From 31e00f72d6e066db8b3e13e9d152bd478285fdab Mon Sep 17 00:00:00 2001
From: JappaWakka <jjlspeelman@outlook.com>
Date: Thu, 30 Dec 2021 21:53:17 +0100
Subject: [PATCH] Directional light color at night is now neutral and more
 subtle

---
 P3D/World/Lighting.vb | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/P3D/World/Lighting.vb b/P3D/World/Lighting.vb
index 951024204..afbf03a6e 100644
--- a/P3D/World/Lighting.vb
+++ b/P3D/World/Lighting.vb
@@ -48,7 +48,7 @@ Public Class Lighting
                 Case 0 ' Night
                     refEffect.AmbientLightColor = New Vector3(0.8F)
 
-                    refEffect.DirectionalLight0.DiffuseColor = New Vector3(-0.4F, -0.4F, -0.6F)
+                    refEffect.DirectionalLight0.DiffuseColor = New Vector3(-0.2F)
                     refEffect.DirectionalLight0.Direction = Vector3.Normalize(New Vector3(-1.0F, 0.0F, 1.0F))
                     refEffect.DirectionalLight0.SpecularColor = New Vector3(0.0F)
                     refEffect.DirectionalLight0.Enabled = True