Typo fix in code

AnimationDelayLenght
is now
AnimationDelayLength
This commit is contained in:
Jasper "JappaWakka" Speelman 2021-09-25 13:28:15 +02:00
parent 86076944b2
commit 425a336401
5 changed files with 20 additions and 20 deletions

View File

@ -32,8 +32,8 @@
Dim AnimateIdle As Boolean = True
Dim AnimationX As Integer = 1
Const AnimationDelayLenght As Single = 1.1F
Dim AnimationDelay As Single = AnimationDelayLenght
Const AnimationDelayLength As Single = 1.1F
Dim AnimationDelay As Single = AnimationDelayLength
Public Movement As Movements = Movements.Still
Public MoveRectangles As New List(Of Rectangle)
@ -645,7 +645,7 @@
Me.AnimationDelay -= CSng(0.13 * (Math.Abs(Me.Speed) / NPC.STANDARD_SPEED))
If AnimationDelay <= 0.0F Then
AnimationDelay = AnimationDelayLenght
AnimationDelay = AnimationDelayLength
AnimationX += 1
If AnimationX > 4 Then
AnimationX = 1
@ -657,8 +657,8 @@
Moved = 0.0F
MoveY = 0.0F
AnimationX = 1
AnimationDelay = AnimationDelayLenght
Me.Position = New Vector3(CInt(Me.Position.X), CInt(Me.Position.Y), CInt(Me.Position.Z))
AnimationDelay = AnimationDelayLength
ChangeTexture()
ApplyShaders()
Speed = NPC.STANDARD_SPEED
@ -667,7 +667,7 @@
If Me.AnimateIdle = True Then
Me.AnimationDelay -= 0.1F
If AnimationDelay <= 0.0F Then
AnimationDelay = AnimationDelayLenght
AnimationDelay = AnimationDelayLength
AnimationX += 1
If AnimationX > 4 Then
AnimationX = 1

View File

@ -24,8 +24,8 @@
Public moving As Boolean = False
Dim lastRectangle As New Rectangle(0, 0, 0, 0)
Dim AnimationX As Integer = 1
Const AnimationDelayLenght As Single = 1.1F
Dim AnimationDelay As Single = AnimationDelayLenght
Const AnimationDelayLength As Single = 1.1F
Dim AnimationDelay As Single = AnimationDelayLength
Public HasPokemonTexture As Boolean = False
Dim NameTexture As Texture2D
@ -191,7 +191,7 @@
If Me.moving = True Then
Me.AnimationDelay -= 0.1F
If Me.AnimationDelay <= 0.0F Then
Me.AnimationDelay = AnimationDelayLenght
Me.AnimationDelay = AnimationDelayLength
AnimationX += 1
If AnimationX > 4 Then
AnimationX = 1

View File

@ -12,8 +12,8 @@
Dim loadedTexture As String = ""
Dim AnimationX As Integer = 1
Dim AnimationDelayLenght As Single = 2.2F
Dim AnimationDelay As Single = AnimationDelayLenght
Dim AnimationDelayLength As Single = 2.2F
Dim AnimationDelay As Single = AnimationDelayLength
Public Sub New(ByVal pos As Vector3, ByVal PokemonTexture As String, ByVal visible As Boolean)
MyBase.New(pos.X, pos.Y, pos.Z, "NetworkPokemon", {TextureManager.DefaultTexture}, {0, 0}, False, 0, New Vector3(0.9F), BaseModel.BillModel, 0, "", New Vector3(1))
@ -54,7 +54,7 @@
Me.AnimationDelay -= 0.1F
If AnimationDelay <= 0.0F Then
AnimationDelay = AnimationDelayLenght
AnimationDelay = AnimationDelayLength
AnimationX += 1
If AnimationX > 2 Then
AnimationX = 1

View File

@ -12,8 +12,8 @@ Public Class OverworldPokemon
Public warped As Boolean = True
Dim AnimationX As Integer = 1
Dim AnimationDelayLenght As Single = 2.2F
Dim AnimationDelay As Single = AnimationDelayLenght
Dim AnimationDelayLength As Single = 2.2F
Dim AnimationDelay As Single = AnimationDelayLength
Public Sub New(ByVal X As Single, ByVal Y As Single, ByVal Z As Single)
MyBase.New(X, Y, Z, "OverworldPokemon", {P3D.TextureManager.DefaultTexture}, {0, 0}, False, 0, New Vector3(1.0F), BaseModel.BillModel, 0, "", New Vector3(1))
@ -86,7 +86,7 @@ Public Class OverworldPokemon
Me.AnimationDelay -= 0.1F
If AnimationDelay <= 0.0F Then
AnimationDelay = AnimationDelayLenght
AnimationDelay = AnimationDelayLength
AnimationX += 1
If AnimationX > 2 Then
AnimationX = 1
@ -162,10 +162,10 @@ Public Class OverworldPokemon
If Screen.Camera.IsMoving() = True And Core.CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
If CInt(Me.Position.X) <> CInt(Screen.Camera.Position.X) Or CInt(Me.Position.Z) <> CInt(Screen.Camera.Position.Z) Then
Me.Position += GetMove()
Me.AnimationDelayLenght = 1.1F
Me.AnimationDelayLength = 1.1F
End If
Else
Me.AnimationDelayLenght = 2.2F
Me.AnimationDelayLength = 2.2F
End If
End Sub

View File

@ -13,8 +13,8 @@
Dim lastTexture As String = ""
Dim AnimationX As Integer = 1
Const AnimationDelayLenght As Single = 1.1F
Dim AnimationDelay As Single = AnimationDelayLenght
Const AnimationDelayLength As Single = 1.1F
Dim AnimationDelay As Single = AnimationDelayLength
Public DoAnimation As Boolean = True
Public UsingGameJoltTexture As Boolean = False
@ -207,9 +207,9 @@
Private Function GetAnimationDelay() As Single
If Core.Player.IsRunning() = True Then
Return OwnPlayer.AnimationDelayLenght / 1.4F
Return OwnPlayer.AnimationDelayLength / 1.4F
End If
Return OwnPlayer.AnimationDelayLenght
Return OwnPlayer.AnimationDelayLength
End Function
End Class