Fix Beat Up no damage for wild Pokémon
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@ -53,41 +53,45 @@
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End Sub
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Public Overrides Function GetTimesToAttack(own As Boolean, BattleScreen As BattleScreen) As Integer
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Dim i As Integer = 1
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Dim i As Integer = 0
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If own = True Then
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For Each p As Pokemon In Core.Player.Pokemons
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If p.Status = Pokemon.StatusProblems.None Then
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If p.Status <> Pokemon.StatusProblems.Fainted Then
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i += 1
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End If
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Next
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ElseIf BattleScreen.IsTrainerBattle = True Then
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For Each p As Pokemon In BattleScreen.Trainer.Pokemons
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If p.Status = Pokemon.StatusProblems.None Then
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If p.Status <> Pokemon.StatusProblems.Fainted Then
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i += 1
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End If
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Next
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Else
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i += 1
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End If
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i = i-1
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Return i
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End Function
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Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
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Dim avgTeamBaseAttack As Double = 0.0D
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Dim pokemonCounter As Integer = 0
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If own Then
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If own = True Then
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For Each pokemon As Pokemon In Core.Player.Pokemons
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If (Not pokemon.IsEgg) AndAlso pokemon.Status <> Pokemon.StatusProblems.Fainted And pokemon.HP > 0 Then
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avgTeamBaseAttack += (pokemon.BaseAttack / 10)
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pokemonCounter += 1
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End If
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Next
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Else
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ElseIf BattleScreen.IsTrainerBattle = True Then
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For Each pokemon As Pokemon In BattleScreen.Trainer.Pokemons
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If (Not pokemon.IsEgg) AndAlso pokemon.Status <> Pokemon.StatusProblems.Fainted And pokemon.HP > 0 Then
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avgTeamBaseAttack += (pokemon.BaseAttack / 10)
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pokemonCounter += 1
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End If
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Next
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Else
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avgTeamBaseAttack += (BattleScreen.OppPokemon.BaseAttack / 10)
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pokemonCounter = 1
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End If
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If pokemonCounter <> 0 Then
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avgTeamBaseAttack = avgTeamBaseAttack / pokemonCounter
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