Stop Player from animating when game paused

This commit is contained in:
JappaWakka 2023-07-26 10:33:53 +02:00
parent bda8fbc833
commit 3c21a672c0

View File

@ -85,6 +85,7 @@
Private Sub Move() Private Sub Move()
If (Screen.Camera.IsMoving() = True And Me.DoAnimation = True) OrElse (Screen.Level.OwnPlayer IsNot Nothing AndAlso Screen.Level.OwnPlayer.isDancing) Then If (Screen.Camera.IsMoving() = True And Me.DoAnimation = True) OrElse (Screen.Level.OwnPlayer IsNot Nothing AndAlso Screen.Level.OwnPlayer.isDancing) Then
If CurrentScreen.Identification <> Screen.Identifications.PauseScreen Then
Me.AnimationDelay -= 0.13F Me.AnimationDelay -= 0.13F
If AnimationDelay <= 0.0F Then If AnimationDelay <= 0.0F Then
AnimationDelay = GetAnimationDelay() AnimationDelay = GetAnimationDelay()
@ -93,6 +94,10 @@
AnimationX = 1 AnimationX = 1
End If End If
End If End If
Else
AnimationX = 1
ChangeTexture()
End If
Else Else
AnimationX = 1 AnimationX = 1
AnimationDelay = GetAnimationDelay() AnimationDelay = GetAnimationDelay()