Fixed some map's music loop. Fixed @Music.Play(no_music).

This commit is contained in:
CaptainSegis 2018-10-01 20:38:26 -05:00
parent 9c38c16246
commit 3053a55b9e
3 changed files with 5 additions and 1 deletions

View File

@ -1,4 +1,4 @@
{"Level"{LEV[{"Name"{str[Seven Island]}}{"MusicLoop"{str[]}}{"CurrentRegion"{str[sevii islands]}}]}}
{"Level"{LEV[{"Name"{str[Seven Island]}}{"MusicLoop"{str[violet]}}{"CurrentRegion"{str[sevii islands]}}]}}
{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[1]}}{"Weather"{int[1]}}]}}
Floor:

View File

@ -131,6 +131,10 @@ Public Class MusicManager
ClearCurrentlyPlaying()
_isFadingIn = False
_volume = 1.0F
If _nextSong = NO_MUSIC Then
MusicManager.Stop()
_nextSong = ""
End If
End If

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