mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-29 08:45:02 +02:00
Fixed Spawned Entities not being removed after the animation is done + Made the switch Pokémon animation look better
This commit is contained in:
parent
72599bfd16
commit
3900fe7191
@ -5,6 +5,7 @@
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Public TargetEntity As Entity
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Public TargetEntity As Entity
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Public Destination As Vector3
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Public Destination As Vector3
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Public MoveSpeed As Single
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Public MoveSpeed As Single
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Public MoveYSpeed As Single
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Public InterpolationSpeed As Single
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Public InterpolationSpeed As Single
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Public SpinX As Boolean = False
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Public SpinX As Boolean = False
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Public SpinZ As Boolean = False
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Public SpinZ As Boolean = False
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@ -13,6 +14,7 @@
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Public MovementCurve As Integer = 3
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Public MovementCurve As Integer = 3
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Private EasedIn As Boolean = False
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Private EasedIn As Boolean = False
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Private EasedOut As Boolean = False
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Private EasedOut As Boolean = False
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Public RemoveEntityAfter As Boolean
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Public Enum Curves As Integer
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Public Enum Curves As Integer
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EaseIn
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EaseIn
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EaseOut
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EaseOut
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@ -20,11 +22,17 @@
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Linear
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Linear
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End Enum
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End Enum
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Public Sub New(ByRef Entity As Entity, ByVal Destination As Vector3, ByVal Speed As Single, ByVal SpinX As Boolean, ByVal SpinZ As Boolean, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal SpinXSpeed As Single = 0.1F, Optional ByVal SpinZSpeed As Single = 0.1F, Optional MovementCurve As Integer = 3)
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Public Sub New(ByRef Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal Destination As Vector3, ByVal Speed As Single, ByVal SpinX As Boolean, ByVal SpinZ As Boolean, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal SpinXSpeed As Single = 0.1F, Optional ByVal SpinZSpeed As Single = 0.1F, Optional MovementCurve As Integer = 3, Optional MoveYSpeed As Single = 0.0F)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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Me.RemoveEntityAfter = RemoveEntityAfter
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Me.Destination = Destination
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Me.Destination = Destination
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Me.MoveSpeed = Speed
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Me.MoveSpeed = Speed
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If MoveYSpeed = 0F Then
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Me.MoveYSpeed = MoveSpeed
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Else
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Me.MoveYSpeed = MoveYSpeed
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End If
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Me.MovementCurve = CType(MovementCurve, Curves)
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Me.MovementCurve = CType(MovementCurve, Curves)
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Me.SpinX = SpinX
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Me.SpinX = SpinX
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@ -121,13 +129,13 @@
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End If
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End If
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End If
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End If
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If TargetEntity.Position.Y < Me.Destination.Y Then
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If TargetEntity.Position.Y < Me.Destination.Y Then
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TargetEntity.Position.Y += Me.MoveSpeed
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TargetEntity.Position.Y += Me.MoveYSpeed
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If TargetEntity.Position.Y >= Me.Destination.Y Then
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If TargetEntity.Position.Y >= Me.Destination.Y Then
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TargetEntity.Position.Y = Me.Destination.Y
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TargetEntity.Position.Y = Me.Destination.Y
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End If
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End If
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ElseIf TargetEntity.Position.Y > Me.Destination.Y Then
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ElseIf TargetEntity.Position.Y > Me.Destination.Y Then
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TargetEntity.Position.Y -= Me.MoveSpeed
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TargetEntity.Position.Y -= Me.MoveYSpeed
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If TargetEntity.Position.Y <= Me.Destination.Y Then
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If TargetEntity.Position.Y <= Me.Destination.Y Then
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TargetEntity.Position.Y = Me.Destination.Y
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TargetEntity.Position.Y = Me.Destination.Y
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@ -185,5 +193,10 @@
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Me.Ready = True
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Me.Ready = True
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End If
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End If
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End Sub
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End Sub
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Public Overrides Sub DoRemoveEntity()
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If Me.RemoveEntityAfter = True Then
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TargetEntity.CanBeRemoved = True
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End If
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End Sub
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End Class
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End Class
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@ -6,9 +6,11 @@
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Public TransitionSpeed As Single = 0.01F
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Public TransitionSpeed As Single = 0.01F
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Public FadeIn As Boolean = False
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Public FadeIn As Boolean = False
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Public EndState As Single = 0.0F
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Public EndState As Single = 0.0F
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Public RemoveEntityAfter As Boolean
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Public Sub New(ByVal entity As Entity, ByVal TransitionSpeed As Single, ByVal FadeIn As Boolean, ByVal EndState As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal StartState As Single = 1.0F)
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Public Sub New(ByVal entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal TransitionSpeed As Single, ByVal FadeIn As Boolean, ByVal EndState As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal StartState As Single = 1.0F)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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Me.RemoveEntityAfter = RemoveEntityAfter
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Me.EndState = EndState
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Me.EndState = EndState
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Me.FadeIn = FadeIn
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Me.FadeIn = FadeIn
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Me.TransitionSpeed = TransitionSpeed
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Me.TransitionSpeed = TransitionSpeed
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@ -41,5 +43,9 @@
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Me.Ready = True
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Me.Ready = True
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End If
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End If
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End Sub
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End Sub
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Public Overrides Sub DoRemoveEntity()
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If Me.RemoveEntityAfter = True Then
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TargetEntity.CanBeRemoved = True
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End If
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End Sub
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End Class
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End Class
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@ -9,18 +9,19 @@
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Dim ReturnVector As Vector3
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Dim ReturnVector As Vector3
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Dim hasReturned As Boolean = False
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Dim hasReturned As Boolean = False
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Dim DoRotation As Vector3 = New Vector3(1.0F)
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Dim DoRotation As Vector3 = New Vector3(1.0F)
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Public RemoveEntityAfter As Boolean = False
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Public Sub New(ByVal Entity As Entity, ByVal RotationSpeedVector As Vector3, ByVal EndRotation As Vector3, ByVal startDelay As Single, ByVal endDelay As Single)
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Public Sub New(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal RotationSpeedVector As Vector3, ByVal EndRotation As Vector3, ByVal startDelay As Single, ByVal endDelay As Single)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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Me.RemoveEntityAfter = RemoveEntityAfter
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Me.RotationSpeedVector = RotationSpeedVector
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Me.RotationSpeedVector = RotationSpeedVector
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Me.EndRotation = EndRotation
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Me.EndRotation = EndRotation
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Me.ReturnVector = Me.Rotation
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Me.ReturnVector = Me.Rotation
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Me.TargetEntity = Entity
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Me.TargetEntity = Entity
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End Sub
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End Sub
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Public Sub New(ByVal Entity As Entity, ByVal RotationSpeedVector As Vector3, ByVal EndRotation As Vector3, ByVal startDelay As Single, ByVal endDelay As Single, ByVal DoXRotation As Boolean, ByVal DoYRotation As Boolean, ByVal DoZRotation As Boolean)
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Public Sub New(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal RotationSpeedVector As Vector3, ByVal EndRotation As Vector3, ByVal startDelay As Single, ByVal endDelay As Single, ByVal DoXRotation As Boolean, ByVal DoYRotation As Boolean, ByVal DoZRotation As Boolean)
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Me.New(Entity, RotationSpeedVector, EndRotation, startDelay, endDelay)
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Me.New(Entity, RemoveEntityAfter, RotationSpeedVector, EndRotation, startDelay, endDelay)
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If DoXRotation = False Then
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If DoXRotation = False Then
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DoRotation.X = 0.0F
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DoRotation.X = 0.0F
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@ -33,8 +34,8 @@
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End If
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End If
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End Sub
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End Sub
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Public Sub New(ByVal Entity As Entity, ByVal RotationSpeedVector As Vector3, ByVal EndRotation As Vector3, ByVal startDelay As Single, ByVal endDelay As Single, ByVal DoXRotation As Boolean, ByVal DoYRotation As Boolean, ByVal DoZRotation As Boolean, ByVal DoReturn As Boolean)
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Public Sub New(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal RotationSpeedVector As Vector3, ByVal EndRotation As Vector3, ByVal startDelay As Single, ByVal endDelay As Single, ByVal DoXRotation As Boolean, ByVal DoYRotation As Boolean, ByVal DoZRotation As Boolean, ByVal DoReturn As Boolean)
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Me.New(Entity, RotationSpeedVector, EndRotation, startDelay, endDelay, DoXRotation, DoYRotation, DoZRotation)
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Me.New(Entity, RemoveEntityAfter, RotationSpeedVector, EndRotation, startDelay, endDelay, DoXRotation, DoYRotation, DoZRotation)
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Me.DoReturn = DoReturn
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Me.DoReturn = DoReturn
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End Sub
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End Sub
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@ -128,4 +129,9 @@
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Return True
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Return True
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End Function
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End Function
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Public Overrides Sub DoRemoveEntity()
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If Me.RemoveEntityAfter = True Then
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TargetEntity.CanBeRemoved = True
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End If
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End Sub
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End Class
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End Class
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@ -9,10 +9,11 @@
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Public Anchors As String '1 = Bottom, 2 = Top, 3 = Left, 4 = Right. Combinations are possible.
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Public Anchors As String '1 = Bottom, 2 = Top, 3 = Left, 4 = Right. Combinations are possible.
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Public Change As New Vector3(1)
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Public Change As New Vector3(1)
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Public RemoveEntityAfter As Boolean
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Public Sub New(ByVal Entity As Entity, ByVal Scale As Vector3, ByVal Grow As Boolean, ByVal EndSize As Vector3, ByVal SizeSpeed As Single, ByVal startDelay As Single, ByVal endDelay As Single, ByVal Anchors As String)
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Public Sub New(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal Scale As Vector3, ByVal Grow As Boolean, ByVal EndSize As Vector3, ByVal SizeSpeed As Single, ByVal startDelay As Single, ByVal endDelay As Single, ByVal Anchors As String)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, Scale, startDelay, endDelay)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, Scale, startDelay, endDelay)
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Me.RemoveEntityAfter = RemoveEntityAfter
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Me.Anchors = Anchors
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Me.Anchors = Anchors
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Me.Grow = Grow
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Me.Grow = Grow
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Me.EndSize = EndSize
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Me.EndSize = EndSize
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@ -104,5 +105,10 @@
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Public Sub SetChange(ByVal changeX As Single, ByVal changeY As Single, ByVal changeZ As Single)
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Public Sub SetChange(ByVal changeX As Single, ByVal changeY As Single, ByVal changeZ As Single)
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Me.Change = New Vector3(changeX, changeY, changeZ)
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Me.Change = New Vector3(changeX, changeY, changeZ)
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End Sub
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End Sub
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Public Overrides Sub DoRemoveEntity()
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If Me.RemoveEntityAfter = True Then
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TargetEntity.CanBeRemoved = True
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End If
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End Sub
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End Class
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End Class
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@ -4,10 +4,11 @@
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Public Texture As Texture2D
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Public Texture As Texture2D
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Public TargetEntity As Entity
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Public TargetEntity As Entity
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Public RemoveEntityAfter As Boolean
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Public Sub New(ByVal Entity As Entity, Texture As Texture2D, ByVal startDelay As Single, ByVal endDelay As Single)
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Public Sub New(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, Texture As Texture2D, ByVal startDelay As Single, ByVal endDelay As Single)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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MyBase.New(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay)
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Me.RemoveEntityAfter = RemoveEntityAfter
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Me.TargetEntity = Entity
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Me.TargetEntity = Entity
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Me.Texture = Texture
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Me.Texture = Texture
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Me.AnimationType = AnimationTypes.Texture
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Me.AnimationType = AnimationTypes.Texture
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@ -18,4 +19,9 @@
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Me.Ready = True
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Me.Ready = True
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End Sub
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End Sub
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Public Overrides Sub DoRemoveEntity()
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If Me.RemoveEntityAfter = True Then
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TargetEntity.CanBeRemoved = True
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End If
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End Sub
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End Class
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End Class
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@ -50,6 +50,7 @@
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End If
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End If
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Else
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Else
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CanRemove = True
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CanRemove = True
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DoRemoveEntity()
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End If
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End If
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Else
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Else
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If startDelay > 0.0F Then
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If startDelay > 0.0F Then
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@ -61,6 +62,8 @@
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Else
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Else
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If SpawnedEntity = True Then
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If SpawnedEntity = True Then
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Ready = True
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Ready = True
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Else
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Me.Visible = True
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End If
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End If
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DoActionActive()
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DoActionActive()
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End If
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End If
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@ -87,6 +90,9 @@
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Public Overridable Sub DoActionActive()
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Public Overridable Sub DoActionActive()
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'Insert code in Inherits class here.
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'Insert code in Inherits class here.
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End Sub
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End Sub
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Public Overridable Sub DoRemoveEntity()
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'Insert code in Inherits class here.
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End Sub
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Public Overrides Sub Render()
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Public Overrides Sub Render()
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If Me.startDelay <= 0.0F Then
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If Me.startDelay <= 0.0F Then
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@ -6842,7 +6842,6 @@
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Dim SmokeSpeed = CSng(Random.Next(1, 3) / 20.0F)
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Dim SmokeSpeed = CSng(Random.Next(1, 3) / 20.0F)
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Dim SmokeEntity As Entity = BallReturn.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1.0F)
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Dim SmokeEntity As Entity = BallReturn.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1.0F)
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BallReturn.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
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BallReturn.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
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Threading.Interlocked.Increment(SmokeReturned)
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Threading.Interlocked.Increment(SmokeReturned)
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@ -6900,7 +6899,7 @@
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BallThrow.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
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BallThrow.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
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Dim BallThrowEntity As Entity = BallThrow.SpawnEntity(New Vector3(-2, -0.15, 0), BattleScreen.OwnPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
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Dim BallThrowEntity As Entity = BallThrow.SpawnEntity(New Vector3(-2, -0.15, 0), BattleScreen.OwnPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
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BallThrow.AnimationMove(BallThrowEntity, True, 0, 0.35, 0, 0.1, False, True, 0F, 0F,, 0.3)
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BallThrow.AnimationMove(BallThrowEntity, True, 0, 0.35, 0, 0.1, False, True, 0F, 0.5F,, 0.3,, 0.025F)
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' Ball Opens
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' Ball Opens
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BallThrow.AnimationPlaySound("Battle\Pokeball\Open", 3, 0)
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BallThrow.AnimationPlaySound("Battle\Pokeball\Open", 3, 0)
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@ -6912,10 +6911,9 @@
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Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
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Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
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Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
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Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
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Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
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Dim SmokeSpeed = CSng(Random.Next(1, 3) / 20.0F)
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Dim SmokeEntity As Entity = BallThrow.SpawnEntity(Nothing, SmokeTexture, SmokeScale, 1.0F)
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Dim SmokeEntity As Entity = BallThrow.SpawnEntity(Nothing, SmokeTexture, SmokeScale, 1.0F, 3)
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BallThrow.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
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BallThrow.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
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Threading.Interlocked.Increment(SmokeSpawned)
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Threading.Interlocked.Increment(SmokeSpawned)
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@ -6923,12 +6921,12 @@
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End If
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End If
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' Pokemon appears
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' Pokemon appears
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BallThrow.AnimationFade(Nothing, False, 1, True, 1, 4, 0)
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BallThrow.AnimationFade(Nothing, False, 1, True, 1, 3, 0)
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BallThrow.AnimationPlaySound(CStr(BattleScreen.OwnPokemon.Number), 4, 0,, True)
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BallThrow.AnimationPlaySound(CStr(BattleScreen.OwnPokemon.Number), 4, 0,, True)
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If Core.Player.ShowBattleAnimations <> 0 Then
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If Core.Player.ShowBattleAnimations <> 0 Then
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' Pokémon falls down
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' Pokémon falls down
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BallThrow.AnimationMove(Nothing, False, 0, 0, 0, 0.05F, False, False, 4, 0,,, 3)
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BallThrow.AnimationMove(Nothing, False, 0, 0, 0, 0.05F, False, False, 5, 0,,, 3)
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End If
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End If
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BattleScreen.AddToQuery(InsertIndex, BallThrow)
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BattleScreen.AddToQuery(InsertIndex, BallThrow)
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@ -7219,9 +7217,10 @@
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Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
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Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
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Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
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Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
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Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
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Dim SmokeSpeed = CSng(Random.Next(1, 3) / 20.0F)
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Dim SmokeEntity = BallReturn.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1)
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Dim SmokeEntity = BallReturn.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1)
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BallReturn.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
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BallReturn.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
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Threading.Interlocked.Increment(SmokeReturned)
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Threading.Interlocked.Increment(SmokeReturned)
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Loop While SmokeReturned <= 38
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Loop While SmokeReturned <= 38
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@ -7285,7 +7284,7 @@
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Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
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Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
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Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
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Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
||||||
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 20.0F)
|
||||||
Dim SmokeEntity = BallReturn.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1)
|
Dim SmokeEntity = BallReturn.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1)
|
||||||
BallReturn.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
BallReturn.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 0.0F, 0.0F)
|
||||||
Threading.Interlocked.Increment(SmokeReturned)
|
Threading.Interlocked.Increment(SmokeReturned)
|
||||||
@ -7333,7 +7332,7 @@
|
|||||||
|
|
||||||
BallThrow.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
|
BallThrow.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0)
|
||||||
Dim BallThrowEntity = BallThrow.SpawnEntity(New Vector3(-2, -0.15, 0), BattleScreen.OwnPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
|
Dim BallThrowEntity = BallThrow.SpawnEntity(New Vector3(-2, -0.15, 0), BattleScreen.OwnPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F)
|
||||||
BallThrow.AnimationMove(BallThrowEntity, True, 0, 0.35, 0, 0.1, False, True, 0F, 0F,, 0.3)
|
BallThrow.AnimationMove(BallThrowEntity, True, 0, 0.35, 0, 0.1, False, True, 0F, 0.5F,, 0.3,, 0.025F)
|
||||||
|
|
||||||
' Ball opens
|
' Ball opens
|
||||||
BallThrow.AnimationPlaySound("Battle\Pokeball\Open", 3, 0)
|
BallThrow.AnimationPlaySound("Battle\Pokeball\Open", 3, 0)
|
||||||
@ -7345,19 +7344,19 @@
|
|||||||
Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
|
Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke")
|
||||||
|
|
||||||
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10))
|
||||||
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 10.0F)
|
Dim SmokeSpeed = CSng(Random.Next(1, 3) / 20.0F)
|
||||||
Dim SmokeEntity = BallThrow.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1)
|
Dim SmokeEntity = BallThrow.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1, 3)
|
||||||
|
|
||||||
BallThrow.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
|
BallThrow.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F)
|
||||||
Threading.Interlocked.Increment(SmokeSpawned)
|
Threading.Interlocked.Increment(SmokeSpawned)
|
||||||
Loop While SmokeSpawned <= 38
|
Loop While SmokeSpawned <= 38
|
||||||
|
|
||||||
' Pokemon appears
|
' Pokemon appears
|
||||||
BallThrow.AnimationFade(Nothing, False, 1, True, 1, 4, 0)
|
BallThrow.AnimationFade(Nothing, False, 1, True, 1, 3, 0)
|
||||||
BallThrow.AnimationPlaySound(CStr(BattleScreen.OppPokemon.Number), 4, 0,, True)
|
BallThrow.AnimationPlaySound(CStr(BattleScreen.OppPokemon.Number), 4, 0,, True)
|
||||||
|
|
||||||
' Pokémon falls down
|
' Pokémon falls down
|
||||||
BallThrow.AnimationMove(Nothing, False, 0, 0, 0, 0.05F, False, False, 4, 0,,, 4)
|
BallThrow.AnimationMove(Nothing, False, 0, 0, 0, 0.05F, False, False, 5, 0,,, 4)
|
||||||
|
|
||||||
BattleScreen.BattleQuery.Add(BallThrow)
|
BattleScreen.BattleQuery.Add(BallThrow)
|
||||||
End If
|
End If
|
||||||
|
@ -79,6 +79,16 @@
|
|||||||
Entity.Update()
|
Entity.Update()
|
||||||
Entity.UpdateEntity()
|
Entity.UpdateEntity()
|
||||||
Next
|
Next
|
||||||
|
For i = 0 To Me.SpawnedEntities.Count - 1
|
||||||
|
If i <= SpawnedEntities.Count - 1 Then
|
||||||
|
Dim entity As Entity = SpawnedEntities(i)
|
||||||
|
|
||||||
|
If entity.CanBeRemoved = True Then
|
||||||
|
i -= 1
|
||||||
|
RemoveEntity(entity)
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
Next
|
||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
@ -97,13 +107,12 @@
|
|||||||
Else
|
Else
|
||||||
NewPosition = CurrentEntity.Position
|
NewPosition = CurrentEntity.Position
|
||||||
End If
|
End If
|
||||||
Dim SpawnedEntity = New BattleAnimation3D(NewPosition, Texture, Scale, 0, 0, False)
|
Dim SpawnedEntity = New BattleAnimation3D(NewPosition, Texture, Scale, startDelay, endDelay, False)
|
||||||
SpawnedEntity.Opacity = Opacity
|
SpawnedEntity.Opacity = Opacity
|
||||||
|
SpawnedEntity.Visible = False
|
||||||
|
|
||||||
SpawnedEntities.Add(SpawnedEntity)
|
SpawnedEntities.Add(SpawnedEntity)
|
||||||
|
|
||||||
Dim SpawnDelayEntity As BattleAnimation3D = New BattleAnimation3D(New Vector3(0.0F), TextureManager.DefaultTexture, New Vector3(1.0F), startDelay, endDelay, True)
|
|
||||||
AnimationSequence.Add(SpawnDelayEntity)
|
|
||||||
Return SpawnedEntity
|
Return SpawnedEntity
|
||||||
End Function
|
End Function
|
||||||
Public Sub RemoveEntity(Entity As Entity)
|
Public Sub RemoveEntity(Entity As Entity)
|
||||||
@ -118,17 +127,12 @@
|
|||||||
TextureChangeEntity = Entity
|
TextureChangeEntity = Entity
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Dim baEntityTextureChange As BAEntityTextureChange = New BAEntityTextureChange(TextureChangeEntity, Texture, startDelay, endDelay)
|
Dim baEntityTextureChange As BAEntityTextureChange = New BAEntityTextureChange(TextureChangeEntity, RemoveEntityAfter, Texture, startDelay, endDelay)
|
||||||
AnimationSequence.Add(baEntityTextureChange)
|
AnimationSequence.Add(baEntityTextureChange)
|
||||||
|
|
||||||
If RemoveEntityAfter = True Then
|
|
||||||
If baEntityTextureChange.CanRemove = True Then
|
|
||||||
RemoveEntity(TextureChangeEntity)
|
|
||||||
End If
|
|
||||||
End If
|
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Sub AnimationMove(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal DestinationX As Single, ByVal DestinationY As Single, ByVal DestinationZ As Single, ByVal Speed As Single, ByVal SpinX As Boolean, ByVal SpinZ As Boolean, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal SpinXSpeed As Single = 0.1F, Optional ByVal SpinZSpeed As Single = 0.1F, Optional MovementCurve As Integer = 3)
|
Public Sub AnimationMove(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal DestinationX As Single, ByVal DestinationY As Single, ByVal DestinationZ As Single, ByVal Speed As Single, ByVal SpinX As Boolean, ByVal SpinZ As Boolean, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal SpinXSpeed As Single = 0.1F, Optional ByVal SpinZSpeed As Single = 0.1F, Optional MovementCurve As Integer = 3, Optional MoveYSpeed As Single = 0.0F)
|
||||||
Dim MoveEntity As Entity
|
Dim MoveEntity As Entity
|
||||||
Dim ModelEntity As Entity = Nothing
|
Dim ModelEntity As Entity = Nothing
|
||||||
Dim Destination As Vector3
|
Dim Destination As Vector3
|
||||||
@ -139,7 +143,7 @@
|
|||||||
ModelEntity = Me.CurrentModel
|
ModelEntity = Me.CurrentModel
|
||||||
End If
|
End If
|
||||||
Else
|
Else
|
||||||
MoveEntity = Entity
|
MoveEntity = Entity
|
||||||
End If
|
End If
|
||||||
|
|
||||||
If Not BattleFlipped = Nothing Then
|
If Not BattleFlipped = Nothing Then
|
||||||
@ -154,77 +158,79 @@
|
|||||||
Destination = CurrentEntity.Position + New Vector3(DestinationX, DestinationY, DestinationZ)
|
Destination = CurrentEntity.Position + New Vector3(DestinationX, DestinationY, DestinationZ)
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Dim baEntityMove As BAEntityMove = New BAEntityMove(MoveEntity, Destination, Speed, SpinX, SpinZ, startDelay, endDelay, SpinXSpeed, SpinZSpeed, MovementCurve)
|
Dim baEntityMove As BAEntityMove = New BAEntityMove(MoveEntity, RemoveEntityAfter, Destination, Speed, SpinX, SpinZ, startDelay, endDelay, SpinXSpeed, SpinZSpeed, MovementCurve, MoveYSpeed)
|
||||||
AnimationSequence.Add(baEntityMove)
|
AnimationSequence.Add(baEntityMove)
|
||||||
|
|
||||||
If ModelEntity IsNot Nothing Then
|
If ModelEntity IsNot Nothing Then
|
||||||
Dim baModelMove As BAEntityMove = New BAEntityMove(CType(CurrentModel, Entity), Destination, Speed, SpinX, SpinZ, startDelay, endDelay, SpinXSpeed, SpinZSpeed, MovementCurve)
|
Dim baModelMove As BAEntityMove = New BAEntityMove(CType(CurrentModel, Entity), False, Destination, Speed, SpinX, SpinZ, startDelay, endDelay, SpinXSpeed, SpinZSpeed, MovementCurve, MoveYSpeed)
|
||||||
AnimationSequence.Add(baModelMove)
|
AnimationSequence.Add(baModelMove)
|
||||||
End If
|
End If
|
||||||
|
|
||||||
If RemoveEntityAfter = True Then
|
|
||||||
If baEntityMove.CanRemove = True Then
|
|
||||||
RemoveEntity(MoveEntity)
|
|
||||||
End If
|
|
||||||
End If
|
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Public Sub AnimationFade(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal TransitionSpeed As Single, ByVal FadeIn As Boolean, ByVal EndState As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal startState As Single = -1.0F)
|
Public Sub AnimationFade(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal TransitionSpeed As Single, ByVal FadeIn As Boolean, ByVal EndState As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal startState As Single = -1.0F)
|
||||||
Dim FadeEntity As Entity
|
Dim FadeEntity As Entity
|
||||||
|
Dim FadeModel As Entity = Nothing
|
||||||
If Entity Is Nothing Then
|
If Entity Is Nothing Then
|
||||||
FadeEntity = CurrentEntity
|
FadeEntity = CurrentEntity
|
||||||
|
If Me.CurrentModel IsNot Nothing Then
|
||||||
|
FadeModel = Me.CurrentModel
|
||||||
|
End If
|
||||||
Else
|
Else
|
||||||
FadeEntity = Entity
|
FadeEntity = Entity
|
||||||
End If
|
End If
|
||||||
If startState = -1.0F Then startState = FadeEntity.Opacity
|
If startState = -1.0F Then startState = FadeEntity.Opacity
|
||||||
Dim baEntityOpacity As BAEntityOpacity = New BAEntityOpacity(FadeEntity, TransitionSpeed, FadeIn, EndState, startDelay, endDelay, startState)
|
Dim baEntityOpacity As BAEntityOpacity = New BAEntityOpacity(FadeEntity, RemoveEntityAfter, TransitionSpeed, FadeIn, EndState, startDelay, endDelay, startState)
|
||||||
AnimationSequence.Add(baEntityOpacity)
|
AnimationSequence.Add(baEntityOpacity)
|
||||||
|
|
||||||
If Me.CurrentModel IsNot Nothing Then
|
If FadeModel IsNot Nothing Then
|
||||||
Dim baModelOpacity As BAEntityOpacity = New BAEntityOpacity(CType(CurrentModel, Entity), TransitionSpeed, FadeIn, EndState, startDelay, endDelay, startState)
|
Dim baModelOpacity As BAEntityOpacity = New BAEntityOpacity(CType(FadeModel, Entity), False, TransitionSpeed, FadeIn, EndState, startDelay, endDelay, startState)
|
||||||
AnimationSequence.Add(baModelOpacity)
|
AnimationSequence.Add(baModelOpacity)
|
||||||
End If
|
End If
|
||||||
|
|
||||||
If RemoveEntityAfter = True Then
|
|
||||||
If baEntityOpacity.CanRemove = True Then
|
|
||||||
RemoveEntity(FadeEntity)
|
|
||||||
End If
|
|
||||||
End If
|
|
||||||
End Sub
|
End Sub
|
||||||
Public Sub AnimationRotate(Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal RotationSpeedX As Single, ByVal RotationSpeedY As Single, ByVal RotationSpeedZ As Single, ByVal EndRotationX As Single, ByVal EndRotationY As Single, ByVal EndRotationZ As Single, ByVal startDelay As Single, ByVal endDelay As Single, ByVal DoXRotation As Boolean, ByVal DoYRotation As Boolean, ByVal DoZRotation As Boolean, ByVal DoReturn As Boolean)
|
Public Sub AnimationRotate(Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal RotationSpeedX As Single, ByVal RotationSpeedY As Single, ByVal RotationSpeedZ As Single, ByVal EndRotationX As Single, ByVal EndRotationY As Single, ByVal EndRotationZ As Single, ByVal startDelay As Single, ByVal endDelay As Single, ByVal DoXRotation As Boolean, ByVal DoYRotation As Boolean, ByVal DoZRotation As Boolean, ByVal DoReturn As Boolean)
|
||||||
Dim RotateEntity As Entity
|
Dim RotateEntity As Entity
|
||||||
|
Dim RotateModel As Entity = Nothing
|
||||||
If Entity Is Nothing Then
|
If Entity Is Nothing Then
|
||||||
RotateEntity = CurrentEntity
|
RotateEntity = CurrentEntity
|
||||||
|
If Me.CurrentModel IsNot Nothing Then
|
||||||
|
RotateModel = Me.CurrentModel
|
||||||
|
End If
|
||||||
Else
|
Else
|
||||||
RotateEntity = Entity
|
RotateEntity = Entity
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Dim RotationSpeedVector As Vector3 = New Vector3(RotationSpeedX, RotationSpeedY, RotationSpeedZ)
|
Dim RotationSpeedVector As Vector3 = New Vector3(RotationSpeedX, RotationSpeedY, RotationSpeedZ)
|
||||||
Dim EndRotation As Vector3 = New Vector3(EndRotationX, EndRotationY, EndRotationZ)
|
Dim EndRotation As Vector3 = New Vector3(EndRotationX, EndRotationY, EndRotationZ)
|
||||||
Dim baEntityRotate As BAEntityRotate = New BAEntityRotate(RotateEntity, RotationSpeedVector, EndRotation, startDelay, endDelay, DoXRotation, DoYRotation, DoZRotation, DoReturn)
|
Dim baEntityRotate As BAEntityRotate = New BAEntityRotate(RotateEntity, RemoveEntityAfter, RotationSpeedVector, EndRotation, startDelay, endDelay, DoXRotation, DoYRotation, DoZRotation, DoReturn)
|
||||||
AnimationSequence.Add(baEntityRotate)
|
AnimationSequence.Add(baEntityRotate)
|
||||||
If RemoveEntityAfter = True Then
|
|
||||||
If baEntityRotate.CanRemove = True Then
|
If RotateModel IsNot Nothing Then
|
||||||
RemoveEntity(RotateEntity)
|
Dim baModelOpacity As BAEntityRotate = New BAEntityRotate(CType(RotateModel, Entity), False, RotationSpeedVector, EndRotation, startDelay, endDelay, DoXRotation, DoYRotation, DoZRotation, DoReturn)
|
||||||
End If
|
AnimationSequence.Add(baModelOpacity)
|
||||||
End If
|
End If
|
||||||
|
|
||||||
End Sub
|
End Sub
|
||||||
Public Sub AnimationScale(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal Grow As Boolean, ByVal EndSizeX As Single, ByVal EndSizeY As Single, ByVal EndSizeZ As Single, ByVal SizeSpeed As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal Anchors As String = "1")
|
Public Sub AnimationScale(ByVal Entity As Entity, ByVal RemoveEntityAfter As Boolean, ByVal Grow As Boolean, ByVal EndSizeX As Single, ByVal EndSizeY As Single, ByVal EndSizeZ As Single, ByVal SizeSpeed As Single, ByVal startDelay As Single, ByVal endDelay As Single, Optional ByVal Anchors As String = "1")
|
||||||
Dim ScaleEntity As Entity
|
Dim ScaleEntity As Entity
|
||||||
|
Dim ScaleModel As Entity = Nothing
|
||||||
If Entity Is Nothing Then
|
If Entity Is Nothing Then
|
||||||
ScaleEntity = CurrentEntity
|
ScaleEntity = CurrentEntity
|
||||||
|
If Me.CurrentModel IsNot Nothing Then
|
||||||
|
ScaleModel = Me.CurrentModel
|
||||||
|
End If
|
||||||
Else
|
Else
|
||||||
ScaleEntity = Entity
|
ScaleEntity = Entity
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Dim Scale As Vector3 = ScaleEntity.Scale
|
Dim Scale As Vector3 = ScaleEntity.Scale
|
||||||
Dim EndSize As Vector3 = New Vector3(EndSizeX, EndSizeY, EndSizeZ)
|
Dim EndSize As Vector3 = New Vector3(EndSizeX, EndSizeY, EndSizeZ)
|
||||||
Dim baBillSize As BAEntityScale = New BAEntityScale(ScaleEntity, Scale, Grow, EndSize, SizeSpeed, startDelay, endDelay, Anchors)
|
Dim baEntityScale As BAEntityScale = New BAEntityScale(ScaleEntity, RemoveEntityAfter, Scale, Grow, EndSize, SizeSpeed, startDelay, endDelay, Anchors)
|
||||||
AnimationSequence.Add(baBillSize)
|
AnimationSequence.Add(baEntityScale)
|
||||||
If RemoveEntityAfter = True Then
|
|
||||||
If baBillSize.CanRemove = True Then
|
If ScaleModel IsNot Nothing Then
|
||||||
RemoveEntity(ScaleEntity)
|
Dim baModelScale As BAEntityScale = New BAEntityScale(CType(ScaleModel, Entity), False, Scale, Grow, EndSize, SizeSpeed, startDelay, endDelay, Anchors)
|
||||||
End If
|
|
||||||
End If
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
|
@ -82,10 +82,10 @@
|
|||||||
Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
|
||||||
Dim FireballEntity = MoveAnimation.SpawnEntity(New Vector3(-2.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Fire\FireBall"), New Vector3(0.5F), 1.0F)
|
Dim FireballEntity = MoveAnimation.SpawnEntity(New Vector3(-2.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Fire\FireBall"), New Vector3(0.5F), 1.0F)
|
||||||
|
|
||||||
MoveAnimation.AnimationMove(FireballEntity, True, 2.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, -0.5, 0)
|
MoveAnimation.AnimationMove(FireballEntity, True, 0.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, -0.5, 0)
|
||||||
|
|
||||||
For i = 0 To 12
|
For i = 0 To 12
|
||||||
Dim SmokeEntity = MoveAnimation.SpawnEntity(New Vector3(CSng(-2.0 + i * 0.2), 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Fire\Smoke"), New Vector3(0.2), 1, CSng(i * 0.2))
|
Dim SmokeEntity = MoveAnimation.SpawnEntity(New Vector3(CSng(-3.0 + i * 0.2), 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Fire\Smoke"), New Vector3(0.2), 1, CSng(i * 0.2))
|
||||||
MoveAnimation.AnimationFade(SmokeEntity, True, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
|
MoveAnimation.AnimationFade(SmokeEntity, True, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
|
||||||
|
|
||||||
i += 1
|
i += 1
|
||||||
|
@ -80,7 +80,7 @@
|
|||||||
|
|
||||||
Dim StingerEntity As Entity = MoveAnimation.SpawnEntity(New Vector3(-2.0, 0, 0.0), TextureManager.GetTexture("Textures\Battle\Poison\Stinger"), New Vector3(0.5F), 1)
|
Dim StingerEntity As Entity = MoveAnimation.SpawnEntity(New Vector3(-2.0, 0, 0.0), TextureManager.GetTexture("Textures\Battle\Poison\Stinger"), New Vector3(0.5F), 1)
|
||||||
|
|
||||||
MoveAnimation.AnimationMove(StingerEntity, True, 2.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
|
MoveAnimation.AnimationMove(StingerEntity, True, 0.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
|
||||||
|
|
||||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Poison\PoisonSting_Hit", 1, 0)
|
MoveAnimation.AnimationPlaySound("Battle\Attacks\Poison\PoisonSting_Hit", 1, 0)
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user