Finally made LightingType 6 function correctly
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@ -17,7 +17,7 @@
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Screen.Effect.DiffuseColor = effectDiffuseColor * Entity.Shader * Entity.Color
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If Screen.Level.IsDark = True Then
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If Screen.Level.IsDark = True OrElse Screen.Level.LightingType = 6 Then
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Screen.Effect.DiffuseColor *= New Vector3(0.5, 0.5, 0.5)
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End If
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@ -168,6 +168,10 @@ Public Class Lighting
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If Screen.Level.LightingType > 1 And Screen.Level.LightingType < 6 Then ' If the level's lighting type is 2, 3, 4 or 5, set to the respective LightType (set time of day).
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LightType = Screen.Level.LightingType - 2
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End If
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If Screen.Level.LightingType = 6 AndAlso Screen.Level.EnvironmentType = 1 OrElse Screen.Level.LightingType > 6 Then
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LightType = 99
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End If
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Return LightType
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End Function
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