Foggy, Blizzard & Thunderstorm weather fixes
* During weather that reduces fog distance, fog has the correct color now based on time of day and environmenttype * During Blizzard & Thunderstorm, the clouds are now partially transparent to blend in better with the thick fog
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@ -182,7 +182,12 @@
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Private Function GetCloudAlpha() As Single
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If Screen.Level.World.EnvironmentType = World.EnvironmentTypes.Outside And World.IsAurora = False Then
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Return 1.0F
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Select Case World.GetWeatherFromWeatherType(Screen.Level.WeatherType)
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Case World.Weathers.Blizzard, World.Weathers.Thunderstorm
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Return 0.25F
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Case Else
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Return 1.0F
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End Select
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Else
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Return 0.0F
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End If
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@ -596,32 +596,38 @@ endsub:
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Case EnvironmentTypes.Outside
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Dim multiplier As Vector3 = New Vector3(1.0F)
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Select Case CurrentMapWeather
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Case World.Weathers.Clear, Weathers.Sunny
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Case World.Weathers.Clear, Weathers.Sunny, World.Weathers.Fog
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multiplier = New Vector3(1.0F)
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Case World.Weathers.Rain, Weathers.Thunderstorm, World.Weathers.Fog
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Case World.Weathers.Rain, Weathers.Thunderstorm
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multiplier = New Vector3(0.7F)
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Case World.Weathers.Snow
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multiplier = New Vector3(0.8F)
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End Select
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Core.BackgroundColor = (Lighting.GetEnvironmentColor(2) * multiplier).ToColor
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Screen.Effect.FogColor = Lighting.GetEnvironmentColor(2) * multiplier
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Screen.SkyDome.TextureDown = TextureManager.GetTexture("SkyDomeResource\Stars")
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Case EnvironmentTypes.Inside
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Core.BackgroundColor = Lighting.GetEnvironmentColor(2).ToColor
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Screen.Effect.FogColor = Lighting.GetEnvironmentColor(2)
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Screen.SkyDome.TextureUp = TextureManager.GetTexture("SkyDomeResource\Inside")
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Screen.SkyDome.TextureDown = Nothing
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Case EnvironmentTypes.Dark
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Core.BackgroundColor = Lighting.GetEnvironmentColor(2).ToColor
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Screen.Effect.FogColor = Lighting.GetEnvironmentColor(2)
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Screen.SkyDome.TextureUp = TextureManager.GetTexture("SkyDomeResource\Dark")
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Screen.SkyDome.TextureDown = Nothing
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Case EnvironmentTypes.Cave
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Core.BackgroundColor = Lighting.GetEnvironmentColor(2).ToColor
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Screen.Effect.FogColor = Lighting.GetEnvironmentColor(2)
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Screen.SkyDome.TextureUp = TextureManager.GetTexture("SkyDomeResource\Cave")
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Screen.SkyDome.TextureDown = Nothing
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Case EnvironmentTypes.Underwater
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Core.BackgroundColor = Lighting.GetEnvironmentColor(2).ToColor
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Screen.Effect.FogColor = Lighting.GetEnvironmentColor(2)
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Screen.SkyDome.TextureUp = TextureManager.GetTexture("SkyDomeResource\Underwater")
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Screen.SkyDome.TextureDown = Nothing
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Case EnvironmentTypes.Forest
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Core.BackgroundColor = Lighting.GetEnvironmentColor(2).ToColor
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Screen.Effect.FogColor = Lighting.GetEnvironmentColor(2)
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Screen.SkyDome.TextureUp = TextureManager.GetTexture("SkyDomeResource\Forest")
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Screen.SkyDome.TextureDown = Nothing
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