Another try at fixing waterfall bug
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@ -213,11 +213,13 @@
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End While
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s = "version=2" & Environment.NewLine &
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"@player.preventmovement" & Environment.NewLine &
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"@player.stopmovement" & Environment.NewLine &
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"@player.move(2)" & Environment.NewLine &
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"@player.setmovement(0,-1,0)" & Environment.NewLine &
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"@player.move(" & Steps & ")" & Environment.NewLine &
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"@player.resetmovement" & Environment.NewLine &
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"@player.allowmovement" & Environment.NewLine &
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":end"
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CType(Core.CurrentScreen, OverworldScreen).ActionScript.StartScript(s, 2)
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@ -261,6 +263,7 @@
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End If
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End While
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s = "version=2" & Environment.NewLine &
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"@player.preventmovement" & Environment.NewLine &
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"@player.stopmovement" & Environment.NewLine &
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"@pokemon.cry(" & pNumber & ")" & Environment.NewLine &
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"@sound.play(select)" & Environment.NewLine &
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@ -269,6 +272,7 @@
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"@player.move(" & Steps & ")" & Environment.NewLine &
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"@player.resetmovement" & Environment.NewLine &
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"@player.move(2)" & Environment.NewLine &
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"@player.allowmovement" & Environment.NewLine &
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":end"
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PlayerStatistics.Track("Waterfall used", 1)
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