diff --git a/P3D/Battle/BattleSystemV2/Battle.vb b/P3D/Battle/BattleSystemV2/Battle.vb index 2228d951d..7e51f1287 100644 --- a/P3D/Battle/BattleSystemV2/Battle.vb +++ b/P3D/Battle/BattleSystemV2/Battle.vb @@ -1430,7 +1430,7 @@ Me.ChangeCameraAngle(1, own, BattleScreen) 'Confused Animation If Core.Player.ShowBattleAnimations <> 0 Then - Dim ConfusedAnimation As New AnimationQueryObject(pNPC, Not own) + Dim ConfusedAnimation As New AnimationQueryObject(pNPC, own) ConfusedAnimation.AnimationPlaySound("Battle\Effects\Confused", 0, 0) Dim DuckEntity1 As Entity = ConfusedAnimation.SpawnEntity(New Vector3(-0.25, 0.25, -0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Confused", New Rectangle(0, 0, 16, 16), ""), New Vector3(0.25F), 1, 0, 0)