Added language suffix to debugdisplay

This commit is contained in:
Daniel Billing 2020-07-23 12:18:28 +02:00
parent e116985c26
commit 3740de6258

View File

@ -35,7 +35,8 @@ Public Class DebugDisplay
Dim s As String = GameController.GAMENAME & " " & GameController.GAMEDEVELOPMENTSTAGE & " " & GameController.GAMEVERSION & " / FPS: " & Math.Round(Core.GameInstance.FPSMonitor.Value, 0) & isDebugString & Environment.NewLine &
cameraInformation &
"E: " & _drawnVertices.ToString() & "/" & _maxVertices.ToString() & Environment.NewLine &
"C: " & _maxDistance.ToString() & " A: " & ActionscriptActive.ToString()
"C: " & _maxDistance.ToString() & " A: " & ActionscriptActive.ToString() & Environment.NewLine &
"Lang: " & Localization.LanguageSuffix
If Core.GameOptions.ContentPackNames.Count() > 0 Then
Dim contentPackString As String = ""