Fix for invisible sky when graphicstyle = fast

This commit is contained in:
JappaWakka 2022-04-16 18:25:27 +02:00
parent e187747ef8
commit 384c485ba5
1 changed files with 19 additions and 21 deletions

View File

@ -49,7 +49,6 @@
Dim Second As Integer = 0
Public Sub Draw(ByVal FOV As Single)
If Core.GameOptions.GraphicStyle = 1 Then
If Screen.Level.World.EnvironmentType = World.EnvironmentTypes.Outside Then
If World.GetWeatherFromWeatherType(Screen.Level.WeatherType) <> World.Weathers.Fog Then ' Don't render the sky if the weather is set to Fog.
RenderHalf(FOV, Yaw, 0.0F, True, GetSkyTexture(), 20, 1.0F) ' Draw the sky
@ -73,7 +72,6 @@
RenderHalf(FOV, Yaw, 0.0F, False, TextureDown, 16, 1.0F)
End If
End If
End If
End Sub
Private Sub RenderHalf(ByVal FOV As Single, ByVal useYaw As Single, ByVal usePitch As Single, ByVal up As Boolean, ByVal texture As Texture2D, ByVal scale As Single, ByVal alpha As Single)