Removed visible animations for now
This commit is contained in:
parent
c6625de6f9
commit
3a35860f7a
File diff suppressed because it is too large
Load Diff
|
@ -1844,8 +1844,8 @@
|
|||
'returnMove = New Moves.Fighting.MeteorAssault()
|
||||
'Case 795
|
||||
'returnMove = New Moves.Dragon.Eternabeam()
|
||||
'Case 796
|
||||
'returnMove = New Moves.Steel.SteelBeam()
|
||||
Case 796
|
||||
returnMove = New Moves.Steel.SteelBeam()
|
||||
'Case 797
|
||||
'Blank
|
||||
Case 999
|
||||
|
@ -2163,37 +2163,23 @@
|
|||
|
||||
#Region "Animation"
|
||||
|
||||
Public Sub UserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean)
|
||||
Public Sub UserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen)
|
||||
If Core.Player.ShowBattleAnimations = 1 Then
|
||||
Dim CurrentPokemon As Pokemon = BattleScreen.OwnPokemon
|
||||
Dim CurrentEntity As NPC = BattleScreen.OwnPokemonNPC
|
||||
Dim CurrentModel As ModelEntity = BattleScreen.OwnPokemonModel
|
||||
If own = False Then
|
||||
CurrentEntity = BattleScreen.OppPokemonNPC
|
||||
CurrentModel = BattleScreen.OppPokemonModel
|
||||
End If
|
||||
Me.InternalUserPokemonMoveAnimation(BattleScreen, own, CurrentPokemon, CurrentEntity, CurrentModel)
|
||||
Me.InternalUserPokemonMoveAnimation(BattleScreen)
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Public Overridable Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Public Overridable Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen)
|
||||
'Override this method in the attack class to insert the move animation query objects into the queue.
|
||||
End Sub
|
||||
|
||||
Public Sub OpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean)
|
||||
Public Sub OpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen)
|
||||
If Core.Player.ShowBattleAnimations = 1 Then
|
||||
Dim CurrentPokemon As Pokemon = BattleScreen.OppPokemon
|
||||
Dim CurrentEntity As NPC = BattleScreen.OppPokemonNPC
|
||||
Dim CurrentModel As ModelEntity = BattleScreen.OppPokemonModel
|
||||
If own = False Then
|
||||
CurrentEntity = BattleScreen.OwnPokemonNPC
|
||||
CurrentModel = BattleScreen.OwnPokemonModel
|
||||
End If
|
||||
Me.InternalOpponentPokemonMoveAnimation(BattleScreen, own, CurrentPokemon, CurrentEntity, CurrentModel)
|
||||
Me.InternalOpponentPokemonMoveAnimation(BattleScreen)
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Public Overridable Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Public Overridable Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen)
|
||||
'Override this method in the attack class to insert the move animation query objects into the queue.
|
||||
End Sub
|
||||
|
||||
|
|
|
@ -50,6 +50,7 @@
|
|||
Me.IsOneHitKOMove = False
|
||||
Me.IsWonderGuardAffected = True
|
||||
'#End
|
||||
|
||||
Me.AIField1 = AIField.Damage
|
||||
Me.AIField2 = AIField.CanBurn
|
||||
|
||||
|
@ -57,54 +58,19 @@
|
|||
End Sub
|
||||
|
||||
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
|
||||
Dim p As Pokemon = BattleScreen.OwnPokemon
|
||||
Dim op As Pokemon = BattleScreen.OppPokemon
|
||||
If own = False Then
|
||||
p = BattleScreen.OppPokemon
|
||||
op = BattleScreen.OwnPokemon
|
||||
End If
|
||||
|
||||
Dim chance As Integer = GetEffectChance(0, own, BattleScreen)
|
||||
If Core.Random.Next(0, 100) < chance Then
|
||||
BattleScreen.Battle.InflictBurn(Not own, own, BattleScreen, "", "move:ember")
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||
MoveAnimation.AnimationSpawnMovingEntity(0.0, 0, 0.0, "Textures\Battle\Fire\FireBall", 0.5, 0.5, 0.5, 2.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, -0.5, 0)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Ember_Start", 0, 0)
|
||||
For i = 0 To 12
|
||||
MoveAnimation.AnimationSpawnFadingEntity(CSng(i * 0.2), 0.0, 0.0, "Textures\Battle\Fire\Smoke", 0.2, 0.2, 0.2, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
|
||||
i += 1
|
||||
Next
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||
|
||||
MoveAnimation.AnimationSpawnMovingEntity(2.0, 0, 0.0, "Textures\Battle\Fire\FireBall", 0.5, 0.5, 0.5, 0.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0, 0.1, 0.5, 0)
|
||||
For i = 0 To 12
|
||||
MoveAnimation.AnimationSpawnFadingEntity(CSng(3.0 - i * 0.2), 0.0, 0.0, "Textures\Battle\Fire\Smoke", 0.2, 0.2, 0.2, 0.02, False, 0.0, CSng(i * 0.2), 0.0)
|
||||
i += 1
|
||||
Next
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Ember_Hit", 2, 0)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||
|
||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
|
||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
|
||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,96,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,96,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,96,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 1)
|
||||
|
||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,128,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 5, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Fire\Ember,0,128,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 5, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Fire\Ember,0,128,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 5, 1)
|
||||
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
End Class
|
||||
|
||||
End Namespace
|
|
@ -62,15 +62,6 @@
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||
MoveAnimation.AnimationPlaySound(CStr(CurrentPokemon.Number), 0, 0,, True)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Normal\Growl,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Normal\Growl,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Normal\Growl,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Normal\Growl,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
End Class
|
||||
|
||||
End Namespace
|
|
@ -55,13 +55,6 @@
|
|||
Me.AIField2 = AIField.Nothing
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Pound", 0.5, 2.5)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0, -0.25, 0, "Textures\Battle\Normal\Pound", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 3)
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
|
||||
End Class
|
||||
|
||||
End Namespace
|
|
@ -52,19 +52,6 @@
|
|||
'#End
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own, CurrentModel)
|
||||
MoveAnimation.AnimationMovePokemonEntity(0.5, 0, 0, 0.3, False, False, 0, 0,,, 2)
|
||||
MoveAnimation.AnimationMovePokemonEntity(0, 0, 0, 0.3, False, False, 1, 0,,, 2)
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\Tackle", 0, 2)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0, -0.25, 0, "Textures\Battle\Normal\Tackle", 0.5, 0.5, 0.5, 0.02, False, 1.0, 0, 2)
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
End Class
|
||||
|
||||
End Namespace
|
|
@ -65,36 +65,6 @@
|
|||
End If
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||
MoveAnimation.AnimationSpawnMovingEntity(0.0, 0, 0.0, "Textures\Battle\Poison\Stinger", 0.5, 0.5, 0.5, 2.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\PoisonSting_Start", 0, 0)
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
|
||||
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
|
||||
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, own)
|
||||
|
||||
MoveAnimation.AnimationSpawnMovingEntity(2.0, 0, 0.0, "Textures\Battle\Poison\Stinger", 0.5, 0.5, 0.5, 0.0, 0.0, 0.0, 0.05, False, False, 0.0, 0.0,,, 0)
|
||||
|
||||
MoveAnimation.AnimationPlaySound("Battle\Attacks\PoisonSting_Hit", 1, 0)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 1, 1)
|
||||
|
||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 2, 1)
|
||||
|
||||
MoveAnimation.AnimationSpawnFadingEntity(-0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,0,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 3, 1)
|
||||
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, 0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 1)
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,32,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 4, 1)
|
||||
|
||||
MoveAnimation.AnimationSpawnFadingEntity(0.25, -0.25, -0.25, "Textures\Battle\Poison\Bubble,0,64,32,32", 0.5, 0.5, 0.5, 0.02, False, 1.0, 5, 2)
|
||||
|
||||
BattleScreen.BattleQuery.Add(MoveAnimation)
|
||||
End Sub
|
||||
|
||||
End Class
|
||||
|
||||
End Namespace
|
Loading…
Reference in New Issue