Bugfixes
Fixed: - Regular toxic animation (initial move) only has 1 bubble instead of 3 - Issue with Zoom in screen when status effect occurs (from opposing pokemon) instead focuses on player pokemon
This commit is contained in:
parent
e1f20d7c63
commit
313fb999cb
P3D/Battle/BattleSystemV2
|
@ -1237,7 +1237,7 @@
|
|||
CureStatusProblem(own, own, BattleScreen, p.GetDisplayName() & " thawed out.", "own defrost")
|
||||
Else
|
||||
'Frozen animation
|
||||
ChangeCameraAngle(1, Not own, BattleScreen)
|
||||
ChangeCameraAngle(1, own, BattleScreen)
|
||||
If Core.Player.ShowBattleAnimations <> 0 Then
|
||||
Dim FrozenAnimation As AnimationQueryObject = New AnimationQueryObject(Nothing, Not own)
|
||||
|
||||
|
@ -1303,7 +1303,7 @@
|
|||
End If
|
||||
Else
|
||||
If sleepTurns > 0 Then
|
||||
ChangeCameraAngle(1, Not own, BattleScreen)
|
||||
ChangeCameraAngle(1, own, BattleScreen)
|
||||
'Sleep Animation
|
||||
If Core.Player.ShowBattleAnimations <> 0 Then
|
||||
Dim SleepAnimation As New AnimationQueryObject(pNPC, Not own)
|
||||
|
@ -1440,7 +1440,7 @@
|
|||
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " is no longer confused!"))
|
||||
p.RemoveVolatileStatus(Pokemon.VolatileStatus.Confusion)
|
||||
Else
|
||||
Me.ChangeCameraAngle(1, Not own, BattleScreen)
|
||||
Me.ChangeCameraAngle(1, own, BattleScreen)
|
||||
'Confused Animation
|
||||
If Core.Player.ShowBattleAnimations <> 0 Then
|
||||
Dim ConfusedAnimation As New AnimationQueryObject(pNPC, Not own)
|
||||
|
@ -1549,7 +1549,7 @@
|
|||
|
||||
If p.Status = Pokemon.StatusProblems.Paralyzed Then
|
||||
If Core.Random.Next(0, 4) = 0 Then
|
||||
Me.ChangeCameraAngle(1, Not own, BattleScreen)
|
||||
Me.ChangeCameraAngle(1, own, BattleScreen)
|
||||
If Core.Player.ShowBattleAnimations <> 0 Then
|
||||
Dim ParalyzedAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, Not own)
|
||||
|
||||
|
@ -3308,7 +3308,7 @@
|
|||
Return False
|
||||
Else
|
||||
'Works!
|
||||
ChangeCameraAngle(1, Not own, BattleScreen)
|
||||
ChangeCameraAngle(1, own, BattleScreen)
|
||||
'Sleep Animation
|
||||
If Core.Player.ShowBattleAnimations <> 0 Then
|
||||
Dim SleepAnimation As New AnimationQueryObject(pNPC, Not own)
|
||||
|
@ -3440,20 +3440,7 @@
|
|||
Else
|
||||
'Works!
|
||||
ChangeCameraAngle(1, own, BattleScreen)
|
||||
'Poison animation
|
||||
If Core.Player.ShowBattleAnimations <> 0 Then
|
||||
Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own)
|
||||
|
||||
PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
|
||||
Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0, -0.25, 0), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 1)
|
||||
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 1, 1)
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 2, 1)
|
||||
|
||||
BattleScreen.BattleQuery.Add(PoisonAnimation)
|
||||
Else
|
||||
BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("Battle\Effects\Poisoned", False))
|
||||
End If
|
||||
If bad = True Then
|
||||
p.Status = Pokemon.StatusProblems.BadPoison
|
||||
Select Case message
|
||||
|
@ -3465,7 +3452,42 @@
|
|||
BattleScreen.BattleQuery.Add(New TextQueryObject(message))
|
||||
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " is badly poisoned!"))
|
||||
End Select
|
||||
If Core.Player.ShowBattleAnimations <> 0 Then
|
||||
Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own)
|
||||
PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
|
||||
Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(-0.25, -0.25, -0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 1)
|
||||
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 1, 1)
|
||||
Dim BubbleEntity2 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0, -0.25, 0), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 1, 1)
|
||||
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 2, 1)
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 2, 1)
|
||||
Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1)
|
||||
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 3, 1)
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 3, 1)
|
||||
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity3, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 4, 1)
|
||||
|
||||
BattleScreen.BattleQuery.Add(PoisonAnimation)
|
||||
Else
|
||||
BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("Battle\Effects\Poisoned", False))
|
||||
End If
|
||||
Else
|
||||
'Poison animation
|
||||
If Core.Player.ShowBattleAnimations <> 0 Then
|
||||
Dim PoisonAnimation As AnimationQueryObject = New AnimationQueryObject(pNPC, own)
|
||||
|
||||
PoisonAnimation.AnimationPlaySound("Battle\Effects\Poisoned", 0, 0)
|
||||
Dim BubbleEntity1 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0, -0.25, 0), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 1)
|
||||
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 1, 1)
|
||||
PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 2, 1)
|
||||
|
||||
BattleScreen.BattleQuery.Add(PoisonAnimation)
|
||||
Else
|
||||
BattleScreen.BattleQuery.Add(New PlaySoundQueryObject("Battle\Effects\Poisoned", False))
|
||||
End If
|
||||
p.Status = Pokemon.StatusProblems.Poison
|
||||
Select Case message
|
||||
Case "" 'Print default message only
|
||||
|
@ -3554,7 +3576,7 @@
|
|||
Return False
|
||||
Else
|
||||
'Works!
|
||||
Me.ChangeCameraAngle(1, Not own, BattleScreen)
|
||||
Me.ChangeCameraAngle(1, own, BattleScreen)
|
||||
'Confused Animation
|
||||
If Core.Player.ShowBattleAnimations <> 0 Then
|
||||
Dim ConfusedAnimation As New AnimationQueryObject(pNPC, Not own)
|
||||
|
|
Loading…
Reference in New Issue