Add AIField property for GM Moves

This commit is contained in:
JappaWakka 2023-12-11 13:39:26 +01:00
parent 84df4d7ccc
commit 3c01312fd6
1 changed files with 132 additions and 0 deletions

View File

@ -193,6 +193,138 @@
move.UseOppEvasion = CBool(value)
Case "deductpp"
move.gmDeductPP = CBool(value)
Case "aifield1", "aifield2", "aifield3"
Dim AIFieldType As Attack.AIField = Attack.AIField.Nothing
Select Case value
Case "damage"
AIFieldType = Attack.AIField.Damage
Case "poison"
AIFieldType = Attack.AIField.Poison
Case "burn"
AIFieldType = Attack.AIField.Burn
Case "paralysis"
AIFieldType = Attack.AIField.Paralysis
Case "sleep"
AIFieldType = Attack.AIField.Sleep
Case "freeze"
AIFieldType = Attack.AIField.Freeze
Case "confusion"
AIFieldType = Attack.AIField.Confusion
Case "confuseown"
AIFieldType = Attack.AIField.ConfuseOwn
Case "canpoison"
AIFieldType = Attack.AIField.CanPoison
Case "canburn"
AIFieldType = Attack.AIField.CanBurn
Case "canparalyse"
AIFieldType = Attack.AIField.CanParalyse
Case "cansleep"
AIFieldType = Attack.AIField.CanSleep
Case "canfreeze"
AIFieldType = Attack.AIField.CanFreeze
Case "canconfuse"
AIFieldType = Attack.AIField.CanConfuse
Case "raiseattack"
AIFieldType = Attack.AIField.RaiseAttack
Case "raisedefense"
AIFieldType = Attack.AIField.RaiseDefense
Case "raisespattack"
AIFieldType = Attack.AIField.RaiseSpAttack
Case "raisespdefense"
AIFieldType = Attack.AIField.RaiseSpDefense
Case "raisespeed"
AIFieldType = Attack.AIField.RaiseSpeed
Case "raiseaccuracy"
AIFieldType = Attack.AIField.RaiseAccuracy
Case "raiseevasion"
AIFieldType = Attack.AIField.RaiseEvasion
Case "lowerattack"
AIFieldType = Attack.AIField.LowerAttack
Case "lowerdefense"
AIFieldType = Attack.AIField.LowerDefense
Case "lowerspattack"
AIFieldType = Attack.AIField.LowerSpAttack
Case "lowerspdefense"
AIFieldType = Attack.AIField.LowerSpDefense
Case "lowerspeed"
AIFieldType = Attack.AIField.LowerSpeed
Case "loweraccuracy"
AIFieldType = Attack.AIField.LowerAccuracy
Case "lowerevasion"
AIFieldType = Attack.AIField.LowerEvasion
Case "canraiseattack"
AIFieldType = Attack.AIField.CanRaiseAttack
Case "canraisedefense"
AIFieldType = Attack.AIField.CanRaiseDefense
Case "canraisespattack"
AIFieldType = Attack.AIField.CanRaiseSpAttack
Case "canraisespdefense"
AIFieldType = Attack.AIField.CanRaiseSpDefense
Case "canraisespeed"
AIFieldType = Attack.AIField.CanRaiseSpeed
Case "canraiseaccuracy"
AIFieldType = Attack.AIField.CanRaiseAccuracy
Case "canrauseevasion"
AIFieldType = Attack.AIField.CanRauseEvasion
Case "canlowerattack"
AIFieldType = Attack.AIField.CanLowerAttack
Case "canlowerdefense"
AIFieldType = Attack.AIField.CanLowerDefense
Case "canlowerspattack"
AIFieldType = Attack.AIField.CanLowerSpAttack
Case "canlowerspdefense"
AIFieldType = Attack.AIField.CanLowerSpDefense
Case "canlowerspeed"
AIFieldType = Attack.AIField.CanLowerSpeed
Case "canloweraccuracy"
AIFieldType = Attack.AIField.CanLowerAccuracy
Case "canlowerevasion"
AIFieldType = Attack.AIField.CanLowerEvasion
Case "flinch"
AIFieldType = Attack.AIField.Flinch
Case "canflinch"
AIFieldType = Attack.AIField.CanFlinch
Case "infatuation"
AIFieldType = Attack.AIField.Infatuation
Case "trap"
AIFieldType = Attack.AIField.Trap
Case "ohko"
AIFieldType = Attack.AIField.OHKO
Case "multiturn"
AIFieldType = Attack.AIField.MultiTurn
Case "recoil"
AIFieldType = Attack.AIField.Recoil
Case "healing"
AIFieldType = Attack.AIField.Healing
Case "curestatus"
AIFieldType = Attack.AIField.CureStatus
Case "support"
AIFieldType = Attack.AIField.Support
Case "recharge"
AIFieldType = Attack.AIField.Recharge
Case "highpriority"
AIFieldType = Attack.AIField.HighPriority
Case "absorbing"
AIFieldType = Attack.AIField.Absorbing
Case "selfdestruct"
AIFieldType = Attack.AIField.Selfdestruct
Case "thrawout"
AIFieldType = Attack.AIField.ThrawOut
Case "cannotmiss"
AIFieldType = Attack.AIField.CannotMiss
Case "removereflectlightscreen"
AIFieldType = Attack.AIField.RemoveReflectLightscreen
End Select
If AIFieldType <> Attack.AIField.Nothing Then
If key.EndsWith("1") Then
move.AIField1 = AIFieldType
ElseIf key.EndsWith("2") Then
move.AIField2 = AIFieldType
ElseIf key.EndsWith("3") Then
move.AIField3 = AIFieldType
End If
End If
End Select
End If
Next