Hopefully fix waterfalls this time
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parent
46c814410c
commit
489af57626
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@ -71,6 +71,9 @@
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s &= ":end"
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CType(Core.CurrentScreen, OverworldScreen).ActionScript.StartScript(s, 2, False)
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If CType(Core.CurrentScreen, OverworldScreen).ActionScript.IsReady = True And CType(Screen.Camera, OverworldCamera).PreventMovement = True Then
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CType(Screen.Camera, OverworldCamera).PreventMovement = False
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End If
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Return True
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Else
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CType(Screen.Camera, OverworldCamera).PreventMovement = False
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@ -169,6 +172,9 @@
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s &= ":end"
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CType(Core.CurrentScreen, OverworldScreen).ActionScript.StartScript(s, 2, False)
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If CType(Core.CurrentScreen, OverworldScreen).ActionScript.IsReady = True And CType(Screen.Camera, OverworldCamera).PreventMovement = True Then
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CType(Screen.Camera, OverworldCamera).PreventMovement = False
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End If
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Else
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CType(Screen.Camera, OverworldCamera).PreventMovement = False
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End If
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@ -199,7 +199,7 @@
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If Me.ActionValue = 1 Then
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Exit Sub
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End If
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CType(Screen.Camera, OverworldCamera).PreventMovement = True
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Dim isOnTop As Boolean = True
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Dim OnTopcheckPosition As Vector3 = New Vector3(Me.Position.X, Me.Position.Y + 1, Me.Position.Z)
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Dim Oe As Entity = GetEntity(Screen.Level.Entities, OnTopcheckPosition, True, {GetType(Waterfall)})
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@ -234,6 +234,7 @@
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End While
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s = "version=2" & Environment.NewLine &
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"@player.preventmovement" & Environment.NewLine &
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"@player.stopmovement" & Environment.NewLine &
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"@player.move(2)" & Environment.NewLine &
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"@player.setmovement(0,-1,0)" & Environment.NewLine &
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@ -243,6 +244,9 @@
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":end"
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CType(Core.CurrentScreen, OverworldScreen).ActionScript.StartScript(s, 2)
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If CType(Core.CurrentScreen, OverworldScreen).ActionScript.IsReady = True And CType(Screen.Camera, OverworldCamera).PreventMovement = True Then
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CType(Screen.Camera, OverworldCamera).PreventMovement = False
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End If
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End If
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End Sub
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@ -253,7 +257,6 @@
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Dim p As Pokemon = ReturnWaterFallPokemonName()
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If GameController.IS_DEBUG_ACTIVE = True OrElse Core.Player.SandBoxMode = True OrElse Badge.CanUseHMMove(Badge.HMMoves.Waterfall) = True AndAlso Not p Is Nothing Then
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CType(Screen.Camera, OverworldCamera).PreventMovement = True
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Dim s As String = ""
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Dim pName As String = ""
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@ -284,6 +287,7 @@
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End If
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End While
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s = "version=2" & Environment.NewLine &
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"@player.preventmovement" & Environment.NewLine &
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"@player.stopmovement" & Environment.NewLine &
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"@pokemon.cry(" & pNumber & ")" & Environment.NewLine &
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"@sound.play(select)" & Environment.NewLine &
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@ -297,10 +301,12 @@
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PlayerStatistics.Track("Waterfall used", 1)
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CType(Core.CurrentScreen, OverworldScreen).ActionScript.StartScript(s, 2)
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If CType(Core.CurrentScreen, OverworldScreen).ActionScript.IsReady = True And CType(Screen.Camera, OverworldCamera).PreventMovement = True Then
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CType(Screen.Camera, OverworldCamera).PreventMovement = False
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End If
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Return False
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Else
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CType(Screen.Camera, OverworldCamera).PreventMovement = False
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CType(Screen.Camera, OverworldCamera).PreventMovement = False
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End If
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If Me.Collision = True Then
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@ -3,7 +3,6 @@ Public Class ActionScript
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Public Scripts As New List(Of Script)
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Public AllowMovementAfterEnd As Boolean = False
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Public Class ScriptLevel
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Public WaitingEndWhen As New List(Of Boolean)
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Public Switched As New List(Of Boolean)
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@ -80,10 +79,6 @@ nextScript:
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reDelay = 0.0F
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End If
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End If
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If AllowMovementAfterEnd = True Then
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CType(Screen.Camera, OverworldCamera).PreventMovement = False
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AllowMovementAfterEnd = False
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End If
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End If
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End Sub
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@ -228,9 +228,11 @@
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IsReady = True
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Case "allowmovement"
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CType(CurrentScreen, OverworldScreen).ActionScript.AllowMovementAfterEnd = True
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If CType(Screen.Camera, OverworldCamera)._moved = 0.0F Then
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CType(Screen.Camera, OverworldCamera).PreventMovement = False
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IsReady = True
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IsReady = True
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End If
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Case "money", "addmoney"
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Core.Player.Money += int(argument)
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