Fixed the daytimes
Instead of Day = 0 Night = 1 Morning = 2 Evening = 3 it is now Night = 0 Morning = 1 Day = 2 Evening = 3 this also affects the @environment.setdaytimeI(int) commands which have the same order but increased with 1
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@ -351,11 +351,11 @@ Public Class Level
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Public Property DayTime As Integer
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Public Property DayTime As Integer
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Get
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Get
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Select Case Me._DayTime
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Select Case Me._DayTime
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Case World.DayTimes.Day
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Return 1
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Case World.DayTimes.Night
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Case World.DayTimes.Night
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Return 2
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Return 1
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Case World.DayTimes.Morning
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Case World.DayTimes.Morning
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Return 2
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Case World.DayTimes.Day
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Return 3
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Return 3
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Case World.DayTimes.Evening
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Case World.DayTimes.Evening
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Return 4
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Return 4
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@ -366,11 +366,11 @@ Public Class Level
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Set(value As Integer)
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Set(value As Integer)
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Select Case value
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Select Case value
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Case 1
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Case 1
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Me._DayTime = World.DayTimes.Day
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Case 2
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Me._DayTime = World.DayTimes.Night
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Me._DayTime = World.DayTimes.Night
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Case 3
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Case 2
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Me._DayTime = World.DayTimes.Morning
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Me._DayTime = World.DayTimes.Morning
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Case 3
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Me._DayTime = World.DayTimes.Day
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Case 4
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Case 4
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Me._DayTime = World.DayTimes.Evening
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Me._DayTime = World.DayTimes.Evening
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Case Else
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Case Else
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@ -143,11 +143,11 @@
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End If
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End If
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Select Case Screen.Level.DayTime
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Select Case Screen.Level.DayTime
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Case 1
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Case 1
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Return New Color(48, 200, 248)
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Case 2
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Return New Color(40, 88, 136)
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Return New Color(40, 88, 136)
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Case 3
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Case 2
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Return New Color(168, 224, 248)
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Return New Color(168, 224, 248)
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Case 3
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Return New Color(48, 200, 248)
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Case 4
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Case 4
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Return New Color(192, 152, 184)
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Return New Color(192, 152, 184)
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End Select
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End Select
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@ -183,9 +183,9 @@
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If Screen.Level.World.EnvironmentType = World.EnvironmentTypes.Outside And World.IsAurora = False Then
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If Screen.Level.World.EnvironmentType = World.EnvironmentTypes.Outside And World.IsAurora = False Then
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Select Case Screen.Level.DayTime
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Select Case Screen.Level.DayTime
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Case 1
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Case 1
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Return 0.0F
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Case 2
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Return 1.0F
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Return 1.0F
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Case 2
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Return 0.0F
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Case 3
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Case 3
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Return 0.0F
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Return 0.0F
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Case 4
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Case 4
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@ -202,9 +202,9 @@
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If Screen.Level.World.EnvironmentType = World.EnvironmentTypes.Outside And World.IsAurora = False Then
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If Screen.Level.World.EnvironmentType = World.EnvironmentTypes.Outside And World.IsAurora = False Then
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Select Case Screen.Level.DayTime
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Select Case Screen.Level.DayTime
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Case 1
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Case 1
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Return 1.0F
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Case 2
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Return 0.0F
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Return 0.0F
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Case 2
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Return 1.0F
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Case 3
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Case 3
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Return 1.0F
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Return 1.0F
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Case 4
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Case 4
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@ -226,11 +226,11 @@
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Case World.Weathers.Clear
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Case World.Weathers.Clear
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Select Case Screen.Level.DayTime
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Select Case Screen.Level.DayTime
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Case 1
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Case 1
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Return TextureManager.GetTexture("SkyDomeResource\Clouds_Day")
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Case 2
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Return TextureManager.GetTexture("SkyDomeResource\Clouds_Night")
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Return TextureManager.GetTexture("SkyDomeResource\Clouds_Night")
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Case 3
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Case 2
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Return TextureManager.GetTexture("SkyDomeResource\Clouds_Morning")
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Return TextureManager.GetTexture("SkyDomeResource\Clouds_Morning")
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Case 3
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Return TextureManager.GetTexture("SkyDomeResource\Clouds_Day")
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Case 4
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Case 4
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Return TextureManager.GetTexture("SkyDomeResource\Clouds_Evening")
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Return TextureManager.GetTexture("SkyDomeResource\Clouds_Evening")
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End Select
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End Select
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@ -252,11 +252,11 @@
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End If
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End If
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Select Case Screen.Level.DayTime
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Select Case Screen.Level.DayTime
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Case 1
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Case 1
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Return TextureManager.GetTexture("SkyDomeResource\Sky_Day")
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Case 2
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Return TextureManager.GetTexture("SkyDomeResource\Sky_Night")
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Return TextureManager.GetTexture("SkyDomeResource\Sky_Night")
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Case 3
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Case 2
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Return TextureManager.GetTexture("SkyDomeResource\Sky_Morning")
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Return TextureManager.GetTexture("SkyDomeResource\Sky_Morning")
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Case 3
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Return TextureManager.GetTexture("SkyDomeResource\Sky_Day")
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Case 4
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Case 4
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Return TextureManager.GetTexture("SkyDomeResource\Sky_Evening")
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Return TextureManager.GetTexture("SkyDomeResource\Sky_Evening")
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End Select
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End Select
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@ -40,9 +40,9 @@ Public Class World
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End Enum
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End Enum
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Public Enum DayTimes As Integer
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Public Enum DayTimes As Integer
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Day = 0
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Night = 0
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Night = 1
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Morning = 1
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Morning = 2
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Day = 2
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Evening = 3
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Evening = 3
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End Enum
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End Enum
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