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Fixed some map's music loop. Fixed @Music.Play(no_music).
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@ -1,4 +1,4 @@
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{"Level"{LEV[{"Name"{str[Seven Island]}}{"MusicLoop"{str[]}}{"CurrentRegion"{str[sevii islands]}}]}}
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{"Level"{LEV[{"Name"{str[Seven Island]}}{"MusicLoop"{str[violet]}}{"CurrentRegion"{str[sevii islands]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[1]}}{"Weather"{int[1]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[1]}}{"Weather"{int[1]}}]}}
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Floor:
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Floor:
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@ -131,6 +131,10 @@ Public Class MusicManager
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ClearCurrentlyPlaying()
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ClearCurrentlyPlaying()
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_isFadingIn = False
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_isFadingIn = False
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_volume = 1.0F
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_volume = 1.0F
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If _nextSong = NO_MUSIC Then
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MusicManager.Stop()
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_nextSong = ""
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End If
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End If
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End If
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