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https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-27 07:44:31 +02:00
Typo fix in code
AnimationDelayLenght is now AnimationDelayLength
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86076944b2
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@ -32,8 +32,8 @@
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Dim AnimateIdle As Boolean = True
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Dim AnimateIdle As Boolean = True
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Dim AnimationX As Integer = 1
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Dim AnimationX As Integer = 1
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Const AnimationDelayLenght As Single = 1.1F
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Const AnimationDelayLength As Single = 1.1F
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Dim AnimationDelay As Single = AnimationDelayLenght
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Dim AnimationDelay As Single = AnimationDelayLength
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Public Movement As Movements = Movements.Still
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Public Movement As Movements = Movements.Still
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Public MoveRectangles As New List(Of Rectangle)
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Public MoveRectangles As New List(Of Rectangle)
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@ -645,7 +645,7 @@
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Me.AnimationDelay -= CSng(0.13 * (Math.Abs(Me.Speed) / NPC.STANDARD_SPEED))
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Me.AnimationDelay -= CSng(0.13 * (Math.Abs(Me.Speed) / NPC.STANDARD_SPEED))
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If AnimationDelay <= 0.0F Then
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If AnimationDelay <= 0.0F Then
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AnimationDelay = AnimationDelayLenght
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AnimationDelay = AnimationDelayLength
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AnimationX += 1
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AnimationX += 1
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If AnimationX > 4 Then
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If AnimationX > 4 Then
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AnimationX = 1
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AnimationX = 1
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@ -657,8 +657,8 @@
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Moved = 0.0F
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Moved = 0.0F
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MoveY = 0.0F
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MoveY = 0.0F
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AnimationX = 1
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AnimationX = 1
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AnimationDelay = AnimationDelayLenght
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Me.Position = New Vector3(CInt(Me.Position.X), CInt(Me.Position.Y), CInt(Me.Position.Z))
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Me.Position = New Vector3(CInt(Me.Position.X), CInt(Me.Position.Y), CInt(Me.Position.Z))
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AnimationDelay = AnimationDelayLength
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ChangeTexture()
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ChangeTexture()
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ApplyShaders()
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ApplyShaders()
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Speed = NPC.STANDARD_SPEED
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Speed = NPC.STANDARD_SPEED
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@ -667,7 +667,7 @@
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If Me.AnimateIdle = True Then
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If Me.AnimateIdle = True Then
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Me.AnimationDelay -= 0.1F
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Me.AnimationDelay -= 0.1F
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If AnimationDelay <= 0.0F Then
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If AnimationDelay <= 0.0F Then
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AnimationDelay = AnimationDelayLenght
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AnimationDelay = AnimationDelayLength
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AnimationX += 1
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AnimationX += 1
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If AnimationX > 4 Then
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If AnimationX > 4 Then
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AnimationX = 1
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AnimationX = 1
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@ -24,8 +24,8 @@
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Public moving As Boolean = False
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Public moving As Boolean = False
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Dim lastRectangle As New Rectangle(0, 0, 0, 0)
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Dim lastRectangle As New Rectangle(0, 0, 0, 0)
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Dim AnimationX As Integer = 1
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Dim AnimationX As Integer = 1
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Const AnimationDelayLenght As Single = 1.1F
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Const AnimationDelayLength As Single = 1.1F
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Dim AnimationDelay As Single = AnimationDelayLenght
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Dim AnimationDelay As Single = AnimationDelayLength
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Public HasPokemonTexture As Boolean = False
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Public HasPokemonTexture As Boolean = False
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Dim NameTexture As Texture2D
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Dim NameTexture As Texture2D
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@ -191,7 +191,7 @@
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If Me.moving = True Then
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If Me.moving = True Then
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Me.AnimationDelay -= 0.1F
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Me.AnimationDelay -= 0.1F
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If Me.AnimationDelay <= 0.0F Then
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If Me.AnimationDelay <= 0.0F Then
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Me.AnimationDelay = AnimationDelayLenght
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Me.AnimationDelay = AnimationDelayLength
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AnimationX += 1
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AnimationX += 1
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If AnimationX > 4 Then
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If AnimationX > 4 Then
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AnimationX = 1
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AnimationX = 1
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@ -12,8 +12,8 @@
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Dim loadedTexture As String = ""
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Dim loadedTexture As String = ""
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Dim AnimationX As Integer = 1
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Dim AnimationX As Integer = 1
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Dim AnimationDelayLenght As Single = 2.2F
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Dim AnimationDelayLength As Single = 2.2F
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Dim AnimationDelay As Single = AnimationDelayLenght
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Dim AnimationDelay As Single = AnimationDelayLength
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Public Sub New(ByVal pos As Vector3, ByVal PokemonTexture As String, ByVal visible As Boolean)
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Public Sub New(ByVal pos As Vector3, ByVal PokemonTexture As String, ByVal visible As Boolean)
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MyBase.New(pos.X, pos.Y, pos.Z, "NetworkPokemon", {TextureManager.DefaultTexture}, {0, 0}, False, 0, New Vector3(0.9F), BaseModel.BillModel, 0, "", New Vector3(1))
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MyBase.New(pos.X, pos.Y, pos.Z, "NetworkPokemon", {TextureManager.DefaultTexture}, {0, 0}, False, 0, New Vector3(0.9F), BaseModel.BillModel, 0, "", New Vector3(1))
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@ -54,7 +54,7 @@
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Me.AnimationDelay -= 0.1F
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Me.AnimationDelay -= 0.1F
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If AnimationDelay <= 0.0F Then
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If AnimationDelay <= 0.0F Then
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AnimationDelay = AnimationDelayLenght
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AnimationDelay = AnimationDelayLength
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AnimationX += 1
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AnimationX += 1
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If AnimationX > 2 Then
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If AnimationX > 2 Then
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AnimationX = 1
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AnimationX = 1
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@ -12,8 +12,8 @@ Public Class OverworldPokemon
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Public warped As Boolean = True
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Public warped As Boolean = True
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Dim AnimationX As Integer = 1
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Dim AnimationX As Integer = 1
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Dim AnimationDelayLenght As Single = 2.2F
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Dim AnimationDelayLength As Single = 2.2F
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Dim AnimationDelay As Single = AnimationDelayLenght
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Dim AnimationDelay As Single = AnimationDelayLength
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Public Sub New(ByVal X As Single, ByVal Y As Single, ByVal Z As Single)
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Public Sub New(ByVal X As Single, ByVal Y As Single, ByVal Z As Single)
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MyBase.New(X, Y, Z, "OverworldPokemon", {P3D.TextureManager.DefaultTexture}, {0, 0}, False, 0, New Vector3(1.0F), BaseModel.BillModel, 0, "", New Vector3(1))
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MyBase.New(X, Y, Z, "OverworldPokemon", {P3D.TextureManager.DefaultTexture}, {0, 0}, False, 0, New Vector3(1.0F), BaseModel.BillModel, 0, "", New Vector3(1))
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@ -86,7 +86,7 @@ Public Class OverworldPokemon
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Me.AnimationDelay -= 0.1F
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Me.AnimationDelay -= 0.1F
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If AnimationDelay <= 0.0F Then
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If AnimationDelay <= 0.0F Then
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AnimationDelay = AnimationDelayLenght
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AnimationDelay = AnimationDelayLength
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AnimationX += 1
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AnimationX += 1
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If AnimationX > 2 Then
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If AnimationX > 2 Then
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AnimationX = 1
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AnimationX = 1
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@ -162,10 +162,10 @@ Public Class OverworldPokemon
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If Screen.Camera.IsMoving() = True And Core.CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
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If Screen.Camera.IsMoving() = True And Core.CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
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If CInt(Me.Position.X) <> CInt(Screen.Camera.Position.X) Or CInt(Me.Position.Z) <> CInt(Screen.Camera.Position.Z) Then
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If CInt(Me.Position.X) <> CInt(Screen.Camera.Position.X) Or CInt(Me.Position.Z) <> CInt(Screen.Camera.Position.Z) Then
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Me.Position += GetMove()
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Me.Position += GetMove()
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Me.AnimationDelayLenght = 1.1F
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Me.AnimationDelayLength = 1.1F
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End If
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End If
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Else
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Else
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Me.AnimationDelayLenght = 2.2F
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Me.AnimationDelayLength = 2.2F
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End If
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End If
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End Sub
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End Sub
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@ -13,8 +13,8 @@
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Dim lastTexture As String = ""
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Dim lastTexture As String = ""
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Dim AnimationX As Integer = 1
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Dim AnimationX As Integer = 1
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Const AnimationDelayLenght As Single = 1.1F
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Const AnimationDelayLength As Single = 1.1F
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Dim AnimationDelay As Single = AnimationDelayLenght
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Dim AnimationDelay As Single = AnimationDelayLength
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Public DoAnimation As Boolean = True
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Public DoAnimation As Boolean = True
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Public UsingGameJoltTexture As Boolean = False
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Public UsingGameJoltTexture As Boolean = False
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@ -207,9 +207,9 @@
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Private Function GetAnimationDelay() As Single
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Private Function GetAnimationDelay() As Single
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If Core.Player.IsRunning() = True Then
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If Core.Player.IsRunning() = True Then
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Return OwnPlayer.AnimationDelayLenght / 1.4F
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Return OwnPlayer.AnimationDelayLength / 1.4F
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End If
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End If
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Return OwnPlayer.AnimationDelayLenght
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Return OwnPlayer.AnimationDelayLength
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End Function
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End Function
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End Class
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End Class
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