CBool(Me.Muted), AddressOf ToggleMute, {"No", "Yes"}.ToList()))
Me.ControlList.Add(New CommandButton(New Vector2(364, 480), 6, "Back", AddressOf SwitchToMain)) Me.ControlList.Add(New CommandButton(New Vector2(364, 480), 6, "Back", AddressOf SwitchToMain))

View File

@ -267,9 +267,9 @@
Level.Update() Level.Update()
Select Case menuState Select Case menuState
Case 0 'Menu updates Case 0 ' Menu updates.
Me.UpdateMenu() Me.UpdateMenu()
Case 1 'Menu fade/appear Case 1 ' Menu fade/appear.
Me.alpha += (3 * Me.alphaFade) Me.alpha += (3 * Me.alphaFade)
If Me.alpha >= 255 Then If Me.alpha >= 255 Then
Me.alpha = 255 Me.alpha = 255
@ -278,7 +278,7 @@
Me.alpha = 0 Me.alpha = 0
Me.menuState = 2 Me.menuState = 2
End If End If
Case 2 'Level updates Case 2 ' Level updates.
Me.UpdateCamera() Me.UpdateCamera()
End Select End Select

View File

@ -332,7 +332,7 @@
Select Case ID Select Case ID
Case 0 Case 0
T.Name = "Won a GTS competition." T.Name = "Won a GTS competition."
T.Description = "You are the winner of a competition that took place at the GTS. It might has been an important competition." T.Description = "You are the winner of a competition that took place at the GTS. It must have been an important competition."
TexturePosition = New Vector2(0, 0) TexturePosition = New Vector2(0, 0)
Case 1 Case 1
T.Name = "Won a GTS competition." T.Name = "Won a GTS competition."

View File

@ -318,15 +318,15 @@ Public Class StorageSystemScreen
If Me.BoxChooseMode = True Then If Me.BoxChooseMode = True Then
Me.BoxChooseMode = False Me.BoxChooseMode = False
Else Else
Dim e As New MenuEntry(3, "CHOOSE BOX", False, AddressOf Me.ChooseBox) Dim e As New MenuEntry(3, "Choose Box", False, AddressOf Me.ChooseBox)
Dim e1 As New MenuEntry(4, "CHANGE MODE", False, AddressOf Me.ChangemodeMenu) Dim e1 As New MenuEntry(4, "Change Mode", False, AddressOf Me.ChangemodeMenu)
If GetBox(CurrentBox).IsBattleBox = True Then If GetBox(CurrentBox).IsBattleBox = True Then
Dim e4 As New MenuEntry(5, "CANCEL", True, Nothing) Dim e4 As New MenuEntry(5, "Cancel", True, Nothing)
Me.SetupMenu({e, e1, e4}, "What do you want to do?") Me.SetupMenu({e, e1, e4}, "What do you want to do?")
Else Else
Dim e2 As New MenuEntry(5, "WALLPAPER", False, AddressOf WallpaperMain) Dim e2 As New MenuEntry(5, "Wallpaper", False, AddressOf WallpaperMain)
Dim e3 As New MenuEntry(6, "NAME", False, AddressOf SelectNameBox) Dim e3 As New MenuEntry(6, "Name", False, AddressOf SelectNameBox)
Dim e4 As New MenuEntry(7, "CANCEL", True, Nothing) Dim e4 As New MenuEntry(7, "Cancel", True, Nothing)
Me.SetupMenu({e, e1, e2, e3, e4}, "What do you want to do?") Me.SetupMenu({e, e1, e2, e3, e4}, "What do you want to do?")
End If End If
End If End If
@ -355,11 +355,11 @@ Public Class StorageSystemScreen
#Region "ChangeMode" #Region "ChangeMode"
Private Sub ChangemodeMenu() Private Sub ChangemodeMenu()
Dim e As New MenuEntry(3, "WITHDRAW", False, AddressOf SelectWithdraw) Dim e As New MenuEntry(3, "Withdraw", False, AddressOf SelectWithdraw)
Dim e1 As New MenuEntry(4, "DEPOSIT", False, AddressOf SelectDeposit) Dim e1 As New MenuEntry(4, "Deposit", False, AddressOf SelectDeposit)
Dim e2 As New MenuEntry(5, "SINGLE MOVE", False, AddressOf Me.SelectSingleMove) Dim e2 As New MenuEntry(5, "Single Move", False, AddressOf Me.SelectSingleMove)
Dim e3 As New MenuEntry(6, "EASY MOVE", False, AddressOf Me.SelectEasyMove) Dim e3 As New MenuEntry(6, "Easy Move", False, AddressOf Me.SelectEasyMove)
Dim e4 As New MenuEntry(7, "CANCEL", True, AddressOf Me.ChooseObject) Dim e4 As New MenuEntry(7, "Cancel", True, AddressOf Me.ChooseObject)
Me.SetupMenu({e, e1, e2, e3, e4}, "Choose a mode to use.") Me.SetupMenu({e, e1, e2, e3, e4}, "Choose a mode to use.")
End Sub End Sub
@ -404,71 +404,71 @@ Public Class StorageSystemScreen
Select Case badges Select Case badges
Case 0, 1 Case 0, 1
Dim e As New MenuEntry(3, "PACKAGE 1", False, AddressOf WallpaperPackage1) Dim e As New MenuEntry(3, "Package 1", False, AddressOf WallpaperPackage1)
Dim e4 As New MenuEntry(4, "CANCEL", True, AddressOf ChooseObject) Dim e4 As New MenuEntry(4, "Cancel", True, AddressOf ChooseObject)
SetupMenu({e, e4}, "Please pick a theme.") SetupMenu({e, e4}, "Please pick a theme.")
Case 2, 3, 4 Case 2, 3, 4
Dim e As New MenuEntry(3, "PACKAGE 1", False, AddressOf WallpaperPackage1) Dim e As New MenuEntry(3, "Package 1", False, AddressOf WallpaperPackage1)
Dim e1 As New MenuEntry(4, "PACKAGE 2", False, AddressOf WallpaperPackage2) Dim e1 As New MenuEntry(4, "Package 2", False, AddressOf WallpaperPackage2)
Dim e4 As New MenuEntry(5, "CANCEL", True, AddressOf ChooseObject) Dim e4 As New MenuEntry(5, "Cancel", True, AddressOf ChooseObject)
SetupMenu({e, e1, e4}, "Please pick a theme.") SetupMenu({e, e1, e4}, "Please pick a theme.")
Case 5, 6, 7 Case 5, 6, 7
Dim e As New MenuEntry(3, "PACKAGE 1", False, AddressOf WallpaperPackage1) Dim e As New MenuEntry(3, "Package 1", False, AddressOf WallpaperPackage1)
Dim e1 As New MenuEntry(4, "PACKAGE 2", False, AddressOf WallpaperPackage2) Dim e1 As New MenuEntry(4, "Package 2", False, AddressOf WallpaperPackage2)
Dim e2 As New MenuEntry(5, "PACKAGE 3", False, AddressOf WallpaperPackage3) Dim e2 As New MenuEntry(5, "Package 3", False, AddressOf WallpaperPackage3)
Dim e4 As New MenuEntry(6, "CANCEL", True, AddressOf ChooseObject) Dim e4 As New MenuEntry(6, "Cancel", True, AddressOf ChooseObject)
SetupMenu({e, e1, e2, e4}, "Please pick a theme.") SetupMenu({e, e1, e2, e4}, "Please pick a theme.")
Case Else Case Else
Dim e As New MenuEntry(3, "PACKAGE 1", False, AddressOf WallpaperPackage1) Dim e As New MenuEntry(3, "Package 1", False, AddressOf WallpaperPackage1)
Dim e1 As New MenuEntry(4, "PACKAGE 2", False, AddressOf WallpaperPackage2) Dim e1 As New MenuEntry(4, "Package 2", False, AddressOf WallpaperPackage2)
Dim e2 As New MenuEntry(5, "PACKAGE 3", False, AddressOf WallpaperPackage3) Dim e2 As New MenuEntry(5, "Package 3", False, AddressOf WallpaperPackage3)
Dim e3 As New MenuEntry(6, "PACKAGE 4", False, AddressOf WallpaperPackage4) Dim e3 As New MenuEntry(6, "Package 4", False, AddressOf WallpaperPackage4)
Dim e4 As New MenuEntry(7, "CANCEL", True, AddressOf ChooseObject) Dim e4 As New MenuEntry(7, "Cancel", True, AddressOf ChooseObject)
SetupMenu({e, e1, e2, e3, e4}, "Please pick a theme.") SetupMenu({e, e1, e2, e3, e4}, "Please pick a theme.")
End Select End Select
End Sub End Sub
Private Sub WallpaperPackage1() Private Sub WallpaperPackage1()
Dim e As New MenuEntry(3, "FOREST", False, AddressOf PickWallpaper, 0) Dim e As New MenuEntry(3, "Forest", False, AddressOf PickWallpaper, 0)
Dim e1 As New MenuEntry(4, "CITY", False, AddressOf PickWallpaper, 1) Dim e1 As New MenuEntry(4, "City", False, AddressOf PickWallpaper, 1)
Dim e2 As New MenuEntry(5, "DESERT", False, AddressOf PickWallpaper, 2) Dim e2 As New MenuEntry(5, "Desert", False, AddressOf PickWallpaper, 2)
Dim e3 As New MenuEntry(6, "SAVANNA", False, AddressOf PickWallpaper, 3) Dim e3 As New MenuEntry(6, "Savanna", False, AddressOf PickWallpaper, 3)
Dim e4 As New MenuEntry(7, "CAVE", False, AddressOf PickWallpaper, 8) Dim e4 As New MenuEntry(7, "Cave", False, AddressOf PickWallpaper, 8)
Dim e5 As New MenuEntry(8, "RIVER", False, AddressOf PickWallpaper, 11) Dim e5 As New MenuEntry(8, "River", False, AddressOf PickWallpaper, 11)
Dim e6 As New MenuEntry(9, "CANCEL", True, AddressOf WallpaperMain) Dim e6 As New MenuEntry(9, "Cancel", True, AddressOf WallpaperMain)
SetupMenu({e, e1, e2, e3, e4, e5, e6}, "Pick the wallpaper.") SetupMenu({e, e1, e2, e3, e4, e5, e6}, "Pick the wallpaper.")
End Sub End Sub
Private Sub WallpaperPackage2() Private Sub WallpaperPackage2()
Dim e As New MenuEntry(3, "VOLCANO", False, AddressOf PickWallpaper, 5) Dim e As New MenuEntry(3, "Volcano", False, AddressOf PickWallpaper, 5)
Dim e1 As New MenuEntry(4, "SNOW", False, AddressOf PickWallpaper, 6) Dim e1 As New MenuEntry(4, "Snow", False, AddressOf PickWallpaper, 6)
Dim e2 As New MenuEntry(5, "BEACH", False, AddressOf PickWallpaper, 9) Dim e2 As New MenuEntry(5, "Beach", False, AddressOf PickWallpaper, 9)
Dim e3 As New MenuEntry(6, "SEAFLOOR", False, AddressOf PickWallpaper, 10) Dim e3 As New MenuEntry(6, "Seafloor", False, AddressOf PickWallpaper, 10)
Dim e4 As New MenuEntry(7, "CRAG", False, AddressOf PickWallpaper, 4) Dim e4 As New MenuEntry(7, "Crag", False, AddressOf PickWallpaper, 4)
Dim e5 As New MenuEntry(8, "STEEL", False, AddressOf PickWallpaper, 7) Dim e5 As New MenuEntry(8, "Steel", False, AddressOf PickWallpaper, 7)
Dim e6 As New MenuEntry(9, "CANCEL", True, AddressOf WallpaperMain) Dim e6 As New MenuEntry(9, "Cancel", True, AddressOf WallpaperMain)
SetupMenu({e, e1, e2, e3, e4, e5, e6}, "Pick the wallpaper.") SetupMenu({e, e1, e2, e3, e4, e5, e6}, "Pick the wallpaper.")
End Sub End Sub
Private Sub WallpaperPackage3() Private Sub WallpaperPackage3()
Dim e As New MenuEntry(3, "VOLCANO 2", False, AddressOf PickWallpaper, 14) Dim e As New MenuEntry(3, "Volcano 2", False, AddressOf PickWallpaper, 14)
Dim e1 As New MenuEntry(4, "CITY 2", False, AddressOf PickWallpaper, 15) Dim e1 As New MenuEntry(4, "City 2", False, AddressOf PickWallpaper, 15)
Dim e2 As New MenuEntry(5, "SNOW 2", False, AddressOf PickWallpaper, 16) Dim e2 As New MenuEntry(5, "Snow 2", False, AddressOf PickWallpaper, 16)
Dim e3 As New MenuEntry(6, "DESERT 2", False, AddressOf PickWallpaper, 17) Dim e3 As New MenuEntry(6, "Desert 2", False, AddressOf PickWallpaper, 17)
Dim e4 As New MenuEntry(7, "SAVANNA 2", False, AddressOf PickWallpaper, 18) Dim e4 As New MenuEntry(7, "Savanna 2", False, AddressOf PickWallpaper, 18)
Dim e5 As New MenuEntry(8, "STEEL 2", False, AddressOf PickWallpaper, 19) Dim e5 As New MenuEntry(8, "Steel 2", False, AddressOf PickWallpaper, 19)
Dim e6 As New MenuEntry(9, "CANCEL", True, AddressOf WallpaperMain) Dim e6 As New MenuEntry(9, "Cancel", True, AddressOf WallpaperMain)
SetupMenu({e, e1, e2, e3, e4, e5, e6}, "Pick the wallpaper.") SetupMenu({e, e1, e2, e3, e4, e5, e6}, "Pick the wallpaper.")
End Sub End Sub
Private Sub WallpaperPackage4() Private Sub WallpaperPackage4()
Dim e As New MenuEntry(3, "SYSTEM", False, AddressOf PickWallpaper, 22) Dim e As New MenuEntry(3, "System", False, AddressOf PickWallpaper, 22)
Dim e1 As New MenuEntry(4, "SIMPLE", False, AddressOf PickWallpaper, 13) Dim e1 As New MenuEntry(4, "Simple", False, AddressOf PickWallpaper, 13)
Dim e2 As New MenuEntry(5, "CHECKS", False, AddressOf PickWallpaper, 12) Dim e2 As New MenuEntry(5, "Checks", False, AddressOf PickWallpaper, 12)
Dim e3 As New MenuEntry(6, "SEASONS", False, AddressOf PickWallpaper, 23) Dim e3 As New MenuEntry(6, "Seasons", False, AddressOf PickWallpaper, 23)
Dim e4 As New MenuEntry(7, "RETRO 1", False, AddressOf PickWallpaper, 20) Dim e4 As New MenuEntry(7, "Retro 1", False, AddressOf PickWallpaper, 20)
Dim e5 As New MenuEntry(8, "RETRO 2", False, AddressOf PickWallpaper, 21) Dim e5 As New MenuEntry(8, "Retro 2", False, AddressOf PickWallpaper, 21)
Dim e6 As New MenuEntry(9, "CANCEL", True, AddressOf WallpaperMain) Dim e6 As New MenuEntry(9, "Cancel", True, AddressOf WallpaperMain)
SetupMenu({e, e1, e2, e3, e4, e5, e6}, "Pick the wallpaper.") SetupMenu({e, e1, e2, e3, e4, e5, e6}, "Pick the wallpaper.")
End Sub End Sub
@ -834,16 +834,16 @@ Public Class StorageSystemScreen
Select Case Me.SelectionMode Select Case Me.SelectionMode
Case SelectionModes.Withdraw Case SelectionModes.Withdraw
e = New MenuEntry(3, "WITHDRAW", False, AddressOf WithdrawPokemon) e = New MenuEntry(3, "Withdraw", False, AddressOf WithdrawPokemon)
Case SelectionModes.Deposit Case SelectionModes.Deposit
e = New MenuEntry(3, "DEPOSIT", False, AddressOf DepositPokemon) e = New MenuEntry(3, "Deposit", False, AddressOf DepositPokemon)
Case Else Case Else
e = New MenuEntry(3, "MOVE", False, AddressOf PickupPokemon) e = New MenuEntry(3, "Move", False, AddressOf PickupPokemon)
End Select End Select
Dim e1 As New MenuEntry(4, "SUMMARY", False, AddressOf SummaryPokemon) Dim e1 As New MenuEntry(4, "Summary", False, AddressOf SummaryPokemon)
Dim e2 As New MenuEntry(5, "RELEASE", False, AddressOf ReleasePokemon) Dim e2 As New MenuEntry(5, "Release", False, AddressOf ReleasePokemon)
Dim e3 As New MenuEntry(6, "CANCEL", True, Nothing) Dim e3 As New MenuEntry(6, "Cancel", True, Nothing)
SetupMenu({e, e1, e2, e3}, p.GetDisplayName() & " is selected.") SetupMenu({e, e1, e2, e3}, p.GetDisplayName() & " is selected.")
End If End If
Else Else
@ -1048,11 +1048,11 @@ Public Class StorageSystemScreen
End If End If
If p.IsEgg() = False Then If p.IsEgg() = False Then
Dim e1 As New MenuEntry(3, "NO", True, AddressOf SelectPokemon) Dim e1 As New MenuEntry(3, "No", True, AddressOf SelectPokemon)
Dim e As New MenuEntry(4, "YES", False, AddressOf ConfirmRelease) Dim e As New MenuEntry(4, "Yes", False, AddressOf ConfirmRelease)
Me.SetupMenu({e1, e}, "Release " & p.GetDisplayName() & "?") Me.SetupMenu({e1, e}, "Release " & p.GetDisplayName() & "?")
Else Else
Me.SetupMenu({New MenuEntry(3, "OK", True, Nothing)}, "Cannot release an egg.") Me.SetupMenu({New MenuEntry(3, "OK", True, Nothing)}, "Cannot release an Egg.")
End If End If
Else Else
Me.SetupMenu({New MenuEntry(3, "OK", True, Nothing)}, "Cannot release the last Pokémon.") Me.SetupMenu({New MenuEntry(3, "OK", True, Nothing)}, "Cannot release the last Pokémon.")
@ -1270,7 +1270,7 @@ Public Class StorageSystemScreen
maxPokemon = 6 maxPokemon = 6
End If End If
Dim t As String = "BOX: " & box.Name & vbNewLine & "POKéMON: " & box.Pokemon.Count & " / " & maxPokemon & vbNewLine & "LEVEL: " & levelString Dim t As String = "Box: " & box.Name & vbNewLine & "Pokémon: " & box.Pokemon.Count & " / " & maxPokemon & vbNewLine & "Level: " & levelString
Core.SpriteBatch.DrawString(FontManager.MiniFont, t, New Vector2(667, 417), Color.Black) Core.SpriteBatch.DrawString(FontManager.MiniFont, t, New Vector2(667, 417), Color.Black)
Core.SpriteBatch.DrawString(FontManager.MiniFont, t, New Vector2(665, 415), Color.White) Core.SpriteBatch.DrawString(FontManager.MiniFont, t, New Vector2(665, 415), Color.White)
@ -1329,8 +1329,8 @@ Public Class StorageSystemScreen
Canvas.DrawRectangle(New Rectangle(660, 410, 200, 210), c) Canvas.DrawRectangle(New Rectangle(660, 410, 200, 210), c)
If p.IsEgg() = True Then If p.IsEgg() = True Then
Core.SpriteBatch.DrawString(FontManager.MiniFont, "EGG", New Vector2(667, 417), Color.Black) Core.SpriteBatch.DrawString(FontManager.MiniFont, "Egg", New Vector2(667, 417), Color.Black)
Core.SpriteBatch.DrawString(FontManager.MiniFont, "EGG", New Vector2(665, 415), Color.White) Core.SpriteBatch.DrawString(FontManager.MiniFont, "Egg", New Vector2(665, 415), Color.White)
Else Else
Dim itemString As String = "None" Dim itemString As String = "None"
If Not p.Item Is Nothing Then If Not p.Item Is Nothing Then
@ -1508,7 +1508,7 @@ Public Class StorageSystemScreen
End Function End Function
''' <summary> ''' <summary>
''' Adds a pokemon to the next free spot and returns the index of that box ''' Adds a Pokémon to the next free spot and returns the index of that box.
''' </summary> ''' </summary>
Public Shared Function DepositPokemon(ByVal p As Pokemon, Optional ByVal BoxIndex As Integer = -1) As Integer Public Shared Function DepositPokemon(ByVal p As Pokemon, Optional ByVal BoxIndex As Integer = -1) As Integer
p.FullRestore() p.FullRestore()
@ -1798,7 +1798,7 @@ Public Class StorageSystemScreen
End If End If
Next Next
'Prevent more than 6 pokemon: ' Prevent more than six Pokémon:
While PokemonList.Count > 6 While PokemonList.Count > 6
PokemonList.RemoveAt(PokemonList.Count - 1) PokemonList.RemoveAt(PokemonList.Count - 1)
End While End While
@ -2153,7 +2153,7 @@ Public Class StorageSystemFilterScreen
Private Sub SelectPokemonLetter(ByVal s As SelectMenu) Private Sub SelectPokemonLetter(ByVal s As SelectMenu)
Select Case s.SelectedItem Select Case s.SelectedItem
Case "Back" Case "Back"
'go back ' Go back.
Case "Clear" Case "Clear"
For Each Filter As StorageSystemScreen.Filter In Me.Filters For Each Filter As StorageSystemScreen.Filter In Me.Filters
If Filter.FilterType = StorageSystemScreen.FilterTypes.Pokémon Then If Filter.FilterType = StorageSystemScreen.FilterTypes.Pokémon Then
@ -2223,7 +2223,7 @@ Public Class StorageSystemFilterScreen
Private Sub SelectType1Type(ByVal s As SelectMenu) Private Sub SelectType1Type(ByVal s As SelectMenu)
Select Case s.SelectedItem Select Case s.SelectedItem
Case "Back" Case "Back"
'Go back ' Go back.
Case "Clear" Case "Clear"
For Each Filter As StorageSystemScreen.Filter In Me.Filters For Each Filter As StorageSystemScreen.Filter In Me.Filters
If Filter.FilterType = StorageSystemScreen.FilterTypes.Type1 Then If Filter.FilterType = StorageSystemScreen.FilterTypes.Type1 Then
@ -2270,7 +2270,7 @@ Public Class StorageSystemFilterScreen
Private Sub SelectType2Type(ByVal s As SelectMenu) Private Sub SelectType2Type(ByVal s As SelectMenu)
Select Case s.SelectedItem Select Case s.SelectedItem
Case "Back" Case "Back"
'Go back ' Go back.
Case "Clear" Case "Clear"
For Each Filter As StorageSystemScreen.Filter In Me.Filters For Each Filter As StorageSystemScreen.Filter In Me.Filters
If Filter.FilterType = StorageSystemScreen.FilterTypes.Type2 Then If Filter.FilterType = StorageSystemScreen.FilterTypes.Type2 Then
@ -2319,7 +2319,7 @@ Public Class StorageSystemFilterScreen
Private Sub SelectMoveLetter(ByVal s As SelectMenu) Private Sub SelectMoveLetter(ByVal s As SelectMenu)
Select Case s.SelectedItem Select Case s.SelectedItem
Case "Back" Case "Back"
'go back ' Go back.
Case "Clear" Case "Clear"
For Each Filter As StorageSystemScreen.Filter In Me.Filters For Each Filter As StorageSystemScreen.Filter In Me.Filters
If Filter.FilterType = StorageSystemScreen.FilterTypes.Move Then If Filter.FilterType = StorageSystemScreen.FilterTypes.Move Then
@ -2391,7 +2391,7 @@ Public Class StorageSystemFilterScreen
Private Sub SelectAbilityLetter(ByVal s As SelectMenu) Private Sub SelectAbilityLetter(ByVal s As SelectMenu)
Select Case s.SelectedItem Select Case s.SelectedItem
Case "Back" Case "Back"
'go back ' Go back.
Case "Clear" Case "Clear"
For Each Filter As StorageSystemScreen.Filter In Me.Filters For Each Filter As StorageSystemScreen.Filter In Me.Filters
If Filter.FilterType = StorageSystemScreen.FilterTypes.Ability Then If Filter.FilterType = StorageSystemScreen.FilterTypes.Ability Then
@ -2461,7 +2461,7 @@ Public Class StorageSystemFilterScreen
Private Sub SelectNatureType(ByVal s As SelectMenu) Private Sub SelectNatureType(ByVal s As SelectMenu)
Select Case s.SelectedItem Select Case s.SelectedItem
Case "Back" Case "Back"
'Go back ' Go back.
Case "Clear" Case "Clear"
For Each Filter As StorageSystemScreen.Filter In Me.Filters For Each Filter As StorageSystemScreen.Filter In Me.Filters
If Filter.FilterType = StorageSystemScreen.FilterTypes.Nature Then If Filter.FilterType = StorageSystemScreen.FilterTypes.Nature Then
@ -2508,7 +2508,7 @@ Public Class StorageSystemFilterScreen
Private Sub SelectGenderType(ByVal s As SelectMenu) Private Sub SelectGenderType(ByVal s As SelectMenu)
Select Case s.SelectedItem Select Case s.SelectedItem
Case "Back" Case "Back"
'Go back ' Go back.
Case "Clear" Case "Clear"
For Each Filter As StorageSystemScreen.Filter In Me.Filters For Each Filter As StorageSystemScreen.Filter In Me.Filters
If Filter.FilterType = StorageSystemScreen.FilterTypes.Gender Then If Filter.FilterType = StorageSystemScreen.FilterTypes.Gender Then
@ -2546,7 +2546,7 @@ Public Class StorageSystemFilterScreen
Private Sub SelectHeldItemType(ByVal s As SelectMenu) Private Sub SelectHeldItemType(ByVal s As SelectMenu)
Select Case s.SelectedItem Select Case s.SelectedItem
Case "Back" Case "Back"
'Go back ' Go back.
Case "Clear" Case "Clear"
For Each Filter As StorageSystemScreen.Filter In Me.Filters For Each Filter As StorageSystemScreen.Filter In Me.Filters
If Filter.FilterType = StorageSystemScreen.FilterTypes.HeldItem Then If Filter.FilterType = StorageSystemScreen.FilterTypes.HeldItem Then

View File

@ -39,7 +39,7 @@
GameJolt.Emblem.AchieveEmblem("eevee") GameJolt.Emblem.AchieveEmblem("eevee")
End If End If
'Pokedex: ' Pokédex:
If Core.Player.IsGameJoltSave = True Then If Core.Player.IsGameJoltSave = True Then
If Me.Profiles(0).Pokedex.Obtained >= Me.Profiles(0).Pokedex.Count Then If Me.Profiles(0).Pokedex.Obtained >= Me.Profiles(0).Pokedex.Count Then
GameJolt.Emblem.AchieveEmblem("pokedex") GameJolt.Emblem.AchieveEmblem("pokedex")
@ -1049,7 +1049,7 @@ Public Class PokedexScreen
Public Daytimes() As Integer Public Daytimes() As Integer
End Structure End Structure
Dim MergeData() As String = {} 'Temp data storage if needs to merge. Dim MergeData() As String = {} ' Temporary data storage if needs to merge.
Public File As String = "" Public File As String = ""
Public Name As String = "" Public Name As String = ""

View File

@ -32,7 +32,7 @@
p.SetCatchInfos(Item.GetItemByID(5), "obtained at") p.SetCatchInfos(Item.GetItemByID(5), "obtained at")
p.CatchBall = Item.GetItemByID(GetEggPokeballID({parent1, parent2}.ToList())) p.CatchBall = Item.GetItemByID(GetEggPokeballID({parent1, parent2}.ToList()))
'adding egg moves: ' Adding Egg Moves:
Dim EggMoves As New List(Of BattleSystem.Attack) Dim EggMoves As New List(Of BattleSystem.Attack)
' Level-Up moves: ' Level-Up moves:
@ -47,7 +47,7 @@
Next Next
End If End If
'TM-HM Moves: ' Technical/Hidden Machine moves:
Dim male As Integer = -1 Dim male As Integer = -1
If parent1.Gender = net.Pokemon3D.Game.Pokemon.Genders.Male Then If parent1.Gender = net.Pokemon3D.Game.Pokemon.Genders.Male Then
male = 0 male = 0
@ -100,7 +100,7 @@
Next Next
Next Next
End If End If
'Volt Tackle on Pikachu ' Volt Tackle for Pikachu:
If (parent1.Item IsNot Nothing AndAlso parent1.Item.Name.ToLower = "light ball") OrElse (parent2.Item IsNot Nothing AndAlso parent2.Item.Name.ToLower = "light ball") Then If (parent1.Item IsNot Nothing AndAlso parent1.Item.Name.ToLower = "light ball") OrElse (parent2.Item IsNot Nothing AndAlso parent2.Item.Name.ToLower = "light ball") Then
Dim newAttack As BattleSystem.Attack = BattleSystem.Attack.GetAttackByID(344) Dim newAttack As BattleSystem.Attack = BattleSystem.Attack.GetAttackByID(344)
EggMoves.Add(newAttack) EggMoves.Add(newAttack)
@ -288,7 +288,7 @@
End If End If
End If End If
'Hidden Ability' ' Hidden Ability:
If DittoAsParent <> 0 Then If DittoAsParent <> 0 Then
If DittoAsParent = 1 Then If DittoAsParent = 1 Then
If parent2.IsUsingHiddenAbility = True And p.HasHiddenAbility = True And Core.Random.Next(0, 100) < 80 Then If parent2.IsUsingHiddenAbility = True And p.HasHiddenAbility = True And Core.Random.Next(0, 100) < 80 Then
@ -469,16 +469,16 @@
Dim p1 As Pokemon = Pokemon(0) Dim p1 As Pokemon = Pokemon(0)
Dim p2 As Pokemon = Pokemon(1) Dim p2 As Pokemon = Pokemon(1)
'First Pokémon is Ditto. ' First Pokémon is Ditto:
If p1.EggGroup1 = net.Pokemon3D.Game.Pokemon.EggGroups.Ditto Or p1.EggGroup2 = net.Pokemon3D.Game.Pokemon.EggGroups.Ditto Then If p1.EggGroup1 = net.Pokemon3D.Game.Pokemon.EggGroups.Ditto Or p1.EggGroup2 = net.Pokemon3D.Game.Pokemon.EggGroups.Ditto Then
'If first Pokémon is Ditto, then the other Pokémon must be female to inherit the ball. ' If the first Pokémon is Ditto, then the other Pokémon must be female to inherit the Poké Ball.
If p2.Gender = net.Pokemon3D.Game.Pokemon.Genders.Female Then If p2.Gender = net.Pokemon3D.Game.Pokemon.Genders.Female Then
ballID = p2.CatchBall.ID ballID = p2.CatchBall.ID
End If End If
End If End If
'Second Pokémon is Ditto. 'Second Pokémon is Ditto.
If p2.EggGroup1 = net.Pokemon3D.Game.Pokemon.EggGroups.Ditto Or p2.EggGroup2 = net.Pokemon3D.Game.Pokemon.EggGroups.Ditto Then If p2.EggGroup1 = net.Pokemon3D.Game.Pokemon.EggGroups.Ditto Or p2.EggGroup2 = net.Pokemon3D.Game.Pokemon.EggGroups.Ditto Then
'If second Pokémon is Ditto, then the other Pokémon must be female to inherit the ball. 'If the second Pokémon is Ditto, then the other Pokémon must be female to inherit the Poké Ball.
If p1.Gender = net.Pokemon3D.Game.Pokemon.Genders.Female Then If p1.Gender = net.Pokemon3D.Game.Pokemon.Genders.Female Then
ballID = p1.CatchBall.ID ballID = p1.CatchBall.ID
End If End If
@ -495,13 +495,13 @@
End If End If
End If End If
'Check for: Masterball, Cherish Ball: Set to Pokéball ' Check for: Master Ball, Cherish Ball: Set to Poké Ball
If ballID = 1 Or ballID = 45 Then If ballID = 1 Or ballID = 45 Then
ballID = 5 ballID = 5
End If End If
End If End If
'Return BallID (Standard is 5 for Pokéball) ' Return BallID (Standard is 5 for Pokéball):
Return ballID Return ballID
End Function End Function

View File

@ -2,6 +2,8 @@
Inherits Screen Inherits Screen
' Old Evolution System:
'Private FromBattle As Boolean = False 'Private FromBattle As Boolean = False
'Private EvolutionArgument As String = "" 'Private EvolutionArgument As String = ""
'Private EvolutionTrigger As EvolutionCondition.EvolutionTrigger 'Private EvolutionTrigger As EvolutionCondition.EvolutionTrigger
@ -222,7 +224,7 @@
Sparks.Clear() Sparks.Clear()
evolutionReady = True evolutionReady = True
brokeEvolution = True brokeEvolution = True
TextBox.Show("Your " & currentPokemon.GetDisplayName() & "~didn't evolve.", {}, False, False) TextBox.Show("Huh? " & currentPokemon.GetDisplayName() & "~stopped evolving!", {}, False, False)
End If End If
End If End If
Else Else
@ -285,7 +287,7 @@
Private Sub Endscene() Private Sub Endscene()
If brokeEvolution = False Then If brokeEvolution = False Then
'Nincada's evolution to Shedinja if Pokéball is in Inventory and free space in party: ' Nincada's evolution to Shedinja if a Poké Ball is in the player's Bag and free space is available in the player's party:
If Shedinja.CanEvolveInto(Me.evolvedPokemon, Me.EvolutionTrigger) = True Then If Shedinja.CanEvolveInto(Me.evolvedPokemon, Me.EvolutionTrigger) = True Then
Core.Player.Pokemons.Add(Shedinja.GenerateNew(evolvedPokemon)) Core.Player.Pokemons.Add(Shedinja.GenerateNew(evolvedPokemon))
Core.Player.Inventory.RemoveItem(5, 1) Core.Player.Inventory.RemoveItem(5, 1)

View File

@ -175,7 +175,7 @@
Else Else
drawText = "Forget """ & Pokemon.Attacks(AttackIndex).Name & """ to learn """ & newAttack.Name & """?" drawText = "Forget """ & Pokemon.Attacks(AttackIndex).Name & """ to learn """ & newAttack.Name & """?"
If canForget = False Then If canForget = False Then
drawText = "Cannot forget the move " & Pokemon.Attacks(AttackIndex).Name & " because" & vbNewLine & "it's an HM move." drawText = "Cannot forget the move " & Pokemon.Attacks(AttackIndex).Name & " because" & vbNewLine & "it's a Hidden Machine move."
End If End If
End If End If
@ -270,7 +270,7 @@
If AttackIndex <> 4 Then If AttackIndex <> 4 Then
TeachMovesScreen.LearnedMove = True TeachMovesScreen.LearnedMove = True
Text = "1...2...3...and*Poof!*" & Pokemon.GetDisplayName() & " forgot~" & Pokemon.Attacks(AttackIndex).Name & "! And..." Text = "1...2...3...and*Ta-da!*" & Pokemon.GetDisplayName() & " forgot~" & Pokemon.Attacks(AttackIndex).Name & "! And..."
Pokemon.Attacks.RemoveAt(AttackIndex) Pokemon.Attacks.RemoveAt(AttackIndex)
Pokemon.Attacks.Insert(AttackIndex, newAttack) Pokemon.Attacks.Insert(AttackIndex, newAttack)

View File

@ -8,13 +8,13 @@ Public Class NameObjectScreen
Private _pokemon As Pokemon ' Temporarly stores the Pokémon to rename. Private _pokemon As Pokemon ' Temporarly stores the Pokémon to rename.
Private _currentText As String = "" ' The current Text in the textbox. Private _currentText As String = "" ' The current Text in the textbox.
Private _mainTexture As Texture2D 'The temporary texture. Loads "GUI\Menus\Menu" Private _mainTexture As Texture2D ' The temporary texture. Loads "GUI\Menus\Menu".
Private _index As Integer = 0 'the button index (0 or 1) Private _index As Integer = 0 ' The button index (0 or 1).
Private _askedRename As Boolean = False ' If the question to rename is answered or not. Private _askedRename As Boolean = False ' If the question to rename is answered or not.
Private _renamePokemon As Boolean = False ' If a Pokémon is getting renamed. Private _renamePokemon As Boolean = False ' If a Pokémon is getting renamed.
Private _canChooseNo As Boolean = True 'if the player can choose to not rename the object. Private _canChooseNo As Boolean = True ' If the player can choose to not rename the object.
Private _defaultName As String = "Name" ' The default name (that also gets mentioned in the question). Private _defaultName As String = "Name" ' The default name (that also gets mentioned in the question).
Private _delay As Single = 0.0F ' The delay until the question can be answered. Private _delay As Single = 0.0F ' The delay until the question can be answered.
@ -232,10 +232,10 @@ Public Class NameObjectScreen
''' <param name="text">The name string.</param> ''' <param name="text">The name string.</param>
''' <remarks>Only numbers and alphabetic characters are allowed (0-9, a-z, A-Z)</remarks> ''' <remarks>Only numbers and alphabetic characters are allowed (0-9, a-z, A-Z)</remarks>
Private Function ReplaceInvalidChars(ByVal text As String) As String Private Function ReplaceInvalidChars(ByVal text As String) As String
'Creating the char array. ' Creating the char array:
Dim chars() As Char = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ".ToCharArray() Dim chars() As Char = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ".ToCharArray()
'Create a new string to store the "purified" text in. YOU SHALL NOT PASS, EXTENDED LATIN ' Create a new string to store the "purified" text in. YOU SHALL NOT PASS, EXTENDED LATIN.
Dim newText As String = "" Dim newText As String = ""
' Loop through all of the original text and only put in the allowed ones. ' Loop through all of the original text and only put in the allowed ones.

View File

@ -503,7 +503,7 @@
Core.SetScreen(New TransitionScreen(Core.CurrentScreen, New MapScreen(Core.CurrentScreen, startRegion, {"Fly", Core.Player.Pokemons(index)}), Color.White, False)) Core.SetScreen(New TransitionScreen(Core.CurrentScreen, New MapScreen(Core.CurrentScreen, startRegion, {"Fly", Core.Player.Pokemons(index)}), Color.White, False))
End If End If
Else Else
TextBox.Show("You cannot fly~from here!", {}, True, False) TextBox.Show("You cannot Fly~from here!", {}, True, False)
End If End If
End Sub End Sub
@ -523,7 +523,7 @@
Screen.Level.Entities.Remove(e) Screen.Level.Entities.Remove(e)
Next Next
Else Else
TextBox.Show("There is no grass~to be cut!", {}, True, False) TextBox.Show("There is nothing~to be Cut!", {}, True, False)
End If End If
End Sub End Sub
@ -572,7 +572,7 @@
MusicManager.PlayMusic("ride", True) MusicManager.PlayMusic("ride", True)
End If End If
Else Else
TextBox.Show("You cannot ride here!", {}, True, False) TextBox.Show("You cannot Ride here!", {}, True, False)
End If End If
End If End If
End Sub End Sub

View File

@ -47,7 +47,7 @@
Dim pTexture As Texture2D = poke.GetMenuTexture() Dim pTexture As Texture2D = poke.GetMenuTexture()
'Pokemon: ' Pokémon:
Core.SpriteBatch.Draw(pTexture, Me.OffsetRectangle(New Rectangle(topLeft.X.ToInteger() + 40, topLeft.Y.ToInteger() + 120, pTexture.Width * 2, pTexture.Height * 2)), Color.White) Core.SpriteBatch.Draw(pTexture, Me.OffsetRectangle(New Rectangle(topLeft.X.ToInteger() + 40, topLeft.Y.ToInteger() + 120, pTexture.Width * 2, pTexture.Height * 2)), Color.White)
' Name: ' Name:
Core.SpriteBatch.DrawString(FontManager.MiniFont, poke.GetDisplayName(), Me.OffsetVector(New Vector2(topLeft.X + 108, topLeft.Y + 134)), Color.White, 0.0F, Vector2.Zero, 1.2F, SpriteEffects.None, 0.0F) Core.SpriteBatch.DrawString(FontManager.MiniFont, poke.GetDisplayName(), Me.OffsetVector(New Vector2(topLeft.X + 108, topLeft.Y + 134)), Color.White, 0.0F, Vector2.Zero, 1.2F, SpriteEffects.None, 0.0F)
@ -59,12 +59,12 @@
Core.SpriteBatch.Draw(poke.Item.Texture, Me.OffsetRectangle(New Rectangle(topLeft.X.ToInteger() + 80, topLeft.Y.ToInteger() + 160, 24, 24)), Color.White) Core.SpriteBatch.Draw(poke.Item.Texture, Me.OffsetRectangle(New Rectangle(topLeft.X.ToInteger() + 80, topLeft.Y.ToInteger() + 160, 24, 24)), Color.White)
End If End If
'"HP": ' Hit Points:
Core.SpriteBatch.Draw(Me.battleTexture, Core.SpriteBatch.Draw(Me.battleTexture,
Me.OffsetRectangle(New Rectangle(topLeft.X.ToInteger() + 108, topLeft.Y.ToInteger() + 170, 13 * 2, 6 * 2)), Me.OffsetRectangle(New Rectangle(topLeft.X.ToInteger() + 108, topLeft.Y.ToInteger() + 170, 13 * 2, 6 * 2)),
New Rectangle(6, 37, 13, 6), New Rectangle(6, 37, 13, 6),
Color.White) Color.White)
'HP bar: ' Hit Points bar:
Dim HPpercentage As Single = (100.0F / poke.MaxHP) * poke.HP Dim HPpercentage As Single = (100.0F / poke.MaxHP) * poke.HP
Dim HPlength As Integer = CInt(Math.Ceiling(140 / 100 * HPpercentage.Clamp(1, 999))) Dim HPlength As Integer = CInt(Math.Ceiling(140 / 100 * HPpercentage.Clamp(1, 999)))
@ -100,7 +100,7 @@
Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Battle\Interface"), New Rectangle(CInt(pos.X) + HPlength - 2, CInt(pos.Y), 2, 12), New Rectangle(cX, 37, 1, 6), Color.White) Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Battle\Interface"), New Rectangle(CInt(pos.X) + HPlength - 2, CInt(pos.Y), 2, 12), New Rectangle(cX, 37, 1, 6), Color.White)
End If End If
'HP text: ' Hit Points text:
Core.SpriteBatch.DrawString(FontManager.MiniFont, poke.HP & " / " & poke.MaxHP, Me.OffsetVector(New Vector2(topLeft.X + 140, topLeft.Y + 188)), Color.White) Core.SpriteBatch.DrawString(FontManager.MiniFont, poke.HP & " / " & poke.MaxHP, Me.OffsetVector(New Vector2(topLeft.X + 140, topLeft.Y + 188)), Color.White)
' Status: ' Status:

View File

@ -195,7 +195,7 @@
Private Sub DrawHeader() Private Sub DrawHeader()
Dim CanvasTexture As Texture2D = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "") Dim CanvasTexture As Texture2D = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
'EVColors: ' Effort Value colors:
With Me.Pokemon With Me.Pokemon
Dim AllEVs As Integer = .EVHP + .EVAttack + .EVDefense + .EVSpAttack + .EVSpDefense + .EVSpeed Dim AllEVs As Integer = .EVHP + .EVAttack + .EVDefense + .EVSpAttack + .EVSpDefense + .EVSpeed
@ -241,7 +241,7 @@
Core.SpriteBatch.Draw(Pokemon.Item.Texture, New Rectangle(118, 150, 28, 28), Color.White) Core.SpriteBatch.Draw(Pokemon.Item.Texture, New Rectangle(118, 150, 28, 28), Color.White)
End If End If
'Portray ' Portray:
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(60, 196, 128, 128)) Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(60, 196, 128, 128))
Core.SpriteBatch.Draw(Pokemon.GetTexture(FrontView), New Rectangle(74, 208, 124, 124), Color.White) Core.SpriteBatch.Draw(Pokemon.GetTexture(FrontView), New Rectangle(74, 208, 124, 124), Color.White)
Core.SpriteBatch.Draw(Pokemon.CatchBall.Texture, New Rectangle(74, 318, 24, 24), Color.White) Core.SpriteBatch.Draw(Pokemon.CatchBall.Texture, New Rectangle(74, 318, 24, 24), Color.White)
@ -353,7 +353,7 @@
.DrawString(FontManager.MiniFont, blueText, New Vector2(CInt(p.X + 100), CInt(p.Y + 68)), Color.Blue) .DrawString(FontManager.MiniFont, blueText, New Vector2(CInt(p.X + 100), CInt(p.Y + 68)), Color.Blue)
.DrawString(FontManager.MiniFont, Pokemon.HP & " / " & Pokemon.MaxHP & vbNewLine & vbNewLine & Pokemon.Attack & vbNewLine & vbNewLine & Pokemon.Defense & vbNewLine & vbNewLine & Pokemon.SpAttack & vbNewLine & vbNewLine & Pokemon.SpDefense & vbNewLine & vbNewLine & Pokemon.Speed, New Vector2(CInt(p.X + 280), CInt(p.Y + 68)), Color.Black) .DrawString(FontManager.MiniFont, Pokemon.HP & " / " & Pokemon.MaxHP & vbNewLine & vbNewLine & Pokemon.Attack & vbNewLine & vbNewLine & Pokemon.Defense & vbNewLine & vbNewLine & Pokemon.SpAttack & vbNewLine & vbNewLine & Pokemon.SpDefense & vbNewLine & vbNewLine & Pokemon.Speed, New Vector2(CInt(p.X + 280), CInt(p.Y + 68)), Color.Black)
'Experience: ' Experience Points:
If Pokemon.Level < CInt(GameModeManager.GetGameRuleValue("MaxLevel", "100")) Then If Pokemon.Level < CInt(GameModeManager.GetGameRuleValue("MaxLevel", "100")) Then
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(220, 484, 320, 96)) Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(220, 484, 320, 96))
@ -404,7 +404,7 @@
Dim CanvasTexture As Texture2D = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "") Dim CanvasTexture As Texture2D = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
Dim p As Vector2 = New Vector2(140, 180) Dim p As Vector2 = New Vector2(140, 180)
'Catchinfos ' Capture Information:
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(220, 196, 320, 96)) Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(220, 196, 320, 96))
With Core.SpriteBatch With Core.SpriteBatch
.DrawString(FontManager.MiniFont, Localization.GetString("poke_status_screen_OT") & ": " & Pokemon.OT & " /" & Pokemon.CatchTrainerName & vbNewLine & vbNewLine & Pokemon.CatchMethod & vbNewLine & Pokemon.CatchLocation, New Vector2(238, 214), Color.DarkBlue) .DrawString(FontManager.MiniFont, Localization.GetString("poke_status_screen_OT") & ": " & Pokemon.OT & " /" & Pokemon.CatchTrainerName & vbNewLine & vbNewLine & Pokemon.CatchMethod & vbNewLine & Pokemon.CatchLocation, New Vector2(238, 214), Color.DarkBlue)

View File

@ -99,7 +99,7 @@ Public MustInherit Class Screen
Private Shared _globalPokemonImageView As New PokemonImageView Private Shared _globalPokemonImageView As New PokemonImageView
''' <summary> ''' <summary>
''' A global camera instance, that carries over screen instances. ''' A global camera instance that carries over screen instances.
''' </summary> ''' </summary>
Public Shared Property Camera() As Camera Public Shared Property Camera() As Camera
Get Get
@ -111,7 +111,7 @@ Public MustInherit Class Screen
End Property End Property
''' <summary> ''' <summary>
''' A global level instance, that carries over screen instances. ''' A global level instance that carries over screen instances.
''' </summary> ''' </summary>
Public Shared Property Level() As Level Public Shared Property Level() As Level
Get Get
@ -123,7 +123,7 @@ Public MustInherit Class Screen
End Property End Property
''' <summary> ''' <summary>
''' A global BasicEffect instance, that carries over screen instances. ''' A global BasicEffect instance that carries over screen instances.
''' </summary> ''' </summary>
Public Shared Property Effect() As BasicEffect Public Shared Property Effect() As BasicEffect
Get Get
@ -135,7 +135,7 @@ Public MustInherit Class Screen
End Property End Property
''' <summary> ''' <summary>
''' A global SkyDome instance, that carries over screen instances. ''' A global SkyDome instance that carries over screen instances.
''' </summary> ''' </summary>
Public Shared Property SkyDome() As SkyDome Public Shared Property SkyDome() As SkyDome
Get Get
@ -147,7 +147,7 @@ Public MustInherit Class Screen
End Property End Property
''' <summary> ''' <summary>
''' A global TextBox instance, that carries over screen instances. ''' A global TextBox instance that carries over screen instances.
''' </summary> ''' </summary>
Public Shared Property TextBox() As TextBox Public Shared Property TextBox() As TextBox
Get Get
@ -159,7 +159,7 @@ Public MustInherit Class Screen
End Property End Property
''' <summary> ''' <summary>
''' A global ChooseBox instance, that carries over screen instances. ''' A global ChooseBox instance that carries over screen instances.
''' </summary> ''' </summary>
Public Shared Property ChooseBox() As ChooseBox Public Shared Property ChooseBox() As ChooseBox
Get Get
@ -171,7 +171,7 @@ Public MustInherit Class Screen
End Property End Property
''' <summary> ''' <summary>
''' A global PokemonImageView instance, that carries over screen instances. ''' A global PokemonImageView instance that carries over screen instances.
''' </summary> ''' </summary>
Public Shared Property PokemonImageView() As PokemonImageView Public Shared Property PokemonImageView() As PokemonImageView
Get Get
@ -222,7 +222,7 @@ Public MustInherit Class Screen
End Property End Property
''' <summary> ''' <summary>
''' Wether the mouse is visible on the screen. ''' Whether the mouse cursor is visible on the screen.
''' </summary> ''' </summary>
''' <remarks>The default value is "False".</remarks> ''' <remarks>The default value is "False".</remarks>
Public Property MouseVisible() As Boolean Public Property MouseVisible() As Boolean
@ -235,7 +235,7 @@ Public MustInherit Class Screen
End Property End Property
''' <summary> ''' <summary>
''' Wether the game can be paused when pressing Escape. ''' Whether the game can be paused when pressing the Escape key.
''' </summary> ''' </summary>
''' <remarks>The default value is "True".</remarks> ''' <remarks>The default value is "True".</remarks>
Public Property CanBePaused() As Boolean Public Property CanBePaused() As Boolean
@ -248,7 +248,7 @@ Public MustInherit Class Screen
End Property End Property
''' <summary> ''' <summary>
''' Wether the game can be muted by pressing M (default). ''' Whether the game can be muted by pressing the M key (default).
''' </summary> ''' </summary>
''' <remarks>The default value is "True".</remarks> ''' <remarks>The default value is "True".</remarks>
Public Property CanMuteMusic() As Boolean Public Property CanMuteMusic() As Boolean
@ -261,7 +261,7 @@ Public MustInherit Class Screen
End Property End Property
''' <summary> ''' <summary>
''' Wether the ChatScreen can be opened by pressing T (default). ''' Whether the ChatScreen can be opened by pressing the T key (default).
''' </summary> ''' </summary>
''' <remarks>The default value is "True".</remarks> ''' <remarks>The default value is "True".</remarks>
Public Property CanChat() As Boolean Public Property CanChat() As Boolean
@ -274,7 +274,7 @@ Public MustInherit Class Screen
End Property End Property
''' <summary> ''' <summary>
''' Wether a screenshot can be taken by pressing F2 (default). ''' Whether a screenshot can be taken by pressing the F2 key (default).
''' </summary> ''' </summary>
''' <remarks>The default value is "True".</remarks> ''' <remarks>The default value is "True".</remarks>
Public Property CanTakeScreenshot() As Boolean Public Property CanTakeScreenshot() As Boolean
@ -287,7 +287,7 @@ Public MustInherit Class Screen
End Property End Property
''' <summary> ''' <summary>
''' Wether the debug information can be drawn on the screen. ''' Whether the debug information can be drawn on the screen.
''' </summary> ''' </summary>
''' <remarks>The default value is "True".</remarks> ''' <remarks>The default value is "True".</remarks>
Public Property CanDrawDebug() As Boolean Public Property CanDrawDebug() As Boolean
@ -300,7 +300,7 @@ Public MustInherit Class Screen
End Property End Property
''' <summary> ''' <summary>
''' Wether the game can switch its fullscreen state by pressing F11 (default). ''' Whether the game can switch its fullscreen state by pressing the F11 key (default).
''' </summary> ''' </summary>
''' <remarks>The default value is "True".</remarks> ''' <remarks>The default value is "True".</remarks>
Public Property CanGoFullscreen() As Boolean Public Property CanGoFullscreen() As Boolean
@ -321,13 +321,13 @@ Public MustInherit Class Screen
''' Sets all default fields of the screen instance. ''' Sets all default fields of the screen instance.
''' </summary> ''' </summary>
''' <param name="Identification">The ID of the screen.</param> ''' <param name="Identification">The ID of the screen.</param>
''' <param name="MouseVisible">Sets if the mouse is visible on the screen.</param> ''' <param name="MouseVisible">Sets if the mouse cursor is visible on the screen.</param>
''' <param name="CanBePaused">Sets if the PauseScreen can be opened by pressing Escape.</param> ''' <param name="CanBePaused">Sets if the PauseScreen can be opened by pressing the Escape key.</param>
''' <param name="CanMuteMusic">Sets if the M button (default) can mute the music.</param> ''' <param name="CanMuteMusic">Sets if the M key (default) can mute the music.</param>
''' <param name="CanChat">Sets if the T button (default) can open the chat screen.</param> ''' <param name="CanChat">Sets if the T key (default) can open the chat screen.</param>
''' <param name="CanTakeScreenshot">Sets if the F2 button (default) can take a screenshot.</param> ''' <param name="CanTakeScreenshot">Sets if the F2 key (default) can take a screenshot.</param>
''' <param name="CanDrawDebug">Sets if the debug information can be drawn on this screen.</param> ''' <param name="CanDrawDebug">Sets if the debug information can be drawn on this screen.</param>
''' <param name="CanGoFullscreen">Sets if the F11 button (default) can sets the game to fullscreen (or back).</param> ''' <param name="CanGoFullscreen">Sets if the F11 key (default) can sets the game to fullscreen (or back).</param>
Private Sub Setup(ByVal Identification As Identifications, ByVal MouseVisible As Boolean, ByVal CanBePaused As Boolean, ByVal CanMuteMusic As Boolean, ByVal CanChat As Boolean, ByVal CanTakeScreenshot As Boolean, ByVal CanDrawDebug As Boolean, ByVal CanGoFullscreen As Boolean) Private Sub Setup(ByVal Identification As Identifications, ByVal MouseVisible As Boolean, ByVal CanBePaused As Boolean, ByVal CanMuteMusic As Boolean, ByVal CanChat As Boolean, ByVal CanTakeScreenshot As Boolean, ByVal CanDrawDebug As Boolean, ByVal CanGoFullscreen As Boolean)
Me.Identification = Identification Me.Identification = Identification
Me.MouseVisible = MouseVisible Me.MouseVisible = MouseVisible
@ -416,14 +416,14 @@ Public MustInherit Class Screen
End Sub End Sub
''' <summary> ''' <summary>
''' Draws XBOX controls on the bottom right of the screen. ''' Draws Xbox controls on the bottom right of the screen.
''' </summary> ''' </summary>
''' <param name="Descriptions">The button types and descriptions.</param> ''' <param name="Descriptions">The button types and descriptions.</param>
''' <remarks>Calculates the position and calls DrawGamePadControls(Descriptions,Position)</remarks> ''' <remarks>Calculates the position and calls DrawGamePadControls(Descriptions,Position)</remarks>
Friend Sub DrawGamePadControls(ByVal Descriptions As Dictionary(Of Microsoft.Xna.Framework.Input.Buttons, String)) Friend Sub DrawGamePadControls(ByVal Descriptions As Dictionary(Of Microsoft.Xna.Framework.Input.Buttons, String))
Dim x As Integer = Core.windowSize.Width 'Store the x position of the start of the controls render. Dim x As Integer = Core.windowSize.Width ' Store the X position at the start of the controls render.
'Loop through the buttons and add to the x location. ' Loop through the buttons and add to the X location:
For i = 0 To Descriptions.Count - 1 For i = 0 To Descriptions.Count - 1
Select Case Descriptions.Keys(i) Select Case Descriptions.Keys(i)
Case Buttons.A, Buttons.B, Buttons.X, Buttons.Y, Buttons.Start, Buttons.LeftStick, Buttons.RightStick, Buttons.LeftTrigger, Buttons.RightTrigger Case Buttons.A, Buttons.B, Buttons.X, Buttons.Y, Buttons.Start, Buttons.LeftStick, Buttons.RightStick, Buttons.LeftTrigger, Buttons.RightTrigger
@ -432,7 +432,7 @@ Public MustInherit Class Screen
x -= 64 + 4 x -= 64 + 4
End Select End Select
'Add to the x location for the length of the string and a separator. ' Add to the X location for the length of the string and a separator:
x -= CInt(FontManager.MainFont.MeasureString(Descriptions.Values(i)).X) + 16 x -= CInt(FontManager.MainFont.MeasureString(Descriptions.Values(i)).X) + 16
Next Next
@ -441,7 +441,7 @@ Public MustInherit Class Screen
End Sub End Sub
''' <summary> ''' <summary>
''' Generic void to render XBOX Gamepad controls on the screen. ''' Generic void to render Xbox Gamepad controls on the screen.
''' </summary> ''' </summary>
''' <param name="Descriptions">The button types and descriptions.</param> ''' <param name="Descriptions">The button types and descriptions.</param>
''' <param name="Position">The position to draw the buttons.</param> ''' <param name="Position">The position to draw the buttons.</param>
@ -484,7 +484,7 @@ Public MustInherit Class Screen
t &= "Start" t &= "Start"
End Select End Select
'Draw the buttons (first, the "shadow" with a black color, then the real button). ' Draw the buttons (first, the "shadow" with a black color, then the real button):
Core.SpriteBatch.Draw(TextureManager.GetTexture(t), New Rectangle(x + 2, y + 2, width, height), Color.Black) Core.SpriteBatch.Draw(TextureManager.GetTexture(t), New Rectangle(x + 2, y + 2, width, height), Color.Black)
Core.SpriteBatch.Draw(TextureManager.GetTexture(t), New Rectangle(x, y, width, height), Color.White) Core.SpriteBatch.Draw(TextureManager.GetTexture(t), New Rectangle(x, y, width, height), Color.White)

View File

@ -550,7 +550,7 @@ Public Class TradeScreen
End If End If
Next Next
'Item Description: ' Item description:
If New Rectangle(736, 160, 256, 256).Contains(MouseHandler.MousePosition) = True Then If New Rectangle(736, 160, 256, 256).Contains(MouseHandler.MousePosition) = True Then
Me.BuyItemsShowDescription = Not Me.BuyItemsShowDescription Me.BuyItemsShowDescription = Not Me.BuyItemsShowDescription
End If End If
@ -628,7 +628,7 @@ Public Class TradeScreen
Me.ChangeCurrencyAmount(-(tradeItem.Price * Me.BuyItemsAmount)) Me.ChangeCurrencyAmount(-(tradeItem.Price * Me.BuyItemsAmount))
Core.Player.Inventory.AddItem(tradeItem.ItemID, Me.BuyItemsAmount) Core.Player.Inventory.AddItem(tradeItem.ItemID, Me.BuyItemsAmount)
'add a Premier Ball (ID=3) if the player bought 10 or more Poké Balls (ID=5): ' Add a Premier Ball (ID=3) if the player bought 10 or more Poké Balls (ID=5):
If tradeItem.ItemID = 5 And Me.BuyItemsAmount >= 10 Then If tradeItem.ItemID = 5 And Me.BuyItemsAmount >= 10 Then
Core.Player.Inventory.AddItem(3, 1) Core.Player.Inventory.AddItem(3, 1)
End If End If
@ -691,7 +691,7 @@ Public Class TradeScreen
If Me.BuyItemsList.Count > 0 Then If Me.BuyItemsList.Count > 0 Then
Dim selectedItem As TradeItem = Me.BuyItemsList(Scroll + Cursor) Dim selectedItem As TradeItem = Me.BuyItemsList(Scroll + Cursor)
'Item Preview: ' Item preview:
Core.SpriteBatch.EndBatch() Core.SpriteBatch.EndBatch()
Core.SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.Default, RasterizerState.CullCounterClockwise) Core.SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.Default, RasterizerState.CullCounterClockwise)
Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Box\Sparkle"), New Rectangle(736 + 128, 160 + 128, 256, 256), Nothing, Color.White, BuySellSparkleRotation, New Vector2(128, 128), SpriteEffects.None, 0.0F) Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Box\Sparkle"), New Rectangle(736 + 128, 160 + 128, 256, 256), Nothing, Color.White, BuySellSparkleRotation, New Vector2(128, 128), SpriteEffects.None, 0.0F)
@ -707,7 +707,7 @@ Public Class TradeScreen
SpriteBatch.DrawString(FontManager.MiniFont, t, New Vector2(736 + 30, 160 + 30), Color.White) SpriteBatch.DrawString(FontManager.MiniFont, t, New Vector2(736 + 30, 160 + 30), Color.White)
End If End If
'Amount of item in bag: ' Amount of the selected item in the player's Bag:
Dim amount As String = Core.Player.Inventory.GetItemAmount(selectedItem.ItemID).ToString() Dim amount As String = Core.Player.Inventory.GetItemAmount(selectedItem.ItemID).ToString()
While amount.Length < 3 While amount.Length < 3
amount = "0" & amount amount = "0" & amount
@ -722,7 +722,7 @@ Public Class TradeScreen
Core.SpriteBatch.Draw(texture, New Rectangle(664, 484, 64, 64), New Rectangle(16, 32, 16, 16), Color.White) Core.SpriteBatch.Draw(texture, New Rectangle(664, 484, 64, 64), New Rectangle(16, 32, 16, 16), Color.White)
Core.SpriteBatch.DrawString(FontManager.MainFont, "-", New Vector2(664 + 23, 484 + 2), Color.Black, 0.0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0.0F) Core.SpriteBatch.DrawString(FontManager.MainFont, "-", New Vector2(664 + 23, 484 + 2), Color.Black, 0.0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0.0F)
'amount field: ' Amount field:
Canvas.DrawRectangle(New Rectangle(740, 492, 104, 48), New Color(77, 147, 198)) Canvas.DrawRectangle(New Rectangle(740, 492, 104, 48), New Color(77, 147, 198))
Canvas.DrawRectangle(New Rectangle(744, 496, 96, 40), New Color(232, 240, 248)) Canvas.DrawRectangle(New Rectangle(744, 496, 96, 40), New Color(232, 240, 248))
Dim amountString As String = Me.BuyItemsAmount.ToString() Dim amountString As String = Me.BuyItemsAmount.ToString()
@ -919,7 +919,7 @@ Public Class TradeScreen
End If End If
Next Next
'Item Description: ' Item description:
If New Rectangle(736, 160, 256, 256).Contains(MouseHandler.MousePosition) = True Then If New Rectangle(736, 160, 256, 256).Contains(MouseHandler.MousePosition) = True Then
Me.SellItemsShowDescription = Not Me.SellItemsShowDescription Me.SellItemsShowDescription = Not Me.SellItemsShowDescription
End If End If
@ -1032,7 +1032,7 @@ Public Class TradeScreen
If Me.SellItemsList.Count > 0 Then If Me.SellItemsList.Count > 0 Then
Dim selectedItem As TradeItem = Me.SellItemsList(Scroll + Cursor) Dim selectedItem As TradeItem = Me.SellItemsList(Scroll + Cursor)
'Item Preview: ' Item preview:
Core.SpriteBatch.EndBatch() Core.SpriteBatch.EndBatch()
Core.SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.Default, RasterizerState.CullCounterClockwise) Core.SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.Default, RasterizerState.CullCounterClockwise)
Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Box\Sparkle"), New Rectangle(736 + 128, 160 + 128, 256, 256), Nothing, Color.White, BuySellSparkleRotation, New Vector2(128, 128), SpriteEffects.None, 0.0F) Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Box\Sparkle"), New Rectangle(736 + 128, 160 + 128, 256, 256), Nothing, Color.White, BuySellSparkleRotation, New Vector2(128, 128), SpriteEffects.None, 0.0F)
@ -1048,18 +1048,18 @@ Public Class TradeScreen
SpriteBatch.DrawString(FontManager.MiniFont, t, New Vector2(736 + 30, 160 + 30), Color.White) SpriteBatch.DrawString(FontManager.MiniFont, t, New Vector2(736 + 30, 160 + 30), Color.White)
End If End If
'Amount of item in bag: ' Amount of the selected item in the player's Bag:
Dim amount As String = Core.Player.Inventory.GetItemAmount(selectedItem.ItemID).ToString() Dim amount As String = Core.Player.Inventory.GetItemAmount(selectedItem.ItemID).ToString()
While amount.Length < 3 While amount.Length < 3
amount = "0" & amount amount = "0" & amount
End While End While
Me.DrawBanner(New Vector2(665, 430), 30, "In Inventory: " & amount, FontManager.MiniFont, 400) Me.DrawBanner(New Vector2(665, 430), 30, "In Bag " & amount, FontManager.MiniFont, 400)
' - button: ' - button:
Core.SpriteBatch.Draw(texture, New Rectangle(664, 484, 64, 64), New Rectangle(16, 32, 16, 16), Color.White) Core.SpriteBatch.Draw(texture, New Rectangle(664, 484, 64, 64), New Rectangle(16, 32, 16, 16), Color.White)
Core.SpriteBatch.DrawString(FontManager.MainFont, "-", New Vector2(664 + 23, 484 + 2), Color.Black, 0.0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0.0F) Core.SpriteBatch.DrawString(FontManager.MainFont, "-", New Vector2(664 + 23, 484 + 2), Color.Black, 0.0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0.0F)
'amount field: ' Amount field:
Canvas.DrawRectangle(New Rectangle(740, 492, 104, 48), New Color(77, 147, 198)) Canvas.DrawRectangle(New Rectangle(740, 492, 104, 48), New Color(77, 147, 198))
Canvas.DrawRectangle(New Rectangle(744, 496, 96, 40), New Color(232, 240, 248)) Canvas.DrawRectangle(New Rectangle(744, 496, 96, 40), New Color(232, 240, 248))
Dim amountString As String = Me.SellItemsAmount.ToString() Dim amountString As String = Me.SellItemsAmount.ToString()
@ -1259,7 +1259,7 @@ Public Class TradeScreen
Case Currencies.BattlePoints Case Currencies.BattlePoints
Return GetCurrencyAmount().ToString() & " Battle Points" Return GetCurrencyAmount().ToString() & " Battle Points"
Case Currencies.Pokédollar Case Currencies.Pokédollar
Return GetCurrencyAmount().ToString() & " Pokédollar" Return GetCurrencyAmount().ToString() & " Pokémon Dollars"
End Select End Select
Return "" Return ""
End Function End Function

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@ -5,7 +5,7 @@ Public MustInherit Class WindowScreen
Inherits Screen Inherits Screen
'Shared controller to check if any other window screen is drawing a gradient already. If so, don't draw another gradient on top. ' Shared controller to check if any other window screen is drawing a gradient already. If so, don't draw another gradient on top:
Public Shared IsDrawingGradients As Boolean = False Public Shared IsDrawingGradients As Boolean = False
Const STARTWINDOWSINK As Integer = -35 Const STARTWINDOWSINK As Integer = -35
@ -16,7 +16,7 @@ Public MustInherit Class WindowScreen
Private _isCentered As Boolean = False Private _isCentered As Boolean = False
Private _texture As Texture2D Private _texture As Texture2D
Private _windowElementsX As Integer = 8 Private _windowElementsX As Integer = 8
Private _windowElementsY As Integer = 7 'includes title bar Private _windowElementsY As Integer = 7 ' Includes the title bar.
Private _textureScale As Single = 5.0F Private _textureScale As Single = 5.0F
Private _title As String = "{WindowTitle}" Private _title As String = "{WindowTitle}"
Private _drawingGradient As Boolean = False ' Checks if this window screen is drawing the gradient. Private _drawingGradient As Boolean = False ' Checks if this window screen is drawing the gradient.
@ -112,9 +112,9 @@ Public MustInherit Class WindowScreen
Next Next
' Title: ' Title:
Dim titleStartX As Integer = CInt(32 * _textureScale + startPosition.X) 'Skip first two panels Dim titleStartX As Integer = CInt(32 * _textureScale + startPosition.X) ' Skip the first two panels
Dim titleStartY As Integer = CInt(startPosition.Y) Dim titleStartY As Integer = CInt(startPosition.Y)
Dim titleAreaWidth As Integer = CInt((_windowElementsX - 4) * GetWindowElementSize()) 'Width of the window minus two panels on each side. Dim titleAreaWidth As Integer = CInt((_windowElementsX - 4) * GetWindowElementSize()) ' Width of the window minus the two panels on each side.
Dim titleAreaHeight As Integer = GetWindowElementSize() Dim titleAreaHeight As Integer = GetWindowElementSize()
Dim FontSize As Vector2 = FontManager.MainFont.MeasureString(_title) Dim FontSize As Vector2 = FontManager.MainFont.MeasureString(_title)

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@ -6,8 +6,8 @@
Shared _valid As Boolean = False Shared _valid As Boolean = False
Const RUNVALIDATION As Boolean = False Const RUNVALIDATION As Boolean = False
Const EXPECTEDSIZE As Integer = 42308840 Const EXPECTEDSIZE As Integer = 42308847
Const METAHASH As String = "MzJEODhGNkEwNzY0MzJCMTNERTlFMDM4REE3MDA5RjI=" Const METAHASH As String = "ODU1QkIwNDI1Q0U0Q0QwNkRCNUU4MzM2QTQ2Q0M3QTc="
Public Shared ReadOnly Property IsValid(ByVal ForceResult As Boolean) As Boolean Public Shared ReadOnly Property IsValid(ByVal ForceResult As Boolean) As Boolean
Get Get

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@ -14,12 +14,12 @@
Private Shared Sub TimerTick() Private Shared Sub TimerTick()
t.Stop() t.Stop()
Dim text As String = "Hey, we have detected that you attempted to hack the game. Please don't do that. We are trying to create an online experience where everyone is set equal, where everyone can play the game and achieve about the same things by playing the same amount of time. Dim text As String = "Hello. We have detected that you attempted to hack the game. Please don't do that. We are trying to create an online experience where everyone is set equal, where everyone can play the game and achieve about the same things by playing the same amount of time.
So please reconsider utilizing certain RAM editing tools in Pokémon 3D. So please reconsider utilizing certain RAM editing tools in Pokémon 3D.
Of course, you are free to use those whenever you want in Offline Mode, since that is essentially a Sandbox for you to play around in. Of course, you are free to use those whenever you want in Offline Mode, since that is essentially a Sandbox for you to play around in.
To remove these messages and the reverse texture effects, contact a staff member on the forums here: To remove these messages and the reverse texture effects, consider following this link:
http://www.pokemon3d.net/forum/ http://pokemon3d.net/forum/faq/44/
Thank you for your cooperation." Thank you for your cooperation."

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@ -2,7 +2,7 @@ Pok
Pokémon 3D staff Pokémon 3D staff
created by Kolben Games created by Kolben Games
Trademark (TM) 2012 - 2015 Trademark (TM) 2012 - 2017
Team Kolben Team Kolben
Nils Drescher Nils Drescher
Andrew Leach Andrew Leach
@ -22,6 +22,7 @@ Trademark (TM) 2012 - 2015
"Aragas" "Aragas"
"oXFantaXo" "oXFantaXo"
Jorge Luis Espinoza Jorge Luis Espinoza
Conner Joseph Brewster
Programming Programming
Nils Drescher Nils Drescher

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