Changed a bit particle drawing fix
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@ -371,7 +371,13 @@
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End If
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End If
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End If
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End If
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CameraDistance = Vector3.Distance(Me.GetCameraDistanceCenterPoint(), CPosition)
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If Me.GetType = GetType(Particle)
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CameraDistance = Vector3.Distance(Me.GetCameraDistanceCenterPoint(), CPosition) - 1000000
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Else
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CameraDistance = Vector3.Distance(Me.GetCameraDistanceCenterPoint(), CPosition)
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End If
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If Me.DropUpdateUnlessDrawn = True And Me.DrawnLastFrame = False And Me.Visible = True And ActionScriptActive = False Then
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If Me.DropUpdateUnlessDrawn = True And Me.DrawnLastFrame = False And Me.Visible = True And ActionScriptActive = False Then
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Exit Sub
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Exit Sub
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@ -826,7 +826,6 @@ Public Class Level
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Public Sub SortEntities()
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Public Sub SortEntities()
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If LevelLoader.IsBusy = False Then
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If LevelLoader.IsBusy = False Then
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Entities = (From f In Entities Order By f.CameraDistance Descending).ToList()
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Entities = (From f In Entities Order By f.CameraDistance Descending).ToList()
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Entities = (From f In Entities Order By f.GetType Is GetType(Particle) Ascending).ToList()
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End If
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End If
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End Sub
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End Sub
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