diff --git a/P3D/Entites/Other/NPC.vb b/P3D/Entites/Other/NPC.vb index 69bb2073c..cc89937aa 100644 --- a/P3D/Entites/Other/NPC.vb +++ b/P3D/Entites/Other/NPC.vb @@ -802,11 +802,13 @@ If Moved <= 0.0F Then MoveAsync = False + If Not isDancing Then + Me.Position = New Vector3(CInt(Me.Position.X), CSng(Me.Position.Y), CInt(Me.Position.Z)) + End If Moved = 0.0F MoveY = 0.0F AnimationX = 1 AnimationDelay = AnimationDelayLength - Me.Position = New Vector3(CInt(Me.Position.X), CSng(Me.Position.Y), CInt(Me.Position.Z)) ChangeTexture() ApplyShaders() Speed = NPC.STANDARD_SPEED