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Disable shade on backdrops when lighting disabled
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@ -224,13 +224,20 @@
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If Not Screen.Level.World Is Nothing Then
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If Not Screen.Level.World Is Nothing Then
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Select Case Screen.Level.World.EnvironmentType
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Select Case Screen.Level.World.EnvironmentType
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Case P3D.World.EnvironmentTypes.Outside
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Case P3D.World.EnvironmentTypes.Outside
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If Core.GameOptions.LightingEnabled = True Then
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dayColor = SkyDome.GetDaytimeColor(True).ToVector3()
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dayColor = SkyDome.GetDaytimeColor(True).ToVector3()
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End If
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Case P3D.World.EnvironmentTypes.Dark
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Case P3D.World.EnvironmentTypes.Dark
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dayColor = New Vector3(0.5F, 0.5F, 0.5F)
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dayColor = New Vector3(0.5F, 0.5F, 0.5F)
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End Select
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End Select
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End If
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End If
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If Core.GameOptions.LightingEnabled = True Then
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Return (dayColor * diffuseColor * Lighting.GetEnvironmentColor(1)).ToColor().ToVector4()
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Return (dayColor * diffuseColor * Lighting.GetEnvironmentColor(1)).ToColor().ToVector4()
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Else
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Return (dayColor * diffuseColor).ToColor().ToVector4()
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End If
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End Function
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End Function
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End Class
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End Class
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