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Added Sub DoMoveRecoil
In order to do so in case the moves requires it. Splitting recoil action from secondary effect action.
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@ -1591,9 +1591,12 @@
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If Me.IsGameModeMove = True Then
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If Me.IsGameModeMove = True Then
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AttackSpecialFunctions.ExecuteAttackFunction(Me, own, BattleScreen)
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AttackSpecialFunctions.ExecuteAttackFunction(Me, own, BattleScreen)
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Else
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Else
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'DO NOTHING HERE
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'DO NOTHING HERE (will do secondary effect if moves overrides it)
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End If
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End If
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End Sub
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End Sub
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Public Overridable Sub DoMoveRecoil(ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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'DO NOTHING HERE (will do recoil if moves overrides it)
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End Sub
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''' <summary>
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''' <summary>
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''' Event that occurs when the move misses its target.
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''' Event that occurs when the move misses its target.
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