From 31e00f72d6e066db8b3e13e9d152bd478285fdab Mon Sep 17 00:00:00 2001 From: JappaWakka Date: Thu, 30 Dec 2021 21:53:17 +0100 Subject: [PATCH] Directional light color at night is now neutral and more subtle --- P3D/World/Lighting.vb | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/P3D/World/Lighting.vb b/P3D/World/Lighting.vb index 951024204..afbf03a6e 100644 --- a/P3D/World/Lighting.vb +++ b/P3D/World/Lighting.vb @@ -48,7 +48,7 @@ Public Class Lighting Case 0 ' Night refEffect.AmbientLightColor = New Vector3(0.8F) - refEffect.DirectionalLight0.DiffuseColor = New Vector3(-0.4F, -0.4F, -0.6F) + refEffect.DirectionalLight0.DiffuseColor = New Vector3(-0.2F) refEffect.DirectionalLight0.Direction = Vector3.Normalize(New Vector3(-1.0F, 0.0F, 1.0F)) refEffect.DirectionalLight0.SpecularColor = New Vector3(0.0F) refEffect.DirectionalLight0.Enabled = True