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added some small descriptions
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@ -904,7 +904,7 @@
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Dim UA As Single = 1.0F
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Dim UA As Single = 1.0F
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Dim FA As Single = 1.0F
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Dim FA As Single = 1.0F
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'IT
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'IT (Item attack power modifier)
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If Not p.Item Is Nothing And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then
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If Not p.Item Is Nothing And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then
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Select Case p.Item.Name.ToLower()
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Select Case p.Item.Name.ToLower()
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Case "muscle band"
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Case "muscle band"
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@ -1007,7 +1007,7 @@
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End If
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End If
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End Select
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End Select
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End If
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End If
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'CHG
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'CHG (If used Charge)
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Dim lastMove As Attack = BattleScreen.FieldEffects.OwnLastMove
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Dim lastMove As Attack = BattleScreen.FieldEffects.OwnLastMove
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If Own = False Then
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If Own = False Then
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lastMove = BattleScreen.FieldEffects.OppLastMove
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lastMove = BattleScreen.FieldEffects.OppLastMove
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@ -1025,7 +1025,7 @@
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If BattleScreen.FieldEffects.WaterSport > 0 And Attack.Type.Type = Element.Types.Fire Then
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If BattleScreen.FieldEffects.WaterSport > 0 And Attack.Type.Type = Element.Types.Fire Then
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WS = 0.5F
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WS = 0.5F
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End If
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End If
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'UA
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'UA (User Ability)
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Select Case p.Ability.Name.ToLower()
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Select Case p.Ability.Name.ToLower()
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Case "rivalry"
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Case "rivalry"
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If p.Gender <> Pokemon.Genders.Genderless And Op.Gender <> Pokemon.Genders.Genderless Then
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If p.Gender <> Pokemon.Genders.Genderless And Op.Gender <> Pokemon.Genders.Genderless Then
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@ -1122,7 +1122,8 @@
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Case Else
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Case Else
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UA = 1.0F
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UA = 1.0F
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End Select
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End Select
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'FA (Foe ability)
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Select Case Op.Ability.Name.ToLower()
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Select Case Op.Ability.Name.ToLower()
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Case "thick fat"
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Case "thick fat"
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If BattleScreen.FieldEffects.CanUseAbility(Not Own, BattleScreen) = True Then
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If BattleScreen.FieldEffects.CanUseAbility(Not Own, BattleScreen) = True Then
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