Fix crashes and errors related to custom types
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@ -34,7 +34,6 @@ Public Class Element
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Private _type As Types = Types.Blank
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'GameMode Element Properties
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Private gmType As Integer = 0
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Public gmName As String = "Normal"
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Public gmOriginalName As String = "Normal"
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Public gmTypeRectangle As Rectangle = New Rectangle(0, 0, 48, 16)
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Public gmMachineTextureSource As String = "Items\ItemSheet"
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@ -1012,7 +1011,12 @@ Public Class Element
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Return "Blank"
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End Select
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Else
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Return gmName
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If Localization.TokenExists("type_" & gmOriginalName) = True Then
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Return Localization.GetString("type_" & gmOriginalName, gmOriginalName)
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Else
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Return gmOriginalName
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End If
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End If
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End Function
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@ -85,45 +85,45 @@
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If StringHelper.IsNumeric(data(i).GetSplit(0, ",")) = True Then
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typeID = CInt(data(i).GetSplit(0, ","))
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Else
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Select Case data(i).GetSplit(0, ",")
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Select Case data(i).GetSplit(0, ",").ToLower
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Case "normal"
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typeID = element.Types.Normal
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typeID = Element.Types.Normal
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Case "fighting"
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typeID = element.Types.Fighting
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typeID = Element.Types.Fighting
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Case "flying"
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typeID = element.Types.Flying
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typeID = Element.Types.Flying
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Case "poison"
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typeID = element.Types.Poison
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typeID = Element.Types.Poison
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Case "ground"
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typeID = element.Types.Ground
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typeID = Element.Types.Ground
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Case "rock"
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typeID = element.Types.Rock
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typeID = Element.Types.Rock
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Case "bug"
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typeID = element.Types.Bug
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typeID = Element.Types.Bug
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Case "ghost"
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typeID = element.Types.Ghost
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typeID = Element.Types.Ghost
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Case "steel"
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typeID = element.Types.Steel
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typeID = Element.Types.Steel
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Case "fire"
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typeID = element.Types.Fire
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typeID = Element.Types.Fire
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Case "water"
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typeID = element.Types.Water
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typeID = Element.Types.Water
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Case "grass"
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typeID = element.Types.Grass
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typeID = Element.Types.Grass
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Case "electric"
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typeID = element.Types.Electric
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typeID = Element.Types.Electric
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Case "psychic"
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typeID = element.Types.Psychic
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typeID = Element.Types.Psychic
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Case "ice"
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typeID = element.Types.Ice
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typeID = Element.Types.Ice
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Case "dragon"
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typeID = element.Types.Dragon
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typeID = Element.Types.Dragon
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Case "dark"
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typeID = element.Types.Dark
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typeID = Element.Types.Dark
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Case "fairy"
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typeID = element.Types.Fairy
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typeID = Element.Types.Fairy
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Case "shadow"
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typeID = element.Types.Shadow
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typeID = Element.Types.Shadow
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End Select
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End If
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element.gmEffectivenessAttack.Add(typeID, CSng(data(i).GetSplit(1, ",").InsertDecSeparator))
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@ -135,45 +135,45 @@
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If StringHelper.IsNumeric(data(i).GetSplit(0, ",")) = True Then
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typeID = CInt(data(i).GetSplit(0, ","))
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Else
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Select Case data(i).GetSplit(0, ",")
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Select Case data(i).GetSplit(0, ",").ToLower
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Case "normal"
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typeID = element.Types.Normal
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typeID = Element.Types.Normal
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Case "fighting"
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typeID = element.Types.Fighting
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typeID = Element.Types.Fighting
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Case "flying"
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typeID = element.Types.Flying
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typeID = Element.Types.Flying
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Case "poison"
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typeID = element.Types.Poison
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typeID = Element.Types.Poison
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Case "ground"
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typeID = element.Types.Ground
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typeID = Element.Types.Ground
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Case "rock"
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typeID = element.Types.Rock
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typeID = Element.Types.Rock
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Case "bug"
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typeID = element.Types.Bug
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typeID = Element.Types.Bug
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Case "ghost"
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typeID = element.Types.Ghost
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typeID = Element.Types.Ghost
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Case "steel"
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typeID = element.Types.Steel
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typeID = Element.Types.Steel
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Case "fire"
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typeID = element.Types.Fire
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typeID = Element.Types.Fire
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Case "water"
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typeID = element.Types.Water
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typeID = Element.Types.Water
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Case "grass"
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typeID = element.Types.Grass
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typeID = Element.Types.Grass
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Case "electric"
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typeID = element.Types.Electric
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typeID = Element.Types.Electric
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Case "psychic"
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typeID = element.Types.Psychic
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typeID = Element.Types.Psychic
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Case "ice"
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typeID = element.Types.Ice
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typeID = Element.Types.Ice
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Case "dragon"
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typeID = element.Types.Dragon
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typeID = Element.Types.Dragon
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Case "dark"
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typeID = element.Types.Dark
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typeID = Element.Types.Dark
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Case "fairy"
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typeID = element.Types.Fairy
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typeID = Element.Types.Fairy
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Case "shadow"
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typeID = element.Types.Shadow
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typeID = Element.Types.Shadow
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End Select
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End If
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element.gmEffectivenessDefense.Add(typeID, CSng(data(i).GetSplit(1, ",").InsertDecSeparator))
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@ -274,11 +274,11 @@
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Return New Element(Element.Types.Fairy)
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Case "shadow"
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Return New Element(Element.Types.Shadow)
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Case "blank"
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Case "blank", ""
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Return New Element(Element.Types.Blank)
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Case Else
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For Each e As Element In LoadedElements
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If e.ToString.ToLower = Name.ToLower Then
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If e.gmOriginalName.ToLower = Name.ToLower Then
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Return e
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End If
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Next
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@ -1424,9 +1424,9 @@ Public Class Pokemon
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Me.ExperienceType = ExperienceTypes.Slow
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End Select
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Case "type1"
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Me.Type1 = New Element(Value)
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Me.Type1 = BattleSystem.GameModeElementLoader.GetElementByName(Value)
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Case "type2"
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Me.Type2 = New Element(Value)
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Me.Type2 = BattleSystem.GameModeElementLoader.GetElementByName(Value)
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Case "catchrate"
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Me.CatchRate = CInt(Value)
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Case "basefriendship"
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