diff --git a/P3D/Network/Servers/PVPLobbyScreen.vb b/P3D/Network/Servers/PVPLobbyScreen.vb index da50b8cf3..71db3b0b0 100644 --- a/P3D/Network/Servers/PVPLobbyScreen.vb +++ b/P3D/Network/Servers/PVPLobbyScreen.vb @@ -194,7 +194,7 @@ Core.SpriteBatch.Draw(Me.texture, New Rectangle(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 64, 200 + i * 96, 64 * 2, 64), New Rectangle(32, 16, 16, 16), Color.White) Core.SpriteBatch.Draw(Me.texture, New Rectangle(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 64 * 3, 200 + i * 96, 64, 64), New Rectangle(16, 16, 16, 16), Color.White, 0.0F, Vector2.Zero, SpriteEffects.FlipHorizontally, 0.0F) - Core.SpriteBatch.DrawString(FontManager.MainFont, Me.menuItems(i), New Vector2(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 20, 216 + i * 96), Color.Black, 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F) + Core.SpriteBatch.DrawString(FontManager.MainFont, Me.menuItems(i), New Vector2(CInt(Core.windowSize.Width / 2 - (64 * 4) / 2) + 20, 216 + i * 96), Color.Black, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F) Next DrawCursor() @@ -238,7 +238,7 @@ Else _otherframeSize = New Size(CInt(_otherTexture.Width / 3), CInt(_otherTexture.Height / 4)) End If - _otherTexture = TextureManager.GetTexture(_ownTexture, New Rectangle(0, _ownframeSize.Height * 2, _ownframeSize.Width, _ownframeSize.Height)) + _otherTexture = TextureManager.GetTexture(_otherTexture, New Rectangle(0, _otherTexture.Height * 2, _otherTexture.Width, _otherTexture.Height)) Core.SpriteBatch.DrawString(FontManager.MainFont, tempPlayer.Name, New Vector2(Core.windowSize.Width - 260, 215), Color.Black, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F) Core.SpriteBatch.Draw(_otherTexture, New Rectangle(CInt(Core.windowSize.Width - 340), 200, 64, 64), Color.White) @@ -753,6 +753,7 @@ End If _ownTexture = TextureManager.GetTexture(_ownTexture, New Rectangle(0, _ownframeSize.Height * 2, _ownframeSize.Width, _ownframeSize.Height)) + Core.SpriteBatch.DrawString(FontManager.MainFont, Core.Player.Name, New Vector2(140, 215), Color.Black, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F) Core.SpriteBatch.Draw(_ownTexture, New Rectangle(60, 200, 64, 64), Color.White) Canvas.DrawRectangle(New Rectangle(0, 264, 400, 32), New Color(6, 77, 139)) @@ -836,8 +837,9 @@ Else _otherframeSize = New Size(CInt(_otherTexture.Width / 3), CInt(_otherTexture.Height / 4)) End If - _otherTexture = TextureManager.GetTexture(_ownTexture, New Rectangle(0, _ownframeSize.Height * 2, _ownframeSize.Width, _ownframeSize.Height)) + _otherTexture = TextureManager.GetTexture(_otherTexture, New Rectangle(0, _otherTexture.Height * 2, _otherTexture.Width, _otherTexture.Height)) + Core.SpriteBatch.DrawString(FontManager.MainFont, tempPlayer.Name, New Vector2(Core.windowSize.Width - 260, 215), Color.Black, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F) Core.SpriteBatch.Draw(_otherTexture, New Rectangle(CInt(Core.windowSize.Width - 340), 200, 64, 64), Color.White) End If