diff --git a/P3D/Screens/MainMenu/PressStartScreen.vb b/P3D/Screens/MainMenu/PressStartScreen.vb index bbbde2c59..d7440bb55 100644 --- a/P3D/Screens/MainMenu/PressStartScreen.vb +++ b/P3D/Screens/MainMenu/PressStartScreen.vb @@ -779,24 +779,15 @@ Public Class NewMainMenuScreen Dim displayRect = New Rectangle(CInt((_screenOrigin.X + _sliderPosition - 300).Clamp(20, windowSize.Width - 620)), CInt(_screenOrigin.Y + 170 + 16), 600, CInt(240 * _expandDisplay)) ' Draw display. - If _expandDisplay > 0F Then - Canvas.DrawRectangle(displayRect, Screens.UI.ColorProvider.MainColor(False)) - Canvas.DrawRectangle(New Rectangle(displayRect.X, displayRect.Y + displayRect.Height - 3, displayRect.Width, 3), Screens.UI.ColorProvider.AccentColor(False, CInt(255 * _expandDisplay))) - End If - - ' Dark theme. - If _sliderPosition <= GetSliderTarget(1) Then - Dim maxDistance As Integer = 180 - Dim distance As Integer = CInt(Math.Abs(_sliderTarget - _sliderPosition)) - Dim dist As Double = distance / maxDistance - - If _MainProfiles(_selectedProfile).IsGameJolt Then - dist = 1 - dist - End If - + If _MainProfiles(_selectedProfile).IsGameJolt Then If _expandDisplay > 0F Then - Canvas.DrawRectangle(displayRect, Screens.UI.ColorProvider.MainColor(True, CInt(255 * dist))) - Canvas.DrawRectangle(New Rectangle(displayRect.X, displayRect.Y + displayRect.Height - 3, displayRect.Width, 3), Screens.UI.ColorProvider.AccentColor(True, CInt(255 * dist * _expandDisplay))) + Canvas.DrawRectangle(displayRect, Screens.UI.ColorProvider.MainColor(True)) + Canvas.DrawRectangle(New Rectangle(displayRect.X, displayRect.Y + displayRect.Height - 3, displayRect.Width, 3), Screens.UI.ColorProvider.AccentColor(True, CInt(255 * _expandDisplay))) + End If + Else + If _expandDisplay > 0F Then + Canvas.DrawRectangle(displayRect, Screens.UI.ColorProvider.MainColor(False)) + Canvas.DrawRectangle(New Rectangle(displayRect.X, displayRect.Y + displayRect.Height - 3, displayRect.Width, 3), Screens.UI.ColorProvider.AccentColor(False, CInt(255 * _expandDisplay))) End If End If