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Make battle text affected by text speed setting
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@ -9,7 +9,7 @@
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Dim _ready As Boolean = False
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Dim _ready As Boolean = False
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Dim _textIndex As Integer = 0
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Dim _textIndex As Integer = 0
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Dim _textDelay As Single = 0.015F
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Dim _textDelay As Single = 0.02F
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Private ReadOnly Property TextReady() As Boolean
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Private ReadOnly Property TextReady() As Boolean
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Get
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Get
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@ -50,9 +50,9 @@
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Public Overrides Sub Update(BV2Screen As BattleScreen)
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Public Overrides Sub Update(BV2Screen As BattleScreen)
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If Me.TextReady = False Then
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If Me.TextReady = False Then
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Me._textDelay -= 0.01F
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Me._textDelay -= 0.1F
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If Me._textDelay <= 0.0F Then
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If Me._textDelay <= 0.0F Then
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Me._textDelay = 0.015F
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Me._textDelay = GetTextSpeed()
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Me._textIndex += 1
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Me._textIndex += 1
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End If
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End If
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If Controls.Accept(True, True) = True And Me._textIndex > 2 Then
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If Controls.Accept(True, True) = True And Me._textIndex > 2 Then
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@ -67,7 +67,19 @@
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End If
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End If
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End If
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End If
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End Sub
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End Sub
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Private Function GetTextSpeed() As Single
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Select Case TextBox.TextSpeed
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Case 1
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Return 0.3F
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Case 2
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Return 0.2F
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Case 3
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Return 0.1F
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Case 4
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Return 0.0F
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End Select
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Return 0.2F
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End Function
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Public Overrides Sub Draw(BV2Screen As BattleScreen)
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Public Overrides Sub Draw(BV2Screen As BattleScreen)
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Dim rec As New Rectangle(100, Core.windowSize.Height - 250, Core.windowSize.Width - 200, 200)
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Dim rec As New Rectangle(100, Core.windowSize.Height - 250, Core.windowSize.Width - 200, 200)
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Dim text As String = Me._text.Substring(0, _textIndex)
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Dim text As String = Me._text.Substring(0, _textIndex)
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